Ezren

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Player 2 in my group...

Character Name: Valeros
Role Card: Weapons Master
Skill Feats: Str +2, Dex +1, Cha +1
Power Feats: Hand size to 5, +2 to another player’s combat check at same location, use melee in place of ranged die
Card Feats: Blessing +1, Item +1, Ally +1
Weapons: Impaler of Thorns, Viscous Trident, Flaming Mace +1, Longbow +1, War Razor +1
Spells: None
Armors: Magic Half Plate, Shield of Fire Resistance, Snakeskin Tunic
Items: Holy Candle, Mattock, Chime of Unlocking
Allies: Sage, Troubador, Black Arrow Ranger
Blessings: Abadar, Callistria x 2, Torag


Character Name: Ezren
Role Card: Illusionist
Skill Feats: Int +4
Power Feats: Hand Size (7), Add 2 to recharge, If you play a spell to evade you may put on bottom of deck
Card Feats: Spell +2 Ally +1
Weapons: Heavy Pick +1
Spells: Frost Ray x2, Scorching Ray x2, Lightning Bolt, Enfeeble, Invisibility, Web, Haste, Mirror Image
Items: Thieves' Tools, Sihedron Medallion, Staff of Minor Healing.
Armors: None
Allies: Brodert Quink, Toad x2, Shalelu
Blessings: None


Ezren (myself) came across it in our first scenario of Hook Mountain last night. Valeros immediately exclaimed in excitement, until I read out the requirements of said weapon. Needless to say he wasn't too pooped about it going back in the box :)

Its a strong weapon, but situational. We're still beating most mobs fairly comfortably, until we start losing we'll think about changing stuff up.


We got really lucky with our first play through last night. We were playing on Hard Mode, so any summoned henchman (from barriers etc) we defeated we would add to her +damage stack.

She ended up being in the last deck we had left to explore. With a healthy number of turns left in the blessing deck it took us 3 encounters to finally win. The first time she was pseudo-defeated, then we reshuffled her and came upon her within 2 turns again, this time Ezren failed to defeat her and took huge damage (no open locs so she got shuffled back into the same deck) by this time I think she ended up being +12 or so. We had 2 turns left and managed to encounter her just in time, with Seoni being assisted with blessings from all round the table to smash her good & dead.

Probably one of the most enjoyable / edge of the seat scenarios we've played so far, definitely not a cakewalk either if you play with the barrier henchman rule.

Well done paizo, we've got to get our Kyra through it again tonight, I feel nervous about it already!


Ezren is my main character, we finished the first scenario of Hook Mountain last night. Usually we'll be playing with between 2 & 3 other people. Seoni / Kyra / Valeros, we didn't get the character add-on pack until this week so we intend to recruit another mate for 5 player games later on :)

I've maxed out my INT now, so I'm guaranteed a 6 on all recharge rolls, meaning I only need a 2 or higher to recharge most spells.

My current deck is this:

Haste
Speed
Scorching Ray
Frost Ray
Invisibility
Web
Mirror Image
Lightning Bolt (x2)

Brodert Quink
Shalelu (whatever her name is, we call her the peekabo lady, can check top card of loc deck at end of turn)
Toad (x2)

Staff of Minor Healing
Medallion
Thieves Tools

Heavy Crossbow

I have +4 in INT, and expanded my hand size to 7 and added +1 to my recharge (I think, going off memory here).

I find the best course of action is for me to go to a location alone (usually one I can close with a blesso). With thieves tools in my hand I'm basically unstoppable at most locations. Monsters & henchman still seem to be falling with regularity and with Brodert / Peekabo lady I'm rarely surprised about which card is coming next.

Extra explores on the Toads & Haste can prove useful when I'm finding it difficult to keep pace. Invisibility & Web for times when I'm surprised by a monster or henchman and have no attack spells in my hand.

Seoni has our Augury, if another pops up I'll definitely be replacing Speed or Haste with it.

Mirror Image / Medallion are handy for damage reduction, though I got stuck vs'ing a Mammy + 8 last night and had terrible luck on rolls that even medallion couldn't save a single card in my hand.

Overall I think our squad is fairly well rounded. Valeros deals with Strength/Dex barriers, Seoni with Charisma, Kyra with Wisdom and Ez with intelligence.

If we were to add a character it'd probably be the druid. Survival/Perception checks always take a few blessings to get past.