Davashuum

Arama Blackclaw's page

18 posts. Alias of Rocan.


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Thanks for the invite guys, looking forward to playing together with you all.

Off to make my alias.


It seems as though the players have a difficult decision on their hands in choosing who to take with them.

Seeing the werewolves in the gameplay part, I'd reckon I might have another angle for my Oracle as mentioned in my first post, though it would be pretty unfair to the others as I submitted this one already.

It does keep the creative juices flowing however, the Lunar Oracle would have been a good fit as well as the one I submitted.


@Vitarri
I made an Oracle as I've hadn't played one yet and already played 2 battle clerics before. They can be quite powerful but I find my cleric of Gorum to have a burden as he wears heavy armour so he sucks at all Acro and Climb checks made which is a bummer.

My other battle cleric was fun to play as he was Tank, Damage Dealer and Healer for the party, only flaw in it was that I was in a group with people that had a lot of skills to go around be prepared to find you cannot contribute that much outside of battle. Most useful spell outside of healing was Sands of Time actually.


Sounds good to me as well, would be interesting to see who gets picked.

Anybody else feeling nervous hehe?


Alright, made him a generic human instead.


Vitarri, don't forget to buy the +2 Str upgrade for your Composite Longbow, elsewise you can't add Str mod to your damage on attacks.

As it seems putting more of a writing concept in is fashion.

Recent background:
After the undead attack Gilmork wandered around the Darkmoon Vale, clubbing down any undead that came within reach of his bow and club.
it's been a trying time for this town, small as it is, they have survived this ordeal.

He skipped across the stones of the small brook that lay in front of him, all the while hearing whispers from his surroundings. Soft whispers and sometimes a giggle it seemed.
Must be faeries or fey-folk, I've seen them in my travels before.

The voices seemed to draw him nearer to a group of men with axes, looking for a few old trees that they could cut down. They looked like men of Falcon's Hollow to him, though careful with selecting their trees.

Not unlike several others I've seen doing here. Gozreh might consent with these lumberjacks but some actions here must be stopped. He thought back on that ancient tree he managed to find in the woods. It felt ancient and somehow powerful.

He crept closer to the men to hear what they had to say, his armor and gear only rustling and blending in with the sounds of the forest. A real advantage. he thought, metal armour would clink and rattle, his wooden armour merely made a scuffling sound as he went, at most it made a creaking sound as though a tree groaned under the effects of the wind.

Parts of the conversation he could hear, but his focus lay on his approach, rather than the words. "Did you hear it?" "Awful..." "Poor children..."
When he got closer he could hear more of the conversations, the group still didn't seem to hear him.
"Those werewolf sightings keep getting stranger though." one said. "Next to the gruesome scenes that were discovered, Ol'Tommen said he saw a wooden one, hunting the stray undead.". Laughing occurred throughout the group and they went on with their business until another group came long.

The second group contained a loudmouth man with a few better-armed thugs near him. He kept calling on the first group to give up their axes and a fight almost ensued right in front of Gilmork's eyes.
Well almost, were it not for two well-placed arrows in a tree trunk above the halfling's head. Both groups turned around to see Gilmork walking silently towards them, bow in hand and armored completely in wood except for his face.
The faint-hearted loudmouth ran away screaming "Demon, demon, the wood spirits have come for us!" His thugs soon followed.

The first group of lumberjacks though kept their arms and slowly backed away until Gilmork spoke to them. "I'm not here to hurt you. Just to keep this place safe. I saw the undead, I've heard the whispers of dark things in the woods. Be assured that I'm not one of those things." He stumbled on some of the words, but made his message quite clear. Though the men were initially as sceptic about him as the others who ran were, they started talking.

No doubt Falcon's Hollow will be divided about me, but having at least some people there to talk to would help.


I guess my Oracle Gilmork might know the party from roaming around Falcon's Hollow then, but has not yet spoken to them.

As an Oracle of Wood and servant of Gozreh (at least what he believes), Gilmork will also have a thing against the Lumber Consortium and might have had a few run-ins with their lumberjacks, they might think him a wood spirit, a wolf face in wooden armor tends to do that.

Also seeing that a new elven NPC was mentioned, Idris Eavewalker from Nirmathas, can I also assume it's okay Gilmork might have come from the same country? Perhaps even from the same town, but not likely. Gilmork would probably be from Kassen, a town along the Barondel River.


I figured I might be an extra cause of the increase of werewolf sightings around town.

As to the avoid getting lynched part, as long as I keep the lower half of my face scarfed I could get by. Though I'd have to try to convince them that a werewolf doesn't really wear armor or that it is weird that only part of my face and body seems deformed/wolflike.

If that doesn't get me anywhere I'd have to first meet you I suppose and hope you have better sense than the townsfolk.


Gilmork, ‘Wolfsmile’:

Gilmork, ‘Wolfsmile’
Male Elf Oracle of Wood 4 (Wolf-Scarred Curse)
TN Medium Humanoid (Elf)
Init +3; Senses: Perception +6, Low-Light Vision

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DEFENSE
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AC 20, touch 13, flat-footed 17. . (+3 Dex, +4 Armor, +3 Shield) (no shield bonus when firing arrows, +4 AC with Barkskin and Shield of Faith)
HP 25 (8 +3d8+2)
Fort +2, Ref +5, Will +5 (+2 saves vs Enchantment, Immune to Sleep effects)

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OFFENSE
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Speed 30 ft. (No Armor)
Melee: mwrk Darkwood Club +8 (+2 Str, +3BAB+2 Competence, mwrk)(1d6+2/x2)
Ranged: mwrk Composite Longbow +2, +9 (+3 Dex, +3 BAB+2 Competence, mwrk) (1d8+2)
Melee: Bite +5 (1d4+2/x2)
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STATISTICS
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Str 14, Dex 16(14+2), Con 10(12-2), Int 13(11+2), Wis 10, Cha 16(15+1)
Base Atk +3; CMB +5; CMD 18 (10 +2 Str +3 Dex +3 BAB)
Feats: Point-blank Shot, Rapid Shot
Traits: Child of the Moon (Magic); You gain a +1 trait bonus on Stealth checks. On dates during and after the first quarter of a lunar phase but before end of the last quarter (the half of the lunar cycle where the moon is fuller), this bonus increases to +2. During the full moon, this bonus increases to +4.
Omen (Faith); You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Once per day, you may attempt to demoralize an opponent as a swift action.
Skills: Climb 1 Rank (+6), Knowledge (Nature) 4 ranks (+9, +10 in Forests), Perception 4 ranks (+6), Stealth 4 ranks (+11, see Child of the Moon), Survival 4 ranks (+8, +9 in Forests), Intimidate 1 rank (+8), Knowledge (Religion) 1 rank (+5), Knowledge (History) 1 rank (+5)
Languages: Common, Elven, Draconic
Combat Gear: mwrk Darkwood Club (330gp, 1,5lbs), +1 Darkwood Heavy shield, 1257 gp, 5 lbs), mwrk Darkwood Composite Longbow +2 (630 gp, 1,5lbs), 60 common arrows (3gp), 20 blunt arrows (2gp), 8 Trip Arrows (200gp)
Other Gear: Pouch Belt (1gp, 0.5lbs), Waterskin (1gp, 4lbs), Bandolier (5sp), Spell Component’s Pouch (5gp, 2lbs), Cloak of Resistance +1 (1000 gp), Wand of Cure Light Wounds (750gp), Pearl of Power (1st) (1000gp), Wand of Shield of Faith (750 gp), Trail rations (two weeks)(7gp, 14lbs), mwrk backpack (50gp, 4lbs), Flint and steel, Explorer’s Outfit (Free,8 lbs), Patchwork Cloak (5gp, 0.5lbs), Winter Blanket (0,5 gp, 3lbs), Bedroll (1sp, 5lbs), 1x Moonrod (10gp, 1lbs)
Encumbrance: 54,5 lbs; Light Load, (Light Load up to 66lbs)(Medium to 133lbs)
Money Spent: 5997,1 gp spent 2,9gp left
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SPECIAL ABILITIES
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Alternative Racial trait: Woodcraft:
Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.
Elven Immunities:
Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses:
Elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity:
Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Revelations:
Wood Bond (Ex):
Your mystical bond with wood is such that your weapons become an extension of your body. You gain a +1 competence bonus on attack rolls when wielding a weapon made of or mostly consisting of wood (such as a bow, club, quarterstaff, or spear). This bonus increases by +1 at 5th level and every five levels thereafter. (+2 Competence)

Wood Armor (Su): You can conjure wooden armor around yourself, which grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/slashing. You can use this armor for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments. The armor vanishes if you remove it.

Favored Class Bonus: Oracle (+2HP, +1 level of Wood Bond(2 levels))
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SPELLS
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0-level Spells known (6) DC 13
Stabilize, Detect Magic, Mending, Create Water, Purify Food and Drink, Guidance

1-level Spells known (3+2) DC 14, 7/day
Cure Light Wounds
Shillelagh
Sun Metal
Protection from Evil
Command

2-level spells known (1+2) DC 15, 4/day
Barkskin: +2 NA 10 min/level
Cure Moderate Wounds
Sound Burst

Background:

Gilmork is an unusual name for an elf, yet he took this name unto himself when he set out from his old home. Well home if you can call a society in which you are shunned and bullied home. Usually elves are knowledgeable about many things, though when Gilmork was born none of his town knew what to make of his affliction; an elven face with a muzzle and twisted ears, resembling a wolf or a dog. Looking more feral than any other elf growing up was rough, especially when he as an elf grew rough hairs on his cheeks and chin. His mother was comforted at his birth, but now was being condemned for sleeping with a wolf or an evil nature spirit. Feeling lost for a way out, Gilmork approached the wisest manand prophet of his town and asked him for guidance.

The old and ancient elf had a day to think and commune with the gods and came back to Gilmork with a reply, a reply that he didn’t expect. ”Gilmork. Your affliction is no coincidence, you are called forth by Gozreh, you have a destiny in his service. Though I do not know where your wanderings will take you, I know it doesn’t lie here. You should leave as soon as you can.”

Gilmork didn’t trust the old elf with his saying, thinking they all just want him gone, their ‘Omen of doom’. Nevertheless he set out into the world, wandering around until. Now and then he could hear whisperings amongst the wood, fey creatures, animals, trees it seemed, perhaps even Gozreh himself. The first years they were only whisperings, the last year though, the voices became mixed with his dreams, picturing a dark wood where all matter of dark creatures seem to roam; lycanthropes, undead and evil men alike and disease would spread. He didn’t know where it was, but every night he dreamt of it, saw glimpses of it amongst the trees where he walked. He had to get there, had to know why his dreams and affliction came to him, what it all meant.

After months he came across a village, where he had heard about a town called Falcon’s Hollow that was troubled with a strange new disease and its troubles there. He asked for directions there, got them but was quickly driven away when they saw his face. Apparently people were scared of him, shouting insults and ”Monster! Lycanthrope!” at him. Knowing that he was in in the right area, he took care of not being seen that often, but sometimes woodsmen and lumberjacks would spot him and he had to run. He saw from a distance a small group of people gathering herbs and ingredients. Later he came upon the town in earnest, skulking around its gates, doubting if it was a good idea to go in or not. Every day he doubted himself, was it worth the risk? Until he saw the undead attacking the town, then he had to hide in earnest.

The town having survived the attack, Gilmork now thinks to himself It’s now or never. If I want to know what I can do here and why I got this blasted affliction, I’ll have to approach these folk and see how I could help.

Personality:

Gilmork knows he has a mismacthed face and mostly shrouds his mouth and nose from sight. His elven hair and fair eyes are his only redeeming features in his face. Though he can hide his face, his problems with speaking can indicate something is wrong with him, therefore he speaks mostly short sentences. He is actually quite social from time to time when you get to know him, but he talks the most when he is inside the forests, where he feels most comfortable.

Here's my submission for all of your approval. I'm guessing roleplay between my character and yours might be a bit rough at first though.
I asked the question about age for the Oracle of Time, GM. That Oracle would have been an old and wise person, more of a caster than a fighter.


Depending on the oracle I try to make him LN or TN, so nothing against Iomedae in that regard.

GM Niles would you allow an older characer? As to say one age category older and the bonuses and penalties that brings with it?


How would an Oracle be looked upon? I have an idea of an Oracle ready, going either a Time Oracle (Enlightend Philosopher archetype) with Tongues Curse or a Lunar Oracle (possible Stargazer archetype) with Deaf Curse if they need an extra hand in combat.

The Time Oracle would be a controlling spells type/loremaster and the Lunar Oracle a somewhat aggressive type that loves the night sky, perhaps bringing in a wolf companion as well.


Thanks for the chance to write up a cool character concept.
Would love to see the game being played out.
Good luck to you all, don't die.

As for next time, to get a bit more flexibility, I'd try a Druid/Monk build with Feral Combat Training instead.


DM Rigor:

I'd take those Vicious Claws if I had another Rogue Talent available, though if it's free I'll be a very happy lion here. I could drop combat reflexes or Wild Speech for a Rogue Talent, would be a shame too, I'll reserve that for when I reach level 8 hehe.

I retain armour bonuses only when the armor has Wild enchantment on it, that's my most expensive piece of equipment, need a +4 bonus for it, other gear just blends into the form.


Just a few quick questions from my part
Do animal companions also get full hitpoints? As I really doubted if a companion would be able to survive our intended encounters, I deliberated of choosing domain powers instead of it.

I take it you are still busy reviewing the last two of the list Rigor, I'll wait for my review then. I might not be able to clarify things as early as tonight though.


Updated my spells in my profile. I must say, I thought I had a decent enough build, but you guys really top it, hat's off to you all


He is explaining his choices per level, the following should be more obvious
Angelo Fortunato, M Archon-Blooded Synthesist 1/Monk (Maneuver Master) 1; Synthesist 1/Ranger (Trapper) 1; Synthesist 4/Ninja 4
Total: Synthesist 6/ Monk (Maneuever Master) 1/ Ranger (Trapper) 1/ Ninja 4

Excuse me for taking the liberty to explain


Three traits is a real bonus, took the ones that fit a predator. Can't wait to start and/or see the other builds in action


Updated his number crunch, backstory and personality. Added an animal companion after much deliberation. Info is on his alias.

He has some gp left, but that would not be that important for the build to spend.