Monk of the Seven Forms

Anivash's page

45 posts. Organized Play character for motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


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M playtest monk 1

Thanks for running. Definitely still a lot to learn about the Playtest, but this was a great way to get some more good experience with it. Very much appreciated!


M playtest monk 1

"It is very bad, and sad," Anivash agrees. "But maybe his unfinished business was to do with the slavers, and what has happened to those who've died. It's also possibly his good intentions -- twisted -- led him to kill, though if he kept you alive, I don't think so. Maybe we should see if we can learn more about what he had learned. Did he live here, or is there somewhere else he may have had information?"


M playtest monk 1

83959-1501


M playtest monk 1

Anivash moves closer, limping badly.

"Pharasma isn't calling you yet, but what is happening here? How did you end up trapped here with all these foul creatures?"


M playtest monk 1

Thanks; 5 hp now

Anivash punches at the nearest zombie and then steps back, retreating to put some space between himself and the deadly undead.

"Be careful, they are deadly," Anivash warns.

Action 1: Flurry of blows
Action 2: 5-ft. step back
Action 3: Stride away to space below Jean

Unarmed (agile, finesse): 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Unarmed 2nd strike: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


M playtest monk 1

Ouch! At 1 HP.


M playtest monk 1

Anivash moves in and unleahses a pair of swift punches, using the first to knock aside the skeletal creature's guarding arm and then aiming for its ribs with the second.

"This is a perversion of what the Lady of Graves wants," he cries out.

Two actions to stride
Third action: Flurry of blows
Unarmed (agile, finesse): 1d20 + 3 ⇒ (2) + 3 = 5

Unarmed 2nd strike: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


M playtest monk 1

Anivash nods, looking back over his shoulder once again.

"Maybe we can use a rope to pull the door open, so no one is under it if it falls?" he suggests. "Of course, my only rope is our way out of here, so if anyone else has some?"

If not, he will volunteer to open the door, as he feels confident in his ability to get out of the way of the fall.


M playtest monk 1

Anivash nods and moves toward the other entrance; he continues to look up and over his shoulder, concerned the whole area may trap them all.

Survival: 1d20 + 4 ⇒ (8) + 4 = 12

Someone able to aid another?


M playtest monk 1

Anivash moves cautiously, looking around for any signs of collapse or other trouble ... but mostly collapse.


M playtest monk 1

Perception: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10
Religion: 1d20 + 4 ⇒ (19) + 4 = 23

"I have a climbing kit," Anivash says, pulling it out, but I don't think there's enough for everyone. It says each climber needs their own kit, which I understand in terms of resources, but I would think if I set it up, we could each descend individually. Your call, obviously, GM.

Once the others are ready, he shudders and then begins to descend into the cave-like area. maybe someone will make those checks? If someone makes the Perception, we can apply my Religion check above

This will not collapse on us. We are in a city, and the darkness will not claim us here.

Still, his climb is fraught with tension and he nearly falls twice before descending. Failed twice, but neither was critical, so I assume I just didn't progress downward.

Athletics: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Athletics: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Athletics: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19

Climbing kit:

This satchel includes 50 feet of hemp rope, some pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you’re climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. You gain a +1 item bonus to Athletics checks to Climb while utilizing an expert climbing kit. A single kit has only enough materials for one climber; each climber needs their own kit.


M playtest monk 1

I'm going to roll for our missing PCs for those spoilers, as I imagine they might be useful to know:

Ord Medicine: 1d20 - 1 ⇒ (14) - 1 = 13
Ord Religion: 1d20 - 1 ⇒ (14) - 1 = 13
Ord Nature: 1d20 + 1 ⇒ (18) + 1 = 19
Ord Religion: 1d20 - 1 ⇒ (16) - 1 = 15
Ord Medicine: 1d20 - 1 ⇒ (18) - 1 = 17

Ord points out the moths as corpse flies, which are drawn to meat and rotting corpses, and also that the other insects are death’s-head moths. The moths, he says, are sacred to Urgathoa, goddess of gluttony, disease, and undeath. They're indigenous on the Isle of Kortos, but their presence here seems like more than a coincidence.

He also says the wounds that cover the body and caused his death came from claws.

Grimkell Religion? (Grim doesn't seem to have a full sheet, but I'm going to assume he's trained in Religion): 1d20 + 5 ⇒ (10) + 5 = 15

The dwarf points out that the symbol is in fact Milani's, not Asmodeus'.

"That's about as different as you can be, lad," he says.

-- NOW --

Anivash agrees that they will continue to try to find those sending people to Pharasma's loving embrace.

"Do you have any other ideas where we should head next? Are there any hints of Urgathoan cults in the city?"


M playtest monk 1

Religion: 1d20 + 4 ⇒ (18) + 4 = 22
Religion: 1d20 + 4 ⇒ (5) + 4 = 9

Anivash nods, agreeing with Jean's observation.

I could use some healing (at 9 of 20 hp); I could take the elixir, but don't know others' status.

"Pharasma has claimed him," Anivash says, his voice far more cheerful than might be expected at the sight of the murder.

"But we don't know who sent him to her. Why would an undead creature be interested in a former slave?"


M playtest monk 1

We've all got access to the same rules. I know I asked a persistent damage question earlier, but let's try to make things easy for our GM, who's kind enough to run this for us. :)

From what I can tell, the answer is no.

The rules say: Persistent damage can have the bleed type, meaning it affects only living creatures that need blood to survive. Bleeding automatically ends if you’re healed to your maximum Hit Points. Which I interpret to mean that typical persistent damage does NOT automatically end if you're healed to full AND that being healed less than to full does not end persistent damage. (Note also that we don't know if this is bleed damage or not, I don't think.)

The rules continue: You or an ally can spend actions to help you recover from persistent damage, such as casting healing spells or using Medicine to Administer First Aid against bleeding, dousing a flame, or washing off acid; successfully doing so reduces the DC of that condition’s flat check to 15 and usually lets you immediately attempt an extra flat check to end that persistent damage. This again looks to me that healing spells do NOT automatically stop persistent damage but rather reduces the flat check DC and presumably gives you two shots at the flat check.


M playtest monk 1

Forgot to check on persistent damage
Flat check: 1d20 ⇒ 18 No more bleeding!

Quick stats:

HP 9/20
AC 14, touch 13
Fort +3, Ref +4, Will +5
Spell points: 3/3
Effects:


M playtest monk 1

Again kicking at it as quickly as he can, Anivash continues his assault on the ooze, pounding away at it repeatedly.

Unarmed (agile, finesse): 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Unarmed 2nd strike: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Unarmed 3rd strike: 1d20 + 3 - 8 ⇒ (13) + 3 - 8 = 8
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Unarmed 4th strike: 1d20 + 3 - 8 ⇒ (8) + 3 - 8 = 3
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Crit?: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


M playtest monk 1

Hampered reduces your speed by the indicated amount. Don't forget you get three actions; you can attack more than once, Robert, or do something else.


M playtest monk 1

Quick stats:

HP 9/20
AC 14, touch 13
Fort +3, Ref +4, Will +5
Spell points: 3/3
Effects: 1 persistent damage (DC 15)

Anivash, starting to look the worse for the wear as his wounds begin to accumulate, kicks again at the ooze, but the slime hampering him seems to throw off his aim badly.

Reflex save: 1d20 + 4 ⇒ (12) + 4 = 16

Unarmed (agile, finesse): 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Unarmed 2nd strike: 1d20 + 3 - 4 + 1 ⇒ (8) + 3 - 4 + 1 = 8
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Unarmed 3rd strike: 1d20 + 3 - 8 + 1 ⇒ (3) + 3 - 8 + 1 = -1
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Unarmed 4th strike: 1d20 + 3 - 8 + 1 ⇒ (10) + 3 - 8 + 1 = 6
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Flat check vs. persistent damage: 1d20 ⇒ 3

Included 1 hp of fire damage from the grenade. And, yeah, DC 17 is high!


M playtest monk 1

That's fine (sorry, about to rush out, but will make my save above ASAP.


M playtest monk 1

Administer first aid is a single action, it looks like.

Quick stats:

HP 16/20
AC 14, touch 13
Fort +3, Ref +4, Will +5
Spell points: 3/3
Effects: 1 persistent damage (DC 15)

"Thank you," Anivash says as Grimkell quickly blots his wounds to stop the bleeding I assume that's what the persistence was

He edges forward and kicks at the ooze.

Action 1: Stride forward (I think that's a baddie right in front of us, so closing with him
Action 2: Flurry of blows
Action 3: Strike

Unarmed (agile, finesse): 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Unarmed 2nd strike: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Unarmed 3rd strike: 1d20 + 3 - 8 ⇒ (12) + 3 - 8 = 7
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Flat check (DC 15): 1d20 ⇒ 13
Flat check reroll (DC 15): 1d20 ⇒ 7
Damage remains


M playtest monk 1

Is there a way to handle the persistent damage?


M playtest monk 1

I'll be working day shifts this coming week, which will throw off my schedule. I usually can still find time to post in my games I'm playing in, as that usually requires less time than GM'ing, but if I'm holding things up, please feel free to DMPC me.


M playtest monk 1

Acrobatics: 1d20 + 4 ⇒ (12) + 4 = 16

Anivash easily makes his way up the stairs.


M playtest monk 1

"Can you tell us anymore about these underground slavers? Was there anything specific that made him fear that?" Anivash says, giving a little shudder at the idea of being underground.

It was a long time ago, and Pharasma didn't want you, like the others ... You are here, where the sun can find you...


M playtest monk 1

Anivash looks at his others.

"That is perhaps one of the Muckruckers we are looking for?" he points out. "Perhaps we should go see if she needs help? She might be more willing to help us in return then."

So I know swarms in PF1; do I know if I'd be able to punch them if this becomes a rat swarm? I'm assuming I can, since the guard is using a sword, but if I know I can't do that, I'll light a torch in case I need it as I go approach.

"Do you need help?" he calls out as he moves toward the door.


M playtest monk 1

"Is this all of them then?" Anivash asks Fazgyn.

He glances at the journal.

"We know at least one is a victim, but we should see if Pharasma has gathered the others to her bosom as well," he agrees. "But perhaps we should look around first, to try to determine how this journal got here. Perhaps this kobold can tell us when it wakes."


M playtest monk 1

"Do not give him Pharasma's gift yet," Anivash calls out, closing to strike with open-handed blows.

"I am sorry," he tells the kobold, regret clear in his voice. "I cannot send you to the peace of the goddess yet."

Action 1: Stride to close
Action 2: Nonlethal strike
Action 3: If not surrendering or unconscious: Nonlethal strike

Unarmed (agile, finesse): 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Unarmed 2nd strike: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


M playtest monk 1

I'll be in NYC on Sunday and Monday and probably pretty busy Tuesday, so after today may not be able to post until Wednesday.


M playtest monk 1

I finally managed to get an avatar for Anivash. I don't think it's all what he looks like, but it's still not working well.

"May this be the day death comes for us!" Anivash cheerfully exults to his companions as he rushes forward to help Robert, rounding the corner and closing with the nearest kobold before striking out with a flurry of blows

1st action: Stride; if they have an AoO, I may have triggered it from yellow as I wanted to leave room for people behind me to close in.
2nd action: Flurry of blows
3rd action: Strike

Unarmed (agile, finesse): 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Unarmed 2nd strike: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Unarmed 3rd strike: 1d20 + 3 - 8 ⇒ (19) + 3 - 8 = 14
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


M playtest monk 1

Shouldn't it be my Stealth check for initiative? (not that it really matters in this case...)


M playtest monk 1

Anivash starts moving stealthily, hanging back a little from the rest of the group.

Stealth: 1d20 + 4 ⇒ (18) + 4 = 22


M playtest monk 1

Perception: 1d20 + 3 - 1 ⇒ (12) + 3 - 1 = 14

Anivash agrees with Nalshene for the most part.

"Of course, if we are lucky enough that Pharasma really has chosen to call us home, it won't matter how carefully we look," he says cheerfully.

He does try to get any more information he can about the loud oaf and the other man, though.

Diplomacy, if needed?: 1d20 - 1 ⇒ (6) - 1 = 5

Good info dump, GM. I know I struggle sometimes with wanting to be more organic, but not the way to do things in PBP. Anivash is trained in Religion and Survival so should be able to help if we encounter any of those traps.


M playtest monk 1

"What friend wandered off?" Anivash asks.

He glances askance at Grimkell, edging away from him, as he calls the kobolds vermin while in their midst.

Perhaps he truly wishes to meet Pharasma now?


M playtest monk 1

Anivash's smile fades a bit at the new assignment, along with concern and frustration that they didn't really succeed at their previous one.

Into the sewers? Is this the time Pharasma will keep me to her bosom? That is where she found me before, in that cave, but she chose not to take me home then...

Still, out loud, he only asks, "Is there a way to let them know we are Pathfinders, so there are no misunderstandings with the kobolds?"

Anyone want to claim/hold on to the healing potion? Also, is this all the same day?


M playtest monk 1

Quick stats:

HP 20/20
AC 14, touch 13
Fort +3, Ref +4, Will +5
Spell points: 2/3
Effects: courageously inspired (+1/+1)

Anivash throws more punches at the foe, though this time he aims to merely knock him out, not kill him.

Action 1: Flurry of blows
Action 2: Strike
Action 3: Strike (I don't think there's any way to critically fail on a melee attack, so no reason not to do this; unless I'm misremembering the rules?)
Doing nonlethal damage.

Unarmed (agile, finesse): 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Unarmed 2nd strike: 1d20 + 3 - 4 + 1 ⇒ (18) + 3 - 4 + 1 = 18
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Unarmed 3rd strike: 1d20 + 3 - 8 + 1 ⇒ (15) + 3 - 8 + 1 = 11
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Unarmed 4th strike: 1d20 + 3 - 12 + 1 ⇒ (5) + 3 - 12 + 1 = -3
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
If one of these knocks him unconscious, I stop hitting him.


M playtest monk 1

Do you want us to update with the changes to skills (removing signature skills doesn't really matter at this level, but I'll have an additional skill or two or three and I assume others will have some more too)?


M playtest monk 1

Quick stats:

HP 20/20
AC 14, touch 13
Fort +3, Ref +4, Will +5
Spell points: 2/3
Effects: courageously inspired (+1/+1)

Anivash grunts as the stone hits him. Smiling, he tries to leap over the Barbers, to get behind them, but can't seem to find the lift. Landing instead in front of them, he throws a quick series of fists. As he strikes, he lets out a yell that almost seems to ripple in the air.

1st action: Attempt to Tumble Throughto Stride to other side of foes (I assume that failed, so placed my token where I'd be instead and trigger (such as Attacks of Opportunity) as if you had moved out of
the square you started in, though I think in this case that's probably not anything as I wasn't next to them.

2nd (?) action: Cast a Spell action (ki strike)
3rd (?) action: Flurry of blows (I'm not 100 percent sure which is 2nd and 3rd; the trigger for casting the spell is starting an unarmed attack.)

Acrobatics: 1d20 + 4 ⇒ (5) + 4 = 9

Unarmed (agile, finesse): 1d20 + 3 + 1 + 1 ⇒ (11) + 3 + 1 + 1 = 16
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Unarmed 2nd strike: 1d20 + 3 - 4 + 1 ⇒ (5) + 3 - 4 + 1 = 5
Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3


M playtest monk 1

I don't think there's anything more to Intimidate...

"We expect a fight, yes?" Anivash asks.

If the others agree:

The young Vudran reaches into a pouch, pulling out a small jar of paint. Quickly he blackens under his eyes, and rubs a small amount of white down the center of his face, transforming his already gaunt visage to look almost skull-like.

"When you are all ready," he says. "Remember, we should not grant them Pharasma's embrace, as we need to find out what they know. But if it is our turn to die, maybe the goddess embrace us all."

Though the words seem somewhat ominous, they're offered in a cheery voice, as if he thinks we should be lucky enough to die.


M playtest monk 1

Perception: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6

Anivash sees nothing, and his brow furrows at his companions' comments.


M playtest monk 1

Anivash's face darkens at the humiliation of the poor boy.

She is worse than the Barbers we hunt. They at least send people to Pharasma's embrace. She just makes their lives more miserable.

His eyes turn to the pie shop across the street, all too close to be comfortable to a barber shop where people may be getting killed. He's heard stories of such things...

He waits to see the boy's reaction to Jean's comments.


M playtest monk 1

"Is there no one else here who might be able to help us?" Anivash asks politely.

His watches her, trying to see if her eyes might betray any answer she gives with a glance -- perhaps at the boy sweeping...

Diplomacy (untrained): 1d20 - 1 ⇒ (10) - 1 = 9
Sense Motive (untrained): 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5


M playtest monk 1

Anivash can't help but feel as if he must stick out more than anyone, despite his lack of weapons. After all, he thinks, rubbing his bald pate, it makes little sense for him to be in any sort of barbershop.

He starts to open his mouth to ask a question of his own, but closes it quickly as Nalshene takes the lead. He stands ready, wondering if today will be the day Pharasma blesses them and takes them all into her arms. He looks around casually to see if there's anything of note.

Perception: 1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19


M playtest monk 1

Anivash wracks his brain, trying to think of where he might be able to find these Barbers.

Religion: 1d20 + 4 ⇒ (8) + 4 = 12


M playtest monk 1

"Is there a place we're most likely to find some of these low-ranking members of the Barbers?" Anivash asks.

I'll be AFK all of Sunday, into Monday afternoon.


M playtest monk 1

A wiry -- almost gaunt, painfully so -- Vudrani man approaches, looking around.

He wears simple linen clothes, a tunic and pants, dyed black. A simple wooden medallion hangs from his neck, a spiral carved onto both of its surfaces. He wears a laden backpack, but has no visible weaponry, not even a belt knife.

"He may not need saving at all," the man -- barely more than a boy, to be honest -- notes. "If Our Lady of Graves has claimed him, he is now in a better place, and is at peace. Still, if it wasn't his time, perhaps it would be good to find who is responsible.

"Oh," he adds, blinking. "I'm Anivash."