HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Nona Rastaban wrote:
This is the image I am using for Nona via the Paizo Chrome Extenstion:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Knowledge(Planes) - Belana the Black Feather:1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
"I've heard of this 'Belana,'" Anarya tells her companions. "A uniquely powerful succubus in the service of Nocticula, formerly known as 'Clemency of Shadows' a couple centuries ago. She seems to favor Nocticulan cults who see the Lady of Shadows as a demon of liberation, and even has been known to assist in escaping infernal pacts - until she ran afoul of the fallen angel Doloras and was imprisoned in the Hellish region of Cania."
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Liliyashanina wrote:
Silent image is by the way a heavily underused utility spell. Need a picture of someone, silently? Silent image! Want to share a map of a dungenon you have escaped from, including enemies you have spotted? Silent image! Need an instant distraction? Silent image! Covering you as you run away? Silent image a bad wall in one doorway, run through the other!
In Pathfinder society I carried a hat of disguise to hand to NPCs and tell them to use it to show me what a person they're describing looks like. Came in handy more than once!
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Anarya smiles. All things considered, that was a good reaction from the man. "I can respect your devotion to your people. I think, in the end, you fight for them, and that is admirable in anyone. Just know that the offer stands - if you choose to walk another path, I would let no tattoo stand in your way. The same goes for your kin, and any others who choose to fight for those who cannot." She doesn't need to proselytize to this man further - her offer is made, and if she's to make a true impression on him, it will take time.
"What can you tell us of the Forsaken? I have no doubt we will face them eventually - and anything you can tell us may aid in our fight against them. Especially if they are backed by such demons as you describe."
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Anarya follows the man's speech patiently, both to ensure she can read his lips clearly and to pay him the attention his sincerity is due. While her skill at lip-reading allows her to evade many barriers to communication her deafness might otherwise bring upon her, her magic now made it nearly effortless. His lips moved, and she knew his meaning like he had written the words plainly upon a page. She again wordlessly calls upon the guidance of her magic as she speaks, and the spirit of heroism itself steadies her and strengthens her will and force of resolve.
"Strong faith, for a patron you earned only in defeat," she remarks. "And not blind faith either. You know more than some scholars might about the demon who now lays claim to your soul."
"For that is the curse of the demon-sworn, alas. A front-loaded bargain if any was ever struck - power in this realm yet servitude forever after. Though I do not doubt you know this already," she adds softly.
Anarya looks over at the other captives. "The others seem to respect you. I trust that you care for them." She turns back to look at him. "You do well to spurn Deskari and Baphomet - their cultists are no better than the vermin and beasts they emulate. And yet, no demon lord cares for those beneath them - even their most faithful devotee is as disposable as dirt."
"What do you hope for the others? Their safety? For them to seek glory?" she asks. "If it is only yourself you care for, then I am sure the Lord of Senseless War will sate you in this short life," she says, using Nurgal's favored epithet. "But if you want better things for those who look to you for leadership, following a demon will not aid you."
"The sons and daughters of Sarkoris have suffered enough at the hands of demons and their schemes. If you have valor in your heart, there may be a place for you to bring the fight to the heart of this corruption - should you wish it."
"I would show you the Crusade has changed, for that is the strength of mortals - to become better than we were."
If that's not enough to shift his attitude to Helpful, I'm happy to throw a surge at it. I completely understand if he can't be converted, but she'd like to offer the opportunity to him and the others. She is completely sincere in her offer - if these barbarians swear off the demons they serve and sincerely pledge their loyalty, she will accept them as crusaders rather than keeping them as prisoners.
I don't think she's intentionally trying to get them to worship her. She's still struggling to accept her own divinity. But OOC, that would be a fun result!
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Imbuing herself reflexively with a bit of divine guidance and manifesting knowledge of all tongues and all languages, Anarya speaks with the captives. She is kind, gentle, and forgiving to those she speaks with - and is quick to reassure the others that the Inquisition is a sin of the Crusade's past that will never be repeated.
She finds herself drawn to the man with the strange tattoo, curious - and discovers that she knows a great deal. The knowledge seems to come from nowhere - a memory from some source beyond herself.
As she speaks, her words sound to each listener like she speaks their tongue with the fluency of a native. "That symbol you bear," she says, looking at his tattoo, "is a thing of ancient days. Do you know of the one to whom it belongs? That is the mark of Nurgal - a demon who once reigned as a god. It is surprising to see his symbol here - the Lords of Locusts and the Labyrinth seek to claim this battlefield, and do not suffer rivals."
Anarya does not feel the need to mention that Nurgal was slain by none other than the god her father worshipped in the days when he was mortal.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Hey everyone. I'm back. It's not been an easy time for me lately, but I'm eager to get rolling once again.
Sending over a whole bunch of fun information about my character to our GM shortly.
Thank you for your patience. This game has always meant a lot to me.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
I am about to leave for Gen Con tomorrow morning - the last week or so has been a hurricane of last-minute problems cropping up and crashing down.
I'll be back from the convention on Monday, and after I've recovered a bit I'll get back into the swing of things here.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
I've been consumed with real life recently and am only just now seeing all this. I'll read through everything and respond to the PM tomorrow, been through the wringer today.
Thank you for hopefully giving us a chance to continue - we've been at this for quite a while, and I am really invested in seeing it through to the end.
Clebsch, you've been beyond amazing running all this for us for so many years. This has - in every sense of the phrase - been an unforgettable, life-changing experience. Longest-running TTRPG I've ever participated in, and has brought me nearly a decade to write and develop a single character and her incredible story.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Fleet charge is a swift action though, so Aelith can move as a swift action, attacking once during the movement, then spend a full round action full attacking. It's the quintessential example of Mythic abilities letting you perform a full attack
Start of turn: Aelith and Elena heal 5 each, Anarya takes 10 damage.
Anarya quick-channels to heal the last of the party's wounds and most of her own, then delivers a crushing blow to the man in the bed - though she has enough sense of mercy not to go for a killing strike on an opponent at such a disadvantage.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
As she sees the opening, Anarya seizes the opportunity and strikes out with her blade!
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
I've been having some troubles recently, I'll be okay but it's been hard to check the thread. I also completely thought I'd gotten a post up, but apparently I never hit submit and all I did was update Anarya's hit points and spells/day. Apologies for the delay and for the quick post.
Guillame and Ellena both heal 5 hp each. Anarya takes 10 damage.
Anarya strides into the room, invisible, Truthwatcher held tightly in her hand. Moving into position opposite Ellena, she reveals herself with a burst of light, her halo's wrath bombarding all those in the room.
Sacred Scourge:7d6 ⇒ (6, 5, 3, 5, 5, 5, 2) = 31
This has three effects: - 15 damage to any evil outsider within 30 feet, no save. - 7 damage to any other evil creatures within 30 feet, no save. - All evil creatures within 30 feet need to make a will save, DC 27, or be dazed for one round.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
I hope everything improves, and please take your time and focus on whatever you need to do to feel better! We'll be here when you're ready to post more again.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
The opening will be the two diagonal wall segments. Everything between those two little nubs on the wall around the curved portion.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
I think we'd decided on daylight, since we can't bring a light source without compromising the invisibility, and we won't need cover of night to aid in our stealth.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Anarya reached out, and laid one hand flat upon the fortress's wall. The others can see nothing, of course, until the magic begins its work. The stone of the fortress seems to melt away, reforming into an arch large enough for the group to enter through. Its lines are simple, but at the peak of the arch is the winged longsword that has become the symbol of Anarya's growing cult.
Casting stone shape on the wall to create an opening. She can affect 21 cubic feet of material. This should not dispel her invisibility, since she's not taking any kind of hostile action.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Crouching in the tree line, Anarya quietly calls for the group to gather together and prepare their last-minute spells. Invisibility potions will come last, once her magic is worked, and she holds out a silken rope to each member of the party. While invisible, they will not be able to see or hear one another, so holding fast to this lifeline will keep them all together.
The first of her blessings is that of fervor. It will enhance their actions to come, and even allow them to cast their spells while silenced. At first, however, she urges them to enhance their speed. With the spell's magic, they should be able to clear the gap to the fortress in mere moments.
Blessing of Fervor:
Blessing of Fervor wrote:
Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
With another quick blessing to bring favor to herself as they join the fight, Anarya signals for everyone to drink their potions (or otherwise become invisible), and they proceed forward as one towards the fortress. They approach the corner, since with Anarya's magic they'll just be able to open their *own* gate, and hopefully take the place by surprise.
Remember to check the buffs, they affect your stats a lot, especially blessing of fervor. Guillame is benefitting from heroism as well this time, and everyone gets bless.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Sorry for the delays on my end. Last week was a living nightmare that culminated in the loss of my car after $2,000 in repairs was already spent on it, and then I was away all weekend for LARP.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
I agree with Ellena. Potions won't put much of a dent in our budget at this point. Sound good?
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
"I should be able to move the stones of the building themselves, with my magic," Anarya offered. "We could have a door to the interior at any point along the Hall's edge, or simply collapse the gates where they stand with no archway remaining to support them."
"However, my magic is poorly suited for stealth, as I cannot make us invisible. I can, however, use my powers in silence - and could allow us to approach in utter quiet, though that would impede any incantations you all might require."
Anarya can use stone shape and silence. Wouldn't be *too* hard to get some scrolls of invisibility if we wanted to approach that way, I imagine. Anarya can cast without impediment in the area of a silence spell, due to her deafness curse, so that wouldn't stop her from using her powers.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
(Bigger post coming later, just got this in while at work.)
"Thank you," Anarya says, addressing the sword. "It is... a lot to take in."
Anarya signs her reply to Aelith. 'Thank you for your support. I don't know what I will need yet. This is more responsibility than I can fathom.'
After the feast, she gives an apologetic look to Aelith and signs 'I'm in the same boat, friend. I didn't want all of this pomp and circumstance. I just... want to help.'
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
What an incredible post, GM! I will have to think what Anarya might call her followers, and also figure out what purchases/items she needs right now.
Anarya could use that cloak of resistance +2 we found, at least. Would bump up her saves by 1. Anyone mind if I claim that?
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Ellena Lovain wrote:
Question: was the Angel appearing and having the conversation with Anarya visible to all of us, or was that a discussion that was going on isolated to Anarya? Knowing that will let me know how to react. I am guessing we all saw it, but want to be sure.
Thanks!
The angel was visible to the whole party, and their words were audible as well.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
On the trip back to Drezen, Anarya was quiet regarding the revelations she's just been told. The others heard the angel's stunning words, and knew the incredible truth that has just been revealed. Anarya had spent her life thinking she was an orphan, a child unwanted, or abandoned, or whose parents had been taken by the myriad dangers of living in Mendev these days. She was none of these things. Her parents had not been victims of the Worldwound, they had been gods. Her god, even. She knew of some faiths which regarded the gods as divine parents, in a spiritual sense. But did the goddess she had been raised to revere and worship truly, a century ago, give her life?
For the first time in her life, Anarya began to question her faith. Not out of a loss of belief or disillusionment, but to truly, honestly, examine what it was that she believed in and who it was she had devoted her life to following. What did this change? What did this change about her? Did this make her a goddess? She rejected that idea quickly, but the thought lingered in her thoughts. It was impossible not to wonder.
If the others approached her, she'd speak on the revelations, but would be guarded with her words. It seemed like each word she says might suddenly carry incredible weight she had never intended. In particular she found herself distant from Ellena, suddenly finding herself so closely tied to her fellow worshipper's faith. She felt she could hardly measure up to the sort of person deserving of such an auspicious lineage.
And if there's anyone she felt distant from, it was her goddess. For the first time in many years, Anarya felt herself feeling reluctant to pray, her quiet strength of faith seeming replaced by confusion and uncertainty.
It's not until she was back in Drezen that she finally sought someone out to talk about her faith. When the briefing was concluded, Anarya approached Irabeth, asking to speak with her in private about a matter of faith. Once they were alone, Anarya found the entire story she had kept in on the trip back pouring forth, sharing everything - not just what the angel had said, but her worries, her concerns, her sense of awe.
When the torrent of words concluded, a blush came to her cheeks as the young oracle realized how much she's just said. She looked up at Irabeth. "...I am not sure what I even came to you to ask, Irabeth," she said. "Perhaps advice, if you have any, though how could anyone know what to do at such a moment? ...I must decide what to say of this. It seems a great presumption to expect of others that suddenly I be an object of worship, or that they recognize me as part of their faith. But it feels equally wrong to hide this. If an angel came to me with this revelation... am I not bound to share it?" She sighed. "...I am sorry if these things are questions you cannot answer. But you are a friend, and I needed to speak of this with someone. I think it has helped some just to put the emotions into words."
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
I will get working on Anarya's next post ASAP. I've been experiencing some brain fog the last day or two, but I'm working on dealing with that and hopefully will be able to post very soon.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
As the temple completed its transformation, Anarya stood enraptured, watching something her fellows seemed unable to see. Angels swirled about the chamber, cleansing the scars of the chapel's foul curse and restoring it to its proper hallowed glory. The statue in the center seemed... familiar to her. Not someone she had known, but someone of whom she had dreamt. The face a young orphan girl imagined when she thought of what her mother might've looked like.
Resonating chimes sounded in the air, and a tall figure in robes of purest white and wings of burnished gold appeared before Anarya in a brilliant shimmer of light. A halo shone around the figure's head, a mirror to that of Anarya's. They smiled, their expression one of solemn peace and infinite kindness as they regarded the young woman before them. The angel spoke in a melodic voice resonating with power and mercy in equal measure.
"It is my privilege to address you, Anarya. Blessings are upon you, for you have lived your life in honor, selflessly carrying out the will of Iomedae without hesitation. The valor you have displayed is proof to all of your worthiness, and with this trial, a truth long kept secret can now be revealed." The angel's wings spread wide, and their halo flared into brilliance, matching Anarya's own and illuminating the entire chamber with the bright light of day. "You, Anarya, are no child of mortal men. You come from those ascended, for you were born the daughter of Iomedae herself... and your father was none other than the lost god Aroden."
The angel allowed this revelation to hang in the air for a moment, before continuing. "Know this, Anarya, the Living Heir: Your birth was one of providence, for your divine parents knew of the great mission that would one day lie before you, secreting you away to a place beyond age and time until the hour of destiny was upon the world. You are a healer, Anarya, daughter of gods. Your task is to do just that - and heal Golarion itself of the horror of the Worldwound."
"To this end, you shall become a beacon for those who march in the Fifth Crusade. The divine spark of your heritage shines with each triumph upon your journey, and is reflected upon those who follow your ideals. Those who pray in your name will find their prayers rewarded. You may yet be mortal, but your soul is divine. Treat not their prayers lightly, and judge fairly the petitions of those who beseech your aid."
Their tone softened and they looked down upon Anarya with love. "Often, you may have felt as though you were alone in this life. But you have never been alone. Iomedae has watched over you since the day you were born, and loves you as any mother must. She will be with you as you journey forth from this place, and shall guide you on your quest."
With that, the angel's wings fluttered, and they ascended to the divine realms once more in a column of holy light.
Anarya the Living Heir can now be selected as a deity for clerics, paladins, inquisitors, and warpriests. She grants the Good Domain, and the Heroism Subdomain, and grants spells 4th level and lower to her worshippers. As she grows in power, so too shall her followers unlock more potent spells.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Makes sense, yeah. She does not get cleric domains as an Oracle, just revelations. The spells will be more than enough help!
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
I am working on Anarya's post. As you can imagine, it's gonna be a bit more involved than some.
I've updated her character sheet with her new abilities. I got my math slightly wrong, Anarya can now grant fourth level spells or lower.
Divine Source says Anarya gains two domains - GM, would you say she gets the domain powers from those domains, or just the spells?
Divine Source (Su) wrote:
You can grant divine spells to those who follow your cause, allowing them to select you as their deity for the purposes of determining their spells and domains. Select two domains upon taking this ability. These domains must be alignment domains matching your alignment if possible, unless your alignment is neutral. You grant access to these domains as if you were a deity. Creatures that gain spells from you don’t receive any spells per day of levels higher than your tier; they lose those spell slots. In addition, you can cast spells from domains you grant as long as their level is equal to or less than your tier. Each day as a spell-like ability, you can cast one spell of each level equal to or less than your tier (selecting from those available to you from your divine source domains). If you’re a cleric or you venerate a deity, you may change your spell domains to those you grant others. At 6th tier and 9th tier, you can select this ability again, adding one domain and two subdomains to your list each time and adding their spells to the list of those that you can cast.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
One thing I do know for certain, however, is that Anarya will be taking the Divine Source mythic path ability - which means that clerics or paladins can select her as their deity, and pray to her to receive spells. Unlike a true deity, Anarya can only grant spells of fifth level or lower (so far), but as she gains additional mythic tiers, clerics who worship her will gain additional levels of spells.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Before I respond, I am gonna send a PM to you, Clebsch, regarding what was just revealed. I had a different idea in mind for her from character creation, which I thought I had communicated.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Apologies for the delay, work has been rough.
Anarya's blazing white eyes narrow as the demon's magic attempts to seize hold of her, and she steps forward, not giving the monster a moment to recover. Again, Truthwatcher flares with power as she slashes upwards into the demon's flesh.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
That is correct, a 27 will easily hit Anarya's touch AC (which was 23 against an evil outsider). Her Vindicator's Shield buff ends, since she's been hit with an attack.
As the fiend lays a hand upon her arm, Anarya feels a disheartening sensation as the divine protection radiating from her shield collapses. Renewing it will take precious seconds, she knows, and she cannot spare that now.
She grits her teeth and swings Truthwatcher out in a mighty strike, aiming to take off the head of the foul demon.
Channel Smite:1d20 + 22 ⇒ (18) + 22 = 40 Damage:1d8 + 6 + 1d6 + 7d6 ⇒ (6) + 6 + (5) + (5, 4, 6, 3, 1, 5, 5) = 46(24 of that is divine damage not subject to DR, the rest counts as magic, slashing, good, cold iron, and silver.)
In the wake of her mighty blow, Anarya's aura bursts with light, channeling holy wrath against all of her foes.
Move Action (Quick Channel) - Sacred Scourge (vs. Evil):7d6 ⇒ (6, 4, 4, 1, 2, 2, 6) = 25 Regardless of save, 12 damage to evil outsiders, 6 damage to all other evil creatures within 30 ft.
All evil creatures within 30 ft. of Anarya must make a Will Save, DC 26, or be dazed for one round.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Fear shot through Anarya like ice in her veins as the summoner's dark magic took hold of her. She could feel the crushing grip of the spell seize her and hold her limbs in place. Paralyzed, she would be at the mercy of the summoner - and of the foul demon that stood just before her.
Something within her said NO. A tiny splinter of the divine, deep within, declared that she would not succumb.
Mythic Surge:1d6 ⇒ 2
Like a rock hurled through a pane of glass, the spark of power shattered the magic, freeing her after only an instant under the spellcaster's hold. Strength flowed through her once more, and she shot the summoner a glare of defiance.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
I've been in the process of finding & subsequently moving into a new apartment lately, plus holiday break activities, so apologies for the delay in posting!
Anarya looks at the fiend attempting to grapple Aelith and calls out a warning. "It's a Qarînah! A lesser succubus of spurned love. Ware its thought-reading spells and curse magic!"
"Guillame!" she cries. "Be FREE!" Her words are no mere exhortation, but a blessing. A bit of magic flies free with her words, giving the gunslinger a single moment where the full force of the divine mandates his escape.
Casting liberating command on Guillame as an immediate action. He can instantly make an Escape Artist check to free himself with a +18 competence bonus.
The bleeding has been building up, causing Anarya's strength to slag. Her link with Aelith heals her companion while worsening her own condition. Unwilling to let the injuries get even worse, Anarya channels her healing light within herself.
Life Link heals Aelith for 5, damages Anarya for 5. As a standard action, Anarya casts cure moderate wounds on herself. Cure Moderate Wounds:2d8 + 4 + 9 ⇒ (5, 8) + 4 + 9 = 26
Raising the once-holy blade of Truthwatcher, its divine light temporarily rekindled by her halo, Anarya advances on the Qarînah with wrath in her white-glowing eyes. Silvery wisps of mist flow around her ankles, her feet solidly on the ground but the clouds of silver dragon magic ready to bear her aloft if needed.
Move action. Levitate is still active, even though it's not doing anything at the moment. Practically speaking, it means that if the floor drops out from under her again, Anarya will hover instead of falling.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Anyway now it's her turn!
Anarya pulls herself up out of the pit, raising Truthwatcher with a steely-eyed glare. The motion leaves her vulnerable to a third strike from the Babau, but she barely pays the fiend any heed as she advances.
As she draws within reach, the faint hum of the blade's gray flame rises to a fever pitch - and as she slashes upwards in a brutal strike, it explodes into blinding radiance for a single destructive instant at the moment of impact.
Move, provoke AoO, swift action mythic channel smite, attack.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
You are correct, Armor Specialization increases the armor bonus provided by her Full Plate, so it would not apply to touch attacks.
It's been months since I worked out her AC so let me go through the math on that again to ensure I got it all right and to remind myself what it includes:
Buffs Breakdown:
Unbuffed, no items equipped:
- dexterity (+1 dex bonus)
- Celestial Crusader racial ability (+1 insight bonus to AC vs. evil outsiders)
Against foes who aren't Evil Outsiders:
AC: 11, Touch 11, FF 10 (+1 dex)
Against Evil Outsiders:
AC: 12, Touch 12, FF 11 (+1 dex, +1 insight)
Unbuffed, items equipped:
- +1 full plate armor (+11 armor bonus [+1 from Armor Specialization])
- buckler (+1 shield bonus)
- +1 ring of protection (+1 deflection bonus)
Whenever the group is casting its buffs before setting out into potential danger, she casts blessing of fervor and then casts the following long-duration spells on herself, using the fervor to apply Extend Spell to the buffs of 2nd level or lower:
- magic vestment on armor (increases armor bonus by 1) (9 hours)
- magic vestment on shield (increases shield bonus by 2) (9 hours)
- veil of heaven (+2 sacred bonus vs. evil outsiders) (180 minutes)
- barkskin (+4 natural) (180 minutes) - costs 1 Mythic Power to use
- magic circle against evil (increases deflection bonus vs. evil creatures by 1) (90 minutes)
If Anarya knows combat is imminent or is entering a dungeon and has time to buff, she will cast the following short-duration buff spells on herself:
- shield (increases shield bonus by +1) (9 minutes)
- shield of faith (+3 deflection) (9 minutes)
Against foes who are not Evil Outsiders:
AC: 34, Touch 14, FF 33 (+12 armor, +4 shield, +1 dex, +3 deflection, +4 natural)
Against Evil Outsiders:
AC: 37, Touch 17, FF 36 (+12 armor, +4 shield, +1 dex, +3 deflection, +4 natural, +2 sacred, +1 insight)
Whew! That was a lot of calculating but there's all her buffs laid out prior to her Vindicator's Shield ability kicking in.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Yes! That is the Vindicator's Shield ability from the Holy Vindicator prestige class. It's a sacred bonus to her AC equal to the dice of her channel energy ability, but it goes away once an attack beats her AC. It lasts 24 hours if not broken, and it costs a standard action and a use of channel energy to renew.
Once an attack beats Anarya's AC of 41, her AC drops to 34 until she manages to put the buff back up.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Anarya still has enlarged shield other up on Aelith, so Anarya should be at 22 lethal and Aelith should be at 10 lethal when Anarya's turn begins.
Anarya yelps in surprise as the floor drops out from under her, reaching for the ledge in a futile attempt to arrest her fall. Gauntleted fingers scrape across the stone for a brief moment before she plummets to the ground below, landing in a clatter of metal. Moments later, head still spinning from the impact, she gasps as a sharp pain pierces her side - sharing the pain of Aelith's brutal wound.
At the start of her turn, Life Link heals Aelith for 5 (leaving them at 5 lethal) and Anarya takes another 5 damage (leaving her at 27 lethal).
She grits her teeth, pain worsening as more of her lifeforce is expended to aid her companion, and lays a hand on the silvery scale that hangs at her belt. Terendelev, help me, she pleads, and in answer the silvery mist of the dragon's magic forms beneath her, beginning to carry her aloft, rising slowly through the air up towards the surface.
Standard action: Levitate spell-like ability from her scale. Move action: Use the levitate spell to rise 20 ft. in the air. That's sadly all she can do for now, but at least she's passively keeping Aelith protected.
Once she reaches the top of her ascent, her magic circle against evil should barely be in range of those adjacent to the pit.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
"I think you may be right... I worry that she may have raised the alarm by now, or is about to." Anarya peers into the narrow tunnel. "...I'd hate to be caught in a fight inside such a narrow space, but we may need to investigate."
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Concerned that Guillame had just disappeared down the tunnel, Anarya hurried after him, following him into the secret opening. Like her companion, she pulled herself up onto the ledge, spotting an unharmed and unthreatened Guillame with relief. She glanced around the room, examining its furnishings.
"Nothing dangerous back here at first glance," she calls back to her allies down below, though of course if they reply, she'd need to rely on Guillame to tell her. "Let me know if they call back?" she asks the gunslinger more quietly, moving to the side to where she could see his lips.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
I have very exciting news! I got the job! :D
I have unexciting news too, Guillaume has Covid and seems to be in recovery but may be another few days before he's able to respond.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
"She could be anywhere. She cast a teleportation spell," Anarya says, laying a hand on her side and sealing up the last of her injuries.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
At the start of her turn, Anarya again selects the +2 to attacks, AC, and reflex from blessing of fervor.
Anarya raised Truthwatcher towards the woman and advanced, circling around her with sword held in a ready, two-handed grip. "Cast down your arms and surrender, or you will go the same way as your fallen god!" she challenged.
(If the woman can take AoOs despite her hand crossbow, Anarya will provoke. I'm not sure which space the woman is, but please place Anarya into flanking with either Elena or Aelith.)
Anarya readies an action to attack the woman if she takes any action besides dropping her weapon or surrendering, including trying to move.
If the woman doesn't surrender, here is Anarya's attack:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Yesssssssss, just nailed another job interview! And I've got a follow-up from the last one coming soon. This has been a great couple weeks!
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Not realizing that there may be more pressing matters to investigate, Anarya's priority is staunching the significant wounds she's acquired. It comforts her to know that her allies all seem alright, but blood seeps from beneath her golden armor.
The armor seems almost... designed for this. It was merely an old crusader's armor when it was purchased, with little ornament and fashioned of plain steel. But each time she dons it, it transforms, becoming cast in soft tones of gold and white. The red blood completes a half-finished picture, flowing along decorative channels and grooves in the armor's ornate surface, making her injuries almost a thing of beauty rather than horror - but as it pools around her feet, it becomes clear that the injuries are far from superficial.
She breathes out, letting the light that sheltered her companions flow back into herself at last, mending wounds and causing the rivulets of blood to shimmer and melt away as naught but water. Even the bloodstains she had left on the floor fading behind her into little more than damp patches on the ground. A few trickles remain, tracing thin red lines along the edges of the armor's design, but the aasimar sighs in relief as the pain fades for the moment.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Thanks for the good luck, which apparently had GREAT EFFECT because the interviewer loved me and I'm almost certainly getting a followup interview.
This is huge for me. I haven't worked in a while, and this would be a significant leap upwards in my career path despite the gap in my resume. I'd basically be taking my boss's boss's job at a different company.
If I get this, it's going to change my life. To a massive degree.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Sorry about the wait! I wasn't intending this to hold up anything, I've just been very scatter-brained this week since I've got a job interview coming up and had a lot to distract me.
As far as the force bullets are concerned, they're not spells and wouldn't be affected by SR any more than Anarya's channel energy or a dragon's breath weapon would, as they don't have a caster level.
If the sheer damage output is a balance concern, I think that treating them like regular bullets w/ touch attacks (just ones made of force instead of steel) and having DR apply to them (as mentioned in the Spell Cartridges feat) would make for enough of a balancing factor.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Apologies for the delay in posting, I had intended to get a combat post up after my comment in the discussion thread and got distracted. I've got a lot on my mind this week - including a very exciting job interview coming soon!
Anarya again takes Aelith's injuries into herself, the aasimar's bleeding growing worse as the half-elf's wounds begin to close. (Anarya takes 5 damage, Aelith heals 5.) As she moves, her blessing imbues her with strength, guiding her attacks and aiding in her defense. (Choosing +2 attacks/AC/reflex.)
She steps in close, taking care to avoid the Templar's attack, and unleashes two quick attacks with Truthwatcher, the sword still wreathed in its rekindled gray flame.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Force armor would not apply to these touch attacks. They're touch because they're bullets, not because they're force. If he was firing actual metal slugs, it would still bypass Mage Armor.
I'm inclined to disagree with the conclusion that DR applies to force bullets. Force is an energy type, and DR does not protect against energy damage.
The Spell Cartridges feat does say it counts as Magic for the purpose of Damage Reduction, but I think that was just an unnecessary and irrelevant inclusion. Not all of these feats are written with a perfect understanding of other rules, so I think it just was a mistake.
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
I'll be away at LARP today but should be able to post tomorrow.