Anubis

Anapa Scion of Anubis's page

290 posts. Alias of Seth86.


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Seth86 here

Anapa:

Anapa
Male half-celestial agathion-blooded aasimar (idyllkin) paladin (undead scourge) 4 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Player's Guide 117, Pathfinder RPG Bestiary, 7)
LG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +11
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 18 (+7 armor, +1 Dex, +1 natural)
hp 56 (4d10+20)
Fort +13, Ref +9, Will +12; +2 vs. death, energy drain, negative energy, or necromancy spells, +4 vs. poison
DR 5/magic; Immune disease, fear; Resist acid 10, cold 10, electricity 10, negative energy 5; SR 15
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor), fly 60 ft. (good)
Melee (L) +1 undead-bane adamantine bastard sword +11 (2d8+8/19-20 plus 2d6 vs. Undead)
Ranged +1 adaptive composite longbow +8 (1d8+6/×3)
Special Attacks channel positive energy 3/day (DC 17, 2d6), smite evil 1/day (+5 attack and AC, +4 damage), smite evil 2/day (+5 attack and AC, +4 damage)
Spell-Like Abilities (CL 4th; concentration +9)
. . 3/day—protection from evil
. . 1/day—aid, bless, detect evil
Paladin Spell-Like Abilities (CL 4th; concentration +9)
. . At will—detect evil
Paladin (Undead Scourge) Spells Prepared (CL 1st; concentration +6)
. . 1st—bless weapon, cure light wounds
--------------------
Statistics
--------------------
Str 20, Dex 16, Con 18, Int 18, Wis 17, Cha 20
Base Atk +4; CMB +9; CMD 22
Feats Combat Expertise, Deadly Aim, Exotic Weapon Proficiency (bastard sword), Power Attack, Weapon Focus
Traits chance savior, seeker
Skills Acrobatics -2 (-6 to jump), Diplomacy +12, Fly +2, Handle Animal +14, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +5, Sense Motive +10, Survival +5; Racial Modifiers +2 Handle Animal, +2 Survival
Languages Celestial, Common, Draconic, Dwarven, Elven, Sylvan
SQ deathless spirit[ARG], finesse weapon attack attribute, lay on hands 7/day (2d6), mercy (fatigued)
Combat Gear durable arrow (20); Other Gear mwk banded mail, +1 adaptive composite longbow, +1 undead-bane adamantine bastard sword, blunt arrows[APG] (20), effortless lace, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol, 697 gp
--------------------
Special Abilities
--------------------
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deathless Spirit +2 saves vs. death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Fly (60 feet, Good) You can fly!
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 2d6 (3/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Poison Resistance +4 (Ex) You have the listed resistance to poison.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +5 to hit, +4 to damage, +5 deflection bonus to AC when used.
Smite Evil (2/day) (Su) +5 to hit, +4 to damage, +5 deflection bonus to AC when used.
Spell Resistance (15) You have Spell Resistance.
Weapon Focus (Heavy Blades) Choose one weapon group. You become better at using that type of weapon.

Prerequisites: base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group.

What i put together for now


This may look better and more geared to what we plan to do

Anapa mk2:

Anapa
Male agathion-blooded aasimar (idyllkin) inquisitor (cold iron warden) of Anubis 1/paladin (oath against fiends) 1/gestalt 1 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder Player Companion: Demon Hunter's Handbook, Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 60)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
hp 13 (1d10+3)
Fort +5, Ref +1, Will +3
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee longsword +5 (1d8+3/19-20)
Ranged javelin +2 (1d6+3)
Special Attacks judgment 1/day, smite evil 1/day (+4 attack and AC, +1 damage)
Domain Spell-Like Abilities (CL 1st; concentration +2)
. . 4/day—bleeding touch (1 round)
Paladin Spell-Like Abilities (CL 1st; concentration +5)
. . At will—detect evil
Inquisitor (Cold Iron Warden) Spells Known (CL 1st; concentration +2)
. . 1st (2/day)—cure light wounds, shield of faith
. . 0 (at will)—acid splash, detect magic, disrupt undead, light
. . Domain Death
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 16, Int 10, Wis 13, Cha 18
Base Atk +1; CMB +4; CMD 15
Feats Combat Expertise, Deadly Aim, Power Attack, Weapon Focus
Traits demon slayer, fiend blood, orphaned, osirionologist (osirion), stolen fury, talk to canids
Skills Acrobatics -7 (-11 to jump), Diplomacy +8, Handle Animal +10, Intimidate +5, Knowledge (dungeoneering) +4, Knowledge (history) +5, Knowledge (planes) +5, Knowledge (religion) +4, Perception +5, Sense Motive +2, Survival +8, Swim -1; Racial Modifiers +2 Handle Animal, +2 Survival
Languages Ancient Osiriani, Celestial, Common
SQ finesse weapon attack attribute, monster lore +1, paranoid, stern gaze +1
Other Gear banded mail, heavy steel shield, javelin (5), longsword, backpack, bedroll, canteen[UE], wooden holy symbol of Anubis, 5 gp
--------------------
Special Abilities
--------------------
Bleeding Touch (1 round, 4/day) (Sp) Melee touch attack deals 1d6 bleeding damage.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Inquisitor (Cold Iron Warden) Domain (Death) Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +1 (Ex) +1 to Knowledge checks when identifying the weaknesses of creatures.
Paranoid Aid Another DC 15 for attempts to help you.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Weapon Focus (Heavy Blades) Choose one weapon group. You become better at using that type of weapon.
Prerequisites: base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group.


@Monkey

That looks actually very good. It may actually be better than rogue for my friend oath paladin.

Thanks! I'll see how it alters my build


Anapa:

Anapa
Male agathion-blooded aasimar (idyllkin) paladin (oath against fiends) 1/unchained rogue (scout) 1/gestalt 1 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Player's Guide 134, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 60, Pathfinder Unchained 20)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
hp 13 (1d10+3)
Fort +5, Ref +3, Will +3
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee longsword +5 (1d8+3/19-20)
Ranged javelin +2 (1d6+3)
Special Attacks smite evil 1/day (+4 attack and AC, +1 damage), sneak attack (unchained) +1d6
Paladin Spell-Like Abilities (CL 1st; concentration +5)
. . At will—detect evil
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 16, Int 10, Wis 13, Cha 18
Base Atk +1; CMB +4; CMD 15
Feats Combat Expertise, Deadly Aim, Power Attack, Weapon Focus
Traits demon slayer, fiend blood, orphaned, osirionologist (osirion), stolen fury
Skills Acrobatics -7 (-11 to jump), Diplomacy +8, Handle Animal +10, Knowledge (dungeoneering) +4, Knowledge (history) +5, Knowledge (local) +4, Knowledge (planes) +5, Knowledge (religion) +4, Linguistics +4, Perception +5, Survival +8, Swim -1; Racial Modifiers +2 Handle Animal, +2 Survival
Languages Ancient Osiriani, Celestial, Common, Osiriani
SQ finesse weapon attack attribute, paranoid, trapfinding +1
Other Gear banded mail, heavy steel shield, javelin (5), longsword, backpack, bedroll, canteen[UE], wooden holy symbol of Anubis, 5 gp
--------------------
Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Paranoid Aid Another DC 15 for attempts to help you.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon Focus (Heavy Blades) Choose one weapon group. You become better at using that type of weapon.

Prerequisites: base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies

I took the ability of Speak with Horses, i was hoping we can reflavour it to speak to canids?


1 person marked this as a favorite.

Anapa was, WAS, a happy kid where he grew up, even with his strange physique. Canine like head, fur covered, but happy. Till, well, he was orphaned. A Osirian cult of Set murdered his parents and stole him away at night. They made the mistake of thinking he was a blessed Hound of Set, or something a kin to it. They were going to offer him to Set in some odd ritual. Unbeknownst to them, he wasnt, he was a scion of Anubis. This little fact made the ritual go in the opposite direction they intended. Instead, the magics was absorbed into him, and in the chaos, he managed to escape

The following few years he lived out on the street, like much of the street dogs, he got food were he could, and slept where he could. Often with the strays.

Till one day, one of the temples that still followed the old gods, took him in. Cared for him, nursed him back to health. His life seemed to have taken another turn, this time for the better. He learned their ways, even learned their language and their history. Fascinated by all of this, he eventually picked up a sword and shield, committing himself to them and to the god he now knew, Anubis. And vowed to fight the followers and minions of Set where ever he could

Osirionologist (Regional)
Orphaned (Social)
Demon Slayer (Combat)
Stolen Fury (Campaign)

Anapa is an Ydlkin aasimar, with very pronounced dogl/jackal-like features
Plan to go Paladin (other side not decided yet)
And a goal is to perhaps gain the favour of Anubis and be granted to become a Hound Archon. Actually. Maybe Rogue to emphasize how he had live on the street for so long...

(Seth86 here)


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Thanks for letting us know =^^=

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

seems rhat way too

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

"As my companions has stated. Gnolls are a big problem and as such. Considered an enemy to the land."
He nods at the statement

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Sorry if my game has been lacking. been working since last week, over a long weekend. and now it seems i may work till saturday. so im very tired. le sigh


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa bows his head in thanks
"Any help will be appreciated. As for the gnolls..." he looks around
"Ive had my fair share of fights with them"

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

There was no update on my side. No "15000 new messages" :P


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Thanks for recap... and no updates.... sigh.

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa gives a courteous bow at Haleen.
"I am Anapa. It is a pleasure to meet you. It seems you handle yourself well. It is good to watch. But it did strike me odd to see a lady as yourself in...." he stops himself as he looks around. His eyes furrow at the gnolls
"such a place as this. I do hope you settle your debt quickly. Also. I have to commend you on choosing the latter. And not the former of the choices you had."

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa will give her way. After a fight, one does tend to get thirsty, he will not hinder her approach to quench that thirst


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa is still at the back, but seeing that his companions are not in any trouble, and seem to have started a conversation, he approaches. Trying to keep himself from looking like trouble. Which is hard for his type, and his training


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa will stay back so that his stealth, or lack there of, does not interfere with those skilled at the art


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

"I am not suited for infiltration or stealth. Bu i will be there when you need me"


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

"Anubis has granted me the ability to heal the wonds of those who deserve it, but potions will still be good in a tight bind, or if battle overwhelms me"


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Having it pointed out. He gets his weapon ready

"Just in case this creature is hostile"
He adds Detect Evil for good measure

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

"Rest is a good idea, we all need our energy if we have to face more like our captive"


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Just quickly letting you know. will be busy from today till later this weekend. We are getting a kitten(Siberian), which wasn't due to happen till almost the end of the year. Change of plans made it possible to get him sooner. So today and we are getting ready to receive him, and tomorrow we fetch him.

=^^= so very excited

Will post during the weekend when i can


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa smiles
"If it is some form of disease, I do not fear it. Anubis has granted me defences against such afflictions. But as for those less fortunate. Yes. They do need to be checked out and tended too if that is the case"

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

sorry folks. Rough few days.

Anapa listens carefully. Rrying to see if their was something else to her words

SM: 1d20 + 6 ⇒ (19) + 6 = 25

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Level 4

Class: Paladin
Bab: +1
Saves : Fort +1, Will +1
Ability : +1 Con
HP: +11

Skills:
Heal +1, Diplomacy +1, SM +1, K.Religion +1

Spells: lvl 1 +1
Channel Energy : 1d6 6/day
LoH : 2d6 5/day


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

"If there is any hope of redeeming him. Or returning hom to his former self, i urge you to seek it. Exicution should be our last option." he sighs. Then continues
"But if it is the will of those he has wronged, I will take the burden of setting his soul free of this torment"

guess he is doomed to die

Diplomacy: 1d20 + 10 ⇒ (3) + 10 = 13

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

"He is afflicted or possessed. Either way. I hope you can help him. Otherwise. It may be best to help him out of the suffering he must be in" Anapa states calmly
"Noone deserves this kind of pain"

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

ready

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa is still large, he can quickly get them off the boat in the 2 minutes he has remaining.

Anapa looks them over
"I still have some divine reserves left, should i heal them now? May make the trip back easier?"


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa will give the items to hos companions. Magic is not his forte

"Make sure these weapons are not a danger to us" he himself will use detect evil to make sure the weapons and armor are not tainted

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa bends down. At first he wants to end him. But that would violate his code. This man is now under their protection. A prisoner.
He tries to treat his wounds

Heal: 1d20 + 5 ⇒ (10) + 5 = 15

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

cool. Thanks. No. Missed the flank bonus

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa once again tries to close more wounds that were inflicted, before he moves to attack Haidar again

"There is no escape." he growls. His usual friendly face, contorted into a snarl

LoH: 2d6 ⇒ (1, 5) = 6
Smite Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Smite Damage: 2d8 + 12 ⇒ (7, 2) + 12 = 21

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

@Thurrios
When my Paladins work, they work =^^=


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa, quickly, touches his chest before he goes at the creature again, trying to end this as fast as possible
"Anubis will be with me till my death! Greet him for me!" his black flamed sword digging deep into his enemy

LoH Mercy: 2d6 ⇒ (6, 2) = 8
Smite!: 1d20 + 9 ⇒ (20) + 9 = 29
Crit Smite?: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 2d8 + 12 ⇒ (7, 4) + 12 = 23
Confirm!: 2d8 + 12 ⇒ (4, 3) + 12 = 19

18/25HP


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

sorry. Forgot about the -1 and the chart i looked at for weapon sizes was wrong

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Black flamed blade raised, the enlarged Anubian swings his blade at the monster man

Smite: 1d20 + 10 ⇒ (9) + 10 = 19
Smite: 2d6 + 12 ⇒ (6, 5) + 12 = 23

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Heh, thematic i believe =^^=


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

The little bit of Divine vengeance he has, he invokes as he comes into the room, ready to attack the abomination.

"Prepare to meet the weigher of souls!" he exclaims as his blade is wreathed in black flame,, as he himself begins to grow larger

Activate smite, Efreeti magic, enlarge person


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

so just in case: FS: 1d20 + 7 ⇒ (8) + 7 = 15

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa begins to make his way to the ruckus. Wont chatge ir attack untill he sees whats up =^^=

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

i will stay back till scene is over. Cause it seems Anapa opted to stay back =^^=. And when i am honost. Know that just because someone asks doesnt mean i tell them what they want to know. I can still be honost without divulging secrets =^^=

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Im back. Will jump in again tomorrow

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

My ISP is still giving me issues.... sorry folks. Will dive in ASAP

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa will move at the remaining asp, swinging his chosen weapon in a downward arch

Swing!: 1d20 + 6 ⇒ (6) + 6 = 12
Shlick!: 1d10 + 7 ⇒ (1) + 7 = 8


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa translates when he can
"We seem to be defiling a place belonging to the All seeing eye... according to those snake creatures"

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

no pc access atm. Cant move tokens. Will take up the front

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

All so lucky getting snow. Here in southern africa there are very few places that get snow.

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa stands guard while his companions use their arcane talents to inspect the are


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

I am worse than you with GMíng online, so i am still here :)


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

"Narku, you do realise I am a 'non-orc' yet I do not need light to see in natural darkness?" he comments still covering the front, his shield ready for unwanted attention of the lethal kind
He did have a smile, making sure Narku knows he is not being accusing towards him

-Posted with Wayfinder