Pulling out the strange device he used as a grappling hook in the temple, he rotates and folds a few pieces to make a climbing anchor and attached it to a length of cord he unraveled from his threadbare robe.
Arasmes will sneak over and wait for the sign to climb. perception:1d20 + 10 + 1d6 ⇒ (2) + 10 + (5) = 17+2Cl to spot traps; *+4 to hear details or find concealed/secret objects
"Noble? No. Scientific? Yes. Introduce the fewest variables to achieve the purest result. Were you not coming alone to stir up trouble before you met us?"
Looking around at the others, he adds, "I am here, do not fear. We've come to deal with them as well. I just want information."
"Well, then, as I came to observe, perhaps you would be so kind as to serve as the catalyst by which their behavior would be effected, allowing my observation?"
"Eh, is good good without evil? We've some gnolls on our side, so watch who you kill, is my point. We were observing these to see what they were doing, do you know anything specifically about their motives? Otherwise, my plan is to skip a stone across the water and see what the ripples look like. One of you being the stone, that is."
"Hold that thought, looks like we have company." Arasmes says nothing to the newcomer on the off chance that maybe his looking in Arasmes' direction was coincidence, and that Arasmes had not been spotted.
"Wait, another player in this game has appeared. This exchange ought to tell us what they're up to. Question is, should we save him if things go south? I think... yes?"
kinda not really sure what to do here. i am not sure i see reason to raid them. we could try to talk first, any advantage we would get from ambushing them is likely to be small anyway. what do you all think?
"Hmm, they are talking about a hunt coming up, but someone's little brother has to set things up first. No immediate plans to move out, it seems. Make any sense to you all?" Arasmes asks, looking at the others (particularly the NPCs, as they would know best who the "little brother" in this piece might be).
Alton, J'lissa if she chose to leave the horses. Also the little grey f***ers if Alton decided to bring them (i think he still has to decide that) but i wouldnt want them near me.
Once he had confirmed that the two of his companions were ready to head out, Arasmes led the pack. He approached as closely as he could without giving themselves away, and looked to J'lissa to ensure the horses were OK. Then, he approached stealthily in an attempt to hear what was going on in the strange camp.
"Sounds good, but we'll have to ditch them before we get too close." Arasmes says, thinking about wind direction and such, not wanting to be upwind where horse stench can warn gnolls of their approach.
"We should go check out those lights" Arasmes says to Alton.
sorry, i read that days ago and have since forgotten that it did indeed answer my question. also, maybe the new gnoll character is in this possible enemy-of-my-enemy camp?
OK, just to confirm what i think i know: our quarry is in the valley, along with the chief we must dispose of. there is a possible enemy-of-my-enemy on the mountainside, and both parties have received/are receiving howling messages from the Carrion King. is that correct?
I don't feel as if my previous post was answered. If you answered it, i misunderstood.
OK, just to confirm what i think i know: our quarry is in the valley, along with the chief we must dispose of. there is a possible enemy-of-my-enemy on the mountainside, and both parties have received/are receiving howling messages from the Carrion King. is that correct?
sounds good to me. does it have any poison abilities?
@all: I got a response from Azulth, he has been busy IRL lately but said he would try to check in and catch up. That said, i wouldn't expect too much (based on my pbp experience).
"I can go spy on the leader, perhaps kill him. That might be difficult, surrounded as he is by his people. Do we have any specifics on him? What does he look like, or will it be obvious? I can leave whenever you are ready, I have already rested."
Yeah i was thinking sorta along those lines by what you said. I described them as claws because i figured they were like... gloves with claws on them rather than organic claws of my own.
as far as what i would seek to learn of them, something along the lines of... is it still intelligent, if so how intelligent? is it living still? is it magical by its original nature or was it enchanted as such?
"Well, I will defer to your ideas on that front. I have always relied on my mind and body alone, but your minions are certainly an asset of yours. Azulth might have snuck off to do something, perhaps we should go on without him? We can leave word with the folks in camp in case he comes back looking for us."
awesome! would a particular knowledge check tell me more?
Arasmes returns to Alton, his hands covered in strange, patchy moss and his fingers ending in claws. "Hmm, i had an urge to dig, and i found this strange business. It ought to be good in the future. I bet it would have been good against the slimes. On a different note, if you can control those cretins, then by all means your plan is sound."
"Sorry, just figured this was the designated nap spot. I'll find somewhere else."
When Garavel comes, Arasmes nods in agreement and heads to the A18 dormitory to inspect the premises. If all is well, he will wander about the camp, looking to encounter the others of the party or be hailed by Almah for their next task, if any.
Arasmes won't sleep in the crypt. Too creepy. The room at A15 looks alright, provided enough materials remain for at least a makeshift pad on the ground, even if it is a pile of blankets.
Arasmes helps Alton with the inventory after cleaning himself up a bit. With all those creepy grey critters around, it was hard to avoid feeling unclean.
"Oh, wow." Arasmes says, somewhat embarrassed, "I had entirely lost track of him. That isn't like me, but there was that whole ordeal with the little grey miscreants, and the slimes and such."