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Dlw wrote:
In Foundry, my Kingmaker only goes up to chapter 6b, Vordakai's Tomb. What do I have to do to get the rest of it?

After updating the module (from the setup menu), you will likely need to reimport to add content. BACK UP YOUR WORLD BEFORE DOING SO!

Changes you have made to existing scenes may be replaced. Please review the kingmaker changelog which has advice on whether you should reimport, it's visible by typing 'changelog' into the search of the compendium menu.


Just a quick note for those following this thread, today marks the third part in our two part release! (haha)

We decided to go the extra mile and add special support for settlement building so you can visually represent your players' settlements!


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Just shouting it everywhere I can;

Thursday the 14th at approximately 9PM PST will be the last opportunity for the discount!

The release of part two will follow shortly afterward.


I can confirm that regardless of whether you buy this version (code only, only available for people who already have the PDF) or the bundle version (which includes the PDF), you will receive the content updates for "part two" later in the year without any additional charges.

--Nath
Community Manager,
Foundry VTT


erian_7 wrote:

Indeed, I've used 3rd party modules for displaying party info in the past since v9 or so, but it's definitely handy to see it as core functionality in the PF2e system itself.

If the devs are reading, might I recommend highlighting this in the Exploring on Foundry VTT page.

Great idea. Opened a git issue for myself on this.


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Cap'n Nemo wrote:
Do we know how long the discount is good for? I don't getnpaid till the 6th next week.

I can vouch that this will last at least that long (and probably a bit longer). We'll try to put a visible end date on the discount before we bump things up to full price.


Sam Hornigold wrote:

Small typo, at the bottom of the page it says

"Afterwards you will be able to install the "Pathfinder Adventure Path: Abomination Vaults (Foundry VTT)" module on the Foundry Virtual Tabletop setup screen. "

I assume this is meant to say Kingmaker instead.

Thanks, yeah, we've got a request in to Paizo to fix that on here.


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Spergolas wrote:

Gorgeous deck. Installed without hassle.

One thing isn't clear to me: In the "Harrow Rulebook">"Performing a Harrowing">"I. The Choosing" it says "Using the descriptions on pages 9-14, interpret each card..."

Pages 9-14 of what? One VTT journal only goes up to page 9 and the other only has cards on those pages. What is this referring to?

I also think there might be a typo in the previous sentence:
"The chosen card has a message for that person about their current 5 place in the world.." "5" must either be a typo or some placeholder for a link?

Can't wait to use this module in my game tomorrow!

Yeah, in our haste to convert this one we may have left some page references in from the rulebook that comes with the physical cards. Don't worry, a future update will provide proper links!


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Moshtradamus wrote:
emmetc wrote:
With the recently announced PF2e remaster, specifically for the Monster Core. Will this FoundryVTT module be updated as well? Will we need to buy a separate one for the Monster Core? Thanks!
Was just about to buy this when you made this really good point. Could we get any word on this?

We don't yet know how broad the changes will be when Monster Core releases- we'll be evaluating when we get closer to that knowledge, but I'd personally feel pretty bad if we didn't find some way to update this for users who purchased it.

When we know more about how that's going to go we'll be sure to get the word out.


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AFigureOfBlue wrote:

I just installed (but have not enabled) this module on Foundry, hosted by Forge, and I'm getting a popup message when logging in to the world which says "Some compendium modules have become unavailable due to your Foundry VTT version requirements. Please click here to attempt to migrate your modules and make them accessible again." The word "here" is linked to https://forge-vtt.com/setup/fix-compendium-modules-for-v10 , which then has a button to migrate the "Pathfinder: Harrow" module.

I am on Foundry v10 Stable (patch 6, build 291), and the Pathfinder 2nd Edition system is on 4.11.2. I have not seen a similar message with any previous modules I've installed.

Before I run the migration, I wanted to check, is my version of something out-of-date? Is there a bug/incompatibility in the module itself? Has anyone else run into the same thing?

To confirm what Corie and Justin said- there is a limitation that Forge put in place which causes this to occur. We've reached out to them, and they'll be adapting the script that causes this to come up to not occur.

While it will work fine for now- the migration they enforce causes the system agnostic part of the module to become pathfinder only-- so once they correct the issue you may need to uninstall and reinstall the module to regain that part of it. :)


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Barbaric Gug Swarm wrote:
Does a purchase of the physical release provide a discount on this purchase like the other Paizo/Foundry VTT offerings?

These are separate products, which is why we're able to offer the digital version at such a low price (and also part of why we're not affected by the delay of the physical release). :)


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Maggard wrote:
Will a Foundry VTT version be available?

When you asked that question, no!

Now? YES!

Pathfinder Harrow Deck (Foundry VTT)


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H2Osw wrote:
I'm surprised this is released already.

We were glad to get it out early! We wanted to give Stolen Fate GMs the opportunity to use some actual Harrow in their games.


Ezekieru wrote:
As far as I know (and I could be wrong here), there isn't any auto-mapping ability in this module for 5E.

there is now. :)

DND5e and Toolkit-13 (13th age compatible) game systems now support a similar mapping method so we've provided mapping files. :)


Cori Marie wrote:

Laughing hard at this one Nath:

- The skeletal horse is once more a horse and not a guard

What can I say- if you can't have fun at your job what can you do?


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This product has been updated to version 1.0.1 which brings the following changes:

- Corrected accidental erasure of portion of wing on Osyluth
- Corrected ring cropping for Shambler Troop
- The skeletal horse is once more a horse and not a guard
- Added the blank token ring in 1024px size
- Updated the credits.md file


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So- I wasn't going to respond to your posts on this subject; but I think there's a couple of misconceptions that need addressing in case other users take you seriously.

Mushroom C1oud wrote:
First, I've been following Caeora for a long time and I purchase his maps and tokens whenever there's a pack I like.

That's great to hear.

Caeora provided the token ring we're using for this token pack and we have a very good working relationship with him. We have been working with him for a few different projects, and I am glad to hear you support his work.

Mushroom C1oud wrote:
Taking each art piece and shrinking it onto a token background an amateur artist could do in a weekend is very profitable.

If this were the amount of effort put into the project, sure. However, these tokens weren't created with automated masks, these were created by hand, each art piece placed with care to ensure that the overlap emphasized the art, and in many cases using scaling effects to breach the normal grid square size and make the token truly 'pop'. In numerous cases, the art for these portraits and tokens were not provided on transparent backgrounds, requiring editing to remove those without leaving visual artifacts.

I understand you may be frustrated that the price point we placed this collection at is not to your expectations, but you are sorely mistaken if you think anyone could have processed the organization alone (let alone the token creation) for this product in a weekend. Three people put weeks worth of work into this project, if you think you can do better for less, please, by all means, go ahead.

--
Shane M.
Project Coordinator
Foundry Virtual Tabletop


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Zene wrote:


(Edit: Found it, in this FAQ https://foundryvtt.com/article/paizo-faq/. Scroll to the question that starts "I already bought the pdf". It still displays misleading info, as of the moment I'm typing this. Paizo, you probably want to have Foundry fix that.)

Hi Zene.

Anathema of Foundry VTT here.

I'd like to start by saying that, to those of you frustrated by the pricing situation as relates to the earlier PDF releases, I'm sorry. I certainly empathize with the situation those of you who bought AV previously are in---For the record, I also bought the AV pdfs prior to the re-release (albeit with intent to convert it for play in my own private game system). I wish there was some middle ground that could be found here, but I also see things from the other side of the checkout counter, as it were, and I understand that there are point of sale limitations that can cause major technical problems which can negatively impact both customers and the business.

I do want to take time to address this particular bit of quotation---Zene, if you had scrolled down just a little further, in the same group of questions discussing discounts and pdfs, there is this text:

Foundry VTT Paizo Partnership FAQ wrote:


Does the discount for Abomination Vaults only apply if you buy the re-release?
The Foundry VTT release of Abomination Vaults is based on the forthcoming omnibus edition and will not be purchasable as separate modules for each book. The PDF discount will only apply if you have purchased that edition's PDF. We feel that the content the FVTT release will contain will make it well worth the price.

As the author of that FAQ, I assure you that question was very much at the forefront of my mind when I wrote the article as a whole, and I personally answered that question countless times on the day we announced the partnership renewal.

I wish we could have done more to make it clear this would be the case from the beginning-- but I don't know what more could have been done. Anyone who asked this question on either the main Foundry VTT discord server or in the development community discord for pathfinder second edition on FVTT received that answer plainly. We told people the same on reddit, and listed it in the FAQ shared in the announcements. Paizo marketing answered the question in the forums and on here for weeks leading up to the launch.

Sorry to have been the cause of so much frustration on this point.

--SM
Product Manager
Foundry Virtual Tabletop


Pakishi wrote:
Doesn't show up in my forge-vtt premium downloads but the beginner box is there (purchased at the same time.

Hi there!

Foundry VTT staff here.

Forge uses a cached CDN for their Bazaar which only updates for new package listings a limited number of times daily. You may need to manually install the module using this url:

https://cdn.paizo.com/foundry/modules/pf2e-ap178-punks-in-a-powderkeg/modul e.json

Hope this helps!


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Aaron Shanks wrote:
fingerzz wrote:
Cori Marie wrote:
They've said the discount will be the price of the PDFs for any modules. What we don't know yet is the full prices of the modules, but we will on Wednesday for sure (if not earlier) when the first Outlaws of Alkenstar volume goes live.
I forgot new AP is released this week. They said that it will contain also VTT part?
Pathfinder Adventure Path: Abomination Vaults on Foundry VTT will be available for purchase on Wednesday. There is no product page yet.

Aaron is mistaken here.

Abomination Vaults re-release does not occur until May, Outlaws of Alkenstar's first book - Punks in a Powderkeg releases on Wednesday, coinciding with the release of the premium content module for Foundry VTT.


Fumarole wrote:
Well that's unfortunate. I use a TV on my table with minis, so low resolution maps are unusable for me. I know I am not alone in this setup. Looks like I'll be creating my own maps (or look to the community at large) if I run Abomination Vaults.

I'm going to slightly walk back my previous post, as well as anything "TJSM" said about pixel sizes of the maps. The discussion of pixel grid on the later maps made us take a moment to reflect and review.

I'll say stay tuned for the release notification once we're closer to AV releasing, when we have a product page up. I'll try to remember to mention the pixels-per-gridsquare we use on the remakes there.


Nickademus42 wrote:
I notice that the preview video shows a number of community modules being used during the Foundry example sessions. Will the Beginner's Box module list which community modules are recommended/required for the content so that a GM can install them?

We aren't planning to ship with module dependencies at all, but there's a couple modules (dice so nice, fxmaster) we used to showcase some things in the video that a GM could do with minimal effort, such as the seagulls on the Otari backdrop.


TJSM wrote:

I can amplify the answer provided above. The resolution of all maps will be 200 ppi (so one map grid is 200 pixels by 200 pixels) which is better than what we can import PDF maps at. The exception is one of the maps in AV because of concerns about old graphics cards. Older graphics cards have a specific limit that a map that size would exceed, so that one map is 100 dpi, or one quarter the resolutions (which is similar or slightly better than most Paizo interactive maps, depending on the map). Obviously this was done to make sure maximum compatibility. It would suck to get through several floors of AV and then just have to stop because one player can't see the map :) That's the type of foresight that Foundry and Sigil are bringing to this conversion!

Fumarole wrote:
Will the maps be of appropriate quality at miniature scale? I see the tokens are mentioned as being high resolution, but see no such comment about the maps.

I will slightly modify this answer as a member of the Foundry VTT staff. At present, all of the Abomination Vaults maps are only being included at 100px per grid square resolution in order to maintain consistency across all scenes (this does include the original maps for the adventure as well).