Changeling

Ana L'ayley's page

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CR APL+3 encounter. No loot.

3spooky5me


I've had a similar idea before. I called the str-con stat brawn, armor was DR, attack was always dex based (even for twohanders) and all damage was either brawn based or didn't have any extra bonuses (like for crossbows and firearms). For mental, I only had cunning and magic.

I scrapped it because it was too big a change and I might as well have just written and published my own rulebook. I think it'd work for a simple d6 system.


@Valkyn Highwind

>Night Elves
> -2 cha

Try -2 str. Their starting strength is 4/5 that of humans. The Wis bonus is debatable.

-2 dex for dwarves is more appropriate than cha.

Trolls shouldn't really get a con boost.

Goblins should get a str penalty.

It's like you statted most of these based solely on pictures, not their actual stats.


cablop wrote:
Now the think is... How are we going to compile all the ideas thrown in this thread in an easy to navigate place?

Just copy down what Blaclwaltzomega said.


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510. Clockwork Fog
Every night a thick fog descends upon town, and then it lifts again in the morning, like clockwork. A townsfolk disappears every fog and then reappears two fogs later with no memory of ever being gone.


Mergy wrote:
You can full attack, as long as you're using a light or one-handed weapon. All natural weapons are light weapons, so you're fine.

A light or one-handed weapon. A. Singular.

You can't twf while grappled, nor can you use all your natural attacks.


Ian Bell wrote:

Conditions that make a creature helpless say so in their definitions; see for example the Paralyzed and Unconscious conditions. Pinned does not include that in its definition.

Consider also that a helpless creature by definition is treated as having a dexterity of 0 while pinned merely denies the dex bonus. There would be no reason to include that line for pinned creatures if they were, in game terms, helpless.

Fair enough. This, however, makes Throat Slicer feat exceedingly powerful in my opinion.


wordelo wrote:
Ana L'ayley wrote:


If the target is pinned, your sneak attacks are unnecessary since you could just Coup de Grace them, and the Fighter spending, at minimum, two rounds to grapple and then pin them doesn't sound worth it.

pinning the target does not make the target "helpless".

you can only coup de grace helpless targets.

Pinned wrote:
A pinned creature is tightly bound
Helpless wrote:
A helpless character is paralyzed, held, bound,...

Seems plain as day to me.

Unless you want to quote an errata or something that says "tightly bounds totes doesn't equal bound".


wordelo wrote:

little bit of a necro but I just had an idea.

have your fighter pin the target in a grapple, then you can ranged sneak attack all day. in pathfinder there is no "50% chance to hit the other grappler" as their was in 3.5.

If the target is pinned, your sneak attacks are unnecessary since you could just Coup de Grace them, and the Fighter spending, at minimum, two rounds to grapple and then pin them doesn't sound worth it.


Have you tried (or even heard of) roll20.net? It's a nifty little site with nifty little forums full of people looking for games for all sorts of systems. Pathfinder is popular enough that you should have no trouble finding an online game.

Or there's Pathfinder Society if it's in your area, I wouldn't recommend it, but it's useful to find fellow tabletop gamers in your area.


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"Don't worry, guys. I got this." - last words of Kayly the sorceress.


Cyrad wrote:
Ana L'ayley wrote:
Aelryinth wrote:

But, the fighter is indeed the only martial without a damage bonus at level 1, and it is VERY annoying.

I think the Fighter's weapon training should just start at 1st level, replacing the 1st level bonus feat. That way he gets a 1st level damage/attack boosting feature, he still has a ton of feats, and Weapon Training and bonus feats follow a logical progression (1st and every 4 levels thereafter, every even level).

It would still be too strong and dippable.

Besides, numbers and early levels aren't where the fighter needs buffing. The fighter already is already rather good at early levels. It's the later levels where he feels lackluster.

What I said is in no way intended as a "buff". Just a change to make the Fighter's progressions logical.

If I were to "buff" the Fighter, I would make Bravery apply to all will saves (could be a problem with VMC) and give him two more skill ranks per level and a few more class skills, but I would like to give +2 skill ranks per level to all non-casters on top of that anyway.


Aelryinth wrote:

But, the fighter is indeed the only martial without a damage bonus at level 1, and it is VERY annoying.

I think the Fighter's weapon training should just start at 1st level, replacing the 1st level bonus feat. That way he gets a 1st level damage/attack boosting feature, he still has a ton of feats, and Weapon Training and bonus feats follow a logical progression (1st and every 4 levels thereafter, every even level).