AllenJ
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My party just finished running HoH. I am thinking of skipping Wake of the Watcher all together and just increasing the PCs leveling speed and decreasing monster difficulty as needed for the last 2 modules. Cthulu is so overdone and last year ("oooo tenticles and fishy people, I feel my sanity slipping!"). Besides, as others have commented, it doesn't fit well or add much to the story line. Anyone have any thoughts on that (besides furtively arguing how cyclopean Cthulu is)?
Cutting WotW leave me with the issue of what to do with the Sausage Effigy. I am currently debating just replacing it with the Raven's Head mace and having the WW have stolen that. I can then give it to Vrood or one of his henchmen for the players to aquire in TotB. I might need to nerf the mace a bit and let it "grow in power" as time goes on. Not sure its purpose anyway, a stirrer? Other ideas?
Further, I like a bit of sandboxing. I also like getting players invested in the people and places they are "saving." HoH allowed for a lot of that, but now the PCs are off to a new town with all new people. Then another location, then another, etc.. They are also on a clock. I was thinking not only taking out WotW, but also the city of Caliphas. I still love the vampire thing, but I don't see any reason why I can't merge the write ups for Leipstad and Caliphas and just have the players return to Leipstad after Feldgrau.
That would allow me to have Adivian in Liepstad the whole time, leaving shortly before the PCs return in AaD. He could play a more visible role in TotB. He could attend the trial and begin an obsession of toying with the PCs, possibly even admitting to them with a cocky aire of untouchability, that he was behind the Harrowstone troubles.
