Best Illusionist Pranks on Party?


Advice


I call out to all you Illusionist pranksters and challenge you all to post your best playful pranks you played on the party.

Gnomes, Humans etc lets see what you can think of or have done already.

Only use Illusion Spells including ghost sounds.


Come on spread some funny prank ideas ^_^

Liberty's Edge

Make it look like the dwarf's beard is shaved off, and glued to the elf.


In a very high level game, a middle-level illusionist convinced the party that he was a hyper-intelligent shade of the color blue and had them doing his will and living in terror for a fair while. They were not happy when they found out it was an illusion...


Silent / Still Spell Nistuls magic aura. Sell the party fake magic items.


Beard attached to the elf lol the shade thing is great.

Lets see some more these are fun and entertaining.


Fake your own death with an illusion. Then come back and tell them the gods sent you back in order to deliver a message to them of dire importance... You just can't remember what it was.


I like that one Mage Evolving.

Gnomes are suppose to be tricksters at heart and its cool to see some colorful pranks come to light.

So far all I did was used Ghost Sound to make the party on edge in the woods.


You Could use Ghost Sound to tell the funniest Joke in the World... so funny that it actually kills anyone that hears it... including the speaker... just make sure to recite the joke in a language you can not comprehend..

Monthy's Python's Funniest Joke in the World


Be sure about the illusion rules when you do it. The last thing you want is for the players, when they find out it's an illusion, give you a weird look and say some of those things couldn't have happened.

For example, above, the suggestion of using illusions to put the dwarf's beard on the elf requires tactile alteration. The dwarf can still feel the beard. The elf can't. The illusion fails. If you rule that it does not, then the party may think that something far more powerful is messing with them.


Times like those make me miss Cantrip Grow Hair from 2nd edition lol


My famous one is to do 3 illusion fireballs, followed by a real one when players stop bothering to get out of the way.


cranewings wrote:
My famous one is to do 3 illusion fireballs, followed by a real one when players stop bothering to get out of the way.

You still let them have reflex saves, right?


Nope. They get a choice. Either treat the spell like you don't believe it is real, or dodge it. Your choice.

Liberty's Edge

cranewings wrote:
Nope. They get a choice. Either treat the spell like you don't believe it is real, or dodge it. Your choice.

That seems a little... unfortunate. Kinda like you're going out of your way just to deny your players reflex saves against a spell.

I mean, there's never a cost to rolling a reflex save, so I'd expect you, the DM, to either have to phrase your question very specifically to trick the players into not rolling the dice or something. It's really meta-gamey.

Played straight up, without DM/player deception, it would probably go like this:

Illusion->Will save to disbelieve
-Failed? Reflex save. No damage on failed or success
-Succeeded? No reflex save rolled, no damage.

Illusion->Will save to disbelieve
-Failed? Reflex save. No damage on failed or success
-Succeeded? No reflex save rolled, no damage.

Illusion->Will save to disbelieve
-Failed? Reflex save. No damage on failed or success
-Succeeded? No reflex save rolled, no damage.

Fireball->Player choice: attempt to disbelieve, or not?
-No attempt to disbelieve: Reflex save for half.
-Attempt to disbelieve, roll high: "It's real!" Reflex save for half.
-Attempt to disbelieve, roll low: "It's real!" Reflex save for half.

And this is assuming the players don't get spellcraft checks. "He's casting minor image" vs. "He's casting fireball" does a pretty good job of defeating that trick.

Language between DMs and Players should be clear and honest in order to limit player frustration. Withholding information is fine, of course, but I don't think a DM should ever try to deceive the players into making their characters behave in unrealistic ways. It's as if you're trying to keep information from the players that their characters have, then punish the characters for not acting on the information you didn't give their players.

To each their own, I guess, but I would feel cheated if my DM pulled it.


Axe Beard, two things.

First, there isn't a trick. I tell them that to disbelieve a spell, you have to treat it as not being real. So you can pick to do a will save or a reflex save, but not both. No jumping out of the way while screaming, "its not real, its not real." Well, you can do that if you want to RP that, but it would help.

Secondly, if I got any level of complaint from a player that a wizard had used metamagic, illusions, and between 3 and 5 spells in order to deal 21 points of damage, it would be the last time they ever get anything interesting. It would be nothing but enlarged and hasted barbarians and confusion spells after that.


That sounds like something a regular illusionist would do anyhow. They would feel the heat from the first 3 and once they relized that it didn't hurt them they would have a false level of security once he decides the cast the real one. However, Does the Illusionist use different verbal and hand movements when casting Major Image vs Fireball. They might get a perception check or something to notice the difference if there is any.

Lets keep this along the lines of a Illusionist playing pranks on the party to ease tension as thats what they like to do.

:)


I prefer a different spin on the fireball illusion.
Throw them quite a bit away from your ennemies, but let the heat expand up to the ennemy so that they think the flame must have been burning hot where it landed, altough it was the same high temperature even in the middle of the fireball.
Same functions very well for firewalls, nobody gets near a fire if the temperature is close to unbearable 50 feet away.


I'm sure the illusionist could use a combination of metamagic and bluff / perform to make Spell Craft useless.


Get up early and use Mirage Arcana to change your surroundings, and some Images in order to bring monsters too.


Cinabre wrote:
Get up early and use Mirage Arcana to change your surroundings, and some Images in order to bring monsters too.

Can you elaborate on what your stating ? Do you mean real monsters or illusion ones making party flip. If real ones this sounds like a Look for Trouble call lol


Nice, like a big pile of gold and a super bright uv light.


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In a dungeon crawl, I had a Programmed Image appear when the party opened a small closet... The image was a colossal white dragon in a huge room. And as the dragon slowly turns his head and inhales to breathe on the party, the wizard and sorcerer (odd party makeup) both blasted fireballs into the "huge" room. Unfortunately the room was only 10' deep and they toasted the entire party... except the rogue. That caused the barbarian character to throw down his sword and wander off mumbling about stupid magic users. (Very memorable even though the guy retired his character over that!) It certainly wasn't what I figured would happen...


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Okay, 17th level wizards shouldn't be this juvenile, but...

  • Get a crate full of bunnies. Or dead fish. Something silly. Bananas are nice too.
  • Grab some of the party's archer's arrows when he isn't looking.
  • Cast the Shades vesion of Trap the Soul on the bunnies. Shades doesn't have a material component, so instead of sapphires you trap the bunnies inside the arrows.
  • Return the arrows unnoticed.

Since ammunition breaks when used, each time the archer now hits something... a bunny appears!


Vrmh that would be funny as all get out lol. WtF where these bunnies come from!


DrkMagusX wrote:
Cinabre wrote:
Get up early and use Mirage Arcana to change your surroundings, and some Images in order to bring monsters too.
Can you elaborate on what your stating ? Do you mean real monsters or illusion ones making party flip. If real ones this sounds like a Look for Trouble call lol

Illusionary monsters or else I would be cooked too. Something like: "Guys I think we are badly screwed. How can we be here? And I think I saw a troll lurking there…"


Ahh ok Cinabre that sounds like alot of fun.

Shadow Lodge

CapeCodRPGer wrote:
Make it look like the dwarf's beard is shaved off, and glued to the elf.

That's much funnier when it is NOT an illusion.


Until the dwarf gets angry and splats the gnome "Wait wait I can fix it.... Velcro? *Splat*"


It was a bright beautiful morning when the party suddenly awoke to the scream of the Half orc. The all jump to the feet and was shock to see the Gnome standing 10 feet out holding a shovel and the orc now resting in the center of a 10x10 dark moat chasm. "That will teach you to call me short" said the gnome with a hint of laughter.


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Not exactly an illusion, but I already saw a player dealing with the DM between two games to use a Dream spell on a player.

That dream was showing him his god (he was paladin) asking him a favor... which you could guess, was definitly in the advantage of the Dream's caster. In this case, freeing a criminal that promised to help the wizard.

The player learned it was a Dream spell only years after it happened!

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

If you do item crafting:

Use magic aura to change the aura of your ally's items. Do so in a way they won't notice. Then start making off hand comments about building self destruct commands into some of the items you made. If you have someone else in the party who can at least use detect magic and Spellcraft, their paranoia will confirm they favorite items could explode with the correct command word. You get to stand back and watch the conflict of them trying to decide if they should sell the item or trust you won't use it on you.

If you have the leadership feat:
Have your cohort and followers impersonate you and vice versa. Eventually your party will pick up that something is wrong and hopefully make the skill checks to realize something is off. At some point they will have no idea who is who.

Bonus if you somehow work out how to have your cohort and followers always look like you.


The Veil spell: You can make the subjects appear to be anything you wish. The subjects look, feel, and smell just like the creatures the spell makes them resemble.
Cast Veil on a flock of sheep. Make the animals resemble wanton wenches and/or studly stableboys, then wait to see how long it takes the rest of your party to perceive the true nature of their new companions...


A wanton wench only saying "Baaah!" and eating grass?


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My best one was probably the Greedy but Lazy Dragon.

Basically a Red Dragon had gotten quite fat and lazy in my campaign. Fighting against adventurers was a bother, yet he enjoyed getting gold.

So he came up with this amazing plan (at least he thought so). He would find rich adventuring parties, disguise self as a rust dragon and then drop down within breathing range.

So suddenly the PCs are facing this reddish dragon and the groups wizard can recognize it as a Rust Dragon. He goes all "OH CRAP!" and warns the others about the breath being able to destroy their metal items.

"Give me 5000 gold coins and I shall let you pass. Otherwise I will breathe on you!"

Considering that the party had metal items worth a tens of thousands, they chose had a short discussion, ending up with them paying, rather than risk losing their metal items... So it was one happy dragon leaving them behind. :)

Generally Disguise Self is an amazing spell. Attacking the Green Dragon, having loaded up on Acid Resistances and Immunities, only to find that it is actually a disguised self Dragon of another colour, is a classic. :D


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Franz Lunzer wrote:
A wanton wench only saying "Baaah!" and eating grass?

A wanton wench on all fours, and a Barbarian who hasn't as much as seen a woman in weeks...

He might not even care enough to try his will save.


In that case you probably don't even need a spell, let alone a 6th level one. ;)


Pathfinder Maps Subscriber

Why is my character tolerating the presence of this illusionist again ?

Say this "I will not annoy the people I rely on in combat." Repeat until it sinks in.

(although, if the bunny arrows still do full damage before becoming bunnies, that one's harmless enough)

Prestiditation can be very usefull for pranking. If you've got last watch, just before you wake everyone up use it to make things cold/warm as appropriate. Don't you hate putting on cold boots on a chilly morning ?


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Ghost Sound is probably one of the best spells for pranks. Since it is only 0 level you can cast it all day and don't have to waste a real spell. Bellow are just some ideas.

Making it seem like someone farted. (Works well in court)
Putting words in someone's moth (Changing vows in a wedding).
Making an animal seem to talk. (Best played on gullible barbarians)
Spreading rumors (Wander around town and cast to create a conversation for people to overhear)


Mysterious Stranger wrote:

Ghost Sound is probably one of the best spells for pranks. Since it is only 0 level you can cast it all day and don't have to waste a real spell. Bellow are just some ideas.

Making it seem like someone farted. (Works well in court)
Putting words in someone's moth (Changing vows in a wedding).
Making an animal seem to talk. (Best played on gullible barbarians)
Spreading rumors (Wander around town and cast to create a conversation for people to overhear)

My character is so going to use at least one of these.


I once prestidigitationed the barbarians hard earned trophy giant skunk pelt to not smell like skunk... then proceeded to use illusions to make it neon pink with purple polka-dots, as he was a color blind barbarian this took awhile for him to figure out, and as the player wasn't the fastest on the uptake, an hour later he finally realized the whole group was laughing at his character, and so I let him in on the joke.

Sczarni

You can't mimic voice sounds which can be understood with Ghost Sound I think. Only noise such as, roaring, screeching, fart, etc.

That's what Ventriloquism is for.


With Ghost sound you choose the TYPE of soudn it makes. So for specific words you would want Ventriloquism nto Ghost sound.

You could dorwn out someones wedding vows but not replace them (or make it sound like their voice).

So an animal can make talkinf nosies it is not going to follow a converation.

You can not make it spread rumors you can only make it make the soudn fo talking (probably not understandable).

It is a cantrip you are asking too much of it.

Scarab Sages

Real pits covered by illusions. Illusions that would show people continueing to walk across the pit.

Hallucinatory terrain to make a forest look like plains.

Seeming to make all the bad guys look like party members.

Project Image on top of a pit with the illusion of solid ground.

Persistent Image a Prismatic Sphere.

Invisibility on a bear trap. The goblins with the barrel of oil and crossbows were real though.


I like the bunny idea!


Malag wrote:

You can't mimic voice sounds which can be understood with Ghost Sound I think. Only noise such as, roaring, screeching, fart, etc.

That's what Ventriloquism is for.

The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve.

The duration is 1 round per level instead of 1 min. per level. From the way I read the spell Ventriloquism allows you to change the sound so could be used to carry on a conversation, or otherwise be changed while it lasts. With Ghost Sound you pretty much set up the sound when you cast it. If you want to change anything you have to cast it again. Considering Ventriloquism is only a 1st level spell that seems reasonable to me.


Good thread DrkmagusX!


Had a Leprechaun once use invisibility and ventriloquism on party tank to convince him that his sword was magical and alive. He had to pour wine down the blade at least once a day where the Leprechaun would lay and drink it before it hit the ground. If the fighter would try to use the sword without pouring the wine everyday the sword would turn into a dead fish. It went on for a couple of months before the fighter figured it out.

Another was of Leprechaun running through a dark doorway with fighter after him and said fighter running full tilt into the wall from use of a major image.


Unless you want to be a dead Gnome, none.


A deadly little trap used for those the must cast detect magic while checking for traps and disbelive everylittle thing.

At bottom of stars is a 10x10 open pit trap with stakes in it. Over the top of it is a illusion of the same thing.

Detect for magic. Yes there is magic there. Ok will try to disbelive it. Sorry it is still there. Ok will walk across it. Ouch!

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