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![]() "One can never be too cautious. Especially here. Especially for my kind." The kobold takes a sip of his drink before returning to his reading. "...oh Nethys curse it all... %$&#ing gnomes..." Alzhar curses under his breath, before turning another page in his book... and occasionally eyeing the fork on his table, before glancing at the gnome, and finally back to his book. ![]()
![]() Xeno the black widow wrote: "You can call me Xeno, its not my real name, but if don't mind its good enough for you. In fact even if you do mind. I don't want your real names either, the more I know the more they can get out of me with truth magics, if they ever manage to pin me down." From the corner, the kobold reading his little book picks up a claw and points it at the female. "Listen to her. She's the smartest one in the room... after me, obviously." Alzhar flicked his tongue over one of his talons before turning a page. "That's how we handled our tribe's eggs: only our chief and a few special kobolds knew the location. That way, even under magical interrogation, some dippy 'bold can't reveal their location. If you actually plan to go to this... thing, stay close to her. I would." "Then again, if I were organizing some resistance, I wouldn't make a public protest to let my foes know I'm not happy with them. You smile, shut up, and go back to making the perfect trap to catch them in when they walk by. If you had someone like me, you'd have no worries about... but I wouldn't jump feet first into trouble like you sound intent on." ****************************** Also, I realize I forgot to pick a protest reason. I think I'll go with Tagging Along because I'm more interested in seeing how this goes south than actually protesting. ![]()
![]() Welp, that didn't take too long... having a backup character is always handy. Statblock:
Alzhar the Fledgling
Male Kobold Sorcerer 1 LN Small Humanoid (Reptilian) Deity: Nethys Init +6; Senses Perception +2, Darkvision 60'
Spells
Bloodline Kobold
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Why go with a kobold?: Alzhar looked between each of his allies, before smiling a fanged grin and leaning back in his seat. "You're actually serious about this 'rebellion' thing, aren't you? Hah! I give you a week. At best." The kobold reached up and grabbed his mug, taking a sip of the brew and patting his mouth before setting it down. He placed his claws in his lap, tangling his talons together and tapping them as he shook his head.
"Not that you lack spirit, no. If you're fool enough to start an outright uprising against the House of Thrune, you've got more guts than brains. No, you'll fail... because you lack someone like me." The kobold held out his hands as if to suggest they should be basking in his aura of amazing good looks. "You won't be getting anywhere without someone competent or learned in magic. And I don't mean some hokey little stage magician, no, I mean someone with magic running in their veins. Like me. And this is not some claim to draconic heritage - I'm proud of being a kobold. What other race is so informed on tricks, traps and ambushes? And I know how to weave my magic into every aspect of it. The Order of the Rack will no doubt come knocking on your doors mere hours into your little rebellion... wouldn't it be nice to know they're knocking on the wrong doors, before blowing into a firestorm of trapped magic?" Alzhar leaned back as he took another sip of his drink, dabbing his maw with the table cloth before setting it down and placing his claws on the edge. "So... benevolent as I am, I'll cut you a deal... and I think you'll find it very favorable. I'm interested in the history of Kintargo, specifically concerning 3 dragons who used to hail from this area, though I won't turn away any chance to add a little more to my repertoire. The problem is that, lately, knowledge is hard to come by in Kintargo. Not to mention, it's hard enough to practice my magic as it is, without some inquisitor breaking in to accuse me of something. So... you give me a place to hole up and continue my studies, with the added benefit of some muscle offered by so-called 'superior' races... and I make sure that anyone who comes snooping around your hovel of a base gets melted away by an explosion of acidic magic." The kobold extended his claw to the others, smirking as he did so. "So... do we have a deal?" ![]()
![]() Guns are common in pirate settings, and those themes are all over Golarion. Heck, they've got an entire AP for it. I think guns on Golarion aren't unheard, they just aren't as common because of their cost to make and the fact they only release, like, 12 of them to the world a year? Perhaps just say you're from the Mana Wastes? ![]()
![]() DM Orannis wrote:
Please, if the gnomes die, who will I have to play with? No no no, I want to see a gnome fight a dragon. That will make my day. ![]()
![]() Posh Stemtimple wrote:
A fitting name. I will have my side defended the best - with me not in danger! ![]()
![]() Finally got around to tweaking this little guy. He's not terribly tough, but he will have enemies running scared! Crunch:
Alzhar the Outcast
Male Kobold Witch 2 LN Small Humanoid (Reptilian) Deity: Nethys Homeland: Andoran Init +6; Senses Perception +3
Spells Prepared
Hexes
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Krinkel (Familiar):
Krinkel
Male N Greensting Scorpion, Level 1, Init +3, HP 10, Speed 30 AC 18, Touch 15, Flat-footed 15, CMD 7, Fort +2, Ref +3, Will +0, CMB +1, Base Attack Bonus 0 Sting +5 (1d2-4, x2) Abilities Str 3, Dex 16, Con 10, Int 1, Wis 10, Cha 2 Condition None Special Immune vs Mind-affecting effects Familiar - Master +4 Init Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based. Personality/Background: A member of the tribe of kobolds living in Darkmoon Vale near Falcon's Hollow, Alzhar never truly fit in with his tribe. Longing to be a casting kobold, but lacking the natural means to do so, Alzhar put his big brain to use and communed with spirits of both the forest and his draconic ancestors for guidance. His dedication paid off when he found himself visited by his scorpion familiar, Krinkel, who helped him to learn how to cast a variety of spells that would put his foes (and perhaps the whole tribe) on their knees before him. Pouring many hours of his time into perfecting his magic, his studies began to worry the rest of his tribe.
Finally, Alzhar was approached by Merlokrep himself, who demanded to know what he was up to. Demonstrating his newly acquired powers, the rest of the tribe were stunned, frightened, and cowed by his magical expertise. They claimed he was up to dark arts and planning to place a curse on the tribe, threatening to run him out if he didn't stop or leave. Faced with rejection in spite of his hard work, Alzhar retaliated, casting spells to put the fear of a dragon into his tribe and send them running, giving him time to pack up his materials and few personal possessions and fleeing before the effects wore off. Now an outcast and left alone, Alzhar decided to trail after a group of softskins, hoping that perhaps they'll lead him somewhere that will be more accepting of his magical prowess. After 3 days of travel, with no sign of them approaching any set destination, Alzhar believed his new "guides" to be lost, and left them to wander as he took off in a new direction. The little kobold hopes that if he walks far enough, he find signs of the bigger races, who will perhaps be willing to tolerate his activity in exchange for his magical services. |