Gonton

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Let me say two things right off -- the first is that I just picked up Fantasy Grounds Unity over the weekend as part of a bundle -- OK< and most of the bundfle -- and the supporting material I got is for PF1, not PF2. The second is that I am aware of how hard a difficult work it is to add a game, even a subgame, to the FGU catalog.

That said, I can;t help but think some of the items I have in my collection (which is much wider in scope electronically than on my shelves -- the only Paizo core book there is Starfinder). That said, there are some really ewxciting PF subgames like Ponyfinder and Pugmire, that hole considerable appeal as a GM or even as a player.

So how many people in RPG fandom would be at all interested in these games, as a general rule (I'm not soliciting for players, at least not until I've got all my dogs, cats, and magical horses in a row). More to the point, who uses Fantasy Grounds?


The PDF of the Pact Worlds Coursebook is very high on my List of Things to Buy Right Now. The world-building is, to me, the very best part of the Starfinder line, so this supplement should be really helpful. So I have a couple of quick questions for those who already have it.

How much space do they devote to Absalom Station? The "Crossroads of the Universe" is important enough to deserve a book all its own, but it looks like it may be in this book. Every player-character probably goes to Absalom at some point, and in some capacity. I've had all kinds of questions in mind about how things work there, what living conditions are like, etc. Some of them I have discussed here, at sometimes alarming length. How many of my assumptions are correct?

Triaxis and Eox look like they will be important once I get a campaign going -- Triaxis for the influential Dragons and Eox for the Grateful Undead, some of whom make unlife look cool without even being human-looking. This should also answer the question that is on my mind, which is whether Eoxian undead retain enough of their original identities to be considered self-directed? If that is the case, then killing one is like killing a living person and will be dealt with accordingly!

The Disp will also be important in my campaign, because it is where Bellantrix the Silver Dragon lives most of the time. Which means PCs will frequently need to deal with their perils.

Looks like I have a pretty long list of things I want thiws book to tell me!


IIRC, Pathfinder provides options for specialized subclasses that players can take as they march towards omnipotence. And there are also special classes reserved or NPCs that are not quite as good as the PC classes but provide advantages over being Level 0.

Are either of these going to exist in Starfinder at some point? Should they? And would people use them if they did?


When I picture Absalom Station in its enormity, I think of its role as crossroads of the galaxy meaning a lot of different people walking the corridors in all sorts of local garb from where they arrived. So I started to think -- when player-characters from the core races are walking around Absalom Station going about their business, what do they wear?

They obviously wouldn't be in battle gear all the time. Practically, armor and environment suits are probably uncomfortable enough that you don't want to wear it all the time unless you have to. Socially, if you're walking around in full gear ready to fight at a moment's notice and you're not affiliated with law enforcement, people will naturally assume you're looking for trouble -- and the station police will be happy to oblige. Is there some sort of magic which would make that unnecessary, as it enables you to "summon" your combat gear whenever you need it?

In any case, if you want to blend into the crowd, your clothes will say a lot about whether you can. Likewise, if you want to stand out as someone to pay attention to without looking like an immediate threat, there are other ways you can dress (and any Icon worth their credits will know exactly how!). So what do people (and PCs) wear?


I've been thinking about the Metallic dragons since I saw the Dragon writeup in AA. They're easy enough to build at the age required now, and even easier if you want them not to be fight-able by the PCs. Since most of the dragons listed were chromatic, and evidently there are not a lot of dragons around period, I wonder where the more benevolent ones can be found.

Notice that "benevolent" does not necessarily mean "nice"! I can easily imagine a Metallic that becomes a PCs patron having a bit of fun with the phrase "Have you for dinner" just to see the look on their faces when they realize she's going to chow down on roasted whole cows and she merely wants them for company. And if you give them reason to, a Metallic can make your life just as hellish as any other dragon can -- as much with their economic power as with their physical prowess.


Is there some sort of template available to fill in the details of a spell, a monster, or an NPC for the benefit of writers like myself?

Sounds like it would be easy to make one, but I'd like to know what needs to be included in all such Pathfinder-compatible elements.


I was riding home from GameStorm in Portland with a game designer friend of mine, and he commented on something very interesting: that 3.5 and previous versions of D&D/D20 didn't really have a systematic way for players or GMs to create original spells in a rational, balanced way.

Of course, the alpha release to date didn't have anything in the Player's book at least similar to that (at least on a cursory reading). So I'm wondering whether this is something that could be pursued in future development of Pathfinder.