Lonicera

Almiya Desren's page

5 posts. Alias of caster4life.


Classes/Levels

Bard (Brazen Deceiver) 1/Oracle (Dual-Cursed) 1

Gender

F

Size

M

Languages

Common, Infernal, Abyssal, Celestial

Strength 8
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 14
Charisma 18

About Almiya Desren

Background:

There are many things Almiya did not choose: to be born the daughter of a hag that seduced an unsuspecting man, to be plagued with misfortune as the outcome of this union, one leg longer than the other and malevolent spirits filling her mind and tormenting her thoughts. Almiya chose none of these things. But they were her lot, nonetheless. Men rejected what she was, reviling her as an accursed witch. Almiya simply wanted freedom to exist and live as she saw fit, harming no one.

But her peaceful existence could never be. Men would rather see her burn than let her exist with them. Fleeing through the night, again, Almiya cursed the name of every man she had ever met. Then the Mother of the Deformed spoke to Almiya. Lamashtu explained "My child, they will never let you be. Your freedom will never be given to you. It must be taken by force and guile. Disguise who you are, use your beauty, and destroy any who threaten your liberty."

Almiya learned to live the Pregnant Jackal's words. She listened to the visions from the Abyss and employed her grace and fairness to exploit the weak and foolish hearts of men. From that day, no man ever met the true Almiya Desren again. She was charming, beautiful, agreeable, until her enemy was in her power. Then she ensured he could never threaten her life again. And she enjoyed seeing his life, his freedom, his threat to her, seep away in a scarlet pool.

But Almiya's heart grew lonely in this life with no one ever glimpsing her true self. Then Lamashtu's visions sent her to the Chitterwood. Here, at last, she could show her true self to equals who accepted her with open arms. Blackblight rewarded capable servants with the life they desired. For the first time, Almiya was home.

Bu that shining fool, Cansellarion, wouldn't allow their harmony to persist. His men blazed into the Chitterwood, the only home for those like Almiya, and butchered with steel and fire. She watched in horror as the woods burned around her, full of the most miserable screams imaginable. She was paralyzed with fear until a vision came into her mind. Ahreni... to the south... Driven by her goddess' voice, Almiya plunged through the woods, blinded by the smoke and her tears. When her lungs nearly gave out, she found Ahreni helping a few of Almiya's companions escape the disaster.

The hot coals of the Chitterwood burned out, but the flames in Almiya's heart burned on. She and her family would be free at any cost. Surely that cost would include the death of Cansellarion. And Almiya would pay that with joy.

Skills:

ACP: -5
Bluff: 1 rank, 3 cs, 4 cha, +2 curse, +1 SS = +11 (+13 if sexually attracted)
Diplomacy: 1 rank, 3 cs, 4 cha = +8
Disguise: 1 rank, 3 cs, 4 cha, +1 SS = +9
Escape artist: 1 rank, 3 cs, 2 dex = +6 (or +1 with ACP)
Intimidate: 1 rank, 3 cs, 4 cha, +2 curse = +10
Perception: 1 rank, 3 cs, 2 wis = +6
Sense motive: 1 rank, 3 cs, 2 wis = +6
Use magic device: 1 rank, 3 cs, 4 cha = +8

Background skills:
Perform dance: 1 rank, 3 cs, 4 cha = +8
Handle animal: 1 rank, 4 cha = +5

Spells:

Oracle known: 0th: Mage hand, ghost sound, create water, detect magic, read magic, guidance
1st (DC 15): Cause fear, obscuring mist
Oracle slots:
1st: 4
Bard known: 0th: Message, Prestidigitation, spark, mending
1st (DC 15): Grease, silent image
Bard slots: 1st: 2

Offense:

Init: +10
Speed: 20 ft
CMB: -2
Light Crossbow: +1 for 1d8, 19-20/x2

Defenses:

AC: 17 T: 11 FF: 16
Saves: +1 +4 +4
HP: 10/10
CMD: 9 (-2 against trip or bullrush)

Equipment:

Armored coat (50 gp)
Heavy wooden shield (7 gp)

Racial Features:

+1 nat armor
Claws
Darkvision 60 ft
The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.

Traits/Feats:

Erratic Malefactor: +2 bonus on initiative and once per day can re-roll an attack roll or skill check while within 10 feet of an ally.

Reactionary: +2 init

Second chance: Reroll a saving throw once per day

Feat: Improved initiative

Oracle Class Features:

Dual-cursed: Demonic curse (limited) and Haunted curse (all the way)
Demonic 1st level disadvantage: You cannot cast spells with the good or lawful descriptors, nor can you summon good or lawful creatures. Good and lawful creatures instinctively distrust you, and you take a –4 penalty on all Diplomacy checks against such creatures.
Demonic 1st level advantage: +2 bluff and intimidate
Haunted 1st level disadvantage: Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction.
Haunted 1st level advantage: Add mage hand and ghost sound to your list of spells known.

Mystery: Juju (PAP39/PZO9039)
Revelation: At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

Spirit guide

Bard features:

Deceptive tale: While maintaining the deceptive tale bardic performance, take half the normal penalty for unlikely lies.
Shameless Scoundrel (SS): Half my bard level to bluff, disguise, and stealth (minimum 1).
Bardic performance: 8 rounds per day