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![]() Hi, folks!
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![]() Hi! I'll start Age of Ashes AP soon and I made a Tempest Oracle.
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![]() Hi! I'll play the Iron Gods AP, and I'm thinking in take the Robot Slayer trait. The PC is a survival of a massacre did by a robot (or other kind of construct, he doesn't know certainly) in his community or tribe, I did not decided it yet. He becomes some kind of specialist in destroy robots and other kinds of constructs. The point is: I don't know which class choose. I had thought about Ranger, Barbarian, Fighter, even Alchemist. I want a melee focused build that hit with a real big weapons, to deal well with hardness. So, I expect suggestions about an interesting build from you, guys! Stats, feats, class, skills, spells and any other tips about the AP (whitout spoiler) to improve the PC, will be welcome. Thank you! :) ![]()
![]() Hello everybody. I'll start to play an Adventure Path and I'm planning to make an arcane trickster, something like this: Half-elf unchained rogue 1/wizard 4/arcane trickster 10 Traits:
25-pts buy
Feats
My idea here is substitute the lack of BaB by a high Bluff and feint my enemies to attack them flat-footed. Any suggestions? If goes to level 16th, which would be better, wizard 5 or rogue 2? Thank you for the attention. ![]()
![]() Hello, guys! Please, post these info: Player's name:
Remember that it is a CORE game for the Gameday V. My personal rules: 1) I expect from you at least 1 post per day between monday and friday, weekends only when possible.
It's all! .... For now. :) ![]()
![]() The Versatile Channeler Feat allows a Neutral cleric of a Neutral god to channel both kinds of energy, with the secondary one running as if your cleric level was 2 levels lower. But, how this interact with Variant Channeling? According to UM, "A variant channeling either modifies positive energy when used to heal or negative energy when used to harm". The question is: a cleric could use the "standard" channel positive energy and a variant of channel negative energy? For exemple, could a Cleric of Abadar channel positive energy in the standard mode and the Rulership variant for channeling negative energy? ![]()
![]() Hello, guys! I'll start to play the Kingmaker AP and after (many) deliberations, the party counts now with a Bloodrager (Str focused), a Magus (Int focused) and an Alchemist (Int focused). I'm the fourth player and they imposed me to create a Cha focused character, to become the Ruler. I thought in create a Mesmerist, but I don't know where to start. The guides that I read was not much inconclusives about the builds, after all. Can somebody help me, given some ideas of how can I build it? I think in a Cult Master more caster focused. I shall be grateful for your ideas of builds, stats, feats, traits (will be 2, one must be campaign trait) and so on. Thank you for the attention! :) ![]()
![]() So, I'll play the Kingmaker AP and the party will be of 3 characters: a sorcerer, a magus and I pretend to play with a cleric. It will be 25-pt to attributes, 2 traits (one must be a campaign trait), can take a drawback to get another trait. With this in mind, and after read the Player's Guide, I think in an archer build, would be something like this: Cleric of Erastil (Herald Caller)
Str 14
Traits:
Drawback:
Domain: Animal (Feather) Feats:
Well, but I don't think that an archer build would be the best option for this party composition. Any suggestions for the build? Or any other interesting idea for a better support, or maybe a melee build? Thank you! ![]()
![]() Hi, buddies! I'll start to play the AP Reign of Winter and I want to make a snowcaster elf spiritualist, focused on archery. His wife was killed by a witch and with the help of her spirit, he starts a hunting to kill all the witches that cross his path, untill he finds that who killed his wife, and maybe her soul could rest in peace. I want him to be an archer and use a phantom as a bodyguard. Can somebody help to build it? Any suggestions about the stats, feats/traits and spells too? Thank you for the attention! :) ![]()
![]() Hi, buddies! I have a question about the ability "Blessing of the Faithful" from the Ecclesitheurge Cleric's archetype. The text says: Blessing of the Faithful wrote: As a standard action, the ecclesitheurge can bless one ally within close range (25 ft. + 5 ft./2 levels). A blessed ally gains a +2 sacred or profane bonus (depending on whether the ecclesitheurge channels positive or negative energy) on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge's next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy. So, my doubt is: the cleric chooses where the +2 goes, or the subject of the blessing chooses it when he need it? Example of the situation 1: my cleric blesses the fighter and I decided to give him +2 on his AC. Example of the situation 2: my cleric blesses the fighter, and the fighter's player, in his turn, decides to use the +2 in a skill check, or in other more convenient situation. What is the right point? Thank you! ![]()
![]() Hi, buddies! I'll play a home campaign and I'll make a paladin (sacred shield) - sorcerer (dragon bloodline - gold dragon) - dragon disciple, the mage tank. 'Til now, he is like this: Half-orc Paladin (sacred shield) 2/ Sorcerer 1 STR 18 (16+2)
Feats:
So any suggestions? Mainly about the feats? Thank you! ![]()
![]() Hi guys! I need some help... I have a cavalier 4 / bard 1 / battle herald 6 with leadership feat, then I take the Griffon as a cohort/mount. The question is: the cavalier have the specials "mount" and "expert trainer", can I apply these on the Grifon, since it will become his mount? The feat "horse master" will apply too? Thank you for the atention! =) |