Amuny |
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Been a while since I posted here. I think a lot of things got cleared out of my mind while playing Pathfinder, and our party is now really proficient in the rules. But let's get to the point.
Pathfinder RPG came basically at the same time than D&D 4th. No need to say, D&D 4 came with a ton of hate. And I was first in line. I followed Paizo through their path(finder, ohoh!) and enjoyed what they did for the community. I was super happy to see an active forum of players AND designers working together to bring the best out of the OGL.
When the first official Pathfinder RPG book came out (Core Rulebook), I bought it immediately. I enjoyed the read, and it was clearly the "3.5" we all wanted. I ditched my 4th edition books, and dive into Pathfinder for 6 years straight.
6 years have passed.
Pathfinder now have a whole bunch of compendiums with Advanced and Ultimate everything. Wasn't exactly what we were blaming on Wizard of the Coast, 6 years ago ?
But hey, Pathfinder did indeed bring a huge focus on their adventures paths. Which are absolutely amazing.
But the Adventure Paths... changed.
Through a lot of talking with my multiple groups of playing, we came to notice that APs are now... blend into the bunch of compendiums added to Pathfinder. And by this I mean that they evolved so much that someone with the core book only basically can't play the last APs.
More, it looks like Paizo... know that their game is broken. Because yes, it is. And any person with a few "power gamers" know it is. There is absolutely no way to balance a group of experienced adventurer in combat past lvl6-7. And the DMing forums are all about that.
And so are the Adventure Paths.
There is some epic starts on all of them. Some great encounters, with a lot of life around them. The first 2 or 3 books are all amazing, both for the DM and the players. But then... then... oh god. Caravan rules, ship rules, realm rules, whatever they can use to fill this huge gap where the DM absolutely lose control on his players. There is nothing to do but dodge the mishap of the compendiums; Pathfinder is now as broken as 3.5 was.
Then, APs that used to end lvl20 now end lvl17, even 15 for a few. They avoid these lvl9 spells like hell. They know there's nothing to do. Nothing to do to make something balanced for everyone. Every group need his special adjustment, because every group is broken to a different level.
There's a whole lot of things that are directly abusive in this game. Litany of Righteousness, or how to deal 1000 damage to the BBEG in 1round, come to my mind. Synthesist Summoner. Oh god why. Gunslingers. Alchemists. Ninjas. Witch. Feats, spells, abilities and archetypes from book to book just bring the thing worst to worst.
6 years later, I don't enjoy Pathfinder that much anymore. It became clustered with sub-par rules, impossible for a newbie to be to the same level (too much research needed), and just need as many books as 3.5. And that's if you don't allow the use of 3.5 material, which absolutely destroys everything you may love.
So after all the hate, 6 years later, we started a few games of 4th edition. And well. I enjoy it. A lot. And I'm already planning to use some Pathfinder Adventure Path and change the encounters to be 4th edition. Because well... encounters are easy to create, to balance, and to play.
In the end, the only things Paizo respected from their starting promises was the regular adventure paths, and the proximity of their community. They destroyed the OGL the same way Wizard did, and it's now a clustered unplayable system.
tl;dr: 6 years later, 4th edition > Pathfinder.