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Alex Martin's page
Goblin Squad Member. Pathfinder Adventure Path Subscriber. Organized Play Member. 1,534 posts (4,707 including aliases). No reviews. 2 lists. 1 wishlist. 1 Organized Play character. 12 aliases.
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Male Workaholic, level 10
Dax Thura wrote: - 3,306 sp
- carved mammoth bone statuette of a much smaller mammoth worth 700 gp
- eye patch with a mock eye of black star sapphire and moonstone worth 900 gp
- mithral anklet worth 1,000 gp
- jeweled gold crown worth 4,000 gp
- bladed scarf +2, defending
- potions of cure moderate wounds x7
- potion of remove disease
- efficient quiver Praxim
- arrow +1, undead bane x16 Praxim x5; Kellen x11
- arrow of greater slaying (monstrous humanoid) Praxim
Kellen is the only other one who uses a bow. Want some of those undead bane arrows?
Sure - I will take the rest of the arrows. What about the moderate wounds potions - one each?
Male Workaholic, level 10
Glad to hear she is alright. My deepest sympathies.
My sister went into surgery last week, so I have been dealing with that. Two relatives; two trips to the hospital this month - not great.
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baron arem heshvaun wrote: I have posted these before but I LOVE them. I forgotten how great some of those are.
I was mildly amused by the one of Carrie Fisher and her stunt double catching some rays on the deck. It kind of takes the whole mythology of Star Wars out of context in a fun way.
But also, the stop-motion models ones just bring back how painstaking, but so real a feeling there was to those special effects back then. It's amazing what you can do with CGI now, but done right these kind of old-school effects are just amazing. It also throws me back to watching them explain in the "making of Star Wars" TV shows that would come out with every movie. I can't imagine you'd ever be able to get the OK to spend 20 minutes of prime time TV on that kind of technical details today.
Male Workaholic, level 10
Old Guy GM wrote:
Assume the special 60% still applies.
If that is the case, then change it accordingly to:
+2 Hide Armor: 4,165 x 0.6 = 2,499gp
+1 Dwarf-Bane Heavy Pick: 24,315 x 0.6 = 14,589gp
+1 light pick: 2,304 x 0.6 = 1,382gp
+1 Ring of Protection: 2,000 x 1/2 = 1,200gp
Revised amount is 19,670gp or 3,278gp to each person.
Male Workaholic, level 10
Dax Thura wrote: That should have been....
All giant sized:
+2 hide armor
+1 dwarf bane heavy pick
+1 light pick
ring of protection +1
Do we sell them? Do we get normal prices for them?
Unless we get a special rate, assuming we follow the standard rates for selling:
+2 Hide Armor: 4,165 x 1/2 = 2,082gp
+1 Dwarf-Bane Heavy Pick: 24,315 x 1/2 = 12,157gp
+1 light pick: 2,304 x 1/2 = 1,152gp
+1 Ring of Protection: 2,000 x 1/2 = 1,000gp
Unless someone is claiming something, that brings the total to 16,931gp or 2,731gp to each person.
Male Workaholic, level 10
Quick FYI. It's a holiday weekend here in the US, but I'll be working all weekend. Trade-off is that I will probably be posting minimally from 9/14-9/21 if at all.
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baron arem heshvaun wrote: Star Wars GO ROGUE! Have to say, pretty nicely done animation work for looks like an indie project. Certainly rivals what Robot Chicken has done.
Male Workaholic, level 10
Good to hear. Having worked on computers a long time, it does seem like they develop "quirks", if not personalities all their own. So, not an unusual observation I would say. ;-)
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Maybe great...or maybe some writer shilling their concept by slapping a Marvel label in name only to make it more commercially attractive to Fox executives.
Male Workaholic, level 10
Sorry to hear that - been having PC troubles at home as well. I'm in the midst of re-formatting three desktop units.
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Hama wrote: Truth is truth regardless of point of view. You should realize he's quoting Obi-Wan - concerning him not telling Luke that Darth Vader was his father:
Obi-Wan: "So what I told you was true, from a certain point of view."
Luke: "A certain point of view?"
Obi-Wan: "Luke, you're going to find that many of the truths we cling to depend greatly on our own point of view."
Which can also be translated as: Lucas didn't plan on making Darth Vader and Anakin Skywalker the same person when he started the trilogy, but it sounds good in hindsight.
Male Workaholic, level 10
Javell DeLeon wrote: Lol! Sorry, but all this talk of putting bodies in a wagon just makes me laugh. It's not my fault you know, I blame Monty Python. :)
I'm not dead!
"He says he's not dead."
"Yes he is."
LOL - it's all good.
"He's almost dead."
"I'm feeling better."
On a side note - OGGM, let me know what were the magic items I found earlier, by the way when appropriate.
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Double pun: Falling Rocks/Falling Rocs. Hehe!

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Having now played about 15 hours, I would agree that game is about exploration and some survival elements to move you ahead. But there's no over-arching meta-plot that would drive me to get moving constantly.
The game calls back to me to a time from about the mid-80's to early 90's when I was really into the first-person space-craft simulators. Games like Elite, Nomad, Lightspeed, Privateer, and maybe even Starflight (although that probably bears more of resemblance to FTL). Some of those were more about the combat; but some of them had diplomacy, trading, and resource gathering elements that you needed for a quest or equipment upgrades.
But it touches on the same amount of curiosity I had with those old games to see how much I could discover or what unique things you could find. The difference is the limitations. NMS is obviously way grander in scale - a result of the procedural generation versus actually building every element in the galaxy a lot of those older games did.
So, while I can't say it will impress as much as the hype as played it up for some, I do find it interesting in that sort of is a callback to that style of gameplay.
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John Benbo wrote: So, while I had my D&D group, with him I would play a lot of Marvel Superheroes through elementary school. Middle school it was a lot of MERP (Middle-Earth Roleplay Game- Rolemaster light) and then Rolemaster in high school. In hindsight, I think MERP was really an underappreciated take on the Middle-Earth mythology and world as a game format at the time. Looking at it in light of all the LOTR success, it certainly was a lot better of a system than I thought at the time.
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thejeff wrote: IIRC, THAC0 was a 2nd Edition thing. 1st just had the charts. Yea - the way I worded it was wasn't clear.
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thejeff wrote: Not so much problems with the negatives, but weird that AC was the only thing where negative was better. (But magic armor was still a +1, which meant you subtracted one from your AC. Just like attack bonuses were given as plusses, but subtracted from your THAC0.)
I joke about THAC0, but really didn't have much trouble with it either. Although - as pointed out - it could seem contradictory with the pluses and modifiers did to your rolls.
If I would say it became problematic it was in 2nd Edition when they started adding Player Options in combination with things like weapon proficiencies; called shots; and the grappling concept. THAC0 worked great in generalization style of play, but you start piling on all the points and conditional applications, and it just became a tedious mess.
And no I-phone/android apps around to do the crunching for you. ;-)
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Lemmy Z wrote: But just a vague one... I remember THACO and apparently, quite a few people around here have been playing for a decade (or two) longer than me. oO I was joking when I mentioned it, but I guess I should have emphasized "remembering" as opposed to knowing what it is. Just from the couple of responses above, there's a distinct line of experience you'll get from folks who played in a certain timeframe with THACO.
Of course, if someone mentions playing first edition Harn or Rolemaster as their first RPG, then you are really talking hard-core grognard (and possibly a masochistic one at that). And I say that with a wink; not a criticism.
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Lemmy Z wrote: This thread makes me wonder what's the difference of average age between Pathfinder players vs Forum members. Try polling to see who remembers what THACO is and that might give you an idea. ;-)
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I wondered if anyone else was playing this yet. I am on PC, so voyaging for me until tomorrow or the following when it is released.
I am interested in the exploration idea, but also wondering if you will run up against the reward versus monotony possibility since the story element is minimal with heavy sandbox qualities.
Still - I am very interested and give my own feedback soon.
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captain yesterday wrote: I made a dwarf, he had his brand new suit of chainmail and his favorite axe rusted by a g&~@@@n f&+@ing Rust Monster. That takes me back to Will Mclean's classic rust monster sketch from the DMG.
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Lemmy wrote: I look forward to your guidance and advice on shooing kids away and recalling how much bluer the sky was "back in the day". ;) In my day, we only played with "yella" dice. You could barely read the numbers, so you colored them in with a pen. None of this swirly colored dice or two-tone stuff with white "purty" numbers.
And we liked it that way! *Grumble, grumble*
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7 or 8, the original D&D Red Box. I was pretty much put in the DM role.
The Blue Box followed and went into AD&D from there - still have my original Player's Handbook and DMG somewhere. Somewhere in the middle of this, we also tried Top Secret and Star Frontiers.
Lemmy wrote: You know... This made me realize that 1 year from now, I'll have been playing RPGs for 20 years! That means I'll officially be a grognard! XD Well now I feel very much the grognard after that statement.
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HeHateMe wrote:
It's not just you, I hated The Dark Knight. My fave of the Nolan trilogy was Batman Begins.
I would also tend to agree; I have never quite understood how it is so praised. This particular forum isn't about TDK, so I'll set aside my peculiarities about the film and just agree.
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Thomas Seitz wrote: Really? No one agrees about Sasuke Uchiha?! Possible. Never gave that one much thought; but then again I was never much a fan of Naruto.
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Hama wrote: What's a Faygo? Basically what Turin/Captain mentioned - it's a more American regional version of soda pop. Like a lot of regional brands, it was developed to cash in on the "soda craze" of the late 19th and early 20th century when they were considered "medicinal" in nature.
My experience with Faygo is that is nauseatingly sweet by comparison with most other soda brands. Of course, my understanding is that the flavor was based off a cake-frosting recipe - which might explain it.
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Sorry to hear this, as I found he did amazing job making the Garibaldi character really stick out on the show. Michael O'Hare passed away a few years ago as well, and he was also 60.
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Thomas Seitz wrote: Mm that new preview for Justice League Dark looks great. It does look interesting. I would have loved to see them take Bill Willingham's Shadowpact for a DC supernatural team, but understand that's way behind the style they are going for. Nice trick with some the callbacks to DC's 70's-80's style creep comics (House of Mystery). I would be curious if the Spectre makes at least a cameo.
Appears Felix Faust makes another turn as the sub-villain, but agree that the implication in the video is that Morgan Le Fay is the mastermind.
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Lemmy wrote: Which really annoys me in that movie is how Deathstroke is treated like an idiotic thug barely above random minions... Damian may be a terrific fighter, but he isn't Deathstroke good. My thought was always "Why is Deathstroke playing the equivalent of Ubu?" a) Ubu has always made a great minion/henchman as is and b) what a waste of usually interesting super villain.
As for your comment Lemmy:
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Aaron Bitman wrote: I just watched that trailer. Wow. I always felt that a Wonder Woman movie ought to take place during World War 2, and ought to have Steve Trevor. And judging from the trailer, it looks like this movie got the right feel. The trailer was quite good, and the old-school call-back to Steve Trevor and Etta Candy was nice touch. I do have to say I am curious on why the apparent World War I scenario instead of WW2?
World War II idea being maybe too cliché and maybe to avoid Nazi references? Plus treading the Captain America line a little too much there was something they wanted to avoid.
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I liked the Barry Allen-Bruce Wayne sequence of the preview fairly well. If I had a complaint, not sure I am all for another "geeky loner" Barry Allen take - but I understand that he's the comic relief (much like Rosenbaum's Wally West was) in this version.
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Similar in feeling as Jawa mentions.
The presentation looks interesting, and the idea of a reluctant, bedraggled Arthur harkens back to the Sword in the Stone lore in a neat way. Also, a callback to the importance of Excalibur is cool. But, yeah, I could do without the Guy Ritchie "wink, wink" monologues that go 4th wall at times.
While I can understand that some Arthurian mythos is considered too politically incorrect to be done, it does seem like any modern take about it circles back to either the very beginning or the near end of Camelot.
Male Workaholic, level 10
OOOOO....Mustangs! Color my mechanic brain interested.
Male Workaholic, level 10
Congrats and good luck, good sir.
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While I am excited to see a Captain Marvel/Carol Danvers movie, the choice of Brie Larson...meh. I would have leaned more toward Emily Blunt or Olivia Wilde (who's 32, if that matters) as a possibility.
The ambivalence is that this is someone who's background is in indie/art-house films. She's never done an action-superhero type of movie. She's starring in Kong: Skull Island, so I will be curious how she does in a movie with more fictional elements and less personal introspection.
That being said, Marvel has had good success in taking these types of actors and making them shine. I wasn't sure about Paul Rudd and Scarlett Johansson as the superhero types either when they were signed - so more of wait and see on this.
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Drahliana Moonrunner wrote: Thannagar is the Kree Empire of the DC Universe.... they piss off everyone. LOL - it does look that way ever since the Hawkworld series.
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The pics of the costumes, props, vehicles...very cool. Like the little details and accents to make them seem more real and gritty - similar to what was going on in the original trilogy's designs.
Male Workaholic, level 10
Fiendish Zen wrote: Hi just to say laptop screen crack'd from side to side last night so posting on phone, apologies for poor spelling and autocorrects etc! No worries. Lighting strike screwed up my internet, so I was doing the same the last couple of days.

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I think it's a novel idea - based on what they are saying. Those two characters are harder to define nowadays given their old-school origins. Sort of saying they have been "out of the loop" makes for a good work-around.
The Katar Hol reintroduction is interesting to me. I was always a fan of that version of the hero more than the whole reincarnation mess that they did with Golden Age version. DC has always had trouble trying to reconcile the different versions of him to make some sort of sense. I think he's had like 3 re-boots in the 90's to reconcile the different backgrounds. Adam Strange always seemed a more pulp hero than superhero type, so putting him back on Rann was always a good idea. I remember his run on Adventure Comics (I think) in the mid-80's as being fairly nice.
This notion that Thanagar and Rann have had a sort of constant enmity is a newer idea they rolled around with in the early 2000's, if I recall. I can't say it ever made sense in continuity beforehand, but I could see how it keeps the story and characters interesting outside of Earth.
In any case, its a good way to introduce them to the new DCU without forcing either character (which has never had much success solo) to support a series alone.
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I guess they won't be making a stop at Nottinstory, then. Heh!
Male Workaholic, level 10
I've heard about this as well; kind of feeling the same way.
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Best of luck all. I'll check periodically; but please PM if there's an opening as well.
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Thomas Seitz wrote: Well I'm not exactly commenting on quality so much as my most recent Whedon experience didn't go as well as I'd hope.
But you are right he does enjoy eliciting that kind of response from the audience.
Totally off topic, but didn't we just delve into that subject in another thread? Where's Freehold when you need him? All in good fun here. :-)
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Can't speak to when it will be coming out. But I did see the recent release from Adult Swim with a behind the scenes look about where the series will pickup. A couple of notes:
*Looks like it will be a harder, more weary Jack now.
*Aku's voice will be done in the Mako style by a voice double.
*Because it's on Adult Swim, expect more blood. I guess that means not every baddie will be a robot he can slice in two.
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Freehold DM wrote: Fort Save: 1d20 + 5 ⇒ (3) + 5 = 8 hurls Are you telling me that you don't like Nathan Fillon; or the notion that Hal Jordan might be improved as a character by good voice acting?
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thejeff wrote: That's a common thing with new characters - reworks of other heroes or not. The creator/first writing team has a cool vision for the character, uses them well, tells a cool story arc or two and then moves on, as comic creators do. Totally understand that. My point is that a new Iron Woman character faces these same issues, no matter the gender or ethnicity. And any questions of whether Marvel is going for a gimmick or an honest attempt at diversity is impacted by those same decisions and actions.
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That is sorry news to hear. Condolences for his family.

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I hate to be getting this thread off track, but have to agree that the GL/Hal Jordan isn't as bland as all that - especially in recent years when they have done a good job of trying to explain how he can be "fearless." It was something the Silver Age writers thought was no big notion, but DC writers have delved into the psychology more. I could do without the whole "color" thing (it's an interesting notion that's kind of run it's course to me), but YMMV.
(Also side note, I think using Nathan Fillon has the voice of Hal in several of the animated versions has helped as well. I loved John Stewart in the animated version, but it was totally at odds with the more introspective version of him in the comics.)
The Hal/Kyle might make a good example to look at when it comes to the new Iron Man/Woman thing. As Phantom points out, DC took the character and essentially destroyed what the character was about (and around the same time, Green Arrow as well) to make room for what they thought would be a "better?" versions of them. In hindsight, it came off as let's make a Gen-X hipster version of the character. Not to mention they later shoe-horned the Mexican heritage thing; and let's not get the "refrigerator" mess going. Despite that, there was some great writing and ideas that helped to reset the GL Corps idea. I liked where they went with Kyle at times; but often it was a mess that just came off as a fad. It didn't help that in the meantime, guys like Johns and Robinson were doing a better job making the "old" heroes relevant (such as Hal as Parallax).
In Marvel's backyard, this is reminiscent of Monica Rambeau/Captain Marvel as well. While Roger Stern/John Romita/John Buscema were doing her storyline in Avengers, she was coming off as a well done character. But after that, it seemed like later writers just didn't care for the character. Macchio or Simonson was the one who I think just de-powered her just to get her off the series (and make room for Thor). It's took probably a decade before they finally gave her the chance to develop from something other than a D-list character again.
The point being, if you are going to restart Iron Man, it would help to not feel like this is some kind of "special project" that alienates your Iron Man readers; gets inconsistent writing/artist support; and works in competition against your established heroes. Right now, this idea as presented doesn't detract from similar problems developing in my mind.
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Ambrosia Slaad wrote: 2) Why the f!ck is Bendis writing this? He has demonstrated he can really only write one book, occasionally two, at time and do it well. Anything more and he starts phoning it in. I have no issues with the concept of new heroine or replacement heroine that adds diversity. The concern I have is spot on with this. Bendis can create an excellent buildup, but he's notorious for mucking it up once he gets the idea out and/or flat out making it his "mary sue of the month" at the expense of story continuity. To make sure it doesn't fail as a gimmick or dissing of Iron Man fans, someone will hopefully move it beyond him very quickly.
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baron arem heshvaun wrote: Alas not so much. Hence why I get my double dose of cheesiness and extra ham from these boards. Now I'm just imagining you in Wallace voice going:"Gromit, that's it! Cheese! We'll go somewhere where there's cheese!"
Quote: Chelia ... I mean COOOBRA!
These days, don't you mean Hail Hydra!? ;-)
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