*DMK* Navasi VIII |
Improved Feint, vs Yellow: 1d20 + 14 ⇒ (10) + 14 = 24 Vs DC 15 + 1.5CR to be FF against next attack
Zero Pistol vs Yellow, C damage: 1d20 + 10 ⇒ (4) + 10 = 141d6 + 4 ⇒ (1) + 4 = 5 Plus get'em, from improved get'em: +2 for everyone
Navasi tries to mark out her target with blasts of cold, but mostly seems to be aiming at trees.
Amariel, Plumber for Hire |
"You think you're smart getting up close, huh? You're not threatening me, I'm threatening you!" Amariel bellows at the bird, and firing his prototype cannon again.
His prototype has the guarded fusion, which lets me fire while threaten in melee without provoking AoOs
Prototype Weapon vs Red EAC: 1d20 + 12 ⇒ (5) + 12 = 17
Sonic Damage: 2d8 + 20 ⇒ (8, 1) + 20 = 29
Tash Ibri |
Tash darts through the underbrush toward Amariel's attacker, converting the trident back into its normal form for a melee attack!
Nimble Moves to ignore 20’ of difficult terrain. Swift action to convert the Levaloch trident back to trident form.
Trident melee attack: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 2d8 + 15 ⇒ (8, 7) + 15 = 30 Piercing
GM Kate |
Iseph feels sluggish as the ink seeps into their skin!
Iseph takes a –2 penalty to Reflex saves and Dexterity-based ability checks, attack rolls, and skill checks; the DCs of their spells and special abilities decrease by 2; and they are flat-footed.
Grump attacks Yellow's mind!
Will save: 1d20 + 6 ⇒ (18) + 6 = 24
It surprisingly fends off much of the psychic attack, though after Iseph's successful attack, it looks worse for wear.
Navasi gets the augerwing to look the wrong way, but she can't quite capitalize on it!
Tash similarly has trouble hitting Red, though Tash uses the element of surprise to pop out of the brush and stab it!
Yellow slices at Iseph with two claws, then its beak slides out of Iseph's shoulder.
talon: 1d20 + 13 - 4 ⇒ (13) + 13 - 4 = 22
ouch!: 3d4 + 8 ⇒ (2, 1, 2) + 8 = 13
talon: 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15
It hits once, thanks to Iseph being flat-footed, though they duck under the second attack.
Red tries to bite Tash twice.
beak: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24
beak: 1d20 + 14 - 4 ⇒ (5) + 14 - 4 = 15
Tash deflects the attacks.
Initiative!
Iseph, -28 SP, sluggish
Navasi
Grump, -31 SP
Amariel
Red, Tracked by Amariel, -65 hp (<50% hp)
Yellow, -67 hp (<50% hp)
Tash
R2-D2 |
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Luckily, thanks to being an Operative of Level 7 or higher, Iseph is immune to the Flat-footed condition (Uncanny Agility) :-)
Iseph twists out of the way at the last second, avoiding what should have been a hit!
"You damn over-sized chicken!"
Iseph tries to finish it off, stabbing it in the flank.
Trick - 'Take 10' (Mastery) = 32-2 = 30. Flat-footed for 1 round.
Tactical Knife: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27, for 2d4 + 6 + 4d8 ⇒ (2, 4) + 6 + (3, 8, 5, 2) = 30 Piercing damage.
Grump Gunderson |
A single step is enough to let Grump slip into a flank on the bird attacking Iseph.
Up sweeps his hammer, crashing down at the bird.
*It's Hammer Time!* vs FF Yellow's KAC: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
B/E damage: 3d6 + 16 + 2 ⇒ (1, 5, 5) + 16 + 2 = 29
Tash Ibri |
Tash parries the bird’s beak, then steps into flanking position with Amariel to hopefully finish off the avian menace.
Nimble Moves allows guarded step in difficult terrain.
Trident melee attack: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27 Includes flanking bonus
Damage: 2d8 + 15 ⇒ (5, 1) + 15 = 21 Piercing
“How are you doing over there, Amariel?”
*DMK* Navasi VIII |
Navasi sees the yellow bird being severly hurt by the group, so instead focuses on the other one!
improved Feint, vs Red: 1d20 + 14 ⇒ (9) + 14 = 23 Vs DC 15 + 1.5CR to be FF against next attack
Zero Pistol vs Red, C damage: 1d20 + 10 ⇒ (14) + 10 = 241d6 + 4 ⇒ (3) + 4 = 7Plus get'em, from improved get'em: +2 for everyone
Amariel, Plumber for Hire |
"Uh, I'll try not to hit you, Tash," Amariel says, and shoots his homemade cannon. "Maybe, plug your ears?"
Prototype vs Red's EAC: 1d20 + 12 ⇒ (17) + 12 = 29
Sonic Damage: 2d8 + 20 ⇒ (2, 2) + 20 = 24
GM Kate |
Thanks for pointing that out, Iseph!
With everyone successfully hitting, you easily take both augerwings down.
Out of combat!
Iseph continues to feel unwell.
Iseph is still poisoned, but there is a minute until their next Fort save. Can anyone help?
R2-D2 |
*Looks at the Mystic Grump* :-P
Iseph grits their teeth.
"I seem to recall that those over-sized chickens were not what we had been told was out here causing a fuss..."
Grump Gunderson |
Grump moves over to Iseph & places a hand on the android's shoulder.
"Angradd's not fond of things that taint either the body or the soul. By his might, ler=t's drive this affliction from your body. GEDOUDDAHERE!"
Casting a 3rd level Remove Affliction spell.
Grump's Caster Level + 1d20 vs Poison's DC+4: 1d20 + 11 ⇒ (8) + 11 = 19
Sensing that it failed, he tries once more but pulls his adv. medkit, just in case.
Grump's Caster Level + 1d20 vs Poison's DC+4: 1d20 + 11 ⇒ (6) + 11 = 17
"Sorry, bub. Seems like it's magic-resistant. Can anybody use this kit?"
*DMK* Navasi VIII |
Let me give it a shot Navasi says, This is going to sting a bit
Medicine, treat poison: 1d20 + 14 + 10 ⇒ (7) + 14 + 10 = 31 Using medpatch
Tash Ibri |
While the med team works on Iseph, Tash watches in the direction of the tracks they found in case some new creature decides the group looks tasty.
GM Kate |
Grump's first Remove Affliction attempt works! DC was 15.
Tash examines the area.
Can I get Life Science or Survival checks from Tash and anyone else surveying this area?
Amariel, Plumber for Hire |
"Uhhh, let me help you, Tash" Amariel says, looking a little green at Iseph bleeding.
Life Science: 1d20 + 16 ⇒ (8) + 16 = 24
GM Kate |
Amariel, having seen the peaceful creatures of the forest earlier, realizes that something must have riled up the local wildlife to get them to act like this.
You continue along, following the very obvious tracks. You are welcome to take a ten minute rest first if you'd like.
Could I please get Perception, Life Science, and Survival checks as you are traveling? You can attempt all of them; it's to notice three different things.
Grump Gunderson |
Grump keeps an eye on the trail as the team travels.
Perception: 1d20 + 21 ⇒ (11) + 21 = 32
LS: 1d20 + 10 ⇒ (15) + 10 = 25
Survival: 1d20 + 14 ⇒ (17) + 14 = 31
R2-D2 |
Iseph nods to Grump.
"Thanks for that."
They then settle down to following the tracks.
Perception: 1d20 + 14 ⇒ (16) + 14 = 30.
Tash Ibri |
Walking through a wild place like this usually filled Tash with peace, but today he grips the trident in its ready position and his eyes never stop moving.
Perception: 1d20 + 12 ⇒ (18) + 12 = 30
Survival: 1d20 + 13 ⇒ (10) + 13 = 23
Life Science: 1d20 + 2 ⇒ (14) + 2 = 16
The trident is in its normal melee form.
*DMK* Navasi VIII |
Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Navasi is still a bit rattled by the grossness of the birds Do you think there might be a some truth behind the dangers of this forest? We've heard the citizens talk about the dangers, and these birds weren't even mentioned.
GM Kate |
Grump, Iseph, and Tash all note the smell of rotting vegetation in the air.
Grump, watching the rock bear tracks, notices that the gait is very odd...as though they were deliberately avoiding certain areas.
5d20 ⇒ (19, 9, 19, 16, 8) = 71
That's enough to tip Grump off; the roots here are rotting and one wrong step send trees toppling down on you!
This is a hazard. Engineering would let you brace the trees to not fall, or Life Science would let you identify where the safe places to walk are.
R2-D2 |
Iseph does their best to brace the trees.
Engineering: 1d20 + 16 ⇒ (9) + 16 = 25.
Grump Gunderson |
While Iseph works to brace the hazardous trees, Grump looks for a safe path.
Life Science Trailblazing: 1d20 + 10 ⇒ (9) + 10 = 19
Tash Ibri |
Stowing the trident, Tash moves to help Iseph work on the trees.
Engineering to support Iseph: 1d20 + 5 ⇒ (3) + 5 = 8
“Maybe if we… no… what if that branch… umm…”
Amariel, Plumber for Hire |
"Oh, don't worry, I'm a certfied plumber, bonded and licensed" Amariel gets to work
Engineering: 1d20 + 22 ⇒ (12) + 22 = 34
Grump Gunderson |
"Oh, don't worry, I'm a certfied plumber, bonded and licensed" Amariel gets to work
[dice=Engineering]1d20+22
Slow golf clap...
Tash Ibri |
Tash stands back as Amariel begins working. His mouth drops open a bit as he watches the clever elf rig supports to keep the trees upright.
“Yeeaaahhhh…” he slowly says. “That’s exactly… wow… yeah, that’s… woah… yeah. Nice work.”
He calls the trident back to his hands and returns to keeping watch. I’ve gotta keep going with those engineering night courses… that was crazy.
GM Kate |
Amariel uses his impressive plumbing skills to secure the trees! You are able to proceed safely.
*DMK* Navasi VIII |
Well, this swamp here is so rotten, it almost makes me feel at home. Almost. Navasi is not an outdoors person, but presses on anyway. No bears to far...
GM Kate |
You continue on.
A mound of boulders and claw-gouged trees mark the lair of the rock bears, who lounge near a toppled tree, devouring a deer carcass. These giant, four-armed creatures growl and snort loudly as they eat. They quickly notice you.
Red: 1d20 + 4 ⇒ (5) + 4 = 9
Yellow: 1d20 + 4 ⇒ (11) + 4 = 15
Blue: 1d20 + 4 ⇒ (1) + 4 = 5
Tash: 1d20 + 5 ⇒ (4) + 5 = 9
Amariel: 1d20 + 4 ⇒ (2) + 4 = 6
Grump: 1d20 + 2 ⇒ (3) + 2 = 5
NAvasi: 1d20 + 4 ⇒ (12) + 4 = 16
Iseph: 1d20 + 7 ⇒ (9) + 7 = 16
Initiative!
Iseph
Navasi
Yellow
Tash
Amariel
Red
Blue
Grump
Iseph and Navasi are up first!
R2-D2 |
Iseph tries to 'encourage' Red to go away, with a 'warning' shot.
Trick - 'Take 10' (Mastery) = 32. Flat-footed for 1 round.
Ghost Killer Thunderstrike Sonic Pistol: 1d20 + 10 ⇒ (18) + 10 = 28, for 1d8 + 4 + 4d8 ⇒ (4) + 4 + (7, 5, 3, 7) = 30 Sonic damage.
*DMK* Navasi VIII |
I think you need to warn him a bit more! Navasi says, drawing her fronstbite pistol and shooting
Frostbite, red: 1d20 + 10 ⇒ (17) + 10 = 271d6 + 4 ⇒ (1) + 4 = 5 Plus get'em, +2
GM Kate |
Iseph and Navasi easily both hit their target. It growls in response.
Another of the bears start rushing toward you.
Initiative!
Iseph
Navasi
Yellow
Tash
Amariel
Red, 35 hp
Blue
Grump
Tash and Amariel are up! Life Science to identify, by the way.
Tash Ibri |
Tash twists the trident in his grip to activate the laser rifle, then lines up on the wounded (red) creature.
Swift action to activate the laser rifle built into the Levaloch trident
Laser Rifle shot against Red with Get ‘Em: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36 CRIT!
Damage: 2d6 + 8 ⇒ (3, 4) + 8 = 15 Fire
Crit Damage: 2d6 + 8 ⇒ (1, 5) + 8 = 14 Fire
Total damage = 29 points
After he sees his shot rip into the wounded rock bear, Tash moves toward the tree for cover and to prepare for the advancing bear's attack.
Nimble Moves to ignore 20’ of difficult terrain.
R2-D2 |
There's also the Crit Burn too, Tash :-)
Amariel, Plumber for Hire |
Amariel wants to get above these big guys, so he swings out in front of the rock and tries to scramble up it.
If needed, Athletics: 1d20 + 14 ⇒ (20) + 14 = 34
Double move. I swung in front of Grump and began climbing. If you think I should be somewhere else on the rock, please move me, GM.
Tash Ibri |
Thank you, R2 / Iseph! You can probably tell how often I score crits with this laser rifle…
Crit Burn: 1d6 ⇒ 6
Total damage = 35 points and on fire! (29 fire + 6 fire + burning condition)
GM Kate |
Tash scores a perfect hit on Red, lighting its fur on fire!
Amariel scrambles up a nearby rock.
Red and Blue come barreling toward you!
Red burns a little more.
Burn: 1d6 ⇒ 4
DC 14 Reflex: 1d20 + 8 ⇒ (13) + 8 = 21
The fire burns out. There's a strange acrid smell from the smoke.
Initiative
Iseph
Navasi
Yellow
Tash
Amariel
Red, -74 hp, get 'em
Blue
Grump
Grump Gunderson |
Grump triggers his Forcepack & weaves his way amid the trees, looking for a good view of the ursine trio.
"Herw - how about a migraine to make your day complete."
With a wave of his hand & a few muttered words and everyone's favorite Don't Care Bear target (Red) suffers a Mind Blast 4.
Mind Burst 4 Will DC 21: 10d10 ⇒ (4, 1, 1, 5, 3, 5, 1, 9, 9, 2) = 40
R2-D2 |
Iseph lines up another shot.
Targeting Red. If Grump took them down, I will target Yellow instead.
Trick - 'Take 10' (Mastery) = 32. Flat-footed for 1 round.
Ghost Killer Thunderstrike Sonic Pistol: 1d20 + 10 ⇒ (17) + 10 = 27, for 1d8 + 4 + 4d8 ⇒ (2) + 4 + (7, 1, 3, 5) = 22 Sonic damage.
*DMK* Navasi VIII |
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Sorry guys, didn't mean to hold this up. Crazy week, and I didn't see that I was up. Thanks for the anonymous tip-off :)
Navasi again focuses her fire on the what she perceives to be the most imminent threat Just take 'em down one by one, you'll scare off the rest that way!
Frostbite, red or yellow: 1d20 + 10 ⇒ (10) + 10 = 201d6 + 4 ⇒ (2) + 4 = 6Plus get'em, +2
GM Kate |
Grump casts a powerful psychic spell at the red bear, but oddly, it seems to have no affect on it whatsoever! But who ever heard of a bear immune to mind-affecting?
Iseph and Navasi both hit Red. At least guns still seem to work fine!
Yellow moves in closer and roars at Iseph!
roar!: 1d20 + 19 ⇒ (12) + 19 = 31
ouch!: 3d6 + 9 ⇒ (3, 6, 6) + 9 = 24 sonic
The roar is very painful! It was almost like some kind of sonic beam attack!
Initiative
Iseph, -24 SP
Navasi
Yellow
Tash
Amariel
Red, -102 hp, get 'em, <50% hp
Blue
Grump
Tash Ibri |
Tash moves around the tree toward Grump to open a clear line of sight on the wounded rock bear.
Laser Rifle shot against Red with Get ‘Em: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30
Damage: 2d6 + 8 ⇒ (4, 4) + 8 = 16 Fire
Attempting Life Science to identify
Life Science: 1d20 + 2 ⇒ (6) + 2 = 8 The key word there was 'attempting'...
He yells to Grump, “These things don’t seem to be normal animals. I never hunted anything like this before. Can you figure out anything about them? I’ve got nothing.”
Swift action to turn the trident back into its normal form for melee.
Grump Gunderson |
Grump ponders what he's seen so far with these bears.
Life Science regarding Rock Bears: 1d20 + 10 ⇒ (19) + 10 = 29
Amariel, Plumber for Hire |
Amariel sets his prototype to calibration against the yellow-tinted bear. "Lock and uh, load," he grumbles, and lets loose a massive shot.
Ranged vs Yellow's EAC: 1d20 + 12 ⇒ (2) + 12 = 14
Sonic Damage: 2d8 + 20 ⇒ (7, 6) + 20 = 33
But he probably fails to wing the creature.
GM Kate |
Grump examines the animals and can only conclude that they are not animals at all. They look like animals, but they don't act like animals, and they don't respond to attacks like animals do.
Tash gets a perfect shot on Red, but quickly realizes that the creature isn't taking full damage from the fire! How did he damage it so well before? As he spots a glimpse of metal as the creature's fur burns away, he might have an idea why a critical hit did so much damage!
Red moves up to bite Grump!
bite: 1d20 + 22 ⇒ (4) + 22 = 26
ouch!: 2d6 + 15 ⇒ (6, 6) + 15 = 27 piercing
It just misses biting Grump.
Blue moves over toward Amariel on the rock and roars!
roar!: 1d20 + 19 ⇒ (3) + 19 = 22
ouch!: 3d6 + 9 ⇒ (4, 5, 2) + 9 = 20 sonic
Also missing.
Initiative
Iseph, -24 SP
Navasi
Yellow
Tash
Amariel
Red, -113 hp, get 'em, <50% hp
Blue
Grump
Engineering might tell you more about these strange bears!
R2-D2 |
Iseph grimaces.
"What? So these are some kind of animatronic bears?"
They then toss another shot at Red.
Trick - 'Take 10' (Mastery) = 32. Flat-footed for 1 round.
Ghost Killer Thunderstrike Sonic Pistol: 1d20 + 10 ⇒ (11) + 10 = 21, for 1d8 + 4 + 4d8 ⇒ (8) + 4 + (3, 8, 3, 7) = 33 Sonic damage.
*DMK* Navasi VIII |
Finish off that red one!
Frostbite, red : 1d20 + 10 ⇒ (18) + 10 = 281d6 + 4 ⇒ (6) + 4 = 10Plus get'em, +2
Grump Gunderson |
Grump's a bit surprised to find that the bears, while animated, aren't mentally there enough to be affected by his Mind Burst.
But since the one in the lead opted to close to melee range, Grump feels obliged to reply with his Seismic Pick.
Seismic Pick vs EAC of Red not-a-bear: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
Sonic, penetrating 9, ignore half hardness - Ulrikka Duster fusion: 4d6 + 16 ⇒ (2, 4, 1, 2) + 16 = 25
Not being the most nimble of fliers, Grump has to move or risk crashing.
This might trigger an AoO if the hear hasn't already fallen.
Also, on the off chance that the bear connects with the AoO, his Electrostatic Field Mk2 will deal some electrical damage in retaliation.
E-static Shield, electricity: 2d6 ⇒ (2, 4) = 6