Laori Vaus

Amariel, Plumber for Hire's page

191 posts. Organized Play character for Will Huston.


RSS

1 to 50 of 191 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Acquisitives

1 person marked this as a favorite.
Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Hey alright, we won.

My chronicle works.

Thank you for running, and thank you for writing this one. This was one of the first Starfinder scenarios I ran outside of conventions and emergency fill-in GMing.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Profession (Plumber) Also with Known Quality: 1d20 + 17 ⇒ (9) + 17 = 26

(156 Credits)

Amariel is a bonded and licensed plumber in the Pact Worlds.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel keeps his weapon calibrated on Zatteh in case she runs. He hopes that one of his teammates can interrogate her to see why she did all this.

maybe someone good at intimidate?

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Let me take a look at these things," Amariel slurs, and coughs up a bit of blood.

Engineering: 1d20 + 22 ⇒ (12) + 22 = 34

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel screams in pain as he gets scalded by the bear machine's bearclaws. He twists a nozzle on his prototype to increase its power.

Move action to use the Boost special property

Prototype vs Blue's EAC: 1d20 + 12 ⇒ (5) + 12 = 17
Sonic Damage: 4d8 + 20 ⇒ (6, 4, 7, 4) + 20 = 41

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Engineering to identify: 1d20 + 22 ⇒ (2) + 22 = 24

Amariel relies on the magical infusion to his weapon to shoot his gun against the bear machine bearing down on him!

Move Action to recalibrate to the last bear. Guarded Fusion lets me shoot without drawing an AoO

Prototype vs Blue EAC: 1d20 + 12 ⇒ (9) + 12 = 21
Sonic Damage: 2d8 + 20 ⇒ (8, 1) + 20 = 29

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel recalibrates his prototype on the bear bearing down on him, and shoots again.

Prototype vs Blue EAC: 1d20 + 12 ⇒ (5) + 12 = 17
Sonic Damage: 2d8 + 20 ⇒ (7, 8) + 20 = 35

"Come on, come on, you can do this" Amariel mumbles to himself.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel sets his prototype to calibration against the yellow-tinted bear. "Lock and uh, load," he grumbles, and lets loose a massive shot.

Ranged vs Yellow's EAC: 1d20 + 12 ⇒ (2) + 12 = 14
Sonic Damage: 2d8 + 20 ⇒ (7, 6) + 20 = 33

But he probably fails to wing the creature.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel wants to get above these big guys, so he swings out in front of the rock and tries to scramble up it.

If needed, Athletics: 1d20 + 14 ⇒ (20) + 14 = 34

Double move. I swung in front of Grump and began climbing. If you think I should be somewhere else on the rock, please move me, GM.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Oh, don't worry, I'm a certfied plumber, bonded and licensed" Amariel gets to work

Engineering: 1d20 + 22 ⇒ (12) + 22 = 34

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Uhhh, let me help you, Tash" Amariel says, looking a little green at Iseph bleeding.

Life Science: 1d20 + 16 ⇒ (8) + 16 = 24

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Uh, I'll try not to hit you, Tash," Amariel says, and shoots his homemade cannon. "Maybe, plug your ears?"

Prototype vs Red's EAC: 1d20 + 12 ⇒ (17) + 12 = 29
Sonic Damage: 2d8 + 20 ⇒ (2, 2) + 20 = 24

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"You think you're smart getting up close, huh? You're not threatening me, I'm threatening you!" Amariel bellows at the bird, and firing his prototype cannon again.

His prototype has the guarded fusion, which lets me fire while threaten in melee without provoking AoOs

Prototype Weapon vs Red EAC: 1d20 + 12 ⇒ (5) + 12 = 17
Sonic Damage: 2d8 + 20 ⇒ (8, 1) + 20 = 29

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel moves to where he can get a better shot, and brings his prototype weapon to bear. with the nimble moves feat, I can move through 20 ft of difficult terrain no problem.

Prototype Refraction Resonantor vs Red EAC: 1d20 + 12 ⇒ (15) + 12 = 27
Sonic Damage: 2d8 + 20 ⇒ (7, 8) + 20 = 35

Acquisitives

1 person marked this as a favorite.
Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel rolls towards the stream, and activates the prototype weapon's voice tracking to calibrate it towards Red one of the birds! I now get massive bonuses to damage against Red. Move action to move, move action calibrate

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel, expecting rock drop bears, keeps close to the party, and has his prototype weapon out along with his shield

Perception: 1d20 + 19 ⇒ (10) + 19 = 29

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Perception: 1d20 + 19 ⇒ (8) + 19 = 27

Amariel has no issue eating the food, but he doesn't dance, unless he's asked by a babe.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

also okay with moving on

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"How about the death of the founder? We saw that they changed the death date on their statue."

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel will either stick in the archives alone or help Navasi if she's also in the archives.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Perception: 1d20 + 19 ⇒ (8) + 19 = 27

"I gotta assume its about outsiders like us, Iseph. Everything point me to the idea that this is a pretty significant criminal activity here. Probably to do with whatever they're mining."

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Where, uuuuh, are you headed off to?" Amariel asks.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel sees if he can see anything important.

Engineering: 1d20 + 22 ⇒ (20) + 22 = 42

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Life Science: 1d20 + 16 ⇒ (7) + 16 = 23
Perception: 1d20 + 19 ⇒ (11) + 19 = 30
Survival: 1d20 + 2 ⇒ (1) + 2 = 3

Amariel, after the warning from the farmer, starts walking around with his shield drawn.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Wow, he's a really good actor," Amariel mutters, "How did you guys get his hair to smoke like that?"

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel is very confused.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Fortitude: 1d20 + 10 ⇒ (13) + 10 = 23

"Credits do make the world go round, though," Amariel says, "I just assumed it would be more... exotic."

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Engineering: 1d20 + 22 ⇒ (3) + 22 = 25
Physical Science: 1d20 + 17 ⇒ (2) + 17 = 19
Perception: 1d20 + 19 ⇒ (18) + 19 = 37

Amariel will take the club.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

The mayor and his aide went to their town hall as well.

"I'd like to see what they're making in the industrial center. Maybe its some off-the-books Pact Worlds weapon development."

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Yeah, and uhhh, there shouldn't be a Vesk here. 90 years ago, we were still at war with the Veskarium. And there weren't any Kasatha in the Pact Worlds when this launched."

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Now, I got a question here, how on Absalom did you get that antibiotic here? That's a brand new antibiotic just developed in the last couple years."

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel, often having to take preventative antibiotics, takes a glance around.

Medicine: 1d20 + 14 ⇒ (10) + 14 = 24

"Doesn't seem like you're in much need here." Amariel says looking at the stock, "Is there some off-world trade going on here?"

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel looks at a Vesk suspiciously. He remembered the announcement of the ceasefire between the Veskarium and the Pact Worlds. It definitely wasn't 90 years ago. "You get many new visitors?"

Acquisitives

1 person marked this as a favorite.
Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel's eyes nearly pop out of their socket. Did they have a second Pahtra with them this whole time? They must have been very good at stealth.

"Wait a second, wait a second, Talavet's the kasatha goddess right? Wasn't the mayor's aide a Kasatha?"

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel takes one last look at the construction site to see if its up to modern Pact Worlds standards before he heads to the Church.

Profession (Plumber)?: 1d20 + 17 ⇒ (14) + 17 = 31 (or 5 higher if its Engineering?)

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Not on this character.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"How'd you get the automated defense system set up? It was pretty advanced compared to the rest of your set up." Amariel grumbles.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Yeah, we're on a humanitarian mission, we've got supplies, since the Pact Worlds hasn't been in contact," Amariel says, "We found out about your colony and that it fell off the PW registry."

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"We were able to handle it, but how did they afford something like that? That's a Class VI or better weapon platform, and there's what 1500 people down there?"

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel looks up and is about to correct Navasi but decides against it, she seemed to figure it out.

Engineering: 1d20 + 22 ⇒ (19) + 22 = 41
Culture: 1d20 + 10 ⇒ (18) + 10 = 28

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Alright, time to make the donuts," Amariel grumbles. He goes about draining the coffeemaker's power supply to repower the shields.

DC 25 engineering: 1d20 + 22 ⇒ (4) + 22 = 26

Restore 15 back to our damaged shield. If anyone has computers we might want to rebalance

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Huh, I really thought they were gonna hit us... Good job, Grump" Amariel says, as he monitors the ship's shields, "Lets rain down on them with the gods' own fury."

Divert Power to the Weapons Array, DC 25: 1d20 + 22 ⇒ (9) + 22 = 31

Treat all 1s on damage dice as 2s.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Everyone unplug your comm units if they're charging, I need the engine core at max power." Amariel says.

Engineering to Divert Power to the Engines, DC 25: 1d20 + 22 ⇒ (15) + 22 = 37

Our speed is 2 higher this turn.

Acquisitives

1 person marked this as a favorite.
Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Going to mention this because it is super easy to forget and miss, but at level 8, you start with an extra resolve point that can ONLY be used in starship combat. Page 322 of the core rulebook.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel will spend a decent chunk of time researching attorneys, especially if he can find one who specializes in disputes involving rented watercraft. He'll also ask his companions if they know any attorneys.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"90 years ago, I was working at a fast food place. Shift manager, before my uncle got me into the apprenticeship program," Amariel says.

"What was the purpose of the colony, originally, do we know that?" Amariel asks.

Culture: 1d20 + 10 ⇒ (13) + 10 = 23
Negatory on those chronicles. Not on this character at least.

Acquisitives

1 person marked this as a favorite.
Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

There are pdfs of the guide up here But yes, high tier.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel is buff black-haired elf, who paid for aesthetic implants so he can grow a thick bushy mustache. He has what could be described a big &$#!ing gun. He walks in on his personal comm unit, in what appears to be a heated discussion. "Fine, Linda, if that's what you guys think, I guess we will see each other in court..."

"My name is Amariel," his voice is like rocks that slowly rumble out, "I'm a mechanic and engineer for the Society. I also am a fully bonded plumber, both residential and commercial."

Acquisitives

1 person marked this as a favorite.
Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

I've had the chance to play in a high level starfinder game today, so my character sheet has changed a little bit. Nothing major, I bought an augmentation and my credits and reputation increased.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

As a mechanic, I can do Engineering and Science officer pretty well. I also have 10 ranks in piloting.

1 to 50 of 191 << first < prev | 1 | 2 | 3 | 4 | next > last >>