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Allison the Allosaurus's page
14 posts. Alias of Abraham Z..
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Large Female Neutral Allosaurus | HP 82/82 | AC 39 T 13 FF 35 | CMB +19, CMD 33 | F +15, R +16, W +13 (+4 vs enchantments) | Init +4 | Perc +10 SM +3 | Speed 50' | Active Conditions: GMFangx3 | Constant:
Allison air-steps 5' to the north and tries to see how Vector tastes.
+3 bite, haste, elemental might: 1d20 + 25 ⇒ (4) + 25 = 29
Blur miss chance, high is good for me: 1d100 ⇒ 45
Presuming that is a miss, using one use of Skirmisher tricks and an immediate action to reroll a missed attack with a -5 (Second Chance Strike)
+3 bite, haste, elemental might, second chance: 1d20 + 25 - 5 ⇒ (16) + 25 - 5 = 36
Blur miss chance, high is good for me: 1d100 ⇒ 49
dmg: 4d6 + 14 ⇒ (4, 5, 5, 3) + 14 = 31
Grab: 1d20 + 30 ⇒ (10) + 30 = 40
Blur miss chance, high is good for me: 1d100 ⇒ 63
So, *if* a 36 hits Vector, and *if* a 40 beats its CMD, and *if* it doesn't have Freedom of Movement or some other shenanigans, *then* Allison has grappled it and as part of the grapple moves it to the only available adjacent space. (I've noted this grappled Vector on the map with a dotted cyan border, while still leaving the original Vector in its position, since I'm expecting that for some reason or another this will probably fail).
Using another Skirmisher trick as a free action - Rattling Strike
+3 bite, haste, elemental might: 1d20 + 25 ⇒ (9) + 25 = 34
Blur miss chance, high is good for me: 1d100 ⇒ 57
dmg: 4d6 + 14 ⇒ (6, 6, 6, 4) + 14 = 36
Grab: 1d20 + 30 ⇒ (8) + 30 = 38 Only relevant if the first Grab attempt failed (e.g. if the first bite was not a hit).
Rattling Strike: if this attack hits then Vector is shaken for...
Shaken duration rounds: 1d4 ⇒ 4
+3 Claw 1, haste, elemental might: 1d20 + 25 ⇒ (20) + 25 = 45
Blur miss chance, high is good for me: 1d100 ⇒ 54
dmg: 3d6 + 14 ⇒ (3, 4, 3) + 14 = 24
+3 Claw 2, haste, elemental might: 1d20 + 25 ⇒ (5) + 25 = 30
Blur miss chance, high is good for me: 1d100 ⇒ 60
dmg: 3d6 + 14 ⇒ (1, 3, 6) + 14 = 24
CRIT CONFIRM? +3 Claw 1, haste, elemental might: 1d20 + 25 ⇒ (2) + 25 = 27
EXTRA CRIT DMG IF CONFIRMED: 3d6 + 14 ⇒ (3, 1, 5) + 14 = 23
Skirmisher Tricks: 6/8
Allison's AC is 37
Large Female Neutral Allosaurus | HP 82/82 | AC 39 T 13 FF 35 | CMB +19, CMD 33 | F +15, R +16, W +13 (+4 vs enchantments) | Init +4 | Perc +10 SM +3 | Speed 50' | Active Conditions: GMFangx3 | Constant:
cmlobue wrote:
Otto O'Read wrote: I assume that even a 30 probably still misses vs Vector. It does. The second claw attack does hit, though I'm pretty sure Allison does not bypass its DR.
If it's DR is only 10 then the 2nd claw attack still would have done a bit of damage.
Large Female Neutral Allosaurus | HP 82/82 | AC 39 T 13 FF 35 | CMB +19, CMD 33 | F +15, R +16, W +13 (+4 vs enchantments) | Init +4 | Perc +10 SM +3 | Speed 50' | Active Conditions: GMFangx3 | Constant:
GM, does Allison take 10 or 20 dmg from the oracle's spell? She rolled a nat 1 on the save but since this seems to be alignment based maybe that's why you put her down for 10 dmg rather than 20? (her alignment is Neutral)

Large Female Neutral Allosaurus | HP 82/82 | AC 39 T 13 FF 35 | CMB +19, CMD 33 | F +15, R +16, W +13 (+4 vs enchantments) | Init +4 | Perc +10 SM +3 | Speed 50' | Active Conditions: GMFangx3 | Constant:
Emboldened by her new stature, Allison tears at the mythic fire elemental before her. She's not sure what mythic fire tastes like, but huge dinosaurs get very hungry!
She steps 5' upwards and bites and claws at the creature.
Taking +2 to attacks, AC, and Reflex from Blessing of Fervor
Before her first attack, Allison uses a free action and spends 1 use of her skirmisher tricks (1/8) to apply Rattling Strike.
GMF bite, hunter's blessing, enlarged, bof: 1d20 + 26 ⇒ (1) + 26 = 27
magical b/p/s dmg, hunter's blessing: 2d6 + 16 ⇒ (5, 5) + 16 = 26
Rattling Strike (if the bite hits) causes the target to be shaken for rounds: 1d4 ⇒ 3
Grab, hb, enlarged, bof: 1d20 + 31 ⇒ (11) + 31 = 42
GMF claw, hunter's blessing, enlarged, bof: 1d20 + 26 ⇒ (11) + 26 = 37
magical b/s dmg, hunter's blessing: 1d8 + 16 ⇒ (5) + 16 = 21
GMF claw, hunter's blessing, enlarged, bof: 1d20 + 26 ⇒ (1) + 26 = 27
magical b/s dmg, hunter's blessing: 1d8 + 16 ⇒ (1) + 16 = 17
Using an immediate action and another use of skirmisher tricks (2/8) to use Second Chance Strike to reroll the bite attack with a -5 penalty
GMF bite, hunter's blessing, enlarged, bof, second chance: 1d20 + 26 - 5 ⇒ (2) + 26 - 5 = 23
magical b/p/s dmg, hunter's blessing: 2d6 + 16 ⇒ (4, 1) + 16 = 21
Rattling Strike (if the bite hits) causes the target to be shaken for rounds: 1d4 ⇒ 1
Grab, hb, enlarged, bof: 1d20 + 31 ⇒ (14) + 31 = 45 I'm not sure whether or not the -5 from Second Chance would apply to the grab as well, but I'm guessing yes, in which case this would be five less.
Lol, well at least I didn't roll a 1 again!
Allison roars hungrily as she wonders what a mythic fire elemental tastes like!
Allison's current AC is 39 and her Reflex is +19 (with Evasion)
Large Female Neutral Allosaurus | HP 82/82 | AC 39 T 13 FF 35 | CMB +19, CMD 33 | F +15, R +16, W +13 (+4 vs enchantments) | Init +4 | Perc +10 SM +3 | Speed 50' | Active Conditions: GMFangx3 | Constant:
Allison advances on the troop and tries biting the fire elemental soldiers.
This will provoke from them if they have more than 5' reach.
Bite, fervor, hunter's blessing: 1d20 + 24 ⇒ (18) + 24 = 42
dmg: 1d8 + 15 ⇒ (8) + 15 = 23
I assume that grab doesn't apply here
She roars hungrily!
Large Female Neutral Allosaurus | HP 82/82 | AC 39 T 13 FF 35 | CMB +19, CMD 33 | F +15, R +16, W +13 (+4 vs enchantments) | Init +4 | Perc +10 SM +3 | Speed 50' | Active Conditions: GMFangx3 | Constant:
Marta, Allison has the Dirty Trick feat so she can also benefit from flanking. Though as has been pointed out, she's likely to want to charge-pounce, which usually gives her little choice about where she winds up. But if it comes up she would make a good flank partner for you (and 15' reach also makes this easier to achieve).
And completely agree about the limitations of PbP compared to tabletop for some of these things. I'm playing a bard in another game and I think the other players forget Inspire Courage at least half the time - very frustrating when it's often his main contribution!
Large Female Neutral Allosaurus | HP 82/82 | AC 39 T 13 FF 35 | CMB +19, CMD 33 | F +15, R +16, W +13 (+4 vs enchantments) | Init +4 | Perc +10 SM +3 | Speed 50' | Active Conditions: GMFangx3 | Constant:
While all this goes on, Allison gnaws contentedly on a large bone, ignoring the discussion around her.
Large Female Neutral Allosaurus | HP 82/82 | AC 39 T 13 FF 35 | CMB +19, CMD 33 | F +15, R +16, W +13 (+4 vs enchantments) | Init +4 | Perc +10 SM +3 | Speed 50' | Active Conditions: GMFangx3 | Constant:
Allison keeps hoping that the next batch will taste better...
Large Female Neutral Allosaurus | HP 82/82 | AC 39 T 13 FF 35 | CMB +19, CMD 33 | F +15, R +16, W +13 (+4 vs enchantments) | Init +4 | Perc +10 SM +3 | Speed 50' | Active Conditions: GMFangx3 | Constant:
The dinosaur looks quizzically at the priest, as an errant schoolgirl looks in class when asked to answer last night's problems on the blackboard.

Large Female Neutral Allosaurus | HP 82/82 | AC 39 T 13 FF 35 | CMB +19, CMD 33 | F +15, R +16, W +13 (+4 vs enchantments) | Init +4 | Perc +10 SM +3 | Speed 50' | Active Conditions: GMFangx3 | Constant:
Allison roars with delight to see an opening in the crowded room and steps forward and bites at Red, trying to both grapple it and trip it at the same time!
5' Step
Free action: Hunter's Trick (Upending Strike)
Standard action: Bite
Bite, inspire, flagbearer, haste: 1d20 + 19 ⇒ (17) + 19 = 36
magical B/P/S dmg: 1d8 + 14 ⇒ (8) + 14 = 22
Grab (free rider on bite attack), inspire, flagbearer, haste: 1d20 + 24 ⇒ (13) + 24 = 37 If this grapples it, she'll move it to the square between her and Otto, giving her a +2 flank bonus on her trip attempt
Trip (from Upending Strike), inspire, flagbearer, haste: 1d20 + 20 ⇒ (2) + 20 = 22 +2 from flank is she was able to move it to between her and Otto. She doesn't have Improved Trip, so this will provoke an AoO, but if the construct is already grappled from her Grab then it can't take AoO.
Large Female Neutral Allosaurus | HP 82/82 | AC 39 T 13 FF 35 | CMB +19, CMD 33 | F +15, R +16, W +13 (+4 vs enchantments) | Init +4 | Perc +10 SM +3 | Speed 50' | Active Conditions: GMFangx3 | Constant:
Allison clearly takes a liking to the bard. If dinosaurs could purr - and who's to say they can't - she would.

Large Female Neutral Allosaurus | HP 82/82 | AC 39 T 13 FF 35 | CMB +19, CMD 33 | F +15, R +16, W +13 (+4 vs enchantments) | Init +4 | Perc +10 SM +3 | Speed 50' | Active Conditions: GMFangx3 | Constant:
Allison steps forward 5' and attempts to maul the Red construct.
Bite, flag, inspire, GMFang: 1d20 + 18 ⇒ (12) + 18 = 30 Possibly -4 due to attacking through Prof. B's square? Allison is 10' tall if it matters.
Magic B/P/S dmg, flag, inspire, GMFang: 1d8 + 14 ⇒ (1) + 14 = 15
Trip vs CMD, flag, inspire, GMFang: 1d20 + 20 ⇒ (20) + 20 = 40 Possibly -4 due to attacking through Prof. B's square? Uses one use of Skirmisher Tricks; 4 remaining
Grab vs CMD, flag, inspire, GMFang, vs prone, grab ability: 1d20 + 24 + 4 ⇒ (7) + 24 + 4 = 35 Possibly -4 due to attacking through Prof. B's square?
I believe Red is now hopefully prone and grappled
Claw1, flag, inspire, GMFang, vs prone: 1d20 + 18 + 4 ⇒ (20) + 18 + 4 = 42
Magical B/S dmg, flag, inspire: 1d6 + 14 ⇒ (5) + 14 = 19
Claw2, flag, inspire, GMFang, vs prone: 1d20 + 18 + 4 ⇒ (15) + 18 + 4 = 37
Magical B/S dmg, flag, inspire: 1d6 + 14 ⇒ (1) + 14 = 15
CRIT CONFIRM? Claw1, flag, inspire, GMFang, vs prone: 1d20 + 18 + 4 ⇒ (12) + 18 + 4 = 34
EXTRA CRIT DMG Magical B/S dmg, flag, inspire: 1d6 + 14 ⇒ (4) + 14 = 18
Large Female Neutral Allosaurus | HP 82/82 | AC 39 T 13 FF 35 | CMB +19, CMD 33 | F +15, R +16, W +13 (+4 vs enchantments) | Init +4 | Perc +10 SM +3 | Speed 50' | Active Conditions: GMFangx3 | Constant:
Ok, thanks. I'll include the bonus for the animal companion (which is also how I rule such things when I'm on the other side of the table). It would be different if it were language dependent, but this isn't.
Large Female Neutral Allosaurus | HP 82/82 | AC 39 T 13 FF 35 | CMB +19, CMD 33 | F +15, R +16, W +13 (+4 vs enchantments) | Init +4 | Perc +10 SM +3 | Speed 50' | Active Conditions: GMFangx3 | Constant:
Deno'thar wrote: The morale bonus from Deno’thar is always in effect as long as you’re within 30’, so please include in your damage and attack rolls. Deno’thar also has combat reflexes and bodyguard, incase it comes up, and would always attempt it if possible (GM can roll, succeeds unless I automatically miss [e.g.. roll a 1], giving plus 8 AC.) What's the source of the morale bonus? Will it apply to my INT 3 dinosaur?
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