Cohorts are companions that you get at the start of a scenario. If the scenario you’re playing lists any cohorts, after drawing starting hands, each character may add 1 of the listed cohorts to her hand.
Rule: Favors:
Season of Factions’ Favor introduces a new type of support card: favors. Certain scenarios place favors into the blessings deck. When that card is discarded from the blessings deck, do what it says. If a favor would be encountered or removed from the blessings deck discard pile, banish it instead.
Available Traders
Trove of Tef-Naju: 1 of each boon at current level, cost 4 boons
Naheeba: Divine Spells, cost 3 2 boons
Efni Raan: Ranged Weapons, cost 3 2 boons
Agymah: Arcane Spells, cost 3 2 boons
Shardizhad: Melee Weapons, cost 3 2 boons
Udjebet: Magic Items, cost 3 2 boons
Hadden Hoppert: Spells, cost 2 boons
Smiths of Wati: Weapons, cost 2 boons
Falsin Deek: Items, cost 2 1 boon
Ghoul Market: Armors, cost 2 1 boon
Auction House: Allies, cost 2 boons
Sunburst Market: Each character that visits chooses a level 0 non-loot boon, cost 1 boon
Rule: Traders:
In Season of Factions’ Favor, traders work differently than in Mummy’s Mask, in the following ways.
• When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet.
• You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet.
• Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others. Scenario 4-3C reward: When you trade 2 or more boons to a trader, you may ignore the adventure deck number requirement for all but 1 of those cards.
• At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck.
For example, to pay the trade cost to a trader offering spells at a cost of 2 boons, put 1 of those boons into your deck box, bury the other boon, then add the spell to your deck. At the end of the scenario, return the spell to the game box and put the first boon back in your deck.
Scourge die for Adventure 5: 1d8 + 1
1 Curse of Poisoning
2 Curse of Poisoning
3 Curse of Vulnerability
4 Curse of Daybane
5 Curse of the Ravenous
6 Curse of Withering
7 Curse of Fevered Dreams
8 Curse of the Sphinx
9 Curse of Blindness
10 Curse of the Mummy
Curse of Poisoning:
Curse, Poison
While displayed, after you reset your hand, recharge a random card for each Curse of Poisoning next to your deck.
"Lo! The fire burns hot in your veins!"
Curse of Vulnerability:
Curse
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.
If you already have Curse of Vulnerability displayed, banish this card.
"O, wretches! You stand helpless before me!"
Curse of Daybane:
Curse, Undead
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.
If you already have Curse of Daybane displayed, banish this card.
"Know this! The Orb of Ra destroys!"
Curse of the Ravenous:
Curse
While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. weapons and spells
2. items
3. allies
4. blessings
If you already have Curse of the Ravenous displayed, banish this card.
"A plague of famine upon the nation!"
Curse of Withering:
Curse
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.
If you already have Curse of Withering displayed, banish this card.
"To all your hopes, a decrepit demise!"
Curse of Fevered Dreams:
Curse
Arcane
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.
You may only have 1 copy of this card displayed.
"Sir, your sanity is imperiled!"
Curse of the Sphinx:
MM Scourge 4
Traits: Curse Sphinx
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card. If you already have Curse of the Sphinx displayed, banish this card.
"I watch over all! There is no escaping my gaze!"
Curse of Blindness:
Scourge
Traits: Curse
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck. If you already have Curse of Blindness displayed, banish this card.
"On the brightest noon, darkness shall reign!"
Curse of the Mummy:
Scourge
Traits: Curse Undead Mummy
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage. If you already have Curse of the Mummy displayed, banish this card.
"Send your best raiders! All will be lost!"
LOOT!
Spear of the Watchful Guardian:
Loot
Type: Weapon
Traits: Spear Melee Piercing 2-Handed Magic
To Acquire: None
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally recharge this card to add 1d6. If you would fail this check, you may discard this card to reroll the dice; take the new result. Reveal this card to add 1d6 to your Perception check.
Filter Hood:
Armor
Traits: Accessory Light Armor Elite
To Acquire: Constitution Fortitude 4 OR Intelligence Craft Survival 6
Reveal this card to reduce Acid, Electricity, or Poison damage dealt to you by 1. If proficient with light armors, bury this card to reduce Acid, Electricity, or Poison damage dealt to you to 0. You may succeed at an Intelligence or Craft 8 check to recharge it instead.
Game of Afterlife (Loot item, Claimed by Kasmir):
Loot
Type: Item
Traits: Object Gambling
To Acquire: None
Bury this card to banish a displayed card that has the Curse trait. When you would fail a check, bury this card to reroll 1 die; take the new result. After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.
Camel:
Ally
Traits: Animal Mount Basic
To Acquire: Wisdom Survival 7
Bury this card to evade a monster you encounter. At the end of your turn, discard this card to move. Discard this card to explore your location. During this exploration, add 1d6 to your Survival checks.
Compass:
Item
Traits: Object Basic
To Acquire: Wisdom Survival 4
Recharge this card to move, then you may examine the top card of your location deck. You may not use this power during an encounter. Discard this card to explore your location.
Scorpion Whip (Weapon):
Weapon
Traits: Whip Melee Piercing Poison Finesse Elite
To Acquire: Strength Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If proficient with weapons, you may add or subtract 3 from your result. If proficient with weapons and you would fail this check, you may discard this card to ignore the result and evade the bane.
Akhentepi's Armor (Loot armor):
Loot
Type: Armor
Traits: Light Armor Magic
To Acquire: None
Recharge this card to ignore a non-villain bane's power that happens before you act. Bury this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you to 0. If proficient with light armors, discard this card instead. If proficient with light armors, you may recharge this card when you reset your hand.
Natron Fang:
Loot
Type: Weapon
Traits: Sword Melee Slashing Magic
To Acquire: None
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1. If the bane has the Undead trait, you may additionally discard this card to add another 2d8 and the Bludgeoning trait. If not proficient with weapons, the difficulty of this check is increased by 4.
Hand of the Honest Man:
Loot
Type: Item
Traits: Accessory Magic Mummy
To Acquire: None
Recharge this card to add a die to your Charisma or Diplomacy non-combat check. Bury this card to banish a displayed card that has the Curse trait; you may succeed at a Wisdom or Divine 8 check to recharge this card instead.
Disable Mechanism (Spell):
Spell
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 10
Discard this card to evade a bane you encounter that has the Construct, Lock, or Trap trait. Discard this card to add 2d8 to any Disable check. Discard this card to add 2d8 to any check against a bane that has the Construct, Lock, or Trap trait. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.
Neferekhu (Loot Ally, Claimed by Aric):
Loot
Type: Ally
Traits: Mace Melee Magic Undead Mummy
To Acquire: None
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If the bane has the Outsider or Undead trait, you may additionally discard this card to add another 1d8. Reveal this card to add 2 dice to any Wisdom or Knowledge non-combat check by a character at your location, then succeed at a Diplomacy 8 check or suffer the scourge Curse of Withering.
Ushabti of the Willing Servant:
Loot
Type: Item
Traits: Object Undead
To Acquire: None
Bury this card to add 1d8 to a Strength, Dexterity, or Perception check by a character at your location; you may succeed at a Craft 8 check to discard this card instead.
Sun Falcon Pectoral (Loot Item, Claimed by Nok-Nok):
Loot
Type: Item
Traits: Accessory Magic
To Acquire: None
Recharge this card to explore your location. If the top card of the blessings discard pile has the Basic or Fire trait, bury this card to add 2d6 to your combat check; if the bane has the Undead trait, add another 2d6.
Scarab Brooch:
Loot
Type: Item
Traits: Accessory Magic
To Acquire: None
Recharge this card to automatically succeed at your check to temporarily close a location. If you would fail a check to close a location, bury this card to reroll the dice; take the new result.
Golden Serpent Armband (Loot Item, Claimed By Nok-Nok):
Loot
Type: Item
Traits: Accessory Magic
To Acquire: None
Reveal this card to reduce damage dealt to you by 1. You may play another item. When you play a spell on your combat check, recharge this card to add your Strength or Melee skill.
Eruption (Spell, Claimed by Kasmir):
Spell
Traits: Magic Arcane Divine Attack Electricity Fire
To Acquire: Intelligence Arcane Wisdom Divine 11
For your combat check, discard this card to use your Arcane or Divine skill + 4d6; ignore any non-villain monster's power that happens after you act. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.
Elemental Skin (Spell):
MM Spell 4
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 12
Display this card next to your location and choose Acid, Cold, Electricity, or Fire. While displayed, reduce damage of the chosen type to characters at this location to 0, and you may add 1d6 and the chosen trait to Melee combat checks by characters at this location. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 14 check to recharge it instead.
Erayu (Loot Ally):
Loot
Type: Ally
Traits: Maftet Aristocrat
To Acquire: None None
Recharge this card to add 1d10 to your Intelligence check. Discard this card and you may recharge any number of cards; then explore your location. During this exploration, add 1d8 to your Intelligence checks.
Maftet Hunter (Ally, Claimed by Aric):
Ally
Traits: Maftet Hunter
To Acquire: Charisma Diplomacy 11
Discard this card to add 2d6 and the Melee trait to a combat check by a character at another location. Discard this card to recharge any number of cards, then explore your location. During this exploration, when you encounter a monster, you may add 2d6 to your combat checks.
Mace of Ruin (Weapon):
Weapon
Traits: Mace Melee Bludgeoning Acid Magic
To Acquire: Strength Melee 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d4. Recharge this card to add your Strength or Melee skill to your check to defeat a bane that has the Obstacle trait.
Necklace of Fireballs (Item):
Item
Traits: Accessory Attack Fire Magic
To Acquire: Intelligence Arcane 9
For your combat check, banish this card to roll 3d6+12. You may succeed at an Arcane 9 check to recharge this card instead of banishing it.
Mythopoeic Sphinx (Loot Item, claimed by Kasmir):
Loot
Type: Item
Traits: Object Sphinx
To Acquire: None None
At the end of your turn, recharge this card to recharge any number of cards; after you reset your hand, you may search your deck for a spell and draw it. Banish this card to draw a loot ally that has the Maftet or Sphinx trait from the box.
Bloodroot Poison (Item 3):
Item
Traits: Liquid Poison
To Acquire: Intelligence Craft 9
If you played a weapon on your combat check, reveal this card to add 1d8 and the Poison trait. After the check, succeed at a Craft or Disable 10 check or bury the top card of your deck.
Effigy of Anubis (Item 3, Claimed by Aric):
Item
Traits: Trigger Object Magic Anubis
To Acquire: Intelligence 10 OR Charisma Diplomacy 8
When you examine this card, you may reveal a blessing that has the Anubis trait to automatically acquire this card. When a character at your location defeats a monster that has the Undead trait, recharge this card to draw a card from your discard pile or bury this card to shuffle 1d4+1 cards from your discard pile into your deck.
Symbol of Pain (Spell):
Spell
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 9
Display this card. While displayed, when you examine a bane that has the Trigger trait, add 1 die to your checks against it; ignore any effects that increase its check to defeat. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 11 check to recharge it instead.
Chest of Keeping (Item 5):
Item
Traits: Object Magic
To Acquire: Intelligence Craft Knowledge Wisdom 9
Display this card. While displayed, at the start of your turn, you may put a card on top of this card. At the end of your turn, you may draw a card from this card.
Vision (Spell 5):
Spell
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 13
Discard this card to examine any location deck. If you find a villain, it escapes as if undefeated. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 15 check to recharge this card instead of discarding it.
Life Lantern (Loot Item):
Loot
Type: Item
Traits: Object Attack Magic Divine
To Acquire: None
For your combat check, reveal this card and recharge a card that has the Divine trait to use your Divine skill + 3d6. If the bane has the Poison or Undead trait, add another 1d6. Display this card. At the end of the scenario, choose a dead character; that character is no longer dead.
Pharaoh's Key (Loot Item):
Loot
Type: Item
Traits: Object Magic
To Acquire: None
Recharge this card to ignore a bane's immunities to the Acid, Cold, Electricity, Fire, and Poison traits. Recharge this card to add the Acid, Cold, Electricity, Fire, or Poison trait to your combat check. Reveal this card to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 1.
Freed Soul (Ally, claimed by Nok Nok):
MM Ally 5
Traits: Undead Incorporeal Ghost
To Acquire: Charisma Diplomacy 13
Display this card. While displayed, at the end of your turn, you may recharge a blessing from your discard pile. When you suffer a scourge, bury this card.
Sand Elemental (Ally):
Ally
Traits: Outsider Elemental
To Acquire: Constitution Fortitude 9
Recharge this card to reduce Cold or Fire damage dealt to any character to 0. Recharge this card to ignore a non-villain bane's power that happens before you act. Discard this card to explore your location.
Sehela (Ally):
Ally
Traits: Undead Ghost Incorporeal Alchemist
To Acquire: Charisma Diplomacy 15
Display this card. While displayed, you may add 1d6 to Craft, Disable, or Perception checks by any character at your location. When you suffer a scourge, bury this card.
Tomb Artisan (Ally):
Ally
Traits: Undead Ghost Incorporeal
To Acquire: Charisma Diplomacy 14
Display this card. While displayed, you may add 1d6 to Knowledge, Perception, and Stealth checks by characters at your location. When you suffer a scourge, bury this card.
Cartouche of Protection (Loot Item - Claimed by Kasmir):
Loot
Type: Item
Traits: Object Magic Divine
To Acquire: None
Reveal this card to reduce damage dealt to you by 1. Bury this card to reduce all damage dealt to you by a bane to 0. Recharge this card to move.
Khepresh of Refuge (Loot Armor):
Loot
Type: Armor
Traits: Light Armor Magic Gambling
To Acquire: None
Reveal this card to reduce damage dealt to you by 1, or by 2 if it is Fire or Cold damage. If proficient with light armors, you may play another armor. Recharge this card to reroll the dice on your check; take the new result.
Also, any blessing from the MM box is available as a loot.