Ezren is my main character, we finished the first scenario of Hook Mountain last night. Usually we'll be playing with between 2 & 3 other people. Seoni / Kyra / Valeros, we didn't get the character add-on pack until this week so we intend to recruit another mate for 5 player games later on :)
I've maxed out my INT now, so I'm guaranteed a 6 on all recharge rolls, meaning I only need a 2 or higher to recharge most spells.
My current deck is this:
Haste
Speed
Scorching Ray
Frost Ray
Invisibility
Web
Mirror Image
Lightning Bolt (x2)
Brodert Quink
Shalelu (whatever her name is, we call her the peekabo lady, can check top card of loc deck at end of turn)
Toad (x2)
Staff of Minor Healing
Medallion
Thieves Tools
Heavy Crossbow
I have +4 in INT, and expanded my hand size to 7 and added +1 to my recharge (I think, going off memory here).
I find the best course of action is for me to go to a location alone (usually one I can close with a blesso). With thieves tools in my hand I'm basically unstoppable at most locations. Monsters & henchman still seem to be falling with regularity and with Brodert / Peekabo lady I'm rarely surprised about which card is coming next.
Extra explores on the Toads & Haste can prove useful when I'm finding it difficult to keep pace. Invisibility & Web for times when I'm surprised by a monster or henchman and have no attack spells in my hand.
Seoni has our Augury, if another pops up I'll definitely be replacing Speed or Haste with it.
Mirror Image / Medallion are handy for damage reduction, though I got stuck vs'ing a Mammy + 8 last night and had terrible luck on rolls that even medallion couldn't save a single card in my hand.
Overall I think our squad is fairly well rounded. Valeros deals with Strength/Dex barriers, Seoni with Charisma, Kyra with Wisdom and Ez with intelligence.
If we were to add a character it'd probably be the druid. Survival/Perception checks always take a few blessings to get past.