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Lemmy wrote: I look forward to your guidance and advice on shooing kids away and recalling how much bluer the sky was "back in the day". ;) In my day, we only played with "yella" dice. You could barely read the numbers, so you colored them in with a pen. None of this swirly colored dice or two-tone stuff with white "purty" numbers. And we liked it that way! *Grumble, grumble*
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Aaron Bitman wrote: I just watched that trailer. Wow. I always felt that a Wonder Woman movie ought to take place during World War 2, and ought to have Steve Trevor. And judging from the trailer, it looks like this movie got the right feel. The trailer was quite good, and the old-school call-back to Steve Trevor and Etta Candy was nice touch. I do have to say I am curious on why the apparent World War I scenario instead of WW2? World War II idea being maybe too cliché and maybe to avoid Nazi references? Plus treading the Captain America line a little too much there was something they wanted to avoid.
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Thomas Seitz wrote:
Totally off topic, but didn't we just delve into that subject in another thread? Where's Freehold when you need him? All in good fun here. :-)
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baron arem heshvaun wrote: Alas not so much. Hence why I get my double dose of cheesiness and extra ham from these boards. Now I'm just imagining you in Wallace voice going:"Gromit, that's it! Cheese! We'll go somewhere where there's cheese!" Quote:
These days, don't you mean Hail Hydra!? ;-)
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baron arem heshvaun wrote:
Was a thing; and yea it was pretty...underwhelming. Hype over substance and all that. The Raven Black wrote: More tantalizing tidbits about MitD. Not quite sure what to make of it though. An awakened construct ? Probably not the last one. One the on-going implications of the MitD is that it is an immature/adolescent version of whatever fearsome thing it would normally be. I think the notion is used to explain why something that should be so menacing is so susceptible to Xykon's manipulation and also O-Chul's lessons.
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NenkotaMoon wrote: I loved ME3 multiplayer. I would agree. What made the ME3 multiplayer interesting was that a) it made sense in context of the game story and b)wasn't just a pvp kill-fest match play. The idea that you were sort of coalition of races fighting a common enemy and that there was generally an objective-based type of self-contained combat was (at the time) very original to me. All that aside from the fact that I felt like the weapons in multiplayer generally were balanced and handled well than in single-player mode.As long as they don't incorporate Andromeda multi into that "victory point" process that was added to the main game in ME3 (and it sounds like they won't) I am pretty interested in that element. I understood how the point system incorporated into the main game's "war story element" as victories for the alliance, but it just felt forced as something you had to do for storyline success. If it hadn't turned out to really fun, I probably would have hated it that part.
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KingOfAnything wrote: *worg* - Which better suits the narrative? OK - that is one nihilist worg. If one assumes that Rich wants conveyed that Team Evil is supposed to be delayed until the Order arrives at the gate, then it's probably the former chance that applies. The whole notion seems to convey to the audience that while the Order is on the dwarven side-quest-that-isn't-side-quest/character development arc, in the general storyline the threat of the villains capturing the "prize" is not going to happen due a combination of the dungeon's sheer size; power of the guardian beasts; and some sabotage. Not to take away from the fun with Team Evil, but the whole idea would be to imply that the villains don't stay static anymore than the heroes do in the overall narrative (something that was implied as what happened during the Azure City occupation).
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Jack of Dust wrote:
Clever, monster-san. This begs to me is that are just are making assumptions about MitD. Xykon doesn't seem care as long as they diving into the search and finding new ways to kill things. And probably thinks Mitd is too stupid. Oona might notice, but doesn't care as long as they get to keep fighting things. Redcloak is the one I assume must not be paying attention. As detail oriented as he's been in the past to not track the doors (even if they are picked at random) seems unusually careless of him. And on a side note: "Have bitter fruit of eternal despair" made me crack-up. That is one nihilist dire wolf.
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Triphoppenskip wrote:
You can find details and the download here: Circle of Eight Modding It will give you guidelines under downloads with step-by-step directions. You will need to own a copy of TOEE to work off the mod. For the record, I haven't tried this nor do I know how well it plays (I was just curious at this stage). So, maybe check the forum posts under Keep on the Borderlands for feedback first. Hope that helps.
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Interesting article/interview on Gamespot. Some of it sounds promising, but honestly feeling a little skeptical when the discussion that there are "tensions" and a lack of a real reveal of gameplay details based on the proposed timetable.
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It was interesting, but I still remain somewhat skeptical. On the one hand, I give them the positive that it looks like they are going to really move away from the previous stories but still retain the core elements. The fact that they also showed what looks like a Citadel-like structure was interesting to me because it implies that the Mass-Effect technology may extend beyond the implied control of the Reapers. However, what they showed us was more of a developmental footage display. It was cool to see the tech, but makes me skeptical that the scheduled 2017 release will be on time without being screwed up in development due to being unfinished. Just a worry that comes to mind when we are talking about EA, sorry to say.
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Andostre wrote: Well, it's kind of the point that the sacrifice was forgotten. If everyone remembered his sacrifice, then everyone would remember the snarl, and then the gates would be common knowledge. I can understand that in general, but the fact that she built a tomb in his honor (without the direct implication of the gate) means she could have just as easily left it a blank statue. Leaving that epitaph strikes me as just one more hint of how bitter these people were towards each other in the end, as has been pointed out by Girard's comment and Serini's implied attitude..
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Also, I am finding it curious about Kraagor's Tomb that Serini would have put a statue in front of it that says: "Sacrifice Forgotten". I thought the idea of a tomb to guard the rift was the he wouldn't be forgotten. Or is that more of the bitterness these guys had for each other seeping through?
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Andostre wrote:
I think it's kind of the same effect as what happened with the rest of the Order when Rich gave them sleeves and pants - just not accustomed to him having boots on contrasts with the look he's had for previously in the series.
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Just for a laugh: Conan plays Overwatch Also, playing on XBone - although haven't really done more than test it for a little bit due to work, etc.
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New short is out: Hero Soldier 76 deals with Los Muertos gang (not Reaper like it looked initially).
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Misroi wrote:
Concerning parts of what Misroi mentioned: Spoiler: Worse, Steve knew. (Somehow. This is my biggest complaint about this final scene - we have no idea how Steve knew that Bucky killed Tony's parents.) As Havoc mentioned, Steve knew Tony's parents had been killed due to a scene in the Winter Soldier.
Depending on how you choose to do interpret it, it could be possible Steve didn't realize it was Bucky. But considering he's shown directly involved in other assassinations, the implication is that Bucky killed his parents - and that was even before Civil War. I don't fault the movie for not explaining it so much as a lack of a better explanation for why Steve didn't tell Tony besides "I didn't think it was Bucky" argument. They could have had Steve make a cameo or something in another MU movie where he mentions this situation. And while I can understand some of Ninja's frustration, I don't think anything can be worse than Mark Millar's use of the character to make him "Iron Fascist" and basically create a string of "crisis" series with him at the center of the mess. The movies so far, have at least built up a reasonable amount of explanation for why he reaches this point by comparison.
Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3
Thordak Ironheart wrote: He tries to remain unnoticed as best he can. Which in his case means, he kicks over their entire collection of glass bottles; steps on the tail of a sleeping cat; and bumps into the giant alarm gong conveniently standing by the door. ;-)
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I think "Nokrud" was an amusing nod to the Elan/Nale shtick. Also...Leechy Veinquaff? In any case, this is one of those strips that makes me wonder:
Lastly, Belkar's response to being told he's right is great: "Are you just trolling me at this point?"
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I love how the conversation turned from software into RPG and the art of Motorcycle Maintenance
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Dragonchess Player wrote: That's true... I was thinking about that one as well. Fromper wrote: I was expecting the link to lead to this one. Heh...even the tumbleweed cost money was my favorite part of that joke.
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I do think its a good point about adventuring parties when it comes to epic-quests. Not everyone is interested in this kind of work - they just want to get paid. The longer these kind of stories move on, it's easy to forget that not everyone lives in that rarefied air of heroics. There's definitely some potential ground for story in Andi's resentment/frustration with Bandana - I could see her helping one of their foes out of spite. She's already been antagonistic about the situation when it comes to the captain; I wonder if Scoundrel made Andi certain promises he didn't keep.
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137ben wrote: Don't forget about Julio's endorsement deal with the Potion manufacturer! I love that joke. I'm sure someday it will be dated; so perfect for Julio - the OOTS most interesting man!
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baron arem heshvaun wrote:
Well, it's hard to say if it was plot important or a one-off joke - since apparently grampa died after both his livers failed (dwarves apparently have two of them in Rich's world) from drinking what maybe is whiskey. It could have been a joke about the dwarven stereotype of being humungous drinkers as much as anything. Or maybe a joke that's worked into a plot point (we've seen that happen before). TBD, I suppose.
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137ben wrote: Also also, for those who forgot and don't feel like digging through the archives, here was the letter to Durkon that Miko dropped. Interesting tidbit in that letter was that apparently Durkon's grandfather had passed away. And yet, we have seen no mention of him in all of the memory flashbacks that Durkon has had while talking to Durkula. Lots about his mom and "uncles"; no mention of other family. Oversight on Rich's part or something else going on there?
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So...four Dwarven vampires are going to turn the entire council of elders for the dwarven nation into spawn that serve Hel so they can choose to end the world? And have to do so on a timetable so that no one stops them from doing it? Is that about the sum of it? So I guess that means:
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Kobold Cleaver wrote:
Fair enough explanation; I can see that approach. I would only disagree with the question of an agreement to block Hel's role. As she points out in 1000: "Your little scheme with Uncle Thor has done a fine job of excluding me from my place here..." seems to imply there was more going on with it - at least for some of the Northern Gods. Also - the fact that Loki knows nothing about her manipulation of the demi-gods implies a level secrecy to circumvent the agreement and keep anyone more powerful out of it.(Sidebar - apparently the Northern Pantheon doesn't have much amicability for it's demi-gods given the dismissive attitude all the major clerics have).
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Kevin Mack wrote: Am I the only person who thinks this entire plan by Hel is somewhat convulouted? Yes. I think I mentioned about 3 pages back that Hel's whole plan is extremely contrived to the point of ludicrous. If you want hand-waive author-fiat on this one, then I have to ask how extensive was Loki's "agreement" to limit Hel's power that she had to plan all these contingencies based on the notion that someday there would be a dwarven cleric who manages to become a vampire and not get killed? I guess that's a lot of time on your hands to plan.
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Interesting turn of events, and certainly builds the tension. That being said, I'm kind reaching the how much more extensive can we make this plan before it veers to ludicrous? Did they really obstruct Hel's power that much that she has to plan all these contingencies in advance to make it work?
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DeathQuaker wrote: That's a rather fascinating opinion to read, given that usually Bethesda is accused of ruining the mythology established by Black Isle/Obsidian in Fallout, Fallout 2, and New Vegas, rather than the other way around. Well, I'll admit, at first I was highly skeptical of Bethesda's take. It did seem copied, but then again I was really excited at the time to see a Fallout game after the stagnation of the Interplay years. But while Fallout 3 messed around with the Obsidian/Black Isle mythology, I think it fleshed out the world of Fallout in new ways. Seeing details on things like the Alaska War; the Chinese infiltrators; Pittsburgh; and even Nuka-Cola made it distinct without taking away from the established mythology. Probably could have done without Mothership Zeta for the most part personally. I agree that Bethesda's approach to making Fallout 4 more distinct has helped and they clearly took what they learned (and saw in New Vegas) to heart to craft a better game. I didn't dislike New Vegas either - after Fallout 3, it seemed appropriate to revisit the western states and the NCR, BOS, and Caesar's Legions. Adding House and the backgrounds of Big MT and Sierra Madre was actually really good. I think you appropriately stated: "Bethesda does broad but shallow, Obsidian does narrower but deep." I would add that from a story standpoint, Obsidian seems to focus on how the "new world" of Fallout will develop by those that live in the present wasteland. Whereas Bethesda's storylines seem to say that the "past is present" - people are still clinging to the old world and its ruins to make something. I've seen that each studio has done some of the opposite in their previous DLC's especially, so I don't doubt collaboration is possible - but I think it would have to be in a new environment. As you mentioned, maybe the Midwest or someplace like Chicago as a setting.
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While I wouldn't mind Obsidian doing more on Fallout, I'd prefer they not muck up the mythology being told on the East Coast by Bethesda. Having played all the Fallout games (and DLC's), I kind of like the degree of difference you see - it gives the feeling of a distinct world despite the common apocalypse and technology. Obsidian has crafted the Fallout history of the western states; Bethesda has created it's own environment on the east coast. Each is distinct and I'm not sure Obsidian can play in that sandbox without making their adjustments to the game. I'd rather see something that explores something like The Pitt, than another ramble into the politics of the wasteland aka New Vegas of the East.
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DeathQuaker wrote:
Honestly, after having listened to "Big Iron" a bazillion times, the music selection sounds good right now. I'm sure that will change the longer I play. I do wish the classical station had some origin to it, similar to what happened in the Fallout 3. Maybe there is, but I guess I have missed it so far.
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Caineach wrote: It would make sense for a priest of Banjo to respond to Free Cake He might respond better if it was Free Pie!
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