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Aric Deck Handler
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Scenario Powers: Start of Turn: Switch to Red Raven
After Examine: Switch to Aric Infernal Contract:
None Henchman 6 Type: Barrier Traits: Task To Defeat: Intelligence Arcane Knowledge Wisdom Perception Charisma Diplomacy 17 If undefeated, discard a card from the blessing deck, then each character discards a blessing. If defeated, you may immediately attempt to close the location this henchman came from, then display this card. While displayed next to a character’s deck, that character adds 3d6 to her checks against Yeleth the Soulbinder and blessings that character plays gain the Corrupted trait. Diplomacy 17: 1d10 + 7 + 1d10 + 1d10 ⇒ (7) + 7 + (4) + (4) = 22
Roll Details:
Diplomacy - 1d10+7 Double Blessed - 1d10+1d10 Use Nok-Noks Blessing of the Mantis God to double bless I don't have a blessing to bury, so location stays open, but I do have a contract now Recycle some cards to hopefully draw a blessing. " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Midnight Lord, Isiem, Vizier, Blessing of the Quartermaster, Wayfinder, Fortune Teller, Gravewatcher Chain Mail, Sorrowsoul, Blessing of Zon-Kuthon, Corrosive Backsword +4, Spyglass, Vampiric Backsword +3, Stained Glass Elemental, Mask of the Red Raven, Doc (Forensic Physician), Quick-Change Mask, Billy (Evangelist), Blessing of the Savored Sting Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
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Aric Deck Handler
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Scenario Powers: Start of Turn: Switch to Red Raven
Pillar of Life:
MM Spell 4 Traits: Magic Divine Healing To Acquire: Wisdom Divine 12 Display this card next to your location. While displayed, each character at this location adds 1d8 and the Magic trait to his checks against banes that have the Undead trait. Instead of the first exploration of his turn, any character at this location may shuffle 1d4+1 random cards from his discard pile into his deck. At the end of your turn, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may succeed at a Divine 14 check to recharge it instead. Wisdom 12: 1d8 + 2 ⇒ (8) + 2 = 10
Roll Details:
Wisdom - 1d8+2 Recharge Stained Glass Elemental to succeed Acquiring a boon lets me examine - Blessing of Anubis
Reveal Doc to heal a card and explore
Blessing of Anubis:
MM Blessing 4 Traits: Divine Anubis Poison Mummy To Acquire: Divine 8 OR Charisma Diplomacy 11 Discard this card to add 1 die and the Poison trait to any check. Discard this card to add 2 dice to any Charisma check. Discard this card to add 2 dice to any check against a bane that has the Mummy or Undead trait; ignore the bane's immunities. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Diplomacy 11: 1d10 + 7 ⇒ (4) + 7 = 11
Roll Details:
Diplomacy - 1d10+7 Acquiring a boon lets me examine - Silken Ceremonial Armor
Silken Ceremonial Armor:
MM Armor 4 Traits: Light Armor Magic To Acquire: Constitution Fortitude Charisma 11 On your Charisma or Diplomacy check, after you roll, reveal this card to add or subtract 1 from the result. Reveal this card to reduce damage dealt to you by 1. If proficient with light armors, you may recharge this card to add 1d8 to your check that invokes the Poison trait. Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead. Charisma 11: 1d10 + 4 ⇒ (9) + 4 = 13
Roll Details:
Charisma - 1d10+4 Acquiring a boon lets me examine - Curse of the Netheshuun (TRIGGER) Diplomacy 10: 1d10 + 7 ⇒ (10) + 7 = 17
Roll Details:
Diplomacy - 1d10+7 Put this back " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fortune Teller, Blessing of the Vaultmaster, Isiem (2), Vizier, Sorrowsoul, Stained Glass Elemental, Isiem, Spyglass, Blessing of Zon-Kuthon, Corrosive Backsword +4, Gravewatcher Chain Mail, Red Leathers, Wayfinder, Quick-Change Mask, Blessing of the Quartermaster, Mask of the Red Raven, Billy (Evangelist), Blessing of the Midnight Lord, Vampiric Backsword +3 Recharged: Doc (Forensic Physician), Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
![]() OFF-TURN ACTIONS:
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Scenario Powers: Time to find the Contract Devil, so off to the Guardian Vaults Start of Turn: Switch to Red Raven
End of Move Examine - Stained Glass Elemental
Stained Glass Elemental:
MM Ally C Traits: Elemental Electricity Veteran To Acquire: Charisma Survival Arcane 9 Reveal this card to add 1d8 and the Electricity trait to your combat check. If your roll exceeds the difficulty of the check to defeat by 3 or more, discard this card and the top card of the blessings deck. Recharge this card to add or subtract 1 plus the adventure deck number from the result of your check. Charisma 9: 1d10 + 4 ⇒ (9) + 4 = 13
Roll Details:
Charisma - 1d10+4 Acquiring a boon lets me examine - Yeleth the Soulbinder
Encounter Wyvern Poison and auto fail EoT Location Move: 1d6 ⇒ 2
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Isiem, Fortune Teller, Red Leathers, Billy (Evangelist), Corrosive Backsword +4, Blessing of the Vaultmaster, Blessing of the Midnight Lord, Mask of the Red Raven, Gravewatcher Chain Mail, Wayfinder, Spyglass, Blessing of the Quartermaster, Blessing of Zon-Kuthon, Sorrowsoul, Vampiric Backsword +3, Quick-Change Mask Recharged: Isiem (2), Vizier, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: Start of Turn: Switch to Red Raven
End of Move Examine - Freed Soul
Freed Soul:
MM Ally 5 Traits: Undead Incorporeal Ghost To Acquire: Charisma Diplomacy 13 Display this card. While displayed, at the end of your turn, you may recharge a blessing from your discard pile. When you suffer a scourge, bury this card. Diplomacy 13: 1d10 + 7 ⇒ (10) + 7 = 17
Roll Details:
Diplomacy - 1d10+7 Discard Spyglass to examine top 2
After Examine: Stay as Aric " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Billy (Evangelist), Mask of the Red Raven, Blessing of Zon-Kuthon, Gravewatcher Chain Mail, Blessing of the Vaultmaster, Fortune Teller, Vampiric Backsword +3, Sorrowsoul, Quick-Change Mask, Red Leathers, Blessing of the Midnight Lord, Dagger of Doubling, Isiem, Corrosive Backsword +4 Recharged: Doc (Forensic Physician), Blessing of the Quartermaster, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: Start of Turn: Stay as Red Raven
Bonecrusher Hunter:
MM Monster B Traits: Trigger Gnoll Veteran To Defeat: Combat 9 When you examine this card, encounter it; the difficulty to defeat is increased by 3. The difficulty to defeat is increased by the scenario's adventure deck number. Combat 19(9+3+7): 1d10 + 4 + 1d10 + 3 ⇒ (9) + 4 + (8) + 3 = 24
Roll Details:
Combat(Dexterity) - 1d10+4 Giantbane Curve Blade +3 - 1d10+3 Free explore Necklace of Fireballs:
MM Item 4 Traits: Accessory Attack Fire Magic To Acquire: Intelligence Arcane 9 For your combat check, banish this card to roll 3d6+12. You may succeed at an Arcane 9 check to recharge this card instead of banishing it Auto fail this End of Turn Examine - Toxic Geyser At the start of Kasmirs, I will reveal Doc to heal myself Heal: 1d4 + 1 ⇒ (1) + 1 = 2 Aric is healed for 2: (Isiem (2), Dagger of Doubling). Deck shuffled.
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Red Leathers, Isiem (2), Blessing of the Midnight Lord, Blessing of Zon-Kuthon, Vampiric Backsword +3, Blessing of the Vaultmaster, Isiem, Billy (Evangelist), Gravewatcher Chain Mail, Neferekhu, Fortune Teller, Dagger of Doubling, Quick-Change Mask, Corrosive Backsword +4, Mask of the Red Raven, Sorrowsoul Recharged: Doc (Forensic Physician), Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: Start of Turn: Switch to Red Raven End of Move Examine - Blessing of the Elements
Discard Isiem to explore from Curse of Daybane Blessing of the Elements:
MM Blessing B Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Charisma 6: 1d10 + 4 ⇒ (1) + 4 = 5
Roll Details:
Charisma - 1d10+4 " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quick-Change Mask, Corrosive Backsword +4, Mask of the Red Raven, Blessing of Zon-Kuthon, Isiem, Blessing of the Midnight Lord, Blessing of the Quartermaster, Neferekhu, Sorrowsoul, Spyglass, Fortune Teller, Blessing of the Vaultmaster, Vampiric Backsword +3, Gravewatcher Chain Mail, Billy (Evangelist) Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
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Aric Deck Handler
![]() Start at Vault of Hidden Wisdom " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Vampiric Backsword +3, Blessing of the Quartermaster, Mask of the Red Raven, Blessing of the Vaultmaster, Corrosive Backsword +4, Isiem, Fortune Teller, Blessing of the Midnight Lord, Neferekhu, Red Leathers, Billy (Evangelist), Spyglass, Blessing of Zon-Kuthon, Sorrowsoul, Quick-Change Mask, Gravewatcher Chain Mail Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
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Aric Deck Handler
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Scenario Powers: When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/ or discarding them from his hand or deck. Start of Turn: Switch to Aric Move to Chisisek's Tomb End Turn " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Isiem (2), Blessing of the Midnight Lord, Blessing of the Savored Sting Recharged: Blessing of Zon-Kuthon, Doc (Forensic Physician), Named Bullet, Hand of Glory, Foresight, Quick-Change Mask, Giantbane Curve Blade +3, Gravewatcher Chain Mail, Blessing of the Lady of Graves, Billy (Evangelist), Blessing of Bastet, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
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Aric Deck Handler
![]() OFF-TURN ACTIONS:
Shocking Scimitar +2, Red Leathers, Hypnotist Locket, Nefereku, Corrosive Backsword +4 ========================
Scenario Powers: When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/ or discarding them from his hand or deck. Start of Turn: Switch to Red Raven "Hour Power" Examine Crypt - Card 1 - Stavros Nightcrescent (VILLAIN)
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Aric Deck Handler
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Scenario Powers: When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/ or discarding them from his hand or deck. Start of Turn: Switch to Red Raven Falcon Crown:
MM Armor 4 Traits: Light Armor Magic To Acquire: Constitution Fortitude Wisdom Divine 10 Recharge this card to reduce all damage dealt to you by 2. If proficient with light armors, you may play another armor. For your combat check, recharge this card to use your Arcane or Divine skill + 2d6; this counts as playing a spell. If the bane has the Undead trait, you may additionally bury this card to add another 1d6. If proficient with light armors, you may recharge this card when you play a spell. Auto Fail this End of Turn Examine - Word of Ra
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Vizier, Wayfinder, Neferekhu, Corrosive Backsword +4, Sorrowsoul, Blessing of the Savored Sting, Hypnotist's Locket, Blessing of the Vaultmaster, Isiem (2), Blessing of the Quartermaster, Isiem, Spyglass, Blessing of the Midnight Lord, Fortune Teller Recharged: Blessing of Zon-Kuthon, Doc (Forensic Physician), Named Bullet, Hand of Glory, Foresight, Quick-Change Mask, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/ or discarding them from his hand or deck. Start of Turn: Switch to Red Raven
Start of Turn, Ring Of Regeneration: Hand of Glory Move To Crypt
Elemental Arachnid:
MM Monster 4 Traits: Construct To Defeat: Combat 17 The Elemental Arachnid is immune to the Mental and Poison traits. You may play any number of armors during this encounter. Before you act, you are dealt 1 Acid damage, then 1 Cold damage, then 1 Electricity damage, then 1 Fire damage. If undefeated, the Elemental Arachnid does not deal damage as usual; instead you are dealt 1d4 Acid damage, then 1d4 Cold damage, then 1d4 Electricity damage, then 1d4 Fire damage. Use Armor to prevent all the BYA damage events Combat 17: 1d10 + 7 + 1d10 + 3 + 1 ⇒ (7) + 7 + (1) + 3 + 1 = 19
Roll Details:
Combat(Melee) - 1d10+7 Giantbane Curve Blade +3 - 1d10+3 Billy (Evangelist) - 1 Take Free Explore Black Marsh Spider Venom:
MM Item 2 Traits: Liquid Poison To Acquire: Intelligence Craft 8 If you played a weapon on your combat check, reveal this card to add 3 and the Poison trait. After the check, succeed at a Craft or Disable 8 check or bury the top card of your deck. Intelligence 8: 1d8 + 1 ⇒ (5) + 1 = 6
Roll Details:
Intelligence - 1d8 Billy (Evangelist) - 1 End of Turn Examine - Blessing of the Lady of Graves
Has Undead Trait, so rehcarge Foresight to encounter the blessing (Undead Trait) Diplomacy(Divine) 10: 1d10 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Roll Details:
Diplomacy - 1d10+7 Billy (Evangelist) - 1 Recharge Quick Change mask to use Diplomacy instead of Divine Acquiring a card lets me examine the location - Falcon Crown " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Vizier, Isiem, Hypnotist's Locket, Blessing of the Quartermaster, Sorrowsoul, Blessing of the Midnight Lord, Corrosive Backsword +4, Spyglass, Isiem (2), Wayfinder, Fortune Teller, Blessing of the Savored Sting, Neferekhu, Blessing of the Vaultmaster Recharged: Blessing of Zon-Kuthon, Doc (Forensic Physician), Named Bullet, Hand of Glory, Foresight, Quick-Change Mask, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/ or discarding them from his hand or deck. Start of Turn: Stay as Red Raven
Ring of Regen: 1d4 ⇒ 1
End of Move Examine - Blessing of Bastet Free Explore Blessing of Bastet:
MM Blessing B Traits: Divine Bastet Gambling To Acquire: Divine 6 OR Stealth Disable Craft 8 Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result. Discard this card to examine the top card of your location deck. If it is a bane, encounter it and it may not be evaded; otherwise, you may encounter it. After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and add it to your hand. Stealth 8: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Roll Details:
Stealth - 1d10+6 Billy (Evangelist) - 1 End of Turn Examine - Wyvern Poison
Ring of Regen: 1d3 ⇒ 2
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Wayfinder, Blessing of the Quartermaster, Blessing of the Savored Sting, Red Leathers, Isiem, Vizier, Neferekhu, Fortune Teller, Isiem (2), Hypnotist's Locket, Sorrowsoul, Blessing of the Midnight Lord, Corrosive Backsword +4, Blessing of the Vaultmaster, Spyglass Recharged: Blessing of Zon-Kuthon, Doc (Forensic Physician), Named Bullet, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/ or discarding them from his hand or deck. RoR: 1d2 ⇒ 2 Start of Turn, Ring Of Regeneration: Fortune Teller
Dagger of Doubling:
MM Weapon 3 Traits: Knife Ranged Piercing Magic To Acquire: Dexterity Ranged 10 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally discard this card to add another 1d4, then search your deck for a weapon that has the Knife trait and draw it. On your combat check, if you played another weapon, discard this card to add 2d4. Dexterity 10: 1d10 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Roll Details:
Dexterity - 1d10+4 Billy (Evangelist) - 1 Reveal Doc to heal 1, then explore Red Raven has all cards in their discard pile healed: (Blessing of the Vaultmaster). Deck shuffled. Shocking Chest:
MM Barrier 4 Traits: Cache Lock Trap To Defeat: DexterityDisable 12 OR Strength 15 After you act, if the result of your check to defeat is less than 17, each character at your location is dealt 1d4 Electricity damage. If undefeated, you may banish this barrier. If defeated, draw a weapon, a spell, and an item from the box. Dexterity 12(17): 1d10 + 4 + 1 + 1d10 ⇒ (10) + 4 + 1 + (1) = 16
Roll Details:
Dexterity - 1d10+4 Billy (Evangelist) - 1 Blessed - 1d10 Use Nok-Noks Master of Masters to Bless Paizo Reroll a d10 Dexterity 12(17): 10 + 4 + 1 + 1d10 ⇒ 10 + 4 + 1 + (5) = 20 Draw Axe of the Imperative,Named Bullet,Chest of Keeping End of Turn Examine - Queen Neferuset
Queen Neferuset:
MM Henchman 6 Type: Monster Traits: Undead Mummy Oracle Cold To Defeat: Combat 27 OR Divine 20 Queen Neferuset is immune to the Fire, Mental, and Poison traits. All damage dealt by Queen Neferuset is Cold damage. If undefeated, examine the top card of your deck; if it does not have the Divine trait, bury the top 1d4 cards of your deck. If defeated, draw a random spell that has the Divine trait from the box. After the encounter, bury all weapons and armors played during the encounter. Difficulty Increase: 1d12 ⇒ 1 Combat 28(17+1): 1d10 + 7 + 1 + 1d10 + 1d10 + 2d4 + 3 + 1d4 + 2d4 ⇒ (6) + 7 + 1 + (5) + (2) + (4, 3) + 3 + (4) + (1, 2) = 38
Roll Details:
Combat(Melee) - 1d10+7 Billy (Evangelist) - 1 Double Blessed - 1d10+1d10 Keen Rapier +3 - 2d4+3 Discard - 1d4 Dagger of Doubling - 2d4 Recharge Zon Kuthon to bless twice Pass Adventure Power Bury Keen Rapier and Dagger of Doubling
Close Damage: 1d6 ⇒ 2
Forgery of Ra closed " Red Raven wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Midnight Lord, Blessing of the Quartermaster, Hypnotist's Locket, Spyglass, Quick-Change Mask, Isiem (2), Red Leathers, Blessing of the Vaultmaster, Vizier, Wayfinder, Sorrowsoul, Corrosive Backsword +4, Neferekhu, Blessing of the Savored Sting, Fortune Teller, Isiem Recharged: Blessing of Zon-Kuthon, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/ or discarding them from his hand or deck. Start of Turn: Switch to Red Raven
End of Move Examine - Hippopotamus Mud Elemental
Card 2 - Inevitable Trap (TRIGGER)
After Examine: Switch to Red Raven and process Inevitable Trap(TRIGGER) Inevitable Trap:
MM Barrier 3 Traits: Trigger Trap Skirmish Magic To Defeat: Intelligence Arcane Knowledge 13 OR Wisdom Survival 10 When you examine this card, encounter it. If undefeated, each character at your location summons and encounters the henchman Blightwing. Then banish this card. Wisdom 10: 1d8 + 3 + 1d8 + 1d8 + 1 ⇒ (2) + 3 + (8) + (4) + 1 = 18
Roll Details:
Wisdom - 1d8+3 Double Blessed - 1d8+1d8 Billy (Evangelist) - 1 Use Vaultmaster to double bless Leave cards in order, and explore Guardian Thunderbirds:
MM Monster 6 Traits: Animal Electricity To Defeat: Combat 22 The Guardian Thunderbird is immune to the Electricity traits. All damage dealt by the Guardian Thunderbirds is Electricity damage. Before you act, a random character at your location is dealt 1d4 Electricity damage. If the check to defeat has the Ranged trait, the difficulty is increased by 3. BYA damage: 1d4 ⇒ 1
Combat 22: 1d10 + 7 + 1d10 + 3 + 1 ⇒ (6) + 7 + (2) + 3 + 1 = 19
Roll Details:
Combat(Melee) - 1d10+7 Giantbane Curve Blade +3 - 1d10+3 Billy (Evangelist) - 1 Hero Point that Combat 22: 1d10 + 7 + 1d10 + 3 + 1 ⇒ (5) + 7 + (1) + 3 + 1 = 17 Discard Fortune Teller to reroll (Red Raven Power)
End of Turn Examine - Horn Lamellar
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Hypnotist's Locket, Isiem (2), Blessing of the Midnight Lord, Blessing of the Quartermaster, Wayfinder, Blessing of the Savored Sting, Sorrowsoul, Corrosive Backsword +4, Quick-Change Mask, Neferekhu, Vizier, Spyglass, Red Leathers Recharged: Isiem, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
![]() Start at Forgery of Ra " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Hypnotist's Locket, Isiem (2), Quick-Change Mask, Mask of the Red Raven, Ring of Regeneration, Blessing of the Quartermaster, Doc (Forensic Physician), Spyglass, Red Leathers, Blessing of the Savored Sting, Neferekhu, Wayfinder, Blessing of the Midnight Lord, Corrosive Backsword +4, Sorrowsoul, Vizier Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
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Aric Deck Handler
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Scenario Powers: Start of Turn: Stay as Aric
Elemental Mastery:
MM Spell 3 Traits: Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 11 Discard this card to add 1d10 to a check by a character at your location to defeat a monster that invokes the Acid, Cold, Electricity, Elemental, Fire, or Poison trait. Discard this card to add 3 dice to a check by a character at your location to acquire an ally that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it. Auto Fail this Recharge Elyana to examine/explore Girtablilu Ranger (TRIGGER)
Girtablilu Ranger:
MM Monster 4 Traits: Trigger Girtablilu Poison To Defeat: Combat 17 When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3. Before you act, you are dealt 1d4 Poison damage. BYA Damage: 1d4 ⇒ 4
Combat 17: 1d10 + 7 + 1d10 + 3 ⇒ (2) + 7 + (5) + 3 = 17
Roll Details:
Combat(Melee) - 1d10+7 Giantbane Curve Blade +3 - 1d10+3 End of Turn Examine - Devourer Assassin (VILLAIN!)
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Blessing of Zon-Kuthon, Spyglass, Quick-Change Mask, Blessing of the Midnight Lord, Keen Rapier +3, Sorrowsoul, Corrosive Backsword +4, Isiem, Elyana, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: Hour lets me examine all the stuffs.
Recharge Random Ally: 1d2 ⇒ 1 -> Sorrowsoul RingOfRegen: 1d2 ⇒ 1
Start of Turn: Stay as Aric
Whip of Centipedes:
MM Spell 4 Traits: Magic Arcane Divine Attack Poison To Acquire: Intelligence Arcane Wisdom Divine 10 For your combat check, discard this card to use your Arcane, Divine, or Melee skill + 3d6. You may use the result for any subsequent combat checks against the same bane. If proficient with weapons, and you fail any check against the bane, the bane does not deal damage. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it. Auto Fail this
Card 2 - Hand of Glory
Leave card 2 on top, explore Hand of Glory:
MM Item 6 Traits: Accessory Magic Gambling Mummy To Acquire: Intelligence Arcane Wisdom Divine 11 Display this card next to the deck of a character at your location. While displayed, add 1d8 to that character's Stealth check, and he may evade non-villain, non-henchman monsters he encounters. At the end of the turn, roll 1d6. On 1–3, bury this card and suffer a scourge; on 4–6, recharge this card. Intelligence 11: 1d8 + 1 + 1d8 ⇒ (4) + 1 + (7) = 12
Roll Details:
Intelligence - 1d8+1 Blessed - 1d8 Use my Ancients to bless " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster, Blessing of the Savored Sting, Fortune Teller, Wayfinder, Blessing of Pharasma Recharged: Blessing of Zon-Kuthon, Spyglass, Quick-Change Mask, Blessing of the Midnight Lord, Keen Rapier +3, Sorrowsoul, Corrosive Backsword +4, Isiem, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: Start of Turn: Stay as Red Raven
End of Move Examine - Blessing of Pharasma
Blessing of Pharasma:
MM Blessing B Traits: Divine Pharasma To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to any check. When a spell is played during any check, discard this card to add 2 dice to that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Intelligence 5: 1d8 + 1 ⇒ (7) + 1 = 8
Roll Details:
Intelligence - 1d8+1 Acquiring a boon lets me examine - Whip of Centipedes Regen: 1d4 ⇒ 4
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster, Wayfinder, Blessing of Pharasma, Vizier, Blessing of the Savored Sting, Fortune Teller Recharged: Blessing of Zon-Kuthon, Spyglass, Quick-Change Mask, Blessing of the Midnight Lord, Keen Rapier +3, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
"End of Turn Summary
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Aric Deck Handler
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Scenario Powers: Start of Turn: Stay as Red Raven
End of Move Examine - Thunder Lizard Thunder Lizard:
MM Monster 3 Traits: Dragon Electricity To Defeat: Combat 13 The Thunder Lizard is immune to the Electricity trait. Before you act, the Thunder Lizard deals 1d4 Electricity damage to each character at your location. Nok-Nok takes 1d4 Electricity damage
Combat 13: 1d10 + 7 + 2d4 + 3 ⇒ (5) + 7 + (1, 4) + 3 = 20
Roll Details:
Combat(Melee) - 1d10+7 Keen Rapier +3 - 2d4+3 Skip Free Explore End of Turn Examine - Ossumental Swarm
After Examine: Switch to Aric " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Vizier, Blessing of the Savored Sting, Blessing of the Quartermaster, Vampiric Backsword +3, Fortune Teller, Wayfinder, Elyana, Lockpick Shield Recharged: Blessing of Zon-Kuthon, Spyglass, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
"End of Turn Summary
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Aric Deck Handler
![]() Start at Vault of Hidden Wisdom " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Savored Sting, Sorrowsoul, Blessing of the Vaultmaster, Neferekhu, Vizier, Giantbane Curve Blade +3, Vampiric Backsword +3, Corrosive Backsword +4, Billy (Evangelist), Quick-Change Mask, Fortune Teller, Wayfinder, Elyana, Blessing of the Midnight Lord, Lockpick Shield Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
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Aric Deck Handler
![]() Hero Point
Upgrades
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Aric Deck Handler
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Scenario Powers: Start of Turn, Ring Of Regeneration: Keen Rapier +3
End of Move Step use Fortune teller and call Bane Geniekin:
MM Monster B Traits: Trigger Elemental Outsider Janni Veteran To Defeat: Combat 8 When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait. The difficulty to defeat is increased by twice the scenario's adventure deck number. Handle Trigger first Random Monster 5 used
Rukh:
MM Monster 3 Traits: Animal Acid To Defeat: Combat 13 THEN Combat 13 All damage dealt by the Rukh is Acid damage. If the check to defeat does not have the Attack or Ranged trait, the difficulty is increased by 4. If undefeated, move to a random location. Combat 17(13+4): 1d10 + 7 + 1d10 + 3 + 1d6 ⇒ (6) + 7 + (8) + 3 + (2) = 26
Roll Details:
Combat(Melee) - 1d10+7 Giantbane Curve Blade +3 - 1d10+3 Isiem - 1d6 THEN Combat 17(13+4): 1d10 + 7 + 1d10 + 3 ⇒ (5) + 7 + (3) + 3 = 18 Roll Details:
Combat(Melee) - 1d10+7 Giantbane Curve Blade +3 - 1d10+3 Fortune Teller lets me encounter the Geniekin Combat 20(8+6+6): 1d10 + 7 + 1d10 + 3 + 1d10 ⇒ (1) + 7 + (9) + 3 + (10) = 30
Roll Details:
Combat(Melee) - 1d10+7 Giantbane Curve Blade +3 - 1d10+3 Blessed - 1d10 Use Nok-Nok Blessing Master of Masters End of Move Examine - Scarab Swarm TRIGGER Scarab Swarm:
MM Monster B Traits: Trigger Vermin Swarm Poison Veteran To Defeat: Combat 6 When you examine this card, you are dealt 1 Poison damage. Then encounter this card. The difficulty to defeat is increased by twice the scenario's adventure deck number. If defeated by less than 4, and the check to defeat does not have the Fire trait, shuffle the Scarab Swarm into the deck it came from. Discard Lockpick Shield for Trigger damage Combat 18(22)(6+6+6): 1d10 + 7 + 1d10 + 3 + 2d4 ⇒ (6) + 7 + (9) + 3 + (3, 1) = 29
Roll Details:
Combat(Melee) - 1d10+7 Giantbane Curve Blade +3 - 1d10+3 Discard - 2d4 As I am now weaponless, I will forgo my free explore End of Turn Examine - Inevitable Trap
Inevitable Trap:
MM Barrier 3 Traits: Trigger Trap Skirmish Magic To Defeat: Intelligence Arcane Knowledge 13 OR Wisdom Survival 10 When you examine this card, encounter it. If undefeated, each character at your location summons and encounters the henchman Blightwing. Then banish this card. Arcane 13: 1d4 + 1d10 + 7 ⇒ (3) + (2) + 7 = 12
Roll Details:
Arcane - 1d4 Vizier - 1d10+7 Paizo Reroll the d10 Arcane 13: 3 + 1d10 + 7 ⇒ 3 + (8) + 7 = 18 " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Hypnotist's Locket, Mask of the Red Raven, Blessing of the Vaultmaster, Vampiric Backsword +3, Wayfinder, Billy (Evangelist) Recharged: Blessing of the Midnight Lord, Blessing of Zon-Kuthon, Sawtooth Sabre +2, Blessing of the Savored Sting, Keen Rapier +3, Isiem, Vizier, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: Start of Turn: Switch to Red Raven
Use Fortune Teller and call bane
Toxic Geyser:
MM Barrier B Traits: Trap Acid Fire Poison Veteran To Defeat: Dexterity Acrobatics Wisdom Survival 5 The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each: 1-2. You are dealt 2 Fire damage. 3-4. You are dealt 2 Acid damage; discard a weapon or an armor. 5-6. You are dealt 2 Poison damage. Acrobatics 17(5+6+6): 1d10 + 6 + 1d10 + 1d10 ⇒ (6) + 6 + (6) + (2) = 20
Roll Details:
Acrobatics - 1d10+6 Double Blessed - 1d10+1d10 Use Nok Noks Vaultmaster to double bless End of Move Examine - Living Sandstorms TRIGGER! Living Sandstorms:
MM Monster 5 Traits: Trigger Elemental Outsider To Defeat: Combat 18 When you examine this card, each character at your location must succeed at a Dexterity or Stealth 13 check or that character is dealt 1d4 Combat damage. The Living Sandstorm is immune to the Mental, Poison, and Ranged traits. Before you act, discard a card from the blessings deck, then shuffle the villain Sandstorm from the box into the blessings deck. Stealth 12: 1d10 + 6 ⇒ (1) + 6 = 7
Roll Details:
Stealth - 1d10+6 Use Savored Sting to reroll and add 2 dice Stealth 12: 1d10 + 6 + 1d10 + 1d10 ⇒ (2) + 6 + (4) + (3) = 15
Roll Details:
Stealth - 1d10+6 Double Blessed - 1d10+1d10 Power lets me encounter the monster
Combat 18: 1d10 + 7 + 1d10 + 3 ⇒ (5) + 7 + (4) + 3 = 19
Roll Details:
Combat(Melee) - 1d10+7 Giantbane Curve Blade +3 - 1d10+3 Free Explore Insanity Mist:
MM Barrier 3 Traits: Trigger Trap Magic To Defeat: None When you examine this card, succeed at a Dexterity or Disable 11 check or each character at this location is dealt 2 Poison damage. Display this card next to its location. While displayed, at the start of your turn, succeed at a Wisdom or Perception 10 check to banish this barrier or you are dealt 2 Poison damage. Display Next To Location End of Turn Examine - Hanshepsu
Regen: 1d2 ⇒ 2
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Spyglass, Mask of the Red Raven, Billy (Evangelist), Red Leathers, Hypnotist's Locket, Vampiric Backsword +3, Elyana, Quick-Change Mask, Blessing of the Vaultmaster, Wayfinder Recharged: Blessing of the Midnight Lord, Blessing of Zon-Kuthon, Sawtooth Sabre +2, Blessing of the Savored Sting, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: Start of Turn: Switch to Red Raven
Mummy:
MM Monster 4 Traits: Undead Mummy To Defeat: Combat 21 The Mummy is immune to the Cold, Mental, and Poison traits. If the check to defeat has the Fire trait, add 1d8. If undefeated, bury your discard pile. Combat 21: 1d10 + 7 + 1d10 + 3 ⇒ (4) + 7 + (7) + 3 = 21
Roll Details:
Combat(Melee) - 1d10+7 Giantbane Curve Blade +3 - 1d10+3 End of Move Examine - Bonecrusher Chieftain(TRIGGER)
Bonecrusher Chieftain:
MM Monster 2 Traits: Trigger Gnoll Veteran To Defeat: Combat 12 When you examine this card, encounter it; the difficulty to defeat is increased by 3. The difficulty to defeat is increased by the scenario's adventure deck number. When you play a weapon on your check to defeat, discard it. Combat 21(12+3+6): 1d10 + 7 + 1d6 + 2 + 1d8 + 6 ⇒ (8) + 7 + (1) + 2 + (7) + 6 = 31
Roll Details:
Combat(Melee) - 1d10+7 Sawtooth Sabre +2 - 1d6+2 Discard - 1d8+6 Discard Sabre since the Chiefton requires it anyway Free Explore Ossumental Swarm:
MM Henchman 5 Type: Monster Traits: Undead Swarm To Defeat: Combat 20 The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage. Combat 20(30): 1d10 + 7 + 1d10 + 3 + 1d10 + 1d10 ⇒ (6) + 7 + (2) + 3 + (7) + (5) = 30
Roll Details:
Combat(Melee) - 1d10+7 Giantbane Curve Blade +3 - 1d10+3 Double Blessed - 1d10+1d10 Use my Zon Kuthon to bless End of Turn Examine - Ammut
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Billy (Evangelist), Elyana, Mask of the Red Raven, Blessing of the Vaultmaster, Spyglass, Isiem, Quick-Change Mask, Hypnotist's Locket, Vampiric Backsword +3, Red Leathers, Wayfinder Recharged: Blessing of the Midnight Lord, Blessing of Zon-Kuthon, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: Start of Turn: Switch to Red Raven
Elder Ice Elemental:
MM Monster 4 Traits: Elemental Outsider Cold To Defeat: Combat 16 The Ice Elemental is immune to the Cold and Poison traits. All damage dealt by the Ice Elemental is Cold damage. Before you act, succeed at a Constitution or Fortitude 8 check or you may play no more than 1 card on the check to defeat. If the check to defeat has the Electricity trait, you may reroll the dice; take the new result. Combat 16: 1d10 + 7 + 2d4 + 3 + 1d4 ⇒ (2) + 7 + (3, 2) + 3 + (1) = 18
Roll Details:
Combat(Melee) - 1d10+7 Keen Rapier +3 - 2d4+3 Discard - 1d4 Auto Fail the BYA End of Move Examine - Ossumental Swarm
Ossumental Swarm:
MM Henchman 5 Type: Monster Traits: Undead Swarm To Defeat: Combat 20 The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage. Combat 20(30): 1d10 + 7 + 1d10 + 3 + 1d10 + 1d10 ⇒ (1) + 7 + (9) + 3 + (1) + (6) = 27
Roll Details:
Combat(Melee) - 1d10+7 Giantbane Curve Blade +3 - 1d10+3 Double Blessed - 1d10+1d10 No Free Blessing Free Explore Ecorche:
MM Monster 6 Traits: Undead To Defeat: Combat 20 The Ecorche is immune to the Mental and Poison traits. If undefeated, bury an armor, then suffer the scourges Curse of Vulnerability and Curse of Withering. Combat 20(26): 1d10 + 7 + 1d10 + 3 + 1d10 ⇒ (2) + 7 + (8) + 3 + (6) = 26
Roll Details:
Combat(Melee) - 1d10+7 Giantbane Curve Blade +3 - 1d10+3 Blessed - 1d10 Use Nok Noks Mantis God to bless End of Turn Examine - Corridor Dart Trap
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ring of Regeneration, Isiem, Elyana, Wayfinder, Billy (Evangelist), Blessing of the Vaultmaster, Quick-Change Mask, Hypnotist's Locket, Spyglass, Vampiric Backsword +3, Neferekhu, Mask of the Red Raven, Red Leathers Recharged: Blessing of the Midnight Lord, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
![]() Start at Sepulcher of the Servant " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Savored Sting, Ring of Regeneration, Blessing of the Vaultmaster, Wayfinder, Vampiric Backsword +3, Elyana, Mask of the Red Raven, Hypnotist's Locket, Neferekhu, Blessing of Zon-Kuthon, Quick-Change Mask, Spyglass, Red Leathers, Billy (Evangelist), Isiem Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
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Aric Deck Handler
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Scenario Powers: Can't do anything... EoT Damage: 1d4 ⇒ 1 Discard Lockpick Shield for damage " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Vaultmaster, Maftet Hunter, Elyana, Spyglass, Blessing of Zon-Kuthon, Spellsword +2, Hypnotist's Locket, Sand Elemental, Isiem, Neferekhu, Blessing of the Ancients, Mask of the Red Raven Recharged: Doc (Forensic Physician), Fortune Teller, Keen Rapier +3, Ring of Regeneration, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
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Aric Deck Handler
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Scenario Powers: Start of Turn: Switch to Red Raven
Thundercloud of Set:
MM Henchman 6 Type: Monster Traits: Elemental Electricity To Defeat: Combat 21 The Thundercloud of Set is immune to the Electricity and Poison traits. All damage dealt by the Thundercloud of Set is Electricity damage. After you act, if the check to defeat does not have the Bludgeoning, Dexterity, or Ranged trait, recharge your hand. If undefeated, each character is dealt 1d4 damage. If defeated, you may immediately attempt to close the location this henchman came from. Combat 21: 1d10 + 7 + 1d6 + 2 + 1d8 + 6 ⇒ (8) + 7 + (1) + 2 + (5) + 6 = 29
Roll Details:
Combat(Melee) - 1d10+7 Sawtooth Sabre +2 - 1d6+2 Discard - 1d8+6 My Melee is based on Dex, so ignore the AYA Location automatically closes Examine the villain Sandstorm Sandstorm:
Villain Type: Barrier Traits: Trigger Obstacle Weather To Defeat: None None When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card. "A 'weather phenomenon'? Weather comes from the sky. This is the earth coming up to claim you." –Tetisurah the gynosphinx Random Location Aric: 1d2 ⇒ 2 -> Forgery of Ra
After Examine: Switch to Aric " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Hypnotist's Locket, Spyglass, Maftet Hunter, Blessing of the Vaultmaster, Spellsword +2, Isiem, Blessing of the Ancients, Blessing of Zon-Kuthon, Mask of the Red Raven, Neferekhu, Sand Elemental, Elyana Recharged: Doc (Forensic Physician), Fortune Teller, Keen Rapier +3, Ring of Regeneration, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
![]() OFF-TURN ACTIONS:
========================
Scenario Powers: Lightning: 1d4 ⇒ 3
Start of Turn, Ring Of Regeneration: Keen Scimitar Start of Turn: Switch to Red Raven
So I can't get through the BYA on this thing, so I'll evade it and try my luck
Free explore - encounter Ooze, but recharge Ring of Regeneration to evade it " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sand Elemental, Blessing of Zon-Kuthon, Hypnotist's Locket, Isiem, Maftet Hunter, Blessing of the Ancients, Blessing of the Vaultmaster, Mask of the Red Raven, Spellsword +2, Elyana, Spyglass, Neferekhu, Quick-Change Mask Recharged: Doc (Forensic Physician), Fortune Teller, Keen Rapier +3, Ring of Regeneration, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: Start of Turn: Stay as Red Raven
End of Move Examine - Blessing of the Ancients Blessing of the Ancients:
MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Divine 3: 1d4 + 1 ⇒ (2) + 1 = 3
Roll Details:
Divine - 1d4 Billy (Evangelist) - 1 Discard Ancients to examine/Explore - Lightning Storm Lightning Storm:
MM Barrier B Traits: Obstacle Weather Electricity To Defeat: None Display this barrier next to the location deck. While displayed, when you start your turn at this location, roll 1d4. On a 4, banish this barrier. On any other result, you are dealt that amount of Electricity damage; display this barrier next to a random location. Display Storm End of Turn Examine - Bottled Lightning
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sawtooth Sabre +2, Quick-Change Mask, Hypnotist's Locket, Vampiric Backsword +3, Lockpick Shield Recharged: Isiem, Elyana, Maftet Hunter, Mask of the Red Raven, Neferekhu, Blessing of Zon-Kuthon, Spellsword +2, Sand Elemental, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: Start of Turn discard Blessing of Zon-Kuthon for Blindness Start of Turn: Switch to Red Raven
Ghost Battling Ring:
MM Item B Traits: Accessory Magic Pharasma Veteran To Acquire: Arcane Divine Knowledge 8 Recharge this card to add 1d8 plus the scenario's adventure deck number to your check that invokes the Undead trait. If the top card of the blessings discard pile has the Pharasma trait, add 1d8 plus twice the scenario's adventure deck number instead. Knowledge 8: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Roll Details:
Knowledge - 1d8+3 Billy (Evangelist) - 1 Recharge Maftet Hunter to explore again Grave Goods:
MM Barrier 3 Traits: Trigger Cache Curse To Defeat: Disable 10 OR Dexterity Craft 12 When you examine this card, discard a blessing. If undefeated, suffer the scourge Curse of Fevered Dreams. If defeated, choose a type of boon other than loot and draw a card of that type from the box. Using power, I will recharge Mask of Red Raven to evade the barrier. Location shuffled. Ring of Regen: 1d2 ⇒ 1
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quick-Change Mask, Vampiric Backsword +3, Sawtooth Sabre +2, Fortune Teller, Doc (Forensic Physician), Lockpick Shield, Hypnotist's Locket, Keen Rapier +3 Recharged: Isiem, Elyana, Maftet Hunter, Mask of the Red Raven, Neferekhu, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
![]() OFF-TURN ACTIONS:
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Scenario Powers: Start of Turn: Switch to Red Raven Move to Hall of the Crocodile Kings
Free Explore Druid of the Hive:
MM Ally B Traits: Thriae Druid Veteran Poison To Acquire: Charisma Diplomacy 7 Discard this card to ignore a bane's immunity to the Acid and Poison traits. Discard this card to explore your location. During this exploration, add 2 plus the scenario's adventure deck number to your combat checks; if your combat check invokes the Poison or Swarm trait, add another 1d4. Auto Fail that End of Turn Examine - Blessing of Pharasma
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fortune Teller, Doc (Forensic Physician), Vizier, Wayfinder, Spyglass, Keen Rapier +3, Hypnotist's Locket, Sawtooth Sabre +2, Lockpick Shield, Vampiric Backsword +3, Quick-Change Mask Recharged: Isiem, Elyana, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
![]() Start at Eternal Arena " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sawtooth Sabre +2, Maftet Hunter, Mask of the Red Raven, Wayfinder, Red Leathers, Lockpick Shield, Spyglass, Quick-Change Mask, Fortune Teller, Vizier, Hypnotist's Locket, Doc (Forensic Physician), Keen Rapier +3, Vampiric Backsword +3 Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
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Aric Deck Handler
![]() Hero Point
Upgrades
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Aric Deck Handler
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Scenario Powers: Start of Turn: Switch to Red Raven
End of Move Examine - Fortune-Teller
Fortune-Teller:
MM Ally 6 Traits: Human Oracle To Acquire: Charisma Diplomacy 11 At the end of your move step, reveal this card and choose a category: bane or boon. Then examine the top card of your location deck. If that card matches your choice, encounter it. Discard this card to explore your location. Diplomacy 11: 1d10 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Roll Details:
Diplomacy - 1d10+7 Billy (Evangelist) - 1 I have no Divine cards to close Acquiring a boon lets me examine - Rod of the Devoured Dawn
Rod of the Devoured Dawn:
MM Weapon 5 Traits: Staff Melee Bludgeoning 2-Handed Magic To Acquire: Strength Melee 12 For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6+2. Reveal this card and discard a card that has the Divine trait to ignore a non-villain monster's power that happens after you act. Auto Fail this " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mistform, Sawtooth Sabre +2, Vizier, Mask of the Red Raven, Wayfinder, Keen Rapier +3, Blessing of the Vaultmaster, Scribe, Red Leathers, Blessing of Zon-Kuthon, Elyana, Lockpick Shield, Blessing of the Midnight Lord, Maftet Hunter, Vampiric Backsword +3, Quick-Change Mask, Jelani, Spyglass Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Scenario Powers: Start of Turn: Switch to Red Raven
Reveal Fortune Teller and call boon to encounter Scribe Scribe:
MM Ally 4 Traits: Human Hireling To Acquire: Intelligence Knowledge Charisma Diplomacy 9 Recharge this card to add 2d6 to your Diplomacy or Knowledge check. Discard this card to explore your location. Diplomacy 9: 1d10 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Roll Details:
Diplomacy - 1d10+7 Billy (Evangelist) - 1 Acquiring a boon lets me examine - Blessing of Bastet This is the last Ally, and we have that Blessing and 2 Monsters left so go ahead and close Wisdom 7: 1d8 + 2 + 2d8 ⇒ (3) + 2 + (8, 8) = 21
Roll Details:
Wisdom - 1d8+2 Neferekhu - 2d8 Neferekhu diplomacy check is an auto Hall of Blessed Rebirth is closed " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quick-Change Mask, Sawtooth Sabre +2, Wayfinder, Mistform, Vampiric Backsword +3, Keen Rapier +3, Vizier, Lockpick Shield, Blessing of the Vaultmaster, Scribe, Maftet Hunter, Red Leathers, Blessing of the Midnight Lord, Spyglass, Jelani, Blessing of Zon-Kuthon, Mask of the Red Raven, Elyana Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
![]() OFF-TURN ACTIONS:
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Red Leathers, Hypnotist's Locket, Vampiric Backsword +3, Sawtooth Sabre +2, Blessing of the Midnight Lord, Lockpick Shield, Blessing of the Vaultmaster, Wayfinder, Keen Rapier +3, Elyana, Jelani, Quick-Change Mask, Spyglass, Mask of the Red Raven, Maftet Hunter, Blessing of Zon-Kuthon, Vizier, Mistform Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
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Aric Deck Handler
![]() Leave Location open, and end my turn " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Wayfinder, Lockpick Shield, Blessing of the Vaultmaster, Jelani, Blessing of Zon-Kuthon, Hypnotist's Locket, Quick-Change Mask, Maftet Hunter, Spyglass, Red Leathers, Sawtooth Sabre +2, Mistform, Mask of the Red Raven, Keen Rapier +3, Elyana, Vampiric Backsword +3 Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
![]() OFF-TURN ACTIONS:
========================
Scenario Powers: Start of Turn: Stay as Aric
End of move step, reveal Fortune Teller and call Boon.
Fortune Teller lets me Encounter Sedja Sedja:
MM Ally 3 Traits: Animal To Acquire: Charisma Diplomacy 11 If you fail to acquire this card, you are dealt 1 Combat damage. Recharge this card to add 1d8 to your Knowledge or Survival check. Bury this card to move any number of characters at your location together to another location. You may then explore your location. This power cannot be used during an encounter. Diplomacy 11: 1d10 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Roll Details:
Diplomacy - 1d10+7 Billy (Evangelist) - 1 Acquiring a boon lets me examine - Ride the Lightning (Spell 6!)
Varanthe the Paralyzer:
Henchman Type: Monster Traits: Aristocrat Undead To Defeat: Intelligence Knowledge Wisdom Divine 13 Varanthe the Paralyzer is immune to the Mental and Poison traits. Before you act, you may bury an ally or a blessing; if you do not, recharge all of your allies and blessings. If defeated, display this card. While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead. Knowledge 13: 1d8 + 3 + 2d8 ⇒ (3) + 3 + (2, 1) = 9
Roll Details:
Knowledge - 1d8+3 Neferekhu - 2d8 Neferekhu diplomacy check is an auto Hero Point
Display Varanthe the Paralyzer Pause for Discussion ![]()
Aric Deck Handler
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Scenario Powers: Start of Turn: Stay as Red Raven
End of Move Examine - Elder Ifreeti
Elder Ifreeti:
MM Monster 4 Traits: Elemental Outsider Janni Fire To Defeat: Combat 19 The Elder Ifreeti is immune to the Fire trait. All damage dealt by the Elder Ifreeti is Fire damage. If the check to defeat has the Cold trait, add 1d8. If defeated, choose a type of boon other than loot and draw a boon of that type from the box. Combat 19: 1d10 + 7 + 1d10 + 3 ⇒ (6) + 7 + (6) + 3 = 22
Roll Details:
Combat(Melee) - 1d10+7 Giantbane Curve Blade +3 - 1d10+3 Use Spyglass to examine 2
Leave in order and take free explore Word of Ra:
MM Barrier 6 Traits: Lock Trap Fire To Defeat: Dexterity Disable Stealth 17 If undefeated, banish an ally that lists Diplomacy in its check to acquire or each character at your location is dealt 2d4 Fire damage. Stealth 17: 1d10 + 6 + 1d10 + 1d10 ⇒ (2) + 6 + (6) + (10) = 24
Roll Details:
Stealth - 1d10+6 Double Blessed - 1d10+1d10 Use Nok-Noks Blessing of the Vaultmaster End of Turn Examine - Still Sedja
Regen: 1d3 ⇒ 2 End of Turn, Ring Of Regeneration: MIstform " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sawtooth Sabre +2, Lockpick Shield, Mask of the Red Raven, Jelani, Hypnotist's Locket, Blessing of the Vaultmaster, Vampiric Backsword +3, Maftet Hunter, Quick-Change Mask, Keen Rapier +3, Wayfinder, Elyana Recharged: Red Leathers, Mistform, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
![]() Start at Chisisek's Tomb " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Vampiric Backsword +3, Quick-Change Mask, Hypnotist's Locket, Mask of the Red Raven, Keen Rapier +3, Elyana, Maftet Hunter, Lockpick Shield, Sawtooth Sabre +2, Blessing of the Midnight Lord, Jelani, Wayfinder, Billy (Evangelist), Blessing of the Vaultmaster Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
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Aric Deck Handler
![]() Free Power Feat:
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Aric Deck Handler
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Start of Turn: Switch to Red Raven
Iceblade Spelldagger:
MM Weapon 5 Traits: Knife Ranged Piercing Cold Magic To Acquire: Dexterity Ranged 12 OR Arcane Divine 10 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+3. On your combat check, if you played a spell, you may recharge this card to add 1d4+2 and the Cold trait. Dexterity 12: 1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Roll Details:
Dexterity - 1d10+4 Billy (Evangelist) - 1 Free explore Guecubu:
MM Monster 3 Traits: Undead To Defeat: Combat 15 The Guecubu is immune to the Electricity, Mental, and Poison traits. After you act, suffer a scourge. Combat 15: 1d10 + 7 + 2d6 + 3 + 1 ⇒ (4) + 7 + (6, 6) + 3 + 1 = 27
Roll Details:
Combat(Melee) - 1d10+7 Vampiric Backsword +3 - 2d6+3 Billy (Evangelist) - 1 Scourge: 1d8 + 1 ⇒ (5) + 1 = 6
End of Turn Examine - Blessing of Isis
" Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quick-Change Mask, Mask of the Red Raven, Sawtooth Sabre +2, Reta Bigbad, Blessing of the Midnight Lord, Hypnotist's Locket, Blessing of Zon-Kuthon, Red Leathers, Elyana Recharged: Wayfinder, Spyglass, Lockpick Shield, Doc (Forensic Physician), Vizier, Jelani, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
End of Turn Summary
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Aric Deck Handler
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Start of Turn: Stay as Red Raven
I will encounter the Swarm, but then use Arics power to discard Keen Rapier to evade a bane Sulfer Pits is now shuffled " Aric wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Midnight Lord, Blessing of Zon-Kuthon, Reta Bigbad, Hypnotist's Locket, Elyana, Quick-Change Mask, Sawtooth Sabre +2, Mask of the Red Raven, Red Leathers Recharged: Wayfinder, Spyglass, Lockpick Shield, Doc (Forensic Physician), Vizier, Jelani, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Perception: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Diplomacy: Charisma +3 Favored Card: None
Spoiler: Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Acrobatics: Dexterity +2 Stealth: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Perception: Wisdom +2 Charisma d4 ☐ +1 Favored Card: None
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