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Pathfinder Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber. 8 posts. No reviews. No lists. No wishlists.


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Pathfinder Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Specifically this is mentioned.

If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it.

So it's probably a good idea when you retrieve your weapon to use both hands.

Igor Horvat wrote:

I was just being sarcastic due to the rule that grasping a 2hander with your offhand cost an action.

By that same logic, you draw the sword from the scabbard with your main hand then you have to grasp it with your off hand to make a proper 2handed grip.


Pathfinder Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Table 6-2 on page 273 lists all this.
Change your grip by removing a hand from an item [Hands 2] Release
Change your grip by adding a hand to an item [Hands 2] Interact


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Pathfinder Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I don't know... I think it's easier to just follow RAW as written rather than cause arguments at the table. If it doesn't say it in the book, it doesn't require it. At the point they decide to include that extra bit of information. I'll change how I use it. Until that point though, it easier to just go with the RAW.


Pathfinder Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I get the whole switching out "theme" to make NPC's.. That or take NPC's from the AP's is what I'll most likely do, but it would be nice to see a generic stat block for Common Human NPC's that you'd find in a city.. Guards, thugs, bandits, Militia etc.


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Pathfinder Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

It is listed on right side of the book like all the others. Sorcerer for example lists :
"Trained in Spell attack rolls of your spellcasting tradition, as indicated by your bloodline. Trained in spell DC's of your spellcasting tradition as indicated by your bloodline."

So they start as trained just like druids.


Pathfinder Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Hey guys, do you all think we'll get any official one shots in time for October for Halloween/Horror themed sessions?


Pathfinder Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Thanks Hammerjack for the clarification.


Pathfinder Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Was this ever FAQ'd by the Dev team? The whole hovering thing is still a big confusing. The drone I get hovering is a move action just like flying.. but once it is stationary and hovering, does it continue to be a move action each round, that's kinda like saying a regular drone needs to be told to stand up each round or it falls prone. I would think to go into hover is a move, but it's limited AI could maintain that position until it's directed to do something else.