Kelim Esteban

Anthony Stark's page

2 posts. Alias of Dogbert.


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Valegrim wrote:
If you game has a mega tuff pc in it that can fight his way through every situation; I would suggest your game need to expand its horizons. To me; just my opinion; that would suggest that a game like that lacks sophistication.

For the last time Steve, GMs of the world don't want expanded horizons, they want to feel 'safe'. Players don't want options or sophistication, they want fair-and-balanced.

Now, if you only read thoroughly these papers of the superhero registration act I brought you I'm sure you'll find them most compelling.


Disenchanter wrote:

Now a creative player is automatically deemed a munchkin...

It seems we have stifled creativity to make way for "fair and balanced."

People no longer wants freedom Steve, all they want is to feel -safe-, they want -predictability-. They no longer want creativity or the magic of the fairy tales, they want -fair and balanced-.

...still, as a fellow (ex)weapons manufacturer and creator of fifty-seven Iron-Man suits I must also warn the author of that idea of a glaring oversight, and that is that the iron marbles are launched with the same strenght it would take to propel a iron marble, force that would become totally insufficient to move an object of the weight and size of a cannonball, thing which the iron marble will turn back to once it goes back to its original size; even if it was to be fired from an archebus, the force is still insufficient to move it farther than a couple of feet at a very slow speed (saying the cannonball stood on a flat, smooth surface), let alone propel it with the strength required to do the kind of damage that's measured in dice. So the only possible damage the cannonball would do upon impact would be if it slid off the target's chest and fell on his foot, regardless of whether it's an impact-then-turn-into-cannonball or dispell-shrink-spell-within-an-inch-from-impact, the cannonball's sheer weight would stop dead any inertia it may have had as a marble.

So Steve, about the Superhuman Registration act...