With the lasts blogs, it seems clear that Starfinder will be basically a Space Opera game. I have no problem with that, I love Space Opera. But some home-made settings my group play have been a long time on pause waiting for Starfinder, and those settings are basically CyberPunk. How viable is Starfinder for settings like that? Is possible some kinf of "Cyberpunk Adventures" like "Horror Adventures" for Pathfinder on the future? The setting seems interesting, but I will use nearly always homemade ones. How much I lose of the Core if I don't use the setting or use very little the space part?
I love the concept of the Kineticist, and want to try one for a game that will begin at level 5. I will be going for Earth as my basic element, and my original was taking things like Bowling Infusion for a long range maneuvers build. But the bonus (CMB + CON bonus instead of STR bonus) is not so great. How could I boost my CMB? Is there some feat to up the BAB to character level for maneuvers or similar bonus?
Inner Sea Gods is a superb book. We have the obedience for the 20 principal gods, and for Abyssal Lords, Empyreal Lords etc. But (that I know) there are not published Obedience for Besmara, Milani, Kurgess and the other Lesser Deities. For all the pirates out there, Besmara is specially interesting. Have someone make Obedience for minor deities?
Hi all, too much time no posting.
Edit: one more important detail. There are divine casters, but few sources of divine might; some on the scale of Demon / Empyreal Lords, but no god that has regency over the death portfolio at great scale.
Yesterday, I saw the "Pathfinder Juego de Rol" on shops, published by DeVir. Great news¡¡
On a really quick inspection, the translation seems fairly good; I haven't seen anything that remembered me the HORRIBLE Forgotten Realms translation from 3.5
Personally, I have no problems with the rule books on english. Surely I will buy one CRB, but is not really needed. But some Adventures Path require a English level much more high that the rule books. One friend wanted to do Skulls and Shackles as de DM, and nearly dropped the idea because the specialized english of the AP. I think DeVir will publish Rise of the Runelords Anniversary Edition. Someone knows if they want to do some AP later?
I'm not sure if that is the correct sub-forum. No problem if some moderator wants to move it.
With the release of the last film of Puella Magi Madoka Magika (how much I want to see it...), and just for fun, Madoka as a Pathfinder goddess.
Of course, the leadership of the church is on the hands of Homura Akemi, True Neutral Inquisitor of Madoka.
The other true goddess is the one and terrible...
Not so sure about Haruhi details. Ideas are welcomed.
As everyone can see on my avatar, I like Drows. But I know very little of the drows on Golarion, and that bit I know, is basically seen here on the forums. So I have some questions about them.
I have nothing against firearms on fantasy settings, but I just don't like the rules for them. On our Carrion Crown game we have a gunslinger and have not problems with her presence. She does a LOT of damage, but is workable.
But my group has been talking about recover an old setting of ours, one where the majority of enemies are megafauna (dinosaurs, mamuts and all that) with a really schizo technological level, that includes the equivalent of advanced firearms. But that combination on Pathfinder (big animals + advanced firearms) makes the enemies of paper. We don't want to rule out the firearms, but some alternative to the official rules would be really great. Someone has ideas / use another set of firearms rules?
Any ideas would be greatly appreciated.
Soon my party may begins a campaign with the idea "try something wild". And for some time I have wanted to try Malefactor. But first I would like to ask some questions about the gameplay of the class.
Thank for responses.
I want to make a conversion to PF of the Mesmer character of Guild Wars 2, with some details from Guild Wars 1.
Unnatural Cold (Su): At 3rd level, whenever a winter
Unearthly Cold (Su): At 8th level, a winter witch’s spells,
Maybe I am a bit obtuse, but a little clarification of how that two class features interact would be appreciated.
Say a Winter Witch make a cold attack making 52 raw damage to a creature with cold resistance 20. How much damage exactly suffer the enemy?
Just curious. ^^
For me, it was Lord of the Rings (Red Book, spanish version by Joc, don't know who made the original) when I was 15. Many people I know begin with that game and have fond memories of it. During too much time, we made new PCs for each session.
My first contact with D&D was like a year later with Dragonlance in 2 Ed. We made maaaaany things really badly during the first months. Later I discovered Forgotten Realms, and loved Planescape. I was looking during years for the box of Planes of Conflict, in fact.
On the other hand, for the future, I really want to arrive February to see Exalted 3 Ed. Really like the setting, but the really complex rules made 2 Ed (and 2.5) incredibly difficult to DM. In fact, I know of Exalted players that consider Mythic to be "Pathfinder + Exalted".
My group is going to begin on the next weeks a Serpent Skull game, DMed by one of the persons that normally is player. For some time I have been thinking on make a Red Mantis character, and that seems a good oportunity.
Long time player of Legend of 5 Rings here, but after the Kotei Sessions 4 years ago, I decided to take a lomg break from it. Now I'm going back, but only on the RPG-Side, can't afford Card game right now.
I'm really liking the Core 4 Edition, but want to use all that 3 edition books. The rules are similar, but not enough, so the great question is...
Edit: Forgot the other question: I have really liked 4 edition, but I'm curious of the differences on play. Is much different from 3Ed?
I see here many threats talking about USA internal affairs... lets talk about Europe this time¡
Have much curiosity to see opinions, so lets discuss. Obviously, people outside Europe can say teir word, of course.
Little edit to clarify.
I'm a bit confused with the relation between the prestige class from Path of Prestige and the Hexes.
"Winter Witchcraft" don't say specifically that you gain hexes, only that the levels stacks for efects.
But later in "Bonus Hexes", says:
At 5th level and every two levels thereafter,
what hexes are talking about ?
Option 2- The wording of Bonus Hexes is wrong?
Option 3- My English is failing me (again)?
I really like near anything that Super Genius Games, but I have a discussion with one of my habitual players about the Armiger Talent Spear Brace:
Spear Brace (Ex): This armiger talent allows an armiger to brace a pole arm or spear on an equipped shield, to aid in handling and fighting with it. His increased stability gives the armiger a +1 bonus to attack rolls made with a pole arm or spear with which he is proficient. He gains this bonus only while he has a shield equipped. This bonus increases to +2 at 6th level, +3 at 12th level, and +4 at 18th level. Additionally, even when the armiger is using a shield that prevents his hand from being free, he can use his shield-arm to hold (and fight with) a pole arm or spear with which he is proficient.
Ok, the character can use a two handed spear or polearm with a shield. But what damage bonus from Strengh he recieves? Like one handed weapon or like two handed weapon?
I see why the player thinks the armiger does 1.5 damage for Strengh, but seems overpowered to me.
I'm planning to make my level 2 monk a Qinggong monk, but I really don't understand how exactly works the Ki Power's substitution. Not problem at level 4, as you substitute a level 4 Ki power option for another at level 4, but what happens at level 6 (and later)?
Long time reader of the forum, but never posted for lack in confidence in my English (Spanish player here... someone there from Barcelona- Catalonia area?).