GM Nikolaus 'the Grimm' wrote:
Great! Thanks! Caster here with Almiya Desren. Crunch and background in the alias but I can reproduce them here if that's helpful. I tried to create a chaotic evil that I can actually sympathize with a little more but is still CE. I'm always open to suggestions for improving the background/build. Thanks! Also wondering about Ahreni and expected posting frequency. I tend to favor fast-paced games.
About Rani FrostSkills:
Acrobatics - 9 + 5 + 3 + 0 + 2 = 19 (+2 Racial) Bluff - 5 + 1 + 3 + 0 + 0 = 9 Climb - 1 + 1 + 3 + 0 + 2 = 7 (+2 Racial) Diplomacy - 2 + 1 + 3 + 0 + 0 = 6 Disguise - 1 + 1 + 3 + 0 + 0 = 5 Disable Device - 9 + 5 + 3 + 0 + 3 = 20 (+2 with MW Thieves Tools, +3 Elusive) Escape Artist - 9 + 5 + 3 + 2 + 3 = 22 (+2 Stealthy Feat, +3 Elusive) Know Arcane 0 + 2 + 0 + 0 + 0 = 2 Know Arch & Eng 0 + 2 + 0 + 0 + 0 = 2 Know Dungeoneering - 1 + 2 + 3 + 0 + 0 = 6 Know Geography 1 + 2 + 0 + 0 + 0 = 3 Know History 0 + 2 + 0 + 0 + 0 = 2 Know Local - 1 + 2 + 3 + 0 + 2 = 8 (from 2-04 Chronicle) Know Nature 1 + 2 + 0 + 0 + 0 = 3 Know Nobility 0 + 2 + 0 + 0 + 0 = 2 Know Planes 0 + 2 + 0 + 0 + 0 = 2 Know Religion 1 + 2 + 0 + 0 + 0 = 3 Linguistics 1 + 2 + 0 + 0 + 0 = 3 (Aquan) Perception - 9 + 0 + 3 + 0 + 2 = 14 (+2 Racial) Perform(Dance) - 8 + 1 + 3 + 0 + 0 = 12 (+2 with Dancer's Garb) (+1DJ with theatre vanity) Profession(Sailor) 2 + 0 + 3 + 0 + 0 = 5 Sense Motive - 2 + 0 + 3 + 0 + 0 = 5 Sleight of Hand - 9 + 5 + 3 + 0 + 0 = 17 Stealth - 9 + 5 + 3 + 2 + 5 = 24 (+2 Stealthy Feat, +1 Trait bonus, +4 Racial) Survival 0 + 0 + 0 + 0 + 0 = 0 Swim - 9 + 1 + 3 + 5 + 3 = 21 (Ring of Swimming) (+1 Trait bonus) (+2 feat bonus) Use Magic Device - 9 + 2 + 3 + 0 + 0 = 14 [using INT by Expert Cypher] Traits:
Traits: Freedom Fighter (Campaign): +1 Stealth, +1 to attacks during surprise Born to the Water (Racial): +1 trait bonus to swim Racial Traits: Small (+1 AC(size), +1 TH, -1 CMB, -1 CMD, +4 Stealth), Surefooted (+2 Acrobatics, +2 Climb), Speed (20ft), Keen Senses (+2 Perception)
Feats:
L1: Stealthy (+2 Escape Artist, +2 Stealth) L3: Endurance L5: Diehard L7: Deep Diver L9: Aquatic Combatant (+2 Swim, no penalties to melee attacks and damage) Class Feats: Weapon Finesse(Rapier), Sneak Attack +5d6, Elusive(+L/2 to EA and DD), Evasion, Rogue Talent(Hold Breath)[+48rnds(4xCON)], Danger Sense +3, Debilitating Injury, Rogue Talent(Esoteric Scholar)[Make knowledge rolls as if trained], Unfettered Mind(OA), Rogue's edge(Skill unlock - escape artist), Rogue Talent(Certainty(Escape Artist)), Impossible Escape(OA), Rogue Talent(Expert Cypher)
Weapons:
Rapier +1 (+13TH, d4+5, C(18-20)x2) MW Silvered Rapier (+13TH, d4+4, C(18-20)x2) Cold Iron Rapier(+12H, d4+4, C(18-20)x2) Light Crossbow (+12TH, d6, C(19-20)x2, 80ft) Dagger (+8TH, d3+1, C20x2, 10ft) Equipment:
Wands: Cure Light Wounds (CL1) - 50 Cure Light Wounds (CL1) - 4 Mage Armour (CL1) - 48 Waterbreathing (CL5) - 1 Lesser Restoration (CL2) - 4 Magic Missiles (CL3) - 19 Greater Invisibility - 1 Potions:
Alchemical Items:
Items:
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