[PACS] [Gameday X] Season 4 with BR eddiephlash (Inactive)

Game Master eddiephlash

Turn order: Aric/Gimry, Kasmir/Bigguyinblack, NokNok/Matsu_Kurisu


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Aric Deck Handler

========================
Aric starts his turn.
Hour: Blessing of the Ancients
Hour Power:No effect.
Location: Ruined Temple
Location Power:When you play a card that has the Divine trait, bury it.
Adventure Powers:

  • Treat the adventure deck number as 7. The scourge die is 1d6+4.
  • Display the scourge Curse of Daybane next to the scenario; all characters with a scourge next to their character deck also suffer Curse of Daybane.
  • When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor.
    Scenario Powers:
  • When you discard Canopic Soul from the blessings deck, a random character summons and encounters it; then advance the blessings deck and shuffle Canopic Soul into the blessings deck. If there are no blessings in the blessings deck, you lose the scenario..
  • When closing a location, before closing, search the location for any henchmen and shuffle them into another open location deck..
  • You win only if the henchman Infernal Contract is displayed next to the decks of all living characters when Yeleth the Soulbinder is defeated and cornered.

    Start of Turn: Switch to Red Raven
    End of Move Examine - Infernal Contract

    After Examine: Switch to Aric

    Infernal Contract:

    None
    Henchman 6
    Type: Barrier
    Traits:
    Task
    To Defeat:
    Intelligence
    Arcane
    Knowledge
    Wisdom
    Perception
    Charisma
    Diplomacy 17
    If undefeated, discard a card from the blessing deck, then each character discards a blessing.
    If defeated, you may immediately attempt to close the location this henchman came from, then display this card.
    While displayed next to a character’s deck, that character adds 3d6 to her checks against Yeleth the Soulbinder and blessings that character plays gain the Corrupted trait.

    Diplomacy 17: 1d10 + 7 + 1d10 + 1d10 ⇒ (7) + 7 + (4) + (4) = 22

    Roll Details:

    Diplomacy - 1d10+7
    Double Blessed - 1d10+1d10

    Use Nok-Noks Blessing of the Mantis God to double bless

    I don't have a blessing to bury, so location stays open, but I do have a contract now

    Recycle some cards to hopefully draw a blessing.

    "

    Aric wrote:

    Hand: Giantbane Curve Blade +3, Silken Ceremonial Armor, Red Leathers, Isiem (2), Neferekhu, Blessing of the Vaultmaster,

    Displayed:
    Current Location: Ruined Temple
    Kit: Keen Rapier +3, Ring of Regeneration, Pillar of Life,
    Deck: 18 Discard: 3 Buried: 1
    NOTES:
    Other: Paizo Re-Roll Used for 4-7? N
    Hero Points: 9
    Used: 0

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Midnight Lord, Isiem, Vizier, Blessing of the Quartermaster, Wayfinder, Fortune Teller, Gravewatcher Chain Mail, Sorrowsoul, Blessing of Zon-Kuthon, Corrosive Backsword +4, Spyglass, Vampiric Backsword +3, Stained Glass Elemental, Mask of the Red Raven, Doc (Forensic Physician), Quick-Change Mask, Billy (Evangelist), Blessing of the Savored Sting
    Recharged:
    Discard Pile: Hypnotist's Locket, Freed Soul, Dagger of Doubling,
    Buried Pile: Blessing of Anubis,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☐ +2 ☐ +3
    Knowledge: Intelligence +2
    Wisdom d8 ☑ +1 ☑ +2 ☐ +3
    Perception: Wisdom +2
    Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Diplomacy: Charisma +3

    Favored Card: None
    Hand Size: 6 ☐ 7
    Proficiencies:
    Light Armor
    POWERS:
    At the start of your turn (☑ or when you examine a card in a location deck), (☑ or when a character encounters a Story Bane) you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand with a card in your kit.
    When you would discard an ally that has Diplomacy in its check to acquire as damage (☑ or for its power), you may instead recharge it.
    ☑ When you acquire a boon, you may examine the top card of your location deck.
    ☑ You may discard (☑ or recharge) a card to evade a bane you encounter.
    ☑ When attempting to guard your location, you may discard a card to succeed.
    ===================================
    THE RED RAVEN: SKILLS AND POWERS

    Spoiler:
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Acrobatics: Dexterity +2
    Stealth: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    Wisdom d8 ☑ +1 ☑ +2 ☑ +3
    Perception: Wisdom +2
    Charisma d4 ☐ +1

    Favored Card: None
    Hand Size: 6 ☐ 7
    Proficiencies:
    Light Armor, Weapons
    POWERS:
    At the start of your turn (☑ or when you examine a card in a location deck) (☑Or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
    On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
    At the end of your move step (☑ or turn), you may examine the top card of your location deck. (☑ If it is a monster, you may encounter it.)
    ☑ On your combat check, you may discard (☑ or recharge) an Accessory or Clothing card or an armor to add 1d8.
    ☑ If a local character would fail a check to defeat a monster, you may discard a card to allow them to reroll.

    "


  • deck handler

    Blessing of Ptah in effect. Hand size 10 for Shapechange.

    Move to Guardian Vault.

    Discard Scrying and Hearth Elemental to the poison damage. Banish Mythopoeic Sphinx to draw Khai-Utef from the box. Display Khai-Utef to reset my hand discarding Blessing of Bastet and Eruption then drawing 5 cards: The Foreign Trader, Druid of the Storm, Ring of Protection (Core), The Marriage, and Imp. Choose not to take the Khai-Utef explore. Display Imp to draw 2 cards Embiggen and Hippopotamus Mud Elemental. Display Embiggen. Discard Druid of the Storm to explore.

    Guardian Vault Card 1 (Yeleth the Soulbinder): Yeleth the Soulbinder:

    None
    Villain B
    Type: Monster
    Traits:
    Aristocrat
    Mythic
    Undead
    Vampire
    To Defeat:
    Fortitude
    Arcane
    Knowledge
    Divine
    Perception
    Diplomacy 33
    Yeleth the Soulbinder is immune to the Mental and Poison traits.
    Before you act, you may bury 3 allies and/or blessings; if you do, add 3d6 to your check to defeat.
    While you act, before any character plays a card that does not have the Corrupted trait, that character buries a card.
    All damage dealt by Yeleth the Soulbinder is Mental damage that may not be reduced.

    Someone buries a blessing to guard. BYA bury Fortune-Teller, Fortune-Teller 2, and Druid of the Hive to add 3d6.

    knowledge 33 burying The Marriage to reveal Headband of Mental Superiority, aided by Embiggen, aided by Infernal Contract, discarding The Foreign Trader to bless and add my intelligence die: 2d12 + 1d8 + 3d10 + 3d10 + 1d12 + 6 ⇒ (4, 4) + (3) + (3, 7, 5) + (8, 4, 5) + (1) + 6 = 50

    Victory!


    V I C T O R Y!!!

    Development:
    You never quite expected Yeleth to negotiate with you in good faith—certainly not after how she manipulated the powerful Blood Lord Stavros Nightcrescent—but it seems you underestimated the lengths she would go to bind you into a subordinate contract. After communing with the truly vile creatures of the Revenant Court, however, you managed to avoid becoming Yeleth’s puppet on the Material Plane.

    Instead, you promised the vampire elder nothing more than you could deliver, and in exchange she infused you with the power of Hell itself. You suspect you even earned her admiration for your fearlessness and your commitment to diabolic subterfuge. When you leave Mechitar heading back toward first Katapesh, then the Grand Lodge, you view life through a fiery lens you never knew existed.

    You’re a force to be reckoned with. And you serve only yourself.

    Scenario Reward:

  • Each player chooses 1 of her Pathfinder Society Adventure Card Guild characters. That character may add a boon that has the Corrupted trait from each Hell’s Vengeance Character Deck to her deck box and gains the power “Once per turn, you may ignore the Corrupted trait on a card.”
  • 1 XP, 1 Hero Point

    Acquired cards (if it matters):
    Freed Soul (Ally 5)
    Hearth Elemental (Ally 4)
    Hippopotamus Mud Elemental (Ally 6)
    Fortune-Teller (Ally 6)
    Druid of the Storm (Ally 2)
    Druid of the Hive (Ally B)
    Stained Glass Elemental (Ally C)
    Skyplate Armor (Armor 5)
    Silken Ceremonial Armor (Armor 4)
    Blessing of Thoth (Blessing 1)
    Blessing of Anubis (Blessing 4)
    Blessing of Bastet (Blessing C)
    Blessing of Abadar (Blessing B)
    Jet of Anubis (Item 4)
    Ghost Battling Ring (Item B)
    Elemental Mastery (Spell 3)
    Pillar of Life (Spell 4)
    Thousand Stings Whip (Weapon 4)
    Dagger of Doubling (Weapon 3)

    To the discussion page!

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