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71 posts. Alias of Torilgrey.


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Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

That's a good point Faerieth, it is out of the weather, and somewhat defensable. There's a lot of potential here for people to take shelter, and maybe we can start a plan to take back from the Ironfangs.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Level 4 Sorcerer

Ability Increase: Cha to 19
+1 BAB
+1 will Save
+4 Hp
+3 Level 2 spell slots
New spells known:
Mage Hand
Invisibility
Auditory Hallucination (favored class bonus spell)

Adventuring skills 4: Spellcraft, Knowledge (Nature), Bluff, Use Magic Device

Background skills 2: Appraise, Craft: Tattoo


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Hi I'm leaving for Pennsic in 2 days and won't be able to really have internet access. Cya when I'm back! :D


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Intelligence: 1d20 + 1 ⇒ (3) + 1 = 4

Do we think that is all of the remaining Trogs in these caves? And what's with this wheel of pictograms? Some kind of trap?


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni draws a different wand, and taps it on Caleb, sending healing energies into the hound.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Caleb snaps his jaws again, barking loudly in response to the shaman's scream...

bite: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni directs the wand back to the oracle, sending a dart of energy into it.

Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Caleb snaps his jaws again at the oracle, trying to crush its leg....

Bite: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d4 + 2 ⇒ (3) + 2 = 5


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Caleb Reflex: 1d20 + 6 ⇒ (9) + 6 = 15

Caleb takes the full force of the Oracle's explosion, snarling and snapping his jaws at the oracle, he advances, attempting to bite him.

bite: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Antoni, seeing the trog on the flank teetering some, aims the wand there, sending another bolt of magical energy toward it...

Magic Missle: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni shifts his focus now that Moragul stopped moving, and points the wand at the trog who attacked Moragul (1). Another magical dart flies from the wand, slamming into the trog, while Caleb tears the throat from the downed acolyte.

magic missile: 1d4 + 1 ⇒ (4) + 1 = 5
Coup de gras, Caleb, Inspire Courage: 2d4 + 4 + 2 ⇒ (3, 2) + 4 + 2 = 11
Trog acolyte Fortitude save DC 21 or die. Coup de gras is a full-round action, so...


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni pulls a wand out of his belt aiming it at the oracle in the back, sending a magic missile toward him.

Magic missile: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antonin, seeing the trogs clump up in front of Moragul, He fans his hands over toward them, catching three in his rainbow wave which washes over them.

Cast Color Spray, DC 16 will save, effects depend on HD: 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Caleb will then advance, moving slightly deeper into the chamber, and spinning to flank with Darry.

Attack, flank?: 1d20 + 4 ⇒ (17) + 4 = 21+2 if flanking
damage: 1d4 + 2 ⇒ (3) + 2 = 5


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Earlier
Anotni pulls a small broach with the symbol of the rangers on it, This protects you from the incantation Magic Missile, might come in handy for someone, or we can sell it if that trader comes back to visit sometime. he says, clipping it to his vest as the doors open.

Seeing the kneeling shaman, Antoni takes a step forward and grins to himself, making arcane gestures, and coating the floor around the kneeling shaman with a greenish-brown oily slick. Cast Grease, marked on map and with his other hand, he orders Caleb to move next to Moragul and bite the Trog in the doorway!

I seem to have lost Caleb's icon somewhere. He'll move, leaving an open square to the west of the doorway Trog for Sebastian or whomever.

Caleb, attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Huh, that's strange, I wonder what Aubrin would make of this? he asks, continuing to stare at the badge...

Spellcraft: 1d20 + 6 ⇒ (18) + 6 = 24

Seems like its a.... he says. Any idea who made the footprints through that doorway? Should we be expecting trouble? he asks nervously, IF we are, Faerieth, can you use this wand on Caleb? he asks proffering her his wand of Magic Fang to use, while using his mage armor wand on himself.

2/50 mage armor, 2/50 Magic Fang


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni looks very confused, what was that?!? what just happened? I mean it didn't eat us, but that was very, very strange.... This place keeps getting weirder and weirder he focuses a moment, eyes flashing with magical energy before pointing to the crack in the northeast corner of the room, Something's giving off magical emanations over here... Maybe that thing eats gemstones? he crosses working something out of the crack.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

That was very odd, I don't even know what happened there, but we got some coin at least - maybe that can help us down the road somewhere..... Should we go check the west chamber before going south? Antoni asks.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

I think Antonii had claimed the wand with the other one to help provide some direct damage, the other scrolls would be handy as well.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Business then, I am Antoni Asterii, of the purple-wagoned Asteriis. Varisian trader extraordinaire. Whom may I have the pleasure of doing business with today? What can you tell us of your other clients? You know the ones with scales? And are you interested in trade or are you willing to purchase things? the Varisian slides into sales mode quickly.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Ummm, greetings? What do you mean 'customers'? Antoni ventures when the cloaked figure addresses the group.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni peers at the writing, looking at his companions, Can anyone read that? before a light apparently goes off in his head, and he fishes out a wrapped piece of parchment from the tube suspended from his belt.

If no one can read it, he has a scroll of Comprehend Languages

If he uses the scroll:

Casting the spell from its magical bindings his eyes glow green for a moment, as he begins to read the text. Interesting, something about a clan of Derros - anyone know what those are? Its a history mingled with apparently hallucinations and completely depraved insanity. They emerged from the deep darkness and the embrace of the caverns far below and cower beneath the great torch above. And possibly an even older structure, these drug-addled derro things aren't maybe the ones who built it, because they reference a 'puzzle door' to pray at the feet of something called the Excavator - they say something about grandmother, in seeking the Excavator, turned her eyes to the Stone, the Steel, and finally to Woe. No idea what that means, but seems significant.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Knowledge, Arcana: 1d20 + 6 ⇒ (5) + 6 = 11 Terrible...

Antonii looks at the weapons, shaking his head in wonder, Strange, maybe they were the old inhabitants, but they don't exactly look reptilian, maybe their gods were reptilian though. I've heard stories of old deities, long forgotten buried in the ground. Okay, let's see what's to the east!


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Knowledge, Arcana: 1d20 + 6 ⇒ (1) + 6 = 7

Antoni thinks a moment, but shakes his head in the negative, looking at the others and redrawing the wand of magic missile. Shrugging and looking at the skeletons to see if they attempt to advance on the group.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni, now that the situation seems resolved, gathers up the things formerly encased in the ooze, as the throbbing in his scar subsides finally. Huh, that's not expected. Any of this stuff immediately useful? Or should we just make a pile and come back for it? I'm sure Moragul could use these elixirs, Darry too? he asks, indicating the Bull's Strength vials.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

I've got a wand which can heal her? Should we use it, I'm not the best with it, but if someone can cast curing spells, it should be easy! he holds up a wand of cure light wounds to whomever to cast on her.

1/50 charges
CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Seeing Faerieth get absorbed by the creature, Antoni backs up a step, continuing to point the wand at the shimmering, acidic mass, and fires again. What do we do? We've got to save her!

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Ach, undead? I'm not very good against undead... Easy Caleb, you stay with me. Antoni says, pulling out one of the new wands and sending a dart of magical force into the skeleton.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Ziggurats and reptile men, this is incredibly ancient down here. Those gems could be used to purchase a lot of supplies for our people, if we can ever find a merchant. And what's with the statue of the beetle god?!? Antoni asks as he carefully continues downward.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

can we rig a rope to get Sebastian down the hole?


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Agreed, that makes sense, let's go see what there is. Caleb, come here... he says, and a greenish magical energy envelops the warhound. It settles onto Antoni's chest, and a new tattoo of a hound peeks from the edge of his collar. Got Caleb settled, can someone tie off a rope for safety? I'm not very good at climbing, and even if it is just the last 10 feet we can drop if we need to. Caleb asks after dropping a torch down the hole watching it gutter in the underground breeze.

Following the others, Antoni takes his time climbing down the rungs carved into the side, carefully working his way to the floor after the more solid members of his party descend. Once safely on the ground, he repeats the same process drawing Caleb out of the tattoo on his chest to reform next to him. Good boy...


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Works, I'll run down the lower charge one, so we can sell the more expensive one if needed.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni would be interested in a wand of magic missile and the scroll of comprehend Languages


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni will inspect the hole in the ground, looking for a way down, or a spot to attach a rope so the dogs can be lowered into the hole. What do we think is down here? Will it just keep going to the Darklands? Who should go first?


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni looks around the chamber, seeing what he can, while Caleb helps him.

Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Perception, Caleb, Aid: 1d20 + 5 ⇒ (12) + 5 = 17

You are right, we'll have to also see what's below us once we've rested a while. Once the party encamps, Antoni uses a scroll to cast an arcane spell - Alarm.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni nods in agreement, I think that's a good idea - we should look around definitely some more up here, but I've got a scroll we can put on that pit to let us know if something crawls out of it. Let's take a look around! He looks down at the dog, Caleb, search!

Caleb, Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Antoni, Aid Perception: 1d20 + 2 ⇒ (5) + 2 = 7

But the Trog smell is too much for Caleb to make out what's what in the caves


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni looks over at Faerieth, I'm about out of useful tricks for this one, you? his eyes flash with a icy greenish blue as he incants quickly gathering frost around his hand and flinging it at the large Trog....

Ray of Frost, melee: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Damage: 1d3 ⇒ 1

He then looks down to Caleb, saying, Help them! and the hound bounds forward to back up the others, barking at the large trog.

Intimidate, Demoralize: 1d20 - 2 ⇒ (4) - 2 = 2
I have no idea if this will work, but since Caleb can't get into melee, figure it was worth the shot.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Anotni, seeing the bottleneck of his companions and the massive troglodyte, thinks for a moment, before smiling to himself, and smiles. He reaches into his pouch and flicks a bit of lard at the large trog, incanting in sylvan as the lard magically coats the massive warhammer, making it difficult to grasp in combat.
That outta help! I hope....

Cast Grease on the weapon, DC 15 Reflex save. On a fail, the weapon is dropped!


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni hears the shouting in the next chamber, and seeing as the trogs around them are down, motions to Faerieth, Come on, I think they've got themselves in a spot of trouble...Caleb, Come. and the merchant wanders into the next chamber, taking up a position near the other two and staring at the massive, ugly Trog facing them...

Double Move


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni sees the trog rush Faerieth, and points up quickly in Varisian to Caleb with the command to attack, the Varisian man speaks a quick incantation, trying to stall the trog in its tracks. The armored dog barks, stepping forward to engage the charging trog, jaws snapping at its midsection.

Cast Daze- Will save DC 14 or be unable to act.

Caleb attack, bite: 1d20 + 4 ⇒ (16) + 4 = 20
Bite damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni points at the Trog at his feet, calling to Caleb to finish the downed trog. Meanwhile, Antoni sees the large lizard and its associated Trog coming up the tunnel, and points a finger at them. Ice coalesces around the Varisian, lancing out to strike the lizard....

Ray of frost: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d3 ⇒ 1
Confirm?: 1d20 + 3 ⇒ (19) + 3 = 22
Crit?: 1d3 ⇒ 1

Caleb- coup de gras on the downed trog


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni steps forward, shoulder to shoulder with the others, incanting a spell yet again and flourishing his hands open as a wave of colors wash over the horde of frogs, while Caleb returns to his master and rips at the neck of the downed but stirring troglodyte.

Color Spray, Will DC 16.

Caleb bite, sickened?: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d4 ⇒ 4


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni steps forward, eyes locked on the acolyte, finger extended toward the spellcaster. Ice gathers around the Varisian man, firing across the room at the trog. A split second later, Caleb lunges at the acolyte, jaws snapping.

Ray of frost: 1d20 + 3 ⇒ (14) + 3 = 17
Cold damage: 1d3 ⇒ 3

Caleb, bite, sickened: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
Damage: 1d4 ⇒ 2


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Seeing the acolyte standing against Antoni's magic, he focuses again, speaking the words of a spell and pointing at the troglodyte as ice flies from the spellcaster's hand toward his target.

Ray of Frost, combat: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
Damage: 1d3 ⇒ 2

Meanwhile the sickened Caleb snaps his jaws again at the spellcaster

Bite, sickened: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
Damage, sickened: 1d4 + 2 - 2 ⇒ (4) + 2 - 2 = 4


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni focuses his will on the acolyte, eyes flashing with greenish magical energy incanting the words of magic at the acolyte. With his hand he points to the left, giving Caleb the command to attack the trog by Moragul. The dog snarls, charging forward to the trog, snapping his jaws at it.

Cast Daze on the Acolyte - DC 14 will save -if it has less than 4HD and fails it can't take an action.

Caleb Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

follow me, i must close with them, but should stop many in their tracks. But Caleb and i will need help.

Antoni advances holding his hand before him, and when he closes with the Trogs, casts color spray. Caleb dutifully steps in front of his master.

im on mobile and can’t check the map if this could work with the limited range of color spray. If it looks doable, can someone move me? Will save dc 16


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni pops his head around the corner, pointing at the Trog with the spear, pointing and uttering a magical phrase...

Target Trog 3:Daze will save DC 14 or be unable to take actions this round.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

I think its just hungry, we could bait it away with food, but I sort of thing we can get by it for now without too much trouble...Antoni says.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Knowledge, Nature: 1d20 + 5 ⇒ (16) + 5 = 21
Antoni edges away from the water a half step, trying to place the creature,
its either an alligator or monitor lizard, anyone good with animals? Moragul, think you can work with the forest friends to make this go well?


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni stops moving, staring at all the meat, and subtly glancing over to where Faerieth indicated, I can reach it from here, unless someone's got a better idea?


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

If anyone's injured, Antoni is carrying a wand of cure light wounds!


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antonii makes quick inventory of the coins, listening as Faerieth explains what the items do, I can make use of the wand, over time, or use it to protect anyone else. Should we continue to move east and keep the land perimeter of these caves?


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antonii looks around, patting himself, and checking Caleb, I'm fine, so's Caleb. Those things are pretty interesting to be honest. Never seen the like before. Should we still check that glint in the water? Might be handy moving forward here.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antonii spins toward the east, trying to target the creature through the swarming melee...

Ray of Frost, Touch: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10

And Caleb crosses back the chamber to support the others!

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