Faerieth |
Nodding at the effectiveness of their new companions in battle, Faerieth checks on the others. "Everyone alright? Anyone needs healing before we go on?"
Antoni D'Asterii |
Antoni shakes his head in the negative, inspecting the glowing purple stone? in the center of the room. Anyone know what this is? he asks as he quickly intones a few words and his eyes glow with a greenish magical light.
Cast: Detect Magic
Knowledge, Arcana: 1d20 + 6 ⇒ (19) + 6 = 25
Yaron Oravar |
Yaron stops, Well, that was quick.., then shakes his head at Faerith's question.
Faerieth |
Nodding, the druidess also moves to study the odd glowing stone.
Knowledge Nature: 1d20 + 9 ⇒ (20) + 9 = 29
DM-Camris |
Those of you who had failed the save vs the stench quickly recover.
You find little on the tribesmen but a couple of short spears, two stench-gas bladders, and a pouch of fifteen new minted gold coins each.
Faerieth |
"Hmm... it's an amethyst. Flawed, but given its size, still pretty valuable. Shall we see how far in this cave system goes?" Faerieth asks.
Antoni D'Asterii |
Antoni listens and mouths a silent WOW. Nodding at Faerieth he looks at the others, and points to the left, Should we try and follow the walls around in one direction? He asks as the armored Caleb wanders back to his side.
Antoni D'Asterii |
Antoni nods in agreement with the druid, I'll need to be a bit closer for my magic to take a hold over anyone we run into here. Caleb comes to his side as they prepare to enter the next chamber.
Moragul Bearskin |
"Hm. Disappointing." Moragul laments as the battle ends before it can begin. "Forward then."
Moved Moragul NE
Faerieth |
Faerieth moves to follow, making sure that she paces herself to keep the light short of falling where Moragul scouts ahead.
Yaron Oravar |
Yaron creeps up, keeping close to Faerith and the others.
DM-Camris |
Moving through the NE passage, you come to a large chamber.
Your light reveals a dark, rippling pool that covers much of this sloping cavern.
Water drips one at a time from stalactites above, plopping into the water with widening ripples. More water tumbles from fissures in the rock wall.
Through the ripples in the water, you can barely see an underwater garden of colorful algae throughout the pool. White fish dart warily among the algae.
There is a water passage that disappears into the darkness to the NE. A Passage heads out to the East. And another passage descends to the SouthEast.
Antoni D'Asterii |
perception: 1d20 + 2 ⇒ (17) + 2 = 19
The merchant proves true to his calling, pointing at the water, There’s something metallic under the water there… he looks around, scanning for anything else, but Caleb seems content for the moment and the noisome smell of the trogs seemed lessened, even just for a moment.
Considering the tunnel before then he shifts his finger to point to the east, we should go this way?
Yaron Oravar |
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Yaron nods, "I noticed. Might be important. Or useful. Should we take a quick look?"
DM-Camris |
Attracted in spite of yourselves, you approach the lip of the pool.
Looking down into the rippling water, you see more metallic glints at the bottom of the pool.
It takes a few seconds for your eyes to resolve the shapes at the bottom, but it turns out there are several Troglodyte bodies down there; great rents in their flesh and laying amongst scattered javelins.
A thin and delicate thread drifted through the air towards Antoni, but he spotted the movement and ducked back. The thread drifted to Moragul instead... and stuck. Another one adhered to Faerieth.
As Antoni yelled "Look out!", the tendrils are jerked tight, and both Moragul and Faerieth are hauled up off their feet.
Ten feet up, you see large menacing armored crustacean creatures with many legs, antennae and large pincer claws. They are drawing your companions up to their serrated jaws!
DM-Camris |
Round 1__________________
Player characters take their turns in order of posting. Enemies will go last.
The creatures are ten feet off the ground.
Moragul and Faerieth are two feet off the ground.
The filament can be torn free with a DC20 Strength check.
The victims can escape the filament with a DC25 Escape Artist check.
The filaments are AC14 to be attacked.
Yaron Oravar |
Knowledge (Dungeon): 1d20 + 4 ⇒ (2) + 4 = 6
Knowledge (Nature): 1d20 + 4 ⇒ (11) + 4 = 15
Yaron says, "Cave Fishers! Their web-filaments can we weakened with alcohol!" He then pauses for a moment, then begins, "There once were some fishers in a cave/Who the flesh of our allies did crave/But they picked the wrong meal/and instead ate our steel/and each ended up in their grave.", then fires a quick shot.
+1 Longbow: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 for 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Darry Swiftfoot |
charging lance: 1d20 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9
damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Sebastion bite attack: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
damage: 1d6 + 1 ⇒ (1) + 1 = 2
"We are coming Faerieth."
He called out as he tried to attack the creature holding his friend.
DM-Camris |
Round 1 completed_______________
Yaron started chanted his bardic inspiration and shot an arrow into the west cave fisher. His shot landed solidly, penetrating the armored hide for average damage.
Darry rushed over to the eastern cave fisher and lunged upward with his lance. He is just able to touch it, but was unable to penetrate the armored hide. Sebastion is unable to reach the creature on the ceiling.
(npc) Moragul tries to break free of the filament.
CMB break free: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 and with a wrench, breaks free from the sticky thread! He drops heavily into the water up to his waist.
(npc) Faerieth tries to break free of the filament.
CMB break free: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 but it is too strong for her.
(npc) Antoni fired his crossbow at the west cave fisher.
Crossbow: 1d20 + 3 ⇒ (14) + 3 = 17 and hits for 1d8 ⇒ 1 piercing.
Cave Fisher west scuttled across the ceiling and down the south wall, ending up next to Antoni. It's claws reached out, snapping at Antoni.
Claw 1: 1d20 + 5 ⇒ (13) + 5 = 18 for a possible 1d4 + 3 ⇒ (1) + 3 = 4
Claw 2: 1d20 + 5 ⇒ (7) + 5 = 12 for a possible 1d4 + 3 ⇒ (3) + 3 = 6
Cave Fisher east hauled Faerieth up another five feet towards the waiting jaws.
DM-Camris |
Round 2__________________
Player characters take their turns in order of posting. Enemies will go last.
The west cave fisher is on the ground.
The east cave fisher is ten feet off the ground.
Faerieth is seven feet off the ground.
The filament can be torn free with a DC20 Strength check.
The victims can escape the filament with a DC25 Escape Artist check.
The filaments are AC14 to be attacked.
Antoni D'Asterii |
Caleb crosses the chamber, snapping at the west cave fisher, and as he's on his way, Antonii turns and gathers ice from the cool air in the chamber, staring at the nearby crature before a ray of frost erupts from his hand.
Ray of Frost: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d3 ⇒ 2
Caleb bite: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Didn't see the map 1st, 5' step away from the monster
Yaron Oravar |
Yaron keeps up his mocking tales, while taking a careful aim on the filament trying to drag Faerith up to the roof and firing.
+1 Longbow: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 for 1d8 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6
Technically, I should have done 1 extra damage last round - I didn't apply my own bardic boost to damage (only PBS and the magic of the bow)
Faerieth |
As the cave fisher draws her higher up, Faerieth begins a druidic chant, casting a spell that brings a burst of flame blossoming into the palm of her hand.
Reaching up above her, she takes hold of the filament, burning it.
Produce flame.
Fire: 1d6 + 1 ⇒ (2) + 1 = 3
can't really see how I could fail the touch attack against the filament that's attached to me. Let me know if I still need to roll it
DM-Camris |
Round 2 completed__________________
Antoni D'Asterii _______
Caleb crosses the chamber, snapping at the west cave fisher, and as he's on his way, Antonii turns and gathers ice from the cool air in the chamber, staring at the nearby crature before a ray of frost erupts from his hand.
The ray of frost touched the monster, ice forming on its chiton and cracking its exterior for modest damage.
Caleb took a big chomp on a leg for moderate damage, but is unable to trip it.
Yaron Oravar ______
Yaron keeps up his mocking tales, while taking a careful aim on the filament trying to drag Faerith up to the roof and firing. He hits! Dealing moderate damage to the filament.
Darry Swiftfoot ________
Darry took a mighty swing at the filament, but missed.
Faerieth ______
As the cave fisher draws her higher up, Faerieth begins a druidic chant, casting a spell that brings a burst of flame blossoming into the palm of her hand.
Reaching up above her, she takes hold of the filament, burning it.
The filament blazes as it sears through immediately, dropping Faerieth to the floor.
(npc) Moragul wades ashore and takes a mighty swing at the west Cave Fisher.
His greataxe cleaved completely through the Cave Fisher. It is very dead.
Cave Fisher east chattered with annoyance seeing its prey escaping. It swarmed across the ceiling and down a wall. Moving through the water, it reached out with a claw to attack Faerieth more seriously.
Claw vs Faerieth: 1d20 + 5 ⇒ (20) + 5 = 25 (crit not confirmed) for a possible 1d4 + 3 ⇒ (3) + 3 = 6 slashing damage.
DM-Camris |
Antoni D'Asterii |
Antonii spins toward the east, trying to target the creature through the swarming melee...
Ray of Frost, Touch: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
And Caleb crosses back the chamber to support the others!
Yaron Oravar |
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Antonii, don't forget the Inspire Courage on your to-hit.
Yaron continues to make fun of the cave fishers while drawing his bow to fire at the creature attacking Faerith.
+1 Longbow: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 for: 1d8 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8
Faerieth |
Dropping dorn to the ground, Faerieth sends a ball of flame hurtling up to strike the Cave fisher above her, filling the cavern with the sound of sizzling flame.
Produce flame (Ranged touch): 1d20 + 4 ⇒ (20) + 4 = 24
Fire: 1d6 ⇒ 5
Confirm
Produce flame (Ranged touch): 1d20 + 4 ⇒ (5) + 4 = 9
Fire: 1d6 ⇒ 2
Moragul Bearskin |
Moragul moves closer to the remaining crab but its position in the water makes it difficult for him to engage it.
Double move closer.
Darry Swiftfoot |
Tossing his lance aside he withdrew his battleaxe and hacked at the strange beast.
battleaxe: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 1 ⇒ (4) + 1 = 5
DM-Camris |
Round 3 completed__________________
Faerieth's Produce Flame is still running.
Antonii spins toward the east, trying to target the creature through the swarming melee...
Yaron’s yodeling makes the difference, the ray frosting the carapace of the Cave Fisher for modest damage.
Yaron continues to make fun of the cave fishers while drawing his bow to fire at the creature attacking Faerith. But the arrow skips off the shell of the Cave Fisher.
Dropping dorn to the ground, Faerieth sends a ball of flame hurtling up to strike the Cave fisher right in the face, filling the cavern with the sound of sizzling flame and a delicious smell.
Moragul moves closer to the remaining crab but its position in the water makes it difficult for him to engage it.
Darry tossed his lance aside he withdrew his battleaxe and hacked at the strange beast.
But it deflected off the hardened shell of the creature.
The Cave Fisher waved its claws wilding about nipping Moragul for 5 damage and Darry for 6.
DM-Camris |
Faerieth |
Faerieth lobs another burst of flame up at the cave fisher, this one far less well aimed amid the chaos of battle.
Produce flame (Ranged touch): 1d20 + 4 ⇒ (3) + 4 = 7
Fire: 1d6 ⇒ 5
Moragul Bearskin |
Moragul channels the strength of the bull, bringing his greataxe around and down on the crab-thing.
Swift Action to activate Animal Focus: Bull; Standard Action to Power Attack.
Greataxe (Inspired, Power Attack: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15
S Damage: 1d12 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Yaron Oravar |
Yaron finishes his mockery, then chuckles, "Well, I guess we've got dinner already cooked," before turning serious again. "Everyone ok?"
Antoni D'Asterii |
Antonii looks around, patting himself, and checking Caleb, I'm fine, so's Caleb. Those things are pretty interesting to be honest. Never seen the like before. Should we still check that glint in the water? Might be handy moving forward here.
Darry Swiftfoot |
He had barely stifled the yelp when the creatures huge claw tried to crush him, though he hid the hurt as well as he thought he could.
"Blasted thing took a chunk out of me Sebastion."
He growled as he gathered his lance back up and patted his war dog.
DM-Camris |
Curious as to the glint, you wade into the water and find the remains of three troglodytes--all killed by the cave fishers--lie at the bottom of the pool along with their javelins.
But along with them, you come across the remains of an unfortunate halfling wizard. The clothing and possessions are unrecoverable, except for a locked iron coffer.
Yaron Oravar |
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Yaron says, "Looks like a skeleton, with a metal belt -- one with gold links... one that seems to be able to repel the mud and lichen."
DM-Camris |
When you pick (or break) the rusty lock on the iron coffer, you reveal a merchant's secure money transport box. Inside, in ordered racks, are stacked 100 silver crowns (100gp in the book) and 20 gold sovereigns (200gp in the book).
Tossed in almost as an afterthought, you also extract a wand made of steel and decorated with acid etched symbols of helms and breastplates.
The belt of fine gold links are strangely untarnished, and the warm electric tingle as you hold it means it is certainly enchanted.
Faerieth |
Studying the wand and belt as they gather up the coins, Faerieth looks up at her companions, both old and new. [b]"The wand is imbued with an arcane protective spell, while the belt seems able to make the wearer faster and more agile.
Spellcraft (Wand): 1d20 + 6 ⇒ (17) + 6 = 23
Spellcraft[Belt): 1d20 + 6 ⇒ (9) + 6 = 15