AllenJ |
There are 20 hexes in the Greenbelt (lvl 2) with encounters or "dungeons," another 9 in Tuskwater (lvl 3) and 10 in the Kamlands (lvl 4). I'm toying with the idea of starting 2 new campaigns, one that focuses on the core adventure and one that focuses more on hexploration and completing the companion side-quests, kinda a "Kingmaker Abridged" and "Kingmaker Adjacent." Both groups would become aware of the actions of the other. I'd add a bit of homebrew Umph! to the Adjacent group. They would both be loyal to the same sponsor who would start out as their ruler. Once they get to kingdom building, each group would fill different roles and alternately participate in kingdom turns. By level 6, I'd hope the sponsor dies letting a PC fill the role and the groups begin to merge (possibly due to the usual online campaign atrophy). Does that sound workable? Two groups, different players (unless some wanted to play both), different nights.