Lonicera

Almiya Desren's page

5 posts. Alias of caster4life.


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Good luck, all! I'm sure it will be a great game for whomever is selected!


Awesome! Waiting with my fingers crossed. Will be very interesting to see what the gestalt team composition looks like either way.


Excited! I'll add a language since I took infernal as a bonus int language. Probably celestial in case it comes in handy. I'll see if that makes sense with the background.


Teiidae wrote:
So what type of hags are people basing their characters on?

Green hag. You?

5/week sounds good.


GM Nikolaus 'the Grimm' wrote:
caster4life wrote:

Archetype 1 swaps out some bonus skills for other bonus skills that I already have proficiency in from my other class. Archetype 2 gets rid of those bonus skills. I'd really like to combine these archetypes but I know that I typically cannot because one modifies a feature that another gets rid of. Otherwise, they are entirely compatible. I don't expect you to make an exception but I'm asking anyway just in case. :D

Archetypes in question are dual-cursed oracle and spirit guide oracle.

I always hate it when this happens to me, so I'll allow it. No bonus skills at all but you do get Bonded Spirit.

Great! Thanks! Caster here with Almiya Desren. Crunch and background in the alias but I can reproduce them here if that's helpful.

I tried to create a chaotic evil that I can actually sympathize with a little more but is still CE. I'm always open to suggestions for improving the background/build. Thanks!

Also wondering about Ahreni and expected posting frequency. I tend to favor fast-paced games.

Full Name

Rani Silvermist Frost

Race

Halfling

Classes/Levels

Rogue(Escapologist) - 9 | hp:57 | AC:21 | F7 R14 W6 | I5 P14 | TSRR:1 | LE | 124312-23

Gender

Female

Size

Small

Alignment

Chaotic Good

Deity

Black Butterfly

Languages

Common, Halfling, Elven, Sylvan, Aquan

Occupation

Circus Performer

Strength 12
Dexterity 20
Constitution 12
Intelligence 14
Wisdom 10
Charisma 12

About Rani Frost

Skills:

Acrobatics - 9 + 5 + 3 + 0 + 2 = 19 (+2 Racial)
Bluff - 5 + 1 + 3 + 0 + 0 = 9
Climb - 1 + 1 + 3 + 0 + 2 = 7 (+2 Racial)
Diplomacy - 2 + 1 + 3 + 0 + 0 = 6
Disguise - 1 + 1 + 3 + 0 + 0 = 5
Disable Device - 9 + 5 + 3 + 0 + 3 = 20 (+2 with MW Thieves Tools, +3 Elusive)
Escape Artist - 9 + 5 + 3 + 2 + 3 = 22 (+2 Stealthy Feat, +3 Elusive)
Know Arcane 0 + 2 + 0 + 0 + 0 = 2
Know Arch & Eng 0 + 2 + 0 + 0 + 0 = 2
Know Dungeoneering - 1 + 2 + 3 + 0 + 0 = 6
Know Geography 1 + 2 + 0 + 0 + 0 = 3
Know History 0 + 2 + 0 + 0 + 0 = 2
Know Local - 1 + 2 + 3 + 0 + 2 = 8 (from 2-04 Chronicle)
Know Nature 1 + 2 + 0 + 0 + 0 = 3
Know Nobility 0 + 2 + 0 + 0 + 0 = 2
Know Planes 0 + 2 + 0 + 0 + 0 = 2
Know Religion 1 + 2 + 0 + 0 + 0 = 3
Linguistics 1 + 2 + 0 + 0 + 0 = 3 (Aquan)
Perception - 9 + 0 + 3 + 0 + 2 = 14 (+2 Racial)
Perform(Dance) - 8 + 1 + 3 + 0 + 0 = 12 (+2 with Dancer's Garb) (+1DJ with theatre vanity)
Profession(Sailor) 2 + 0 + 3 + 0 + 0 = 5
Sense Motive - 2 + 0 + 3 + 0 + 0 = 5
Sleight of Hand - 9 + 5 + 3 + 0 + 0 = 17
Stealth - 9 + 5 + 3 + 2 + 5 = 24 (+2 Stealthy Feat, +1 Trait bonus, +4 Racial)
Survival 0 + 0 + 0 + 0 + 0 = 0
Swim - 9 + 1 + 3 + 5 + 3 = 21 (Ring of Swimming) (+1 Trait bonus) (+2 feat bonus)
Use Magic Device - 9 + 2 + 3 + 0 + 0 = 14 [using INT by Expert Cypher]

Traits:

Traits:
Freedom Fighter (Campaign): +1 Stealth, +1 to attacks during surprise
Born to the Water (Racial): +1 trait bonus to swim

Racial Traits: Small (+1 AC(size), +1 TH, -1 CMB, -1 CMD, +4 Stealth), Surefooted (+2 Acrobatics, +2 Climb), Speed (20ft), Keen Senses (+2 Perception)
Halfling Luck (+1 to all saves), Fearless (+2 on Fear Saves - stacks with Halfling Luck)

Feats:

L1: Stealthy (+2 Escape Artist, +2 Stealth)
L3: Endurance
L5: Diehard
L7: Deep Diver
L9: Aquatic Combatant (+2 Swim, no penalties to melee attacks and damage)

Class Feats: Weapon Finesse(Rapier), Sneak Attack +5d6, Elusive(+L/2 to EA and DD), Evasion, Rogue Talent(Hold Breath)[+48rnds(4xCON)], Danger Sense +3, Debilitating Injury, Rogue Talent(Esoteric Scholar)[Make knowledge rolls as if trained], Unfettered Mind(OA), Rogue's edge(Skill unlock - escape artist), Rogue Talent(Certainty(Escape Artist)), Impossible Escape(OA), Rogue Talent(Expert Cypher)

Weapons:

Rapier +1 (+13TH, d4+5, C(18-20)x2)
MW Silvered Rapier (+13TH, d4+4, C(18-20)x2)
Cold Iron Rapier(+12H, d4+4, C(18-20)x2)
Light Crossbow (+12TH, d6, C(19-20)x2, 80ft)
Dagger (+8TH, d3+1, C20x2, 10ft)

Equipment:

Wands:
Cure Light Wounds (CL1) - 50
Cure Light Wounds (CL1) - 4
Mage Armour (CL1) - 48
Waterbreathing (CL5) - 1
Lesser Restoration (CL2) - 4
Magic Missiles (CL3) - 19
Greater Invisibility - 1

Potions:
Cure Moderate Wounds - 1
Cure Serious Wounds - 1
Oil of Magic Weapon - 1
Waterbreathing - 0
Endure Elements - 1
Mage Armour - 1
Darkvision - 0
See Invisible - 1
Invisibility - 1
Spider Climb - 1

Alchemical Items:
Vermin Repellant - 1
Sunrod - 2
Alchemists Fire - 3

Items:
MW Spider Silk Body Suit (+3AC)
Dancer's Garb (+2 Perform(Dance))
Wayfinder
Amulet of Natural Armour +2
Cloak of Resistance +2
Headband of Wisdom +2
Belt of Dexterity +2
Ring of Protection +2
Ring of Swimming [+5 to swim]
Entertainer's Outfit (Green Crocskin Bikini)
Water Purification Sponge
Outfits: Cold, Hot, Entertainers, Explorers, Travellers, Nobles)
Air Bladder
MW Thieves tools (+2 to DD checks)
Bottle of Air
Handy Haversack
Decanter of Endless Water