Moonbeam wrote:
Well written and really brought the Fort and its defenders to life and then their unfortunate demise.
Something Wicked wrote: ** spoiler omitted ** I used ghouls with hit and run tactics trying to paralyse and drag off a victim to pick the group off. Being chased through the woods by an enemy they could not see with the atmosphere set just right gave them a memorable encounter One npc left the party to scarred to travel outside of a city after nearly being dragged off and eaten and one pc decided to chase one despite the lack of darkvision and lost an eye in the process!
tonyz wrote:
Sure someone would have already suggested this or you have thought of it yourself when they came out but obviously Roderics Cove in Return gives you the design for a hellfire flume map wise which you can then fill with creatures etc you see fit and appropriate :)
Patrick Harris @ MU wrote: Since my players have decided to keep and renovate Thistletop, I had Titus Scarnetti stop by under the guise of greeting them as lumber mill customers--reminding them that through some crazy random happenstance, there's only the one left standing--and then tell them in no uncertain terms that he was not going to stand for them thinking that they were in any way the equals of members of the noble's council. So hopefully that will throw them off a bit. I've seen this option mentioned a couple of times but no one seems to have mentioned using Adimar who as a were rat also provides other interesting twists and tales that can be woven in to things
Bellona wrote: Unless they meet another inspired expert like Quink, their next brush with Thassilonian lore will be the library in Book 4. This may have been answered a long time ago but i had Lyrie in town as a 'student' researching and using Quink to try and help solve some of the issues there were having and the player started to use her as their resource was caused all sorts of fun later! |