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I've DM'd a bit and am currently playing in Kingmaker so will try to give some advice.

1) Kingmaker is one of the easier campaigns, it's designed as a fun campaign so letting the players do well or even feel a bit OP is not an issue.

2) Stealth is designed to allow characters to sneak around not be invisible in combat. I imagine rogues crawling on the ground or backs to wall, etc. so when they attack they have to pop up/out hence revealing there location. Remember skills are standard actions so going 'into stealth' takes there action.

So this normally means

Rnd 1)
Rogue moves to cover and goes into Stealth mode.

Rnd 2)
drop out of stealth to shoot with sneak attack. Then move but they are no longer 'in stealth'.

It sounds like the player is trying to state that if they shoot from stealth this doesn't break stealth, that's wrong. OR that by moving they re-establish stealth again not correct.

It's similar to invisibility, they get to move around but once they start attacking they become visible.

You should allow the player to use there stealth as a virtual invisibility e.g. scouting out area's but if they start attacking then they can be seen. So they coudl risk taking out a lone guard but not a room of critters.

I'm sure at higher levels you get specials that allow shooting without break stealth, or entering stealth as a move action but this is just equivalent to improved invisibility which at that higher level can be countered.

Also if he tries to nickel and dime the big boss then just have the boss gather all his forces and hunt the rogue. As soon as you start combining encounters due to the players taking too long they'll realise how bad stand off tactics can be.

Finally Kingmaker is a wilderness campaign so if the monsters can't see there enemy feel free to have them run off, perhaps waiting to return later that night or not. Players would do this.

Also don't forget about readied actions. You can ready an action with a trigger such as seeing the rogue. So as soon as he pops up and shoots (even from cover) have the readied actions be shoot him or for any melee to do a move+charge action. If he suddenly gets surrounded by melee critters he'll need to have acrobatics and a bit of luck.

Finally if he's a small character make sure he keeps to his 20ft speed. Once Melee's get around him he will be unable to get away.

You definitely don't need to target the character or change any monster encounters just play the monsters cleverer. Also if the party is having too easy a time feel free to boost the odd encounter. I'm in two games the other being Carrion Crown (A hard campaign) and that DM knowing the camapign is set for 4 not 6 adventurers will often boost encounters to keep the danger level correct. He has some software that allows him to apply templates so he just gives them the advanced template.