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M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Attic Crew: will-save: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10 I assume The Halfling falls unconciuous? Alledueces moves away from the whisperer expecting to easily move up the wall but is surprised at his sluggishness... He lethargically looks over his shoulder and see Lanarial holding the boy. He makes eye contact with the elven wizard. Run you fool... Save the boy! And with a strange smile on his face Alledueces passes into unconsciousness.
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M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Attic Crew: Willsave: 1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17
Alledueces resists the effects of the Whisperer's touch. Stay with me buddy. We can still play. Let me show you a trick. Alledueces drinks the potion of spider climb and moves 20 ft. up the wall out of reach of the Whisperer. Pretty cool huh! This will provoke an attack of opportunity from the whisperer of course. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() The Dc to climb a knotted rope braced against a wall is 0.
The worst Climb check is Elliana with her -1. Even if she roles a 1 she still has at least a 0. None of you are capable of failing this check. Taking 10 is unnecessary.
Accelerated Climbing
The DC is 5 If you fail by 4 or less you fail to make progress but do not fall. If you fail by 5 or more then you fall. Amigail has a +3 to her check (+1 rank, +3 trained, -1 ACP). This means she makes progress on a 2 or better, stands still on a 1, and is mathematically incapable of falling. Dargorath has a +1 to his check (+1 str -0 ACP), This means he needs to roll a 4 in order to make progress, stands still on a 1 to 3, and is mathematically incapable of falling. Elliana is a different story because she has a -1 to the check (+2 Strength -3 ACP) Elliana only makes progress if she rolls a 6 or better, stands still on a 2 to 5, and can only fall if she actually rolls a 1. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() attic crew: Alledueces continues to keep the attic whisperer engaged and distracted... He cheerfully addresses the small many rat-headed undead child. So you want to play Tag... I can play tag... Alledueces steps even further away from Lanarial's rope dodging the whisperer and retrieves the potion of spider climb. Ac 17, Touch 13, for next round 5ft move (free)... full defense (standard action)... pull out potion of spider climb (move action) ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Attic Crew: Lanarial... I see the boy forget trying to fight this thing and get him... I have an idea of how to distract this thing for you... It's a longshot though...
Perform string: 1d20 + 12 ⇒ (18) + 12 = 30 ...This is also the skill I role for diplomacy and bluff thanks to versatile performace... so take whichever has the best chance of working... just trying the type of thing I would expect to see in an old movie... Alledueces steps away and takes out his Lute and begins to play a song for the Whisperer hoping to confuse, or at least draw it away from Lanarial...
Just a short time ago the saddest of days came...
Now it is time to change into our sleeping clothes...
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M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Attic crew: perception: 1d20 + 4 ⇒ (4) + 4 = 8 throw the tile: 1d20 - 4 ⇒ (16) - 4 = 12 thrown defensively ac of 15 till Alledueces next turn. Alledueces steps away from the Attic Whisperer and throws his roof tile into the shadows through the doorway and peers into the now lit room looking for evidence of the missing child. But being panicked by the circumstances is barely able to get more than a glance that way. Unless the kid is sitting right there, there is no way Alledueces is seeing any evidence of him. I think it might be time to make our retreat... 5 ft. move(free)... throw the tile
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M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Attic Crew: Alledueces AC is 13, unless it was a touch attack, I think the ??? would have missed with an 11. knowledge(ANY): 1d20 + 8 ⇒ (17) + 8 = 25 ...What is this thing?
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M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() perception: 1d20 + 4 ⇒ (14) + 4 = 18 As Lanarial examine the magic items, Alledueces watches out around them watching for trouble or a child in need of help. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Attic Crew: Alledueces accepts the two potions and waits patiently for Lanarial to identify the ring and dagger.
Thank you Lanarial for coming. I would have come alone if I had too... but I'm glad I didn't have to... ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() in the attic: Alledueces stowes the glowing roof tile in his belt pouch, follows Lanarial down the rope and looks around. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Alledueces unaware that the ladies are engaging the Wraith at all takes his time with exploring. whispered to Lanarial: do we want to go in? We could use your rope to let ourselves down easily. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() knowledge(engineering): 1d20 + 8 ⇒ (20) + 8 = 28 whispered to Lanriel:
Be Careful... the roof is not stable... watch where I put my feet. Alledueces uses his extensive knowledge of building techniquest to figure out what areas of the roof would be safest to travel. He stealthily moves forward till he can see into the house. if it is absolutely too dark to see inside any of the spaces in the attic...: Alledueces picks up a loose roof tile and casts light on it. Then he holds it up to cast light into the shadows. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Okay I was feeling Angry and frustrated at well specifically the player behind Dargorath and decided to take a day off too let my feelings subside. Here it is over a week later and any time I think of this game I still get mad. So I guess I need to express my frustration because it really is bothering me. This is going to be a little bit of a purge and I apologize if any one is offended by what I say. I feel like at every step of the way we have had players who would try and find any excuse to wimp out. Wanting to rest after our very first combat. We finally get to our destination, a house in cassomir, and instead of finding out where it is we're going to track through miles of dangerous sewer again because we don't want to engage the problem in front of us. Then the haunt... now abandoning the child. The whole point of rolling our stats was to create flawed characters who had weaknesses to overcome. So lets overcome those weaknesses instead of running away every time. I understand that the circumstances our characters are in SUCK!!! That's the GM's job. But can we actually examine the problems in front of us before bugging out? ALL THE TIME. You know think creatively, maybe scout a little, think outside the box of can I kill it... No, then we run. No character is optimized to deal with a haunt. The entire point of a haunt is that it's a puzzle to be solved. Who died here? Why are they tied to this place? How do we remove their curse? These are all questions that should be solved to answer the riddle. The haunt is a puzzle to be solved. The haunt is a part of the game. I understand that fighting Incorporeal creatures at this level is painful. I understand wanting to retreat. But when some one wants to scout our current circumstances, and tries to come up with creative solutions, then throwing stumbling blocks in their way is a really unhealthy dynamic for the characters, and the players. Help or get out of the way. Don't insult or try to force other characters to do what you want. Go do your own thing if you need to... but let other players at least try to solve problems if you're not willing to be bothered with them. If you think what they are doing is really stupid... then let them deal with the consequences of their own choices on their own. Those are okay actions... but trying to belittle others, and strong arm them isn't okay. Alledueces is Chaotic Neutral, and really only looks out for his own. He's pissed off about his childhood friend dying and that's his major impetus for being on this quest. But also, any child of Cassomir who has done something stupid... he identifies with them... they are his own. Alledueces did many stupid things when he was a child in Cassomir. Leaving the child in the house in who knows what circumstances isn't going to work for him. Personally I don't understand how any Good Aligned character can abandon a child in this circumstances. Self sacrifice and the willingness to take major risks for the good of others is one of the hallmarks of being GOOD. Okay I think my Rant is done and yes I feel better... again I apologize if I hurt anyone's feelings. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Being Lucky enough to know the local are Alledueces walks away from the party and heads to the Dog's Teeth Where he purchases 100 ft. of rope (knotted to be easier to climb) and a grappling hook. He returns to the house and tosses most of his gear and equipment behind a bush on the ground. He then looks up and starts tossing the hook towards the roof till it finds a purchase he likes.... a process that may take 10 minutes seeing as he is having to rethrow the hook over and over again. After this he climbs up the roof at a very safe and comfortable pace using the knots on the rope to give him a place to rest if ho grows tired.
When he gets to the roof he does his best to be stealthy and sneaks sound looking through holes in the roof. stealth: 1d20 + 3 ⇒ (16) + 3 = 19
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M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Alfentinius walks up-to Dargorath and puts his hand out. Mr. Dargorath you have been very helpful and I appreciate that. If you are too scared to continue on I understand. As for me there is a child who needs help in that house and if putting myself at risk is what I need to do then I will. It's the right thing to do. Thank-you for your help sir. knowledge(local): 1d20 + 8 ⇒ (18) + 8 = 26 I guess the sam goes for the rest of you. None of us planned for this. If you don't want to help I understand. Right now though I know where to buy a grappling hook at... I'm the lightest and least likely to cave the roof in. I'll go up and take a look. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Engineering: 1d20 + 8 ⇒ (20) + 8 = 28 ... fun time for a nat 20... are the floors and ceilings that we have seen in the building all stone? I assume so otherwise the floors would be burned away. There's a kid in there who needs our help... there must be a way. You know this reminds me of the foreman's house... I was in there one time... he needed some rot wood replaced and didn't want a bunch of furniture removed figured I could get in to some tight places cause of my size. Allot of these old buildings have similar floor plans... I wonder... Alledueces steps back and begins looking at the building really seeing it as a whole for the first time... He does a once around the perimeter looking at every detail he can see. The halfling draws his dagger and begins scraping a floor plan for the building out on the wall of the building marking walls, entrances, exits, and windows out. Maybe we could go in through the roof... or cut through the floor... I wonder if that wall with the cobwebs was load bearing? ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Alledueces walks outside and begins examining windows on the building to see if their is a way to bypass the flame wraith. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() I also think this is the main quest line... Right now I don't think we have to kill the wraith... just get the kid and get out... most ghosts are tied to a place... Then come back after a rest at the local inn? If you guys do want to push things now and kill it then I'm game for that. It prolly behooves us to rest up when we're a little injured anyways. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Alledueces Double moves up the stairs peeking around the corner to see what the new threat is and reports what he knows on it to the party. Knowledge: 1d20 + 8 ⇒ (19) + 8 = 27 ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Wer'e here now... there's no telling what we'll find here. Are they holding captives that will die if we leave now. Is the cultist leader hiding behind one of these doors waiting for us to leave so he can make his get away? Is there something here that can stop or slow down the disease? Is there a letter showing a connection to a local merchant? It's hard I know... I'm scared too. we've travelled along way through horrible dangers to get here... and we're all injured... and infected with something that's killing us... but the answers as to how to save the entire city could be behind any of these doors... Knowledge: 1d20 + 8 ⇒ (18) + 8 = 26...GM... does Alledueces think that this house is above ground? and is this definitely the location that the first map showed us? ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Okay starting to get annoyed with the fact that we all signed up to play a dangerous tough adventure.... and people want to skip the adventure. This game is going to have tons of little stories and a bigger story that we will completely miss if we don't explore and engage the setting. Some creator went to allot of trouble designing this house. It's disrespectful to him and the GM to just walk away. We were told in the original recruitment thread that this would be a brutal dungeon slog or have you not heard of Rappan Athuk. This isn't a whodunit. This isn't a city based political game. It's not a build your own kingdom game. It's an Epically Dark story where our characters need to have Grit and Resolve to make it thorough at all. Original Recruitment Thread wrote:
On a Meta-game level if we skip encounters we lose out on experience and loot and will be underleveled and equipped at later parts of the game. This isn't going to get easier and if we start to wuss out and skip stuff now then we have NO CHANCE of finishing this game. Resource management is supremely important in this game and the Encounters are a resource to be farmed. Sometimes I think the new PFS style of play has ruined players. This isn't a series of cake walk fights that are meant to be done in a single 4 hour sitting so you can get back to figuring out how to min max your character. THis is "OLD STYLE DND" people. If your not feeling stressed out by the fights, if you're not concerned by the fact that wer'e out of spells, if you're not questioning whether it would have been better for my character to have just stayed home and let the disease kill him... Then something would be wrong. Guys I haven't just been role-playing a curious Halfling bent on achieving Vengeance. I have been looking at this game as something that will kick our buts if we don't start to get our stuff together. We need to search every corner, engage every boss, find every clue. Finally Good work GM at running a tough and brutal adventure the way it's supposed to be run. Okay.. Rant Is done... ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() A tormented spirit is tied to this place... We should not linger here for long . It is only a matter of time before it has regained enough strength to strike out again. Tracks seem to come from the closest door. I wonder if that was the skeletal Mage? ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() knowledge: 1d20 + 8 ⇒ (9) + 8 = 17. Alledueces racks his brain trying to figure out what just happened. Unseen caster? Set off a trap? Is it a haunt? Some sort of ghost? ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() perception: 1d20 + 4 ⇒ (11) + 4 = 15 Alledueces looks in the room with curiosity. He casts detect magic and takes a cautious step into the room looking to see what is there. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() knowledge local: 1d20 + 8 ⇒ (19) + 8 = 27
Alledueces takes a look at the map and compares it with the one in the parties possession already to try and decipher what its intended purpose was and what locations are marked on it. Then examines the dagger which he had failed to use effectively against the skeletal mage. Hey Lanarial, can you take a look at this magic dagger Nhilune gave me too? If Lanarial's DC 15 wasn't enough to decipher the scroll: Alledueces casts read magic and watches as the magical incantations rdecipher themselves so that he can read them plainly. If Lanarial's DC 12 roll wasn't enough to identify the bone rings magic properties.: Spellcraft to identify bone ring's magic properties: 1d20 + 3 ⇒ (13) + 3 = 16 ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() The small Halfling breathes a sigh of relief... Well that was something. He leans down and retrieves the magic dagger he had dropped then hands Lanariel a cure Moderate potion. You look like you need that. Afterwards Alledueces casts detect magic and starts searching the room.
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M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Cold iron morning star: 1d20 + 4 ⇒ (16) + 4 = 20
Alledueces smiles feeling like things are finally going right. He swings for the same spot as last time, he connects again but the skeletons motion seems to lessen the impact. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() cold iron morning star: 1d20 + 4 ⇒ (15) + 4 = 19
Feeling the comfortable feel of his own weapon in his hand Alledueces steps back into his flanking position with Lanarial and feels a sense of satisfaction at the crunching thud that the weapon makes as it smacks into the skeletons rib cage. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() aid Amigail's defense: 1d20 + 2 ⇒ (20) + 2 = 22 +2 AC for Amigail Alledueces looks down at the dagger realizing it had done no damage to the skeleton. He quickly changes tactics swinging at the skeleton weapon to slow down its attacks against Amigail. Then he steps back dropping the dagger and pulling out his Morningstar. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() strange dagger: 1d20 + 2 ⇒ (15) + 2 = 17
Alledueces growing frustrated with the oversized weapon swings wildly in desperation and actually connects. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() strange dagger: 1d20 ⇒ 6 Alledueces continues attacking with the strange dagger. Still he hasn't been able to get a feel for a weapon. He starts to wonder if Nihlune just wanted to be rid of the weapon for a reason. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Alledueces sets his teeth and charges the skeleton with the new dagger. But still he comes nowhere close to hitting with the new weapon. charge attack: 1d20 + 2 ⇒ (5) + 2 = 7 Inspire Courage's effects are no longer I'm effect. With the hounds gone figured I and Elliana were up. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Alledueces steps out of the doorway and swings at the side of the great hound... But his attack misses completely. strange dagger: 1d20 ⇒ 3 Last action rolled a 22 for a knowledge check on the being on the stairs... Anything Alledueces can share with his allies? Final location is i2 Inspire Courage (Su): An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Mystery dagger: 1d20 - 4 ⇒ (9) - 4 = 5...I applied -2 for weapon being wrong size and -4 for hound having cover from the door way knowledge: 1d20 + 8 ⇒ (14) + 8 = 22 Alledueces look down at the dagger obviously sized for a larger hand then his own. He shrugs not knowing what magic I in the blade and steps the door way to stab the hound around the doorway. Between this being a weapon he is totally unfamiliar with and the awkwardness of trying to fight through the door way and over Elliana he comes nowhere close to hitting the hound. At least his allies would still be benefiting from the effects of his song. Then he saw the man on the stairs and shared with his allies what he knew about this new threat. Inspire Courage (Su): An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() knowledge(for the hounds): 1d20 + 8 ⇒ (11) + 8 = 19
Alledueces moves to get a better view of the dogs (please move him to G1 and consider him squeezing so that he can stay out of the water.) sharing what he knows about the two dogs and then starts singing to embolden and encourage his allies. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() A little taken aback by the sudden praise from huis compatriots Alledueces flusters for a second then breaks smiles as he gives a smart answer... Thank you Thank you... I'll be here all week.... But no really guys you do know that my day job is that I'm a carpenter in the ship yards, right? If you ever need a table, or a chair, or a new door I'm your guy. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Alledueces scratches his head while everyone is talking and walks over and examines the wooden door. He take out a small coping saw, a pry-bar and a few other tools. He sets to work on the door an after about 5 minutes of work manages to split off the board in the door closest to the lock allowing the now shorter door to open freely, while the split off board is still firmly Locke in place to the wall. profession(carpentry): 1d20 + 11 ⇒ (19) + 11 = 30 ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Well... I really can't use this wand consistently... Alledueces hands Lanarial the wand of magic missle and then drinks one of the potions of Cure Moderate. Healing: 2d8 + 3 ⇒ (8, 3) + 3 = 14 Well shall we see what's behind the next door? ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Alledueces casts detect magic and ties to identify the potions. spell-craft to identify the potions: 1d20 + 3 ⇒ (11) + 3 = 14
Unable to determine what the potions do Alledueces turns his attention to the wand. spellcraft to identify the wand: 1d20 + 3 ⇒ (19) + 3 = 22 Nhilune your good with potions. Any idea what these ones are? ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() Nice magic dagger Nhilune. Hey guys there's another magical aura behind these barrels. Alledueces pokes his head behind one and takes a look. If he can't see anything then he'll try and move the barrel. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() . Sorry about that... But I was feeling useless. I saw Amigail go in and everyone else seemed to afraid to go in and help her. I wasn't going to let her face those things alone. Alledueces casts detect magic and begins poking around to see if there is anything of interest in the room or on the corpses. perception: 1d20 + 4 ⇒ (10) + 4 = 14 ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() dagger: 1d20 + 3 ⇒ (12) + 3 = 15
Alledueces swings at the zombie that had struck him, putting all the strength he had into the swing. ![]()
M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
![]() OK guys I'll lead the charge... After me... AAAAAHHHH!!!! Alledueces moves into the room and jabs at the northernmost Zombie to draw its attention away from Eliana, but fails to draw its attention. attacks to aid Elliana's attack.: 1d20 - 3 ⇒ (9) - 3 = 6 AC of 15 till start of next round. Should be drawing aoo from both Zombies.
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