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Organized Play Member. 53 posts. No reviews. No lists. 1 wishlist. 6 Organized Play characters.


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Grand Lodge

I've been playing my alchemist much more than my cleric for a bit and now that he's made level 3 I feel like I should get into poison use.

I've been crafting my own acid's and alchemist fires so what are good your favorite poisons that are either splash or injury that an alchemist of at least level 3 can craft?

Grand Lodge

I have this idea for a concept build around the Icon theme. It's a religious sort of famous. A follower of Sarenrae that goes planet to planet talking about how awesome Sarenrae is.

Basically a televangelist in space, only more genuine about helping people. He's known to the church, and hopefully liked by many, but he isn't the traditional priest or scholar type.

So what Profession skill would that use? Orator maybe? What are your thoughts?

Grand Lodge

Thanks!

Grand Lodge

Okay do the examples of themes at the end of each class section mean you have to take the abilities listed there?

For example look at Solarion one of the four example themes with art has a Xenoseeker theme. It lists Solar Armor as the Solar Manifestation, it also says Dexterity becomes the most important stat.

So is that just an example of a build or does a Solarion Xenoseeker HAVE to take Solar Armor as his manifestation?

Grand Lodge

Hilary Moon Murphy wrote:

I would like you to be able to use the shirts from either campaign. Otherwise, you'd have to keep changing shirts in the middle of a day in a convention. It would be really confusing!

Hmm

Or you get one of them two sizes too big and wear it over the other. Then you have BOTH shirts on!

Grand Lodge

With three different Starfinder shirts already available, along with the new PFS year shirt, will you be able to use a Starfinder shirt for a re-roll at at Pathfinder Society table?

Or once Starfinder Society starts will all those great PFS shirts floating around be good for the ever coveted re-roll?

Grand Lodge

If we're expanding this to Gencon survival gear then you are going to need enough Sudafed to make people think you're going to make meth. I've never had problems with allergies or sinuses but then I spent four days in Indianapolis. I felt like my face was going to explode and it would have been a mercy if it had.

Grand Lodge

Andrew Shumate wrote:

I have asked for chronicle sheets in a few situations, including one particular situation in which I caught a bunch of PCs having falsified their levels. (I did this after my party of 11th level adventurers had no idea how power attack worked.) Although formally not allowed, I don't think many GMs would quibble with scans. Your mileage may vary, of course.

Here are some things, both physical and ephemeral, that you should bring to the table:

1) Dice that are clearly readable. I find it very annoying when players that I am not familiar with use dice that I can't read from across the table, then scoop up their dice before I can verify their good fortune. I would never accuse any of these people of cheating, of course, but I do like to see those 20s.

2) A character introduction. In my opinion, every PFS GM should go around the table and do character introductions, for the benefit of both GM and party. Have an idea of who your character is. I love a great opening monologue.

3) A concise explanation for any numbers that you think are unusual. If you have a CMB or attack bonus above 40, or if your spells obviously do a great deal more damage than the dice are showing, it helps if you can simply tell me a list of feats.

4) A snack, a drink and an empty bladder. The GM will give you a break about halfway through the scenario, but we sort of get frustrated as various party members are missing for various parts of the story as they go and attend to one of these three necessities.

5) A good attitude. Excitement is contagious, and it can be somewhat difficult to keep up on the GM's side of the screen after seven sessions of Pathfinder. If you come to the table expecting a good time, your GM will likely reciprocate.

Andrew makes excellent points! Though in the case of "readable dice" I've always just used the dice I want and the party and GM can verify the number whilst I'm singing the song of my glorious natural 20 roll making running laps around the table. Conversely when I roll badly I'm know to quote some 'Spaceballs' (appropriate company assumed) with "I ain't found SHIT".

I also LOVE doing character introductions, especially when one of the party is a character that's played with my character before.

To address the OP directly. I keep a 1" three-ring binders with my characters, inventory sheet and chronicle sheets in them. I don't yet have a level 11 character, but my binder with my primary characters has four characters and all paperwork without being too unwieldy. The rule books I keep the digital (and watermarked) versions on my iPad, or if I'm particularly unsure of a specific rule I just print out that specific page from my paizo watermarked PDF.

Other than that some dice, pencil, and I keep a little pocket notebook for writing stuff down. It all fits in my messenger bag with room for swag.

Grand Lodge

At basically every table I've played at everyone agrees it's good form to have bought a wand of cure light wounds with your first prestige points. Even if you can't use it, it agreed the caster of the group that can use it will help you out if necessary.

Beyond that though are there things that should be showing up on everyone's shopping list? Regardless of if it's PP or GP, is there something you've found nearly every player is going to grab given the chance?

Sure what a Barbarian and a Wizard needs is different so it's nothing perfectly uniform, but what are your thoughts?

Grand Lodge

How does one trade boons? Just swapping paper with another player?

Do boons ever expire?

Grand Lodge

When I created my alchemist it was using the Year of the Serpent guild guide (current at the time). There it stated that rather than Brew Potion feat the Alchemist gets the Extra Bombs feat starting out.

Reading over the Year of the Stolen Storm guild guide it does not list this change and only even mentions Alchemists as "Alchemists can use Craft (alchemy)."

Does this mean an Alchemist in organized play can now brew potions following the cost and process rules in the book? Does my previously made alchemist get the Brew Potion feat retroactively and loose his extra bombs or will he need to purchase it?

Thank you!

Grand Lodge

Isn't the Dead Suns an adventure path for Starfinder that is available for pre-order already? Not sure if it's confirmed for society play.

Grand Lodge

Thank you all for the clarifications on that!

Grand Lodge

The text says "...a Pc who has check at least one box on the earlier faction card MAY still continue.."

Does that mean a character can choose to dump the card they have started in favor of the current faction card?

Grand Lodge

I honestly rarely look at my characters online, but out of chance did today. I noticed that my cleric shows only two of the chronicles sheets he is credited have been recorded, and my sorcerer has none. In a couple of cases the ones not recorded are over a year old. The ones that haven't been recorded are all from one shop/ V.C., while the ones I play at the shop in the next city or at Cons have been recorded properly.

In my physical binder I have the signed and dated Chronicle sheets, so I'm not so worried about being able to play the characters at their appropriate level and equipment. I'm just wondering if this is this going to cause a problem in some way I'm not considering? It really does appear to all be ones run under a specific VC and his team.

Suggestions?

Grand Lodge

Once a party hits a certain level, and the wealth available thereof, death becomes nothing more than an inconvenience. While Resurrection requires some part of the body to be left over, True Resurrection doesn't.

So my question is, could the wealthy and paranoid adventurer purchase the diamond necessary for one of those spells and leave it at a temple with a donation and instructions that should the cleric not hear from our brave adventurer in x many days, to cast the spell?

Certainly it would fail if the person were alive, or turned into the undead, but otherwise what are the problems with this?

Grand Lodge

1 person marked this as a favorite.

When clicking on this thread I thought maybe it was about VCs IN-GAME. Let's be honest those guys use way too much mustache grease. Maybe the guy is trying to play up the rather funky aspect of many Absalom NPC.

Aside from that I think the important questions is, how often is it an issue? Are we talking end of Convention funk, I ran here from work to get the game going, or possibly only owns two shirts and no washer?

Grand Lodge

Thank you all! I feel better about rolling one up now.

To expand on a couple things mentioned above; I do just plan to run a dwarf with a gun. I don't ever play an all out a~%+&!%, I have more spaghetti western in mind for this guy. Normally I do prefer to play something that seems fun.

The concern is that recently I did have a scenario go really, really badly. Everyone but two at a six person table died. We ended up just conceding loss rather than try to trudge through two-manning it.

Thank you all again, and I shall get to making my dwarf forthwith!

Grand Lodge

For as long as I've played Fantasy table top games of anything I've loved the Dwarves. The only metal mini I own is a Dwarf fighter I painted in a panel at my very first convention. I've had dozens of dwarven characters of various types in everything from pen and paper to video games.

Now to the current problem at hand I currently have four active PFS characters. None of them are dwarves. The Cleric that was my first is because when I sat down at my first local PFS game they needed a divine caster. Sorcerer is the same lines, just a need for arcane was around. The Kitsune Alchemist was all for me, I wanted to make it while the Kitsune were available. The fourth, a barbarian, was me wanting to be dumb muscle.

So I get my hands on Ultimate Combat and finally I'm like "YES! Dwarf Gunslinger!". Then sadness; I see all over the boards and in the community about 'optimization'. That it's ever so important to build the mathematically perfect character because only you can prevent TPK. Then at the recent local convention I score a boon for an Aasimar. Surely that would make a better gunslinger.

But I really want to be a dwarf! I don't want to to make a character though that through a roll of the dice would wreck a party because he wasn't the best he could be. I feel like if I don't use the Aasimar boon that I'm wasting it.

So how important are these things to you community? What are the actual chances I'm just going to wreck a bunch of peoples good time by being the surly dwarf gunslinger I know I am in my heart?

Grand Lodge

I'm not looking for mechanics to separate my cleric from any other Sarenrae worshiper. I only want it for back story and personality reasons. I just wanted to make sure there wasn't some mechanical requirement I might be over looking. Thanks!

Grand Lodge

Are there some special requirements for a character to join the Cult of the Dawnflower? The things I've read on it just talk about their goals and views but nothing specific about how one becomes a member.

Grand Lodge

Can a wizard learn a spell, obviously arcane only, from an Alchemists formula?

It states in the Alchemist section of Advanced Players Guide that an Alchemist can work out the formula for his book from looking at a wizards spell book and making the appropriate skill checks. Could a Wizard reverse that process with the appropriate checks provided the spell is one that he could learn?

Grand Lodge

2 people marked this as a favorite.

Absalom is the most common by far I would say. However if you really want one that isn't Absalom there are a few choices.

Katapesh -South of most civilized lands, sprawling across a valley of blazing-hot sand, is one of the most incredible and wondrous cities in all of Golarion: the great desert metropolis of Katapesh

Kaer Maga -Standing atop the Storval Rise, the cliff-top city of Kaer Maga is built inside the ruins of an ancient fortress: a six-sided ring of 80-foot-high seamless stone, stretching more than a half mile in diameter and topped with towers of every shape and design. Also known as the Asylum Stone, Kaer Maga has served as a refuge for exiles, misfits, and ne'er-do-wells fleeing persecution and prosecution for thousands of years, and is known throughout Golarion as a place where anyone can fit in, and where anything can be bought and sold.

Magnimar- stands as one of the two major city-states of southern Varisia. Founded by Korvosan dissenters in 4608 AR, the City of Monuments now stands as a rival to Korvosa in an open war of coin and words.

Korvosa -the largest city found in the wilderness area known as Varisia, and serves as the seat of one of three city-states that claim independent authority over their individual holdings in the region. Though its citizens and traditions have strong ties to the nation of Cheliax, with many of its people tracing their ancestry directly to servants of the Empire, the city's location at the mouth of the Jeggare River and the presence of a highly-defensible harbor have contributed to the establishment of Korvosa as a primary hub for trade; various cultures and peoples can be found within the city's walls as goods move in and out of its gates.

There are likely others, but if you want your bond to be used most often Absalom is your best bet. However if you want a something to build a story around, that will come up at some point the above choices are excellent ones.

As a personal choice I like story. My Half-orc Cleric knows Kelish based on that his human parent is Kelshite. Has he ever used it? No, but it's never hurt him either.

Grand Lodge

The rarity is obviously going to vary based on where you are. In Tian Xi you'll see many, many more of them. In Absalom you might see a few more than anywhere else.

Looking at it from the point of view of any random humanoid NPC, if they see you with a group of Pathfinders you might get stares or whispers, but they likely won't mess with the character.

Those they recognize what you actually are are going base it on whatever stories or stereotypes that npc might have.

Any monster or undead isn't going to care that you are a talking fox thing.

My Kitsune Alchemist spends most of his time in his natural form. Mostly because, personality wise, he doesn't have the sort of social cognizance of what people might think of a talking fox person. It's also the reasoning that got him in trouble for talking all the bread from a nobles dinner party and putting in his bag, or the time he tried to fill up bottles with holy water at a temple.

Grand Lodge

Reading the advanced players guide it says an alchemist can know any number of formula, and they have a formula book. However it then talks about how an alchemist can scribe a formula based on scrolls, potions or even a spell book.

So which or how many formula does the alchemist start with or in what situation does she need to learn one?

Grand Lodge

The warlord scimitar is one I wondered about. But also the jade kurki and the mammoth bone great club. I saw the spear at low tier was just an artifact but an item at tier 4-5.

Grand Lodge

So I've officially run my first game. Mists of Mwangi. The group had a great time and many Night at the Museum jokes were made. We ran it at tier 1-2.

Giving out the Chroncile sheets I looked at what was available for completing it and my question is what about the other stuff? Specific spoilers ahead:

The undead in the 2nd rom even at level 1-2 had a couple of masterwork weapons or speciality weapons. And Nigel gives the group a spear even at 1st level but there is nothing on the sheet about these items? So even if the group says they are grabbing them do I say, no? Lie and tell them it's nothing?

Grand Lodge

Hoping to take advantage of Kitsune currently being legal to play I'm rolling one up. I have purchased the Advanced Race Guide and have my print outs of Additional Resource guide and the Guild Guide. All in all it seems fairly straight forward to use the race.

My question comes in on the back story part. I can't find anything in the materials I have on where in Golarion the Kitsune come from. So where do they live? I'm certain I'm just over looking it (repeatedly), but for the life of me I can't find it. I can't find anything about their lands or culture. All I see is:

"Other races, like the kitsune, nagaji, samsarans,
and wayangs, are often more common in certain far-f lung
lands but are rarely seen in most others"

Thanks!

Grand Lodge

TomG wrote:

@Flite: My comment was general to the forums, not specific to this thread. It was in response to a similar generality from Allerum ("Most people ...").

There have been several good questions in this thread that have referenced language in the Guide. Daniel has done a good job of this. But there have been a couple of questions from others that were pretty clearly answered by the guide. It was those I was responding to.

I did use the generality there. I acknowledge that some people likely do not read any material before just asking. Being fairly new to the Paizo forums I haven't encountered a great deal of people that want more than just clarification or assurance.

If I might aplogize now for going off reservation, but it's in hope of putting the thread back on the rails over all. It might be akin to calling tech support for one's home internet. Now personally, being that I do I.T. for my job I try to troubleshoot my stuff and then call the phone guys when I'm stumped or maybe just not thinking of something. Now the phone guy then starts going through his check list. The check list is stuff I've looked at before, but I know the list exists because there are whole scores of people that don't what is up and call immediately. So my choices are to get annoyed and tell him I tried all that, do the whole laundry list, or let him do his check list as fast as possible to get into stuff that hasn't occurred to me. With that in mind when certain people call me at work I know some of them are going to be clueless and some are just looking for a fresh set of eyes.

I can't speak for everyone. In my case, some questions I post will just be a quick, "oh hey...", but I am not a flippant gamer. However I know some people have their check lists. In a way that is completely zen about it, I want to address anyone's checklist of at least me. I own many of the Pathfinder books in hardback or PDF. I have printed out and read, at least twice, both the Guild Guide and the Additional Resources current PDFs. I am new two Pathfinder Society but I've played Pathfinder for a couple years now. Before that I was a D&D player back far enough to have an original Deities and Demigods manual with the then illegal Cthulhu Mythos. I was a Hearld Level GM for RPGA before Wizards turned it into DCI. I've played half a dozen other systems. It's likely because of these reasons that I can't quite get my head around a rule, or misunderstand one based on how a previous system handled it.

Maybe it's the optimist in me, but I want to believe the case is similar for, a purposeful generality, most of the people asking questions. I don't at all resent TomG's desire for people to do the legwork and read the material though. Prepared and enthusiastic players and GMs make for better games. I just want to ere on the side of that we're all gamers just looking to have a good time.

Grand Lodge

TomG wrote:
Again: Read the PFS RP Guild Guide. The answer to these questions is in there.

Yes, the Guild Guide is a useful resource and I would agree mandatory reading. I have a very nice copy printed out, in color, and bound.

It also reads like stereo instructions in places. There is often unclear language. For instance the use of the word "trait" in two distinctly separate character aspects. Which even Paizo admits wasn't the best idea. Or that it calls out to a dozen different other books or documents that you need to have open in front of you.

Most people aren't here because they are too lazy to read. They are here because they want to make sure what they read and understood is actually the legal rules.

Grand Lodge

If I can ask about GM chronicle sheet without hijacking the thread...

What character of the GM's do you apply the sheet for the scenario or module ran? Does it have to be one that hasn't completed it before, or can it be any character of appropriate level?

Grand Lodge

Aaron Motta wrote:

GMs (or event organizers) should be reporting sessions in a timely fashion. Our goal in AZ is to report everything within 7 days.

That said, you can help make it easier by ensuring that the character(s) in question are registered. Sometimes that name auto-populating is an important confirmation (or clue that something isn't quite correct) when reporting. :-)

They're good by AZ standards too then. I played Saturday, so it's only been two days, but since I'm still new to the application of credit and chronicle sheets side of things I wanted to make sure there wasn't something I didn't do right. They have my PFS character number, I have a chronicle sheet. I feel better now :)

Grand Lodge

2 people marked this as a favorite.

Thanks!

Also I want to be clear that I'm not trying to come down on GMs. I had two different guys run the games and they both were great for different reasons. I hope to get into GMing soon and expect that paperwork can be annoying.

I just wanted to make sure it wasn't something I was doing. While the thread title is a bit baiting, I have nothing but respect and appreciation for the people willing to run games for me to play.

Grand Lodge

I've played in two PFS scenarios, and had a great time. I've gotten Chronicle sheets, but looking at either my account or my characters on this site I still see nothing under sessions played.

Is this something I'm supposed to do to update this information, or is it something that is filled out by the GMs that ran it? If it helps this was not at a convention but rather the weekly game at a local games shop I hit this weekend.

Thanks!

Grand Lodge

My son is a gamer just like his dad here. He is currently 13. In the few years he's been playing table top, he has played in several different games, using several different systems.

He likes the living world idea that Pathfinder Society represents and would like to play. I found no age restrictions on the site and it let him create his own PFS account.

Now the question is, when he and I go to events to play, the rules say you need either the hard copy of the book or the legal PDF of it. If we're playing at the same table, or even if he's playing a table using a book I am not. Can he use my books and legal (name stamped) pdfs? Or am I position that I'm buying two of everything?

I expect once he's his own man, in five years, he'll begin his own gaming manual collection. In the meantime am I starting it for him?

Grand Lodge

Auke Teeninga wrote:
You could replace the faction specific box text with this fanmade substitution

Replacing things in the scenario makes it illegal for play does it not?

Grand Lodge

Thanks Paz!

Grand Lodge

I have seen that the First Steps scenarios are a free download, but that part 2 and 3 are now retired.

So Part 1 can still be ran, but it has to be done before a character chooses a faction? Is this correct?

Grand Lodge

You dock you points if he doesn't at some point enact "Thriller".

Grand Lodge

Thanks! Examining the traits available to Core players makes me kind of sad though. There don't even seem to get racial, which are really fun ones.

Grand Lodge

My understanding of Core characters is that they use only the Core book. Reading the Guild Guide step 8 is to pick two traits, but states that traits only come Advanced Players Guide or the online resource.

So as the title states, do Core characters not get traits, is it a single exception, or am I incorrect in what material is allowed for a Core character?

As always, thank you for your time!

Grand Lodge

OKay this CMB / CMD math has got me all f***ed up on my Halfling.

Halfling Sorcerer. Str= 10 Dex =12

With Size and Stat Modifers am I really looking at a -1 CMB and a 10 CMD?

Thanks.

Grand Lodge

Or names in general even.

I enjoy role-play. While I accept that there are gamers that don't want to get into a great deal of it while running time constraint scenario, I'm going to at least play it up in my head. Or better yet have it ready for when someone is willing to RP.

So the books give us common names for male and female. I see those as the "most popular names for the generation". Like those of us that went to school with eight Michaels and twelve Jennifers.

Are there any good resources for the world of Golarion that might give me a better idea what people are called? The half orc I made that is Keleshite I gave an Arabic name, but what about my Halfling Revolutionist?

Do I just give in? Do I become like two of the guys at a table I played recently; "Whitey the Fighter" and "Herobrine the Fighter".

Grand Lodge

I've read that when an event is ran that the GM or event coordinator will have access to temporary ID numbers for players that do not have a PFS number.

Does that number become their PFS number once they register it online? If not, can a player who has a number but didn't bring their card/can't remember it be given a temporary one and still get credit for the scenario?

Thanks!

Grand Lodge

Hopefully no one is tired of all my posting yet, but I'm really enjoying and excited about the Pathfinder Soceity.

The questions I have now are about order of doing scenarios. Knowing that it turns in seasons, but older season have some things that don't really track anymore (like old factions) is it better to run them in order or okay to jump around even in the current season.

Second is it considered better to play a scenario before GMing it to avoid spoilers?

As always thanks!

Grand Lodge

Thank you for the clarification!

As a follow-up does the one rank give me access to any language (with the exception of something like Drudish) or only ones listed under Orc and Cleric. I'd like to take Kelish, for the purpose of saying this human heritage is Keleshite.

Grand Lodge

I have a Half Orc Cleric with a +1 Int modifier.

If I purchase 1 rank in Linguistics. Does the Int modifier and the fact that it is a class skill factor in?

Meaning would one skill point give me the effective rank of 5 in Linguistics, or would it only be 1 for the actual skill point used?

Thank you.

Grand Lodge

Myhre still sort of indirectly connects to all my questions. I them ask because I hope to GM a few games at the upcoming Anime convention in my town. Being that it's a smaller city there is always games going on anytime there is a geeky convention of any type.

Again I appreciate all the help from The Welcome Committee.

Grand Lodge

Thank you so much for the replies, and the welcome! You've cleared many things up for me. If I can I would like to follow up with another question.

GMing a Scenario or Module for the first time just gives the person another step towards earning stars, or are their other things one gets for running a game?

Thank you again! I am very excited to get involved in the Pathfinder Society.

Grand Lodge

Is it a good idea for any player to have at least one Core and one Standard character?

I've made my first character and successfully played my first scenario. Now looking at making other characters to have a variety to choose from. I just like playing. I really, really like playing, but I don't know how often I'll run into the ability to play the Core character. (As I understand it Core only plays with Core right?)

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