Gambler

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Organized Play Member. 53 posts. No reviews. No lists. 1 wishlist. 6 Organized Play characters.



Grand Lodge

I've been playing my alchemist much more than my cleric for a bit and now that he's made level 3 I feel like I should get into poison use.

I've been crafting my own acid's and alchemist fires so what are good your favorite poisons that are either splash or injury that an alchemist of at least level 3 can craft?

Grand Lodge

I have this idea for a concept build around the Icon theme. It's a religious sort of famous. A follower of Sarenrae that goes planet to planet talking about how awesome Sarenrae is.

Basically a televangelist in space, only more genuine about helping people. He's known to the church, and hopefully liked by many, but he isn't the traditional priest or scholar type.

So what Profession skill would that use? Orator maybe? What are your thoughts?

Grand Lodge

Okay do the examples of themes at the end of each class section mean you have to take the abilities listed there?

For example look at Solarion one of the four example themes with art has a Xenoseeker theme. It lists Solar Armor as the Solar Manifestation, it also says Dexterity becomes the most important stat.

So is that just an example of a build or does a Solarion Xenoseeker HAVE to take Solar Armor as his manifestation?

Grand Lodge

With three different Starfinder shirts already available, along with the new PFS year shirt, will you be able to use a Starfinder shirt for a re-roll at at Pathfinder Society table?

Or once Starfinder Society starts will all those great PFS shirts floating around be good for the ever coveted re-roll?

Grand Lodge

At basically every table I've played at everyone agrees it's good form to have bought a wand of cure light wounds with your first prestige points. Even if you can't use it, it agreed the caster of the group that can use it will help you out if necessary.

Beyond that though are there things that should be showing up on everyone's shopping list? Regardless of if it's PP or GP, is there something you've found nearly every player is going to grab given the chance?

Sure what a Barbarian and a Wizard needs is different so it's nothing perfectly uniform, but what are your thoughts?

Grand Lodge

When I created my alchemist it was using the Year of the Serpent guild guide (current at the time). There it stated that rather than Brew Potion feat the Alchemist gets the Extra Bombs feat starting out.

Reading over the Year of the Stolen Storm guild guide it does not list this change and only even mentions Alchemists as "Alchemists can use Craft (alchemy)."

Does this mean an Alchemist in organized play can now brew potions following the cost and process rules in the book? Does my previously made alchemist get the Brew Potion feat retroactively and loose his extra bombs or will he need to purchase it?

Thank you!

Grand Lodge

I honestly rarely look at my characters online, but out of chance did today. I noticed that my cleric shows only two of the chronicles sheets he is credited have been recorded, and my sorcerer has none. In a couple of cases the ones not recorded are over a year old. The ones that haven't been recorded are all from one shop/ V.C., while the ones I play at the shop in the next city or at Cons have been recorded properly.

In my physical binder I have the signed and dated Chronicle sheets, so I'm not so worried about being able to play the characters at their appropriate level and equipment. I'm just wondering if this is this going to cause a problem in some way I'm not considering? It really does appear to all be ones run under a specific VC and his team.

Suggestions?

Grand Lodge

Once a party hits a certain level, and the wealth available thereof, death becomes nothing more than an inconvenience. While Resurrection requires some part of the body to be left over, True Resurrection doesn't.

So my question is, could the wealthy and paranoid adventurer purchase the diamond necessary for one of those spells and leave it at a temple with a donation and instructions that should the cleric not hear from our brave adventurer in x many days, to cast the spell?

Certainly it would fail if the person were alive, or turned into the undead, but otherwise what are the problems with this?

Grand Lodge

For as long as I've played Fantasy table top games of anything I've loved the Dwarves. The only metal mini I own is a Dwarf fighter I painted in a panel at my very first convention. I've had dozens of dwarven characters of various types in everything from pen and paper to video games.

Now to the current problem at hand I currently have four active PFS characters. None of them are dwarves. The Cleric that was my first is because when I sat down at my first local PFS game they needed a divine caster. Sorcerer is the same lines, just a need for arcane was around. The Kitsune Alchemist was all for me, I wanted to make it while the Kitsune were available. The fourth, a barbarian, was me wanting to be dumb muscle.

So I get my hands on Ultimate Combat and finally I'm like "YES! Dwarf Gunslinger!". Then sadness; I see all over the boards and in the community about 'optimization'. That it's ever so important to build the mathematically perfect character because only you can prevent TPK. Then at the recent local convention I score a boon for an Aasimar. Surely that would make a better gunslinger.

But I really want to be a dwarf! I don't want to to make a character though that through a roll of the dice would wreck a party because he wasn't the best he could be. I feel like if I don't use the Aasimar boon that I'm wasting it.

So how important are these things to you community? What are the actual chances I'm just going to wreck a bunch of peoples good time by being the surly dwarf gunslinger I know I am in my heart?

Grand Lodge

Are there some special requirements for a character to join the Cult of the Dawnflower? The things I've read on it just talk about their goals and views but nothing specific about how one becomes a member.

Grand Lodge

Can a wizard learn a spell, obviously arcane only, from an Alchemists formula?

It states in the Alchemist section of Advanced Players Guide that an Alchemist can work out the formula for his book from looking at a wizards spell book and making the appropriate skill checks. Could a Wizard reverse that process with the appropriate checks provided the spell is one that he could learn?

Grand Lodge

Reading the advanced players guide it says an alchemist can know any number of formula, and they have a formula book. However it then talks about how an alchemist can scribe a formula based on scrolls, potions or even a spell book.

So which or how many formula does the alchemist start with or in what situation does she need to learn one?

Grand Lodge

So I've officially run my first game. Mists of Mwangi. The group had a great time and many Night at the Museum jokes were made. We ran it at tier 1-2.

Giving out the Chroncile sheets I looked at what was available for completing it and my question is what about the other stuff? Specific spoilers ahead:

The undead in the 2nd rom even at level 1-2 had a couple of masterwork weapons or speciality weapons. And Nigel gives the group a spear even at 1st level but there is nothing on the sheet about these items? So even if the group says they are grabbing them do I say, no? Lie and tell them it's nothing?

Grand Lodge

Hoping to take advantage of Kitsune currently being legal to play I'm rolling one up. I have purchased the Advanced Race Guide and have my print outs of Additional Resource guide and the Guild Guide. All in all it seems fairly straight forward to use the race.

My question comes in on the back story part. I can't find anything in the materials I have on where in Golarion the Kitsune come from. So where do they live? I'm certain I'm just over looking it (repeatedly), but for the life of me I can't find it. I can't find anything about their lands or culture. All I see is:

"Other races, like the kitsune, nagaji, samsarans,
and wayangs, are often more common in certain far-f lung
lands but are rarely seen in most others"

Thanks!

Grand Lodge

I've played in two PFS scenarios, and had a great time. I've gotten Chronicle sheets, but looking at either my account or my characters on this site I still see nothing under sessions played.

Is this something I'm supposed to do to update this information, or is it something that is filled out by the GMs that ran it? If it helps this was not at a convention but rather the weekly game at a local games shop I hit this weekend.

Thanks!

Grand Lodge

My son is a gamer just like his dad here. He is currently 13. In the few years he's been playing table top, he has played in several different games, using several different systems.

He likes the living world idea that Pathfinder Society represents and would like to play. I found no age restrictions on the site and it let him create his own PFS account.

Now the question is, when he and I go to events to play, the rules say you need either the hard copy of the book or the legal PDF of it. If we're playing at the same table, or even if he's playing a table using a book I am not. Can he use my books and legal (name stamped) pdfs? Or am I position that I'm buying two of everything?

I expect once he's his own man, in five years, he'll begin his own gaming manual collection. In the meantime am I starting it for him?

Grand Lodge

I have seen that the First Steps scenarios are a free download, but that part 2 and 3 are now retired.

So Part 1 can still be ran, but it has to be done before a character chooses a faction? Is this correct?

Grand Lodge

My understanding of Core characters is that they use only the Core book. Reading the Guild Guide step 8 is to pick two traits, but states that traits only come Advanced Players Guide or the online resource.

So as the title states, do Core characters not get traits, is it a single exception, or am I incorrect in what material is allowed for a Core character?

As always, thank you for your time!

Grand Lodge

OKay this CMB / CMD math has got me all f***ed up on my Halfling.

Halfling Sorcerer. Str= 10 Dex =12

With Size and Stat Modifers am I really looking at a -1 CMB and a 10 CMD?

Thanks.

Grand Lodge

Or names in general even.

I enjoy role-play. While I accept that there are gamers that don't want to get into a great deal of it while running time constraint scenario, I'm going to at least play it up in my head. Or better yet have it ready for when someone is willing to RP.

So the books give us common names for male and female. I see those as the "most popular names for the generation". Like those of us that went to school with eight Michaels and twelve Jennifers.

Are there any good resources for the world of Golarion that might give me a better idea what people are called? The half orc I made that is Keleshite I gave an Arabic name, but what about my Halfling Revolutionist?

Do I just give in? Do I become like two of the guys at a table I played recently; "Whitey the Fighter" and "Herobrine the Fighter".

Grand Lodge

I've read that when an event is ran that the GM or event coordinator will have access to temporary ID numbers for players that do not have a PFS number.

Does that number become their PFS number once they register it online? If not, can a player who has a number but didn't bring their card/can't remember it be given a temporary one and still get credit for the scenario?

Thanks!

Grand Lodge

Hopefully no one is tired of all my posting yet, but I'm really enjoying and excited about the Pathfinder Soceity.

The questions I have now are about order of doing scenarios. Knowing that it turns in seasons, but older season have some things that don't really track anymore (like old factions) is it better to run them in order or okay to jump around even in the current season.

Second is it considered better to play a scenario before GMing it to avoid spoilers?

As always thanks!

Grand Lodge

I have a Half Orc Cleric with a +1 Int modifier.

If I purchase 1 rank in Linguistics. Does the Int modifier and the fact that it is a class skill factor in?

Meaning would one skill point give me the effective rank of 5 in Linguistics, or would it only be 1 for the actual skill point used?

Thank you.

Grand Lodge

Is it a good idea for any player to have at least one Core and one Standard character?

I've made my first character and successfully played my first scenario. Now looking at making other characters to have a variety to choose from. I just like playing. I really, really like playing, but I don't know how often I'll run into the ability to play the Core character. (As I understand it Core only plays with Core right?)

Grand Lodge

Hello all! I've read the PFS Guild Guide and some of the GM materials as well, and I have a few things about Chronicle Sheets that confuse me.

1. What Chronicle sheets are still legal? I see stuff about retired scenarios and old seasons. Are only sheets from the current season (7 i think right now) actually legal to play, obtain and get XP from?

2. I see you can only play any scenario twice in PFS and twice in core. Once as player and GM, but then special rules apply for making table legal. In the replays do you get a new Chronicle sheet each time or are notations made to the same one?

3. In what cases do you get to use Chronicle sheets to advance other characters?

Thank you for your time and help.

Grand Lodge

I want to start running Pathfinder Society games for my local connections and gaming shops and have a question about the pregen characters.

If a new player really likes one of the pregens are they allowed to add it as a character and advance it? If so is this done "as is" or can they change the name, faction, or any non-stat detail.

Thank you!