Turn 16: Alahazra
The Hour is Blessing of the Elements
SoT
Recharge Clawhand Shield to banish and draw Alases Curse of the Ravenous
Recharge Curse of the Ravenous to banish Curse of the Sphinx
Move to Volcabic Vents
Free Explore
Yeleth the Ravager:
None
Villain B
Type: Monster
Traits:
Aristocrat
Mythic
Undead
Vampire
To Defeat:
Combat 30
THEN Combat 36
Yeleth the Ravager is immune to the Mental and Poison traits.
Before you act, either banish an ally or a blessing, or discard your hand. Then draw an equal number of cards.
While you act, before any character plays a card, that character buries a card.
If undefeated, each character must banish an ally or a blessing from their hand, discard pile, or the top of the blessings deck.
Banish Sand Elemental and draw 1 new card - Imp
Bury Find Traps to play Flame Staff
Bury Pharao's Key to banish Curse of the Sphinx (2) and add 4+4
Somebody Plays a blessing CtD Combat 30:2d10 + 7 + 1d4 + 1d8 + 1d4 + 4 + 2d8 ⇒ (6, 6) + 7 + (3) + (6) + (2) + 4 + (4, 2) = 40Success but draw a curse Curse:1d6 + 4 ⇒ (5) + 4 = 9Curse of Blindness
Over to Ahmotep
I will banish the other Cuurse of the sphinx to add another 1d4+4
the other also have loads of blessings
and arcane cannonade is also in play and Alase should have enough cards to activate it
Turn 12: Alahazra
The Hour is Grand Lodge's Favor
Examine Ghoul Square - Revenant Court Vampire
Ruined Temple - Named Bullet (Spell 5)
SoT
Stay @ Sepulcher
Free Explore (@ GM we decided to put the weapon before the Sphere)
Glacial Hunga Munga:
MM
Weapon 6
Traits:
Axe
Ranged
Piercing
Cold
Magic
To Acquire:
Strength
Melee 13
For your combat check, reveal this card to use your Strength skill + 1d6 +2. You may additionally discard this card to add your Ranged skill.
If proficient with weapons, reveal this card to ignore a non-villain, non-henchman monster's power that happens before you act.
On your combat check, if you played another weapon, discard this card to add your Strength or Melee skill.
CtA Melee 13:1d6 ⇒ 2Failure
Discard All-Seeing Eye to examine top 2 cards - Rolling Sphere and Whip of Centipedes (Spell4)
Put both on bottom and explore
Bonestorm:
MM
Monster 4
Traits:
Undead
Swarm
To Defeat:
Combat 17
The Bonestorm is immune to the Mental and Poison traits.
Damage dealt by the Bonestorm may only be reduced by no more than half (round up).
If you defeat the Bonestorm by less than 4, shuffle it into the deck it came from.
Cast VOlcanic Storm CtD Combat 17/21/30):1d10 + 7 + 3d6 + 2d8 + 1d4 + 1d6 ⇒ (9) + 7 + (3, 4, 6) + (8, 4) + (4) + (5) = 50Banished recharge Blessing of Qi Zhong to examine top 3 cards Revenant Court Vanpire, Elder Ice Elemental,Blessing of the Elements
Put Blessing on top than Vampire
Alahazra ends her turn.
Alahazra attempts to recover all cards in her Recovery pile. Volcanic Storm: Divine 13:1d10 + 7 + 1d4 ⇒ (7) + 7 + (2) = 16 -> Volcanic Storm recharged.
Displayed:Create Mindscape,
Deck: 16 Discard: 2 Buried: 0
Hero Points: 5
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Lady of Graves, Eruption (loot), Staff of Dark Flame, Imp, Blessing of Abadar, Freed Soul (Loot), Rejuvenation
Recharged: Hand of the Honest Man (Loot), Sirocco, Blessing of Sivanah, Curse of the Sphinx, Curse of the Fevered Dreams, Blessing of Pharasma, Channel the Gift, Blessing of Qi Zhong, Volcanic Storm,
Discard Pile: Blessing of Milani, Blessing of the All-Seeing Eye, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Upkeep:
sepulcher #2,4 Banished
All cards of Sepulcher are known:
Order is 7,5,6,8,1,3
Ghoul Square #1 and Ruined Temple #3 are known
Turn 8: Alahazra
The Hour is Blessing of the Ancients
SoT
Move to Sepulcher of the Servant
recharge Curse of Fevered Dreams to banish and draw Alase's Curse of Sphinx
Cast Cahnnel the Gift to find create Mindscape
Display Create Mindscape.
Recharge BoPharasma to examine top 3 cards
Clawhand Shield
Rolling Sphere
Glacial Hunga Munga
Leave Clawhand on top
order of the other two to be decided by Alase.
Free Explore
Clawhand Shield:
MM
Armor 3
Traits:
Shield
Offhand
To Acquire:
Constitution
Fortitude 6
OR Melee 8
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Reveal this card to reduce Acid, Combat, or Fire damage dealt to you by 2. You may play another armor on this check.
On your combat check, if you played a weapon, discard this card to add 1d4 and the Slashing trait.
CtA CON 6:1d6 ⇒ 6Aquired
Alahazra ends her turn.
Alahazra attempts to recover all cards in her Recovery pile. Channel the Gift: Divine 14:1d10 + 7 + 1d4 ⇒ (6) + 7 + (2) = 15 -> Channel the Gift recharged.
Alahazra resets her hand.
Upkeep:
Moved to sepulcher
Sepulcher#1 Acquired
Sepulcher #2,3 Examined can be reordered.
Alases Curse banished
Displayed: Deck: 16 Discard: 1 Buried: 0
Hero Points: 5
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Lady of Graves, Staff of Dark Flame, Blessing of Qi Zhong, Create Mindscape, Freed Soul (Loot), Imp, Eruption (loot), Find Traps, Flame Staff (Core), Rejuvenation, Blessing of Abadar
Recharged: Hand of the Honest Man (Loot), Sirocco, Blessing of Sivanah, Curse of the Sphinx,
Discard Pile: Blessing of Milani, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
SoT
Recharge Hand of Honest Man to take Alase Curse of the Sphinx to hand.
Recharge Sirocco to take Alases Curse of Daybane
Move to Pleasure Barge
Free Explore
Revenant Court Vampire:
None
Henchman 6
Type: Monster
Traits:
Aristocrat
Undead
Vampire
To Defeat:
Combat 27
OR Divine 17
The Revenant Court Vampire is immune to the Mental and Poison traits.
While you act, before any character plays a card, that character discards a card.
If undefeated, bury an ally or a blessing from your hand, discard pile, or the top of the blessings deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Discard Blessing of Milani to play a card
Discard Bleesing of Sivannah to bless twice
CtD Divine 17:3d10 + 7 ⇒ (3, 6, 7) + 7 = 23Defeated, Suffer a Scourge Curse roll:1d6 + 4 ⇒ (3) + 4 = 7Curse of Fevered Dreams and Curse of Daybane
Recharge BoSphinx to Take Blessing of Fevered Dreams to hand
recharge BoFevered Dreams to take Blessing of Daybane to hand.
End of turn
recharge BoSivannah from Discard
reset Hand
Displayed: Deck: 17 Discard: 1 Buried: 0
Hero Points: 5
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Find Traps, Staff of Dark Flame, Blessing of Abadar, Sand Elemental (Loot), Freed Soul (Loot), Create Mindscape, Rejuvenation, Imp, Blessing of the Lady of Graves, Flame Staff (Core), Blessing of Qi Zhong
Recharged: Hand of the Honest Man (Loot), Sirocco, Blessing of Sivanah, Curse of the Sphinx, Curse of the Fevered Dreams,
Discard Pile: Blessing of Milani, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 5
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Freed Soul (Loot), Blessing of Abadar, Blessing of Qi Zhong, Blessing of Pharasma, Pharaoh's Key (Loot), Imp, Staff of Dark Flame, Channel the Gift, Rejuvenation, Flame Staff (Core), Eruption (loot), Find Traps, Sand Elemental (Loot), Create Mindscape
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Turn 24: Alahazra
The Hour is Blessing of the Ancients
SoT
Move to Sepulcher
Recharge BoPharasma to examine top to cards
Flaming Ranseur +3
Stavros Nightcrescent
Recharge Pharaos Key and Encounter Stavros
Stavros Nightcrescent:
None
Villain 2
Type: Monster
Traits:
Aristocrat
Undead
Vampire
To Defeat:
Wisdom
Charisma 6
THEN Combat 16
Stavros Nightcrescent is immune to the Mental and Poison traits.
While you act, before any character plays a card, that character must discard a card.
If undefeated, bury your discard pile.
When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/or discarding them from his hand or deck.
Lost cards:1d4 + 1 ⇒ (1) + 1 = 2Bury Hand of Honest Man and Rejuvenation CtD Increase:1d12 ⇒ 4 Merisiel Discards a card to play Blessing of Abraxas and bless twice (he has 5 cards in his discard) CtD1 Cha 10:3d10 + 4 + 1d4 + 1d8 ⇒ (1, 6, 10) + 4 + (1) + (1) = 23Success Discard BoQi Zhong to play Volcanic Storm
Discard Flame Staff to recharge Chain Mail add 1 die
assume Alase Discards a card to bless via Blessing of Abraxas to bless twice (he has 5 cards in his discard )
Turn 20: Alahazra Hour:1d12 ⇒ 6Blessing of the Ancients
SoT
Stay@Crypt
Free Explore
Picasi:
MM
Henchman 4
Type: Monster
Traits:
Outsider
Elemental
Janni
Monk
To Defeat:
Combat 20
THEN Combat 16
Before you act, succeed at a Wisdom, Stealth, Perception, or Survival 9 check or you are dealt 2 Combat damage.
If the check to defeat has the Acid or Bludgeoning trait, add 1d6.
If defeated, you may immediately attempt to close the location this henchman came from.
Displayed:Freed Soul (Loot),
Deck: 9 Discard: 5 Buried: 3
Hero Points: 5
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Find Traps, Channel the Gift, Sand Elemental (Loot), Blessing of the Elements, Blessing of Abadar, Staff of Dark Flame, Blessing of Sivanah, Elemental Brass Mail, Blessing of the All-Seeing Eye,
Discard Pile: Rejuvenation, Hand of the Honest Man (Loot), Sirocco, Eruption (loot), Create Mindscape, Buried Pile: Blessing of the Lady of Graves, Imp, Mistform,
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Turn 16: Alahazra redone
The Hour is Blessing of Maat
SoT
Move to Crypt
Free Explore
Poison Spiked Pit Trap:
MM
Barrier 1
Traits:
Trap
Poison
Veteran
To Defeat:
Wisdom
Perception 8
OR Dexterity
Acrobatics 10
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, each character at this location is dealt 1d4 Combat damage, then 1d4 Poison damage, then end your turn.
If defeated, you may explore your location.
Recharge Elemental Brass to add 1 die, Banish Symbol of Fear CtD Wisdom 18+6=14:2d8 + 3 + 1d4 + 3 + 1d4 ⇒ (5, 5) + 3 + (3) + 3 + (3) = 22Banished
Displayed:Create Mindscape, Freed Soul (Loot),
Deck: 14 Discard: 3 Buried: 1
Hero Points: 5
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Curse of the Sphinx, Gravewatcher Chain Mail (Trader), Volcanic Storm, Symbol of Fear, Blessing of Pharasma
Recharged: Blessing of Milani, Find Traps, Channel the Gift, Sand Elemental (Loot), Blessing of the Elements, Blessing of Abadar, Staff of Dark Flame, Blessing of Sivanah, Elemental Brass Mail,
Discard Pile: Imp, Mistform, Rejuvenation, Buried Pile: Blessing of the Lady of Graves,
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Upkeep:
Moved to Crypt
Banshied Crypt #1
Healed 5 cards from Ahmotep
MM
Weapon 1
Traits:
Axe
Ranged
Slashing
Magic
To Acquire:
Dexterity
Ranged 8
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1; you may additionally recharge this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.
Displayed:Create Mindscape, Freed Soul (Loot),
Deck: 14 Discard: 3 Buried: 1
Hero Points: 5
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Qi Zhong, Blessing of the All-Seeing Eye, Curse of the Sphinx, Blessing of Pharasma, Volcanic Storm, Gravewatcher Chain Mail (Trader)
Recharged: Blessing of Milani, Find Traps, Channel the Gift, Sand Elemental (Loot), Blessing of the Elements, Blessing of Abadar, Staff of Dark Flame, Blessing of Sivanah,
Discard Pile: Sirocco, Imp, Mistform, Buried Pile: Blessing of the Lady of Graves,
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
SoT
Move to Sepulcher of the Serpent and meet Alase there. (or at the Crypt if Alase rather wants tzo be there
Recharge Staff of Dark Flame to Gain Curse of the Sphinx
Display Freed Soul
Free Explore
Mistform:
MM
Spell 3
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 10
Discard this card to evade a non-villain, non-henchman monster that does not have the Incorporeal trait.
Discard this card to add 2 dice to any check to defeat a barrier that has the Obstacle or Trap trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.
CtA Divine 10:1d10 + 7 ⇒ (9) + 7 = 16Aquired
End of turn
Recharge BoSivannah from Discard
Discard Mistform
reset Hand
Displayed:Create Mindscape, Freed Soul (Loot),
Deck: 15 Discard: 2 Buried: 1
Hero Points: 5
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Gravewatcher Chain Mail (Trader), Pharaoh's Key (Loot), Hand of the Honest Man (Loot), Blessing of Qi Zhong, Blessing of the All-Seeing Eye, Blessing of Pharasma, Volcanic Storm
Recharged: Blessing of Milani, Find Traps, Channel the Gift, Sand Elemental (Loot), Blessing of the Elements, Blessing of Abadar, Staff of Dark Flame, Blessing of Sivanah,
Discard Pile: Imp, Mistform, Buried Pile: Blessing of the Lady of Graves,
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
MM
Blessing B
Traits:
Basic
To Acquire:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma 6
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.
CtA Cha 6:1d10 + 4 ⇒ (10) + 4 = 14Aquired
recharge BoElements to examine top two cards
Anmut Monster 6 Immune to fire
Returning Throwing Axe +1
Don'Nt think I want to deal with this guy so lets examine everything
Bury Blessing of the Lady of Graves to examine deck
Item 6
Henchman, but no undead :-( grrr
Barrier - Trigger
Symbol of Fear:
MM
Barrier 3
Traits:
Trigger
Trap
Magic
Curse
To Defeat:
None
When you examine this card, succeed at a Dexterity or Disable 12 or Perception 8 check to evade this barrier, otherwise, encounter it.
Display this card next to your deck; it is defeated. At the start of your turn, recharge your hand and draw a number of cards equal to 1 fewer than the number of cards you recharged. At the end of your turn, you may succeed at a Constitution or Fortitude 8 check to banish this card.
Autofail checks
Recharge Sand Elemental to remove curse and take on hand
Recharge BoAbadar to examine top 2 cards Card 1:1d6 + 1 ⇒ (2) + 1 = 3 Card 2:1d6 + 1 ⇒ (1) + 1 = 2 I think I know these two, put axe on top
Displayed:Create Mindscape,
Deck: 13 Discard: 2 Buried: 1
Hero Points: 5
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the All-Seeing Eye, Blessing of Pharasma, Gravewatcher Chain Mail (Trader), Blessing of Qi Zhong, Hand of the Honest Man (Loot), Volcanic Storm, Pharaoh's Key (Loot)
Recharged: Blessing of Milani, Find Traps, Channel the Gift, Sand Elemental (Loot), Blessing of the Elements, Blessing of Abadar,
Discard Pile: Blessing of Sivanah, Imp, Buried Pile: Blessing of the Lady of Graves,
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Turn 4: Alahazra
The Hour is Blessing of the Ancients
SoT
Stay @ Crypt
Free Explore
Shield Cloak:
MM
Armor 1
Traits:
Clothing
Light Armor
Offhand
Magic
To Acquire:
Intelligence
Knowledge 8
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce all damage dealt to you by 3. If proficient with light armors, you may play another armor.
Autofail
Cast Channel the Gift to find and cast Create Mindscape
recharge BoMilani to examine top 2 cards
Elemental Brass Mail
Coffer Corpse - Undead recharge Find Traps and Encounter
Coffer Corpse:
MM
Monster 1
Traits:
Undead
To Defeat:
Combat 8
THEN Combat 10
The Coffer Corpse is immune to the Mental and Poison traits.
If undefeated, move to a random location.
reveal Flame Staff CtD Combat 17/23:1d10 + 7 + 1d4 + 2d8 + 1d4 + 1d6 ⇒ (2) + 7 + (2) + (4, 4) + (2) + (5) = 26Success, but suffer a scourge scourge:1d10 ⇒ 8Curse of the Sphinx - recharge BoSivannah to take curse to hand Forgot the arcane Cannonade Reveal Flamestaff and banish Curse CtD Comabt 19/25:1d10 + 7 + 1d4 + 2d8 + 1d4 + 1d6 ⇒ (10) + 7 + (4) + (4, 8) + (3) + (2) = 38Banished
Discard BoSivannah to explore
Elemental Brass Mail:
MM
Armor 6
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 12
OR Intelligence
Arcane
Wisdom
Divine 14
Reveal this card to reduce Combat damage dealt to you by 3.
Recharge this card to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you to 0.
If proficient with light armors, recharge this card to add 1 die to your check that has the Acid, Cold, Electricity, Fire, or Poison trait.
Alahazra attempts to recover all cards in her Recovery pile. Channel the Gift: Divine 14:1d10 + 7 + 1d4 ⇒ (9) + 7 + (4) = 20 -> Channel the Gift recharged .
Displayed:Create Mindscape,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 5
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Volcanic Storm, Freed Soul (Loot), Imp, Blessing of the All-Seeing Eye, Staff of Dark Flame, Pharaoh's Key (Loot), Blessing of Pharasma, Blessing of Qi Zhong, Gravewatcher Chain Mail (Trader), Major Cure
Recharged: Blessing of Milani, Find Traps, Channel the Gift,
Discard Pile: Blessing of Sivanah, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 5
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Lady of Graves, Hand of the Honest Man (Loot), Pharaoh's Key (Loot), Imp, Freed Soul (Loot), Sirocco, Helm of Electric Radiance, Major Cure, Blessing of Pharasma, Blessing of Qi Zhong, Blessing of the All-Seeing Eye, Staff of Dark Flame, Volcanic Storm, Blessing of Abadar
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
MM
Villain 5
Type: Monster
Traits:
Undead
Mummy
To Defeat:
Combat 25
Sensuret is immune to the Mental and Poison traits.
If the check to defeat has the Cold trait, add 1d8.
Tryinfg to close Summon and defeat the henchman Crawling Hands.
Crawling Hands:
Type: Monster
Traits: Undead Swarm
To Defeat: Combat 13
Crawling Hands is immune to the Mental and Poison traits. If you do not defeat Crawling Hands by at least 4, each character at your location rolls 1d4, 1d6, 1d8, 1d10, and 1d12. For each value of 1, that character buries a card.
MM
Item 2
Traits:
Liquid
Alchemical
To Acquire:
Intelligence
Craft 9
Recharge this card to ignore a power that happens before or after you act on a non-villain bane that has the Undead trait.
Banish this card to banish a displayed card that has the Curse trait.
Displayed:Create Mindscape,
Deck: 10 Discard: 5 Buried: 2
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Eruption (loot), Hand of the Honest Man (Loot), Freed Soul (Loot), Maftet Hunter, Blessing of Qi Zhong
Recharged: Major Cure, Imp, Pharaoh's Key (Loot), Sirocco, Crook and Flail of Kings,
Discard Pile: Staff of Dark Flame, Blessing of the Lady of Graves, Channel the Gift, Bottled Lightning, Blessing of Sivanah, Buried Pile: Skyplate Armor, Blessing of Milani,
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Turn 9: Alahazra
The Hour is Grand Lodge's Favor
Examine top card of Mumia Lab - Crook and Flail of Kings Weapon 6
Examine top card of Ruined Temple - Commune Spell 1
Examine top card of Eternal Arena - Sky Pharaoh's Fang Henchman
Sky Pharaoh's Fang:
MM
Villain 6
Type: Monster
Traits:
Trigger
Undead
Inquisitor
Fire
To Defeat:
Combat 32
When you examine this card, examine the next card of this location deck; if it is a boon, banish it. Then encounter this card.
The Sky Pharaoh's Fang is immune to the Cold, Fire, Mental, and Poison traits. All damage dealt by the Sky Pharaoh's Fang is Fire damage.
Next card is a monster so nothing banished
recharge Pharaos Key to ignore immunity to fire
cast Sirocco
somebody discards a Blessing (Saving mine for the Weapon 6 later) CtD Combat 32:2d10 + 7 + 3d8 + 2d8 + 1d6 ⇒ (7, 5) + 7 + (3, 8, 5) + (3, 1) + (2) = 41Banished
Trying to close
Coffer Corpse:
MM
Monster 1
Traits:
Undead
To Defeat:
Combat 8
THEN Combat 10
The Coffer Corpse is immune to the Mental and Poison traits.
If undefeated, move to a random location.
SoT Con 4:1d6 ⇒ 4Finally no curse Stay @ Lab
Free Explore
Crook and Flail of Kings:
MM
Weapon 6
Traits:
Mace
Staff
Melee
Bludgeoning
2-Handed
Magic
To Acquire:
Strength
Melee
Arcane
Divine 13
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+3; you may additionally discard this card to add another 1d6+3 and the Electricity trait.
Recharge this card to add 1 die to your combat check that has the Attack trait.
Displayed:Create Mindscape,
Deck: 13 Discard: 5 Buried: 0
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Maftet Hunter, Find Traps, Blessing of Qi Zhong, Lifecollar Coat, Eruption (loot), Freed Soul (Loot), Blessing of Abadar, Blessing of Pharasma, Hand of the Honest Man (Loot)
Recharged: Major Cure, Imp, Pharaoh's Key (Loot), Sirocco,
Discard Pile: Staff of Dark Flame, Blessing of the Lady of Graves, Channel the Gift, Bottled Lightning, Blessing of Sivanah, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Upkeep:
Eternal Arena closed
Weapon 6 acquired
Random Monster #1 used
Dealt Merisiel probably a fire damage.
SoT Con 4:1d6 ⇒ 3 Gain another curse of Withering. Recharge Eruption to draw it.
Stay @ Lab
Free Explore
Maftet Hunter:
MM
Ally 4
Traits:
Maftet
Hunter
To Acquire:
Charisma
Diplomacy 11
Discard this card to add 2d6 and the Melee trait to a combat check by a character at another location.
Discard this card to recharge any number of cards, then explore your location. During this exploration, when you encounter a monster, you may add 2d6 to your combat checks.
Recharge BoSivannah to examine top 2 cards - Skyplate Armor, Bottled Lightning leave order as is
Discard Maftet Hunter to recharge nothing an explore
Skyplate Armor:
MM
Armor 5
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Craft
Divine 12
Reveal this card to reduce all damage dealt to you by 2.
Recharge this card to move.
Recharge this card to add 1 die to your check that invokes the Electricity trait.
If proficient with light armors, bury this card to reduce all damage dealt to you to 0. You may succeed at an Intelligence or Craft 13 check to recharge it instead.
MM
Item 5
Traits:
Liquid
Attack
Electricity
Ranged
Alchemical
To Acquire:
Intelligence
Craft 11
For your combat check, banish this card to use your Dexterity or Ranged skill + 3d8. You may additionally discard another card to add your Craft skill; you may succeed at a Craft 16 check to recharge that card instead of discarding it.
Banish both cruses to add 2d4+4 CtA Int 11:1d8 + 1d4 + 2d4 + 4 ⇒ (2) + (4) + (4, 2) + 4 = 16Aquired
Channel the gift for Major cure and cast it #Cards Healed:1d4 + 2 ⇒ (2) + 2 = 4Blessing of Milani, Imp, Maftet Hunter, Volcanic Storm
Alahazra ends her turn.
Alahazra attempts to recover all cards in her Recovery pile. Major Cure: Divine 10:1d10 + 7 + 1d4 ⇒ (8) + 7 + (3) = 18 -> Major Cure recharged. Channel the Gift: Divine 14:1d10 + 7 + 1d4 ⇒ (3) + 7 + (2) = 12 -> Channel the Gift discarded.
Alahazra discards Bottled Lightning and resets her hand.
Displayed:Create Mindscape,
Deck: 13 Discard: 4 Buried: 0
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Lifecollar Coat, Blessing of Milani, Maftet Hunter, Blessing of Abadar, Freed Soul (Loot), Eruption (loot), Find Traps, Blessing of Pharasma, Hand of the Honest Man (Loot), Blessing of Qi Zhong
Recharged: Major Cure, Imp,
Discard Pile: Staff of Dark Flame, Blessing of the Lady of Graves, Channel the Gift, Bottled Lightning, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
None
Henchman 6
Type: Monster
Traits:
Human
Rogue
To Defeat:
Strength
Melee
Stealth
Diplomacy 13
Before you act, summon and encounter a monster. If it is not defeated, the difficulty of the check to defeat Xandhul Bloodsbane III is increased by 1d8+1.
If defeated, display this card. While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power.
Turn 1: Alahazra
The Hour is Blessing of Pharasma
SoT
Play Create Mindscape
Move/Stay
Free Explore
Mummy Lord:
MM
Monster 6
Traits:
Undead
Mummy
To Defeat:
Combat 23
The Mummy Lord is immune to the Cold, Electricity, Mental, and Poison traits.
Before you act, summon and encounter a random monster that has the Undead trait from the box.
If undefeated, bury your discard pile, then shuffle this card into a random open location deck.
Random undead Monster:
Giant Mummified Crocodile:
MM
Monster 5
Traits:
Undead
Mummy
To Defeat:
Combat 21
The Giant Mummified Crocodile is immune to the Mental and Poison traits.
If the check to defeat has the Cold or Electricity trait, add 1d8.
If undefeated, bury your discard pile and shuffle this card into a random open location deck.
Reveal and Discard Staff of Dark flame
Discard Lady fo the graves to bless twice CtD Combat 21:3d6 + 1d6 + 1 + 1d6 + 2d8 + 1d6 ⇒ (4, 3, 6) + (3) + 1 + (6) + (7, 2) + (2) = 34Banished
Displayed:Create Mindscape,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Abadar, Lifecollar Coat, Freed Soul (Loot), Major Cure, Blessing of the All-Seeing Eye, Sirocco, Find Traps, Blessing of Qi Zhong
Recharged: Blessing of Pharasma, Hand of the Honest Man (Loot),
Discard Pile: Staff of Dark Flame, Blessing of the Lady of Graves, Volcanic Storm, Imp, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Sand Elemental can cancel BYA or Fire/Cold Damage
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Milani, Imp, Eruption (loot), Blessing of Qi Zhong, Freed Soul (Loot), Flame Staff (Core), Find Traps, Blessing of the All-Seeing Eye, Sirocco, Blessing of Sivanah, Channel the Gift, Major Cure, Blessing of Abadar
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Turn 12: Alahazra
The Hour is Blessing of the Elements
SoT Con 4:1d6 ⇒ 3Failure, draw a Curse of Withering and recharge Sirocco to draw it to hand
Stay @ Lab
Free Explore
CtD Sightless Starvation:
MM
Barrier 5
Traits:
Trigger
Curse
Undead
Poison
To Defeat:
SEE BELOW
When you examine this card, encounter it.
Succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check or suffer the scourge Curse of the Ravenous. Then succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check, choosing a different skill than the previous check, or suffer the scourge Curse of Blindness. Then banish this card; the barrier is defeated.
Discard BoMilani to bless twice Survival 12:3d8 + 5 + 1d4 ⇒ (7, 5, 4) + 5 + (4) = 25Success Banish Curse of Withering to add 1d4+2 Charisma 12:1d10 + 6 + 1d4 + 1d4 + 2 ⇒ (5) + 6 + (4) + (2) + 2 = 19Success, Banished I think that was stupid, I should have just recharged the cards after suffering a curse.
Discard BoSivannah to explore
Shaitan Ghul:
MM
Monster 5
Traits:
Elemental
Undead
Janni
To Defeat:
Combat 20
The Shaitan Ghul is immune to the Mental and Poison traits.
If the check to defeat has the Fire trait, the difficulty is increased by 3.
Before you act, discard a weapon or an armor.
Displayed:Create Mindscape,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Hand of the Honest Man (Loot), Find Traps, Freed Soul (Loot), Blessing of the Lady of Graves, Staff of Dark Flame, Imp, Blessing of Abadar, Curse of Withering
Recharged: Major Cure, Eruption (loot), Blessing of Sivanah,
Discard Pile: Curse of Withering (2), Channel the Gift, Blessing of Milani, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Turn 8: Alahazra
The Hour is Blessing of the Ancients
SoT CON 4:1d6 ⇒ 1Recharge Hand of the Honest Man (Loot) to draw Curse of Withering into hand
Stay @ Lab
Free Explore
Elemental Arachnid:
MM
Monster 4
Traits:
Construct
To Defeat:
Combat 17
The Elemental Arachnid is immune to the Mental and Poison traits. You may play any number of armors during this encounter.
Before you act, you are dealt 1 Acid damage, then 1 Cold damage, then 1 Electricity damage, then 1 Fire damage.
If undefeated, the Elemental Arachnid does not deal damage as usual; instead you are dealt 1d4 Acid damage, then 1d4 Cold damage, then 1d4 Electricity damage, then 1d4 Fire damage.
Now Pharao's key would have been very helpful. Take 4 damage (Curse, Channel the Gift, Blessing, Eruption) and banish 4 cards from my location. Cast Eruption CtD Combat 17:1d10 + 7 + 4d6 + 2d8 + 1d4 ⇒ (1) + 7 + (3, 1, 5, 6) + (3, 3) + (2) = 31Banished
Cast Major Cure Cards Healed:1d4 + 2 ⇒ (3) + 2 = 5Blessing of Abadar, Sirocco, Curse of Withering, Blessing of Milani, Find Traps
Alahazra ends her turn.
Alahazra attempts to recover all cards in her Recovery pile. Eruption (loot): Divine 13:1d10 + 7 ⇒ (8) + 7 = 15 -> Eruption (loot) recharged . Major Cure: Divine 10:1d10 + 7 ⇒ (3) + 7 = 10 -> Major Cure recharged .
Displayed:Create Mindscape,
Deck: 12 Discard: 2 Buried: 0
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Lady of Graves, Blessing of Abadar, Blessing of Pharasma, Freed Soul (Loot), Curse of Withering, Find Traps, Staff of Dark Flame, Imp, Blessing of Qi Zhong
Recharged: Major Cure, Eruption (loot),
Discard Pile: Curse of Withering (2), Channel the Gift, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
rolling for the 1d4 points of damage in case its a 1 Acid damage:1d4 ⇒ 1reveal Pharaos Key to avoid damage
recharge Pharaos Key to add fire to the combat roll
Add 1d6 for Arcane Cannonad
Alase discards a blessing to add another d6 CtD Combat 19:3d6 + 2d8 ⇒ (1, 6, 5) + (1, 8) = 21Banish Ossumental, I am fine with curse so lets save the rerolls
Curse:1d10 ⇒ 5Curse of the ravenous type of boon:1d4 ⇒ 2Allies, nothing to bury
Next turn recharge Staff of Dark Flame to draw Curse to hand.
Displayed:Create Mindscape,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Lady of Graves, Freed Soul (Loot), Imp, Sand Elemental (Loot), Volcanic Storm
Recharged: Blessing of Pharasma, Blessing of Qi Zhong, Blessing of Sivanah, Flame Staff (Core), Pharaoh's Key (Loot), Staff of Dark Flame,
Discard Pile: Find Traps, Curse of Withering, Blessing of Abadar, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
MM
Monster 5
Traits:
Trigger
Undead
To Defeat:
Combat 19
When you examine this card, each character at your location is dealt 1d4 Acid damage. Shuffle this monster into a random open location deck.
The Earth Ossumental is immune to the Mental and Poison traits.
Before you act, each character at your location must succeed at a Dexterity or Acrobatics 13 check or that character is dealt 1d4 Acid damage.
Autofail ByA Check
Take 1d4 points of damage
Discard Pharao's Key
Autofail Combat Check
Banish two more cards from Crypt
Displayed:Create Mindscape,
Deck: 9 Discard: 4 Buried: 0
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sand Elemental (Loot), Imp, Freed Soul (Loot), Volcanic Storm, Blessing of the Lady of Graves
Recharged: Blessing of Pharasma, Blessing of Qi Zhong, Blessing of Sivanah, Flame Staff (Core),
Discard Pile: Find Traps, Curse of Withering, Blessing of Abadar, Pharaoh's Key (Loot), Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
SoT Check Con 4 Con 4:1d6 ⇒ 3Recharge Blessing of Qi Zhong to gain Curse to hand
Stay
Free Explore
Coffer Corpse:
MM
Monster 1
Traits:
Undead
To Defeat:
Combat 8
THEN Combat 10
The Coffer Corpse is immune to the Mental and Poison traits.
If undefeated, move to a random location.
MM
Monster 5
Traits:
Trigger
Undead
To Defeat:
Combat 19
When you examine this card, each character at your location is dealt 1d4 Acid damage. Shuffle this monster into a random open location deck.
The Earth Ossumental is immune to the Mental and Poison traits.
Before you act, each character at your location must succeed at a Dexterity or Acrobatics 13 check or that character is dealt 1d4 Acid damage.
CtD Acid damage:1d4 ⇒ 4Reveal Pharao's Key to reduce to 3 - Discard Curse, Find Traps and Blessing of Abadar
Banish Top card of Mumia Lab
Shuffle Elemental into random open location Loc#:1d4 ⇒ 4Sepulcher of the Servant
Examine second card Devourer Assasin
End of turn
reset Hand
Next Turn cast Create Mindscape at my location
Displayed:Create Mindscape,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Major Cure, Eruption (loot), Channel the Gift, Freed Soul (Loot), Imp, Sand Elemental (Loot), Blessing of the Lady of Graves, Volcanic Storm
Recharged: Blessing of Pharasma, Blessing of Qi Zhong, Blessing of Sivanah,
Discard Pile: Find Traps, Curse of Withering, Blessing of Abadar, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Upkeep:
Siege #6 Banished
Siege #7 Shuffled into Sepulcher
Sieg #8 Examined
Top card of Mumia Lab Banished
Displayed: Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Major Cure, Freed Soul (Loot), Eruption (loot), Volcanic Storm, Hand of the Honest Man (Loot), Staff of Dark Flame, Create Mindscape, Blessing of the Lady of Graves, Channel the Gift, Imp, Sirocco, Sand Elemental (Loot)
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
MM
Henchman 5
Type: Monster
Traits:
Outsider
Elemental
Janni
Bard
To Defeat:
Combat 23
Aiveria is immune to the Cold, Electricity, Fire, and Poison traits.
Before you act, succeed at a Wisdom or Divine 9 check or you may not play weapons or spells during this encounter.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If defeated, you may immediately attempt to close the location this henchman came from.
ByA Divine 9:1d10 + 7 ⇒ (9) + 7 = 16Success Recharge Pharao's key to ignore Imunity to fire
Cast eruption
Alase discards The eclipse to bless freely
Alase discards BoSeventhVeil to bless once
Henchman
Type: Monster
Traits: Undead Gorgon Mummy
To Defeat: Combat 23
Kor-Ahn-Tuk is immune to the Mental and Poison traits. Before you act, succeed at a Dexterity or Acrobatics 9 check or bury a card and you may not play cards during this encounter. If the check to defeat has the Acid trait, add 1d8. After you act, if the check to defeat has the Melee trait, you are dealt 1d6 Combat damage. If defeated, you may immediately attempt to close the location this henchman came from.
Discard Lady of the Graves to bless BYA Twice
Recharge the First to bless freely ByA Dex9:4d4 ⇒ (4, 4, 2, 3) = 13Success Reveal Flame Staff
Alase Discard BoAbraxas to bless twice CtD Combat 23:1d10 + 7 + 1d4 + 2d8 + 2d10 ⇒ (5) + 7 + (4) + (1, 7) + (4, 1) = 29Defeated
Turn 15: Alahazra
The Hour is Blessing of the Ancients
SoT
Stay @Star
Recharge BoSivannah to examine top 2 cards and reorder
Put Villain on top
End of turn Cold Alahazra:1d4 ⇒ 4Reveal Armour to reduce by 2, Reveal Pharao's key to reduce by 1, Discard Hand of Honest Man for last one. Cold Alase:1d4 ⇒ 2
Displayed: Deck: 12 Discard: 2 Buried: 1
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Channel the Gift, Sand Elemental (Loot), Freed Soul (Loot), Volcanic Storm, Blessing of Qi Zhong, Blessing of Milani, Blessing of Pharasma
Recharged: Blessing of Abadar, Create Mindscape, Sirocco, Major Cure, Blessing of Sivanah,
Discard Pile: Imp, Hand of the Honest Man (Loot), Buried Pile: Staff of Dark Flame,
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
MM
Monster 6
Traits:
Elemental
Outsider
Acid
To Defeat:
Combat 21
The Fury may not be evaded, and is immune to the Acid, Mental, and Poison traits. All damage dealt by the Fury is Acid damage.
Before you act, succeed at a Strength 9 check or you may only play 1 card on your check to defeat.
Only Playing one card anyway
Cast Sirocco CtD Combat 21:1d10 + 7 + 3d8 + 2d8 ⇒ (5) + 7 + (6, 2, 3) + (5, 1) = 29Banished
Examine top 2 cards
Hollow Serpent, don't like the serpent, will wait for a blessing to reorder.
Aiveria
Displayed: Deck: 10 Discard: 1 Buried: 1
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Freed Soul (Loot), Flame Staff (Core), Blessing of Qi Zhong, Channel the Gift, Volcanic Storm, Sand Elemental (Loot), Blessing of Pharasma, Blessing of Milani
Recharged: Blessing of Abadar, Create Mindscape,
Discard Pile: Imp, Buried Pile: Staff of Dark Flame,
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
SoT
Stay @ Star
recharge BoAbadar to exaine top 2 cards
Kalnaka and Furies of the Drowned Desert - Looks fine to me.
Free explore
Kalnaka:
MM
Monster 5
Traits:
Undead
Mummy
To Defeat:
Combat 22
The Kalnaka is immune to the Cold, Mental, and Poison traits.
If the check to defeat has the Electricity trait, add 1d8.
If undefeated, bury your discard pile.
Displayed: Deck: 10 Discard: 4 Buried: 1
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Lady of Graves, Freed Soul (Loot), Blessing of Qi Zhong, Flame Staff (Core), Sand Elemental (Loot), Channel the Gift, Volcanic Storm, Pharaoh's Key (Loot)
Recharged: Blessing of Abadar, Create Mindscape,
Discard Pile: Imp, Blessing of Milani, Blessing of Pharasma, Eruption (loot), Buried Pile: Staff of Dark Flame,
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
MM
Barrier B
Traits:
Trap
Acid
Fire
Poison
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Survival 5
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each:
1-2. You are dealt 2 Fire damage.
3-4. You are dealt 2 Acid damage; discard a weapon or an armor.
5-6. You are dealt 2 Poison damage.
MM
Ally B
Traits:
Undead
Mummy
To Acquire:
Bury a card
Recharge this card to reduce damage dealt to you by 2.
When you examine a card that has the Trigger trait, bury this card to ignore any power on that card that happens when you examine it; shuffle it into its deck.
Discard this card to explore your location.
Bury Staff of Dark Flame to Acquire
End of turn
Add Monster to 5 pointed Star
reset Hand
Displayed:Create Mindscape,
Deck: 10 Discard: 3 Buried: 1
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sirocco, Sand Elemental (Loot), Major Cure, Blessing of Qi Zhong, Blessing of the Lady of Graves, Volcanic Storm, Channel the Gift, Freed Soul (Loot), Flame Staff (Core)
Recharged: Discard Pile: Imp, Blessing of Milani, Blessing of Pharasma, Buried Pile: Staff of Dark Flame,
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Displayed: Deck: 12 Discard: 1 Buried: 0
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Channel the Gift, Freed Soul (Loot), Blessing of Abadar, Volcanic Storm, Blessing of Qi Zhong, Flame Staff (Core), Blessing of Sivanah, Sand Elemental (Loot), Pharaoh's Key (Loot), Sirocco, Major Cure
Recharged: Discard Pile: Imp, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
MM
Ally B
Traits:
Animal
Elemental
To Acquire:
Wisdom
Survival 6
Recharge this card to reduce Cold, Electricity, or Fire damage dealt to you by 1.
Discard this card to explore your location. During this exploration, add 1d4 to your checks to acquire items.
CtA Survival 6:1d8 + 4 ⇒ (7) + 4 = 11Acquired
Tryxing to Close - encounter Theletos
Theletos:
Henchman
Type: Monster
Traits: Trigger Outsider
To Defeat: Combat 18 OR Knowledge Diplomacy Divine 14
When you examine this card, if a card that has the Curse trait is displayed next to your deck, banish a card that has the Curse trait; otherwise, suffer the scourge Curse of Fevered Dreams. All damage dealt by Theletos is Mental damage that may not be reduced. If defeated, you may immediately attempt to close the location this henchman came from.
Displayed:Freed Soul (Loot), Create Mindscape,
Deck: 11 Discard: 6 Buried: 2
Hero Points: 4
Box Reroll Used: yes
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Sivanah, Sirocco, Imp, Staff of Dark Flame
Recharged: Sand Elemental (Loot), Find Traps, Blessing of Abadar, Blessing of Qi Zhong, Blessing of the Lady of Graves, Channel the Gift, Blessing of Osiris,
Discard Pile: Blessing of Milani, Blessing of the Ancients, Blessing of Isis, Stone Skin, Safety Bubble, Stone Weasel, Buried Pile: Acid Splash, Ubashki,
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
"
Upkeep
Tomb #1 Acquired
Tomb Closed
Random Spell #1 Acquired
Alase Turn
Discard both blessings to aid his checks.
Bury and Autosucced on check to recharge Hand of Honest man to rid him of his scourge Alases scourge:1d10 ⇒ 9Curse of Blindness L5
Turn 13: Alahazra
The Hour is Blessing of Horus
SoT
Move to Embalming Parlor
Free Explore
Blessing of Isis:
MM
Blessing 3
Traits:
Divine
Isis
Acid
To Acquire:
Divine 7
OR Intelligence
Craft 11
Discard this card to add 1 die and the Acid trait to any check.
Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.
CtA Divine 7:1d10 + 7 ⇒ (9) + 7 = 16Aquired
Discard to explore
Stone Skin:
MM
Spell 1
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 7
Display this card next to a character's deck. While displayed, reduce all damage dealt to that character by 4. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 9 check to recharge it instead.
CtA Divine 7:1d10 + 7 ⇒ (1) + 7 = 8Aquired
End of turn
Recharge Blessing from Discard - Blessing of the Lady of the Graves
Discard Stone Skin
reset Hand
Cast Cannel the gift to refind my create Mindscape and cast it.
Recovery Channel the Gift Div 14:1d10 + 7 ⇒ (9) + 7 = 16
Displayed:Freed Soul (Loot), Create Mindscape,
Deck: 13 Discard: 5 Buried: 2
Hero Points: 4
Box Reroll Used: yes
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sirocco, Blessing of Pharasma, Staff of Dark Flame, Blessing of Sivanah, Major Cure, Imp
Recharged: Sand Elemental (Loot), Find Traps, Blessing of Abadar, Blessing of Qi Zhong, Hand of the Honest Man (Loot), Blessing of the Lady of Graves, Channel the Gift,
Discard Pile: Blessing of Milani, Blessing of Osiris, Blessing of the Ancients, Blessing of Isis, Stone Skin, Buried Pile: Acid Splash, Ubashki,
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Turn 9: Alahazra
The Hour is Blessing of the Lady of Graves
SoT
Move to Mausoleum
Free Explore
Blessing of the Ancients:
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
CtA Divine 3:1d10 + 7 ⇒ (1) + 7 = 8Aquired
Recharge BoAbadar to examine top 2 cards
Void Glyph - Trigger, Bury Ubashki to avoid Trigger
Maftet Hunter - Ally 4 - Put that one on top.
I have nothing in hand to defeat the henchman, so I leave him for another turn
Displayed:Freed Soul (Loot),
Deck: 12 Discard: 3 Buried: 2
Hero Points: 4
Box Reroll Used: yes
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Pharasma, Staff of Dark Flame, Eruption (loot), Major Cure, Sirocco, Imp, Channel the Gift, Blessing of Sivanah
Recharged: Sand Elemental (Loot), Create Mindscape, Find Traps, Blessing of Abadar,
Discard Pile: Blessing of Qi Zhong, Blessing of Osiris, Blessing of the Lady of Graves, Buried Pile: Acid Splash, Ubashki,
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Upkeep:
Mausoleum #1 Acquired
Mausoleum #2,3 Examined
Mausoleum #3 put on top.
SoT
Stay @ Hall
Cast Create Mindscape
Free Explore
Acid Splash:
MM
Spell B
Traits:
Magic
Arcane
Acid
Attack
To Acquire:
Intelligence
Arcane 4
For your combat or Disable check, discard this card to use your Arcane skill + 1d6.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Autoacquire and Discard to explore
Blessing of Osiris:
MM
Blessing 4
Traits:
Divine
Osiris
Healing
To Acquire:
Divine 8
Discard this card to add 1d4 to any check that invokes the Healing trait.
When a character shuffles cards from his discard pile into his deck, discard this card to allow him to shuffle in an additional 1d4 cards.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, each character at your location may recharge a random card from her discard pile.
CtA Divine 8:1d10 + 7 + 1d4 ⇒ (5) + 7 + (3) = 15Aquired Play BoQiZhong to heal a card and explore, discard Blessing of Osiris to heal 1d4 more cards Cards healed:1 + 1d4 ⇒ 1 + (3) = 4All cards healed, explore now
Ubashki:
MM
Ally B
Traits:
Undead
Mummy
To Acquire:
Bury a card
Recharge this card to reduce damage dealt to you by 2.
When you examine a card that has the Trigger trait, bury this card to ignore any power on that card that happens when you examine it; shuffle it into its deck.
Discard this card to explore your location.
Bury Acid Splash to aquire
Summon and Encounter Varanthe the Paralyzer
Varanthe the Paralyzer:
Henchman
Type: Monster
Traits: Aristocrat Undead
To Defeat: Intelligence Knowledge Wisdom Divine 13
Varanthe the Paralyzer is immune to the Mental and Poison traits. Before you act, you may bury an ally or a blessing; if you do not, recharge all of your allies and blessings. If defeated, display this card. While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead.
Recharge Sand Elemental to ignopre ByA
Discard Lady of the Graves to add 2 dice CtD Divine 13:3d10 + 7 + 1d4 ⇒ (1, 6, 6) + 7 + (3) = 23Defeated, trying to close location
Summon Theletos
Theletos:
Henchman
Type: Monster
Traits: Trigger Outsider
To Defeat: Combat 18 OR Knowledge Diplomacy Divine 14
When you examine this card, if a card that has the Curse trait is displayed next to your deck, banish a card that has the Curse trait; otherwise, suffer the scourge Curse of Fevered Dreams. All damage dealt by Theletos is Mental damage that may not be reduced. If defeated, you may immediately attempt to close the location this henchman came from.
Displayed:Freed Soul (Loot),
Deck: 14 Discard: 3 Buried: 1
Hero Points: 4
Box Reroll Used: yes
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Major Cure, Blessing of Milani, Imp, Blessing of Sivanah, Flame Staff (Core), Blessing of Pharasma, Blessing of the Ancients, Channel the Gift, Eruption (loot), Sirocco, Staff of Dark Flame
Recharged: Sand Elemental (Loot), Create Mindscape,
Discard Pile: Blessing of Qi Zhong, Blessing of Osiris, Blessing of the Lady of Graves, Buried Pile: Acid Splash,
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Upkeep:
Hall #1,2,3,4 Acquired
Varanthe Displayed
Hall Closed
Turn 1: Alahazra
The Hour is Blessing of the Ancients
SoT
Stay Hall of Blessed Rebirth
Free Explore
Bonestorm:
MM
Monster 4
Traits:
Undead
Swarm
To Defeat:
Combat 17
The Bonestorm is immune to the Mental and Poison traits.
Damage dealt by the Bonestorm may only be reduced by no more than half (round up).
If you defeat the Bonestorm by less than 4, shuffle it into the deck it came from.
Examine top 2 cards per Sirocco
Acid Splash - Spell B
Curse of the Netheshuun - Trigger
Curse of the Netheshuun:
MM
Barrier 6
Traits:
Trigger
Curse
Undead
Cold
Magic
To Defeat:
Wisdom
Divine 16
OR Dexterity
Disable 17
When you examine this card, succeed at a Charisma or Diplomacy 10 check or encounter this card.
If undefeated, each character at your location is dealt 1d6 Cold damage then suffers a scourge.
Diplomacy 10:0 = 0Autofail to encounter recharge Hand of hones Man to add die
Discard BoPharasma to bless CtD Divine 16:3d10 + 7 ⇒ (6, 6, 8) + 7 = 27Defeated by more than 6
Alahazra ends her turn.
Alahazra attempts to recover all cards in her Recovery pile. Sirocco: Divine 13:1d10 + 7 ⇒ (3) + 7 = 10 -> Sirocco discarded.
Displayed: Deck: 12 Discard: 2 Buried: 0
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Staff of Dark Flame, Blessing of Abadar, Volcanic Storm, Channel the Gift, Find Traps, Major Cure, Blessing of Sivanah, Eruption (loot), Freed Soul (Loot)
Recharged: Imp, Hand of the Honest Man (Loot),
Discard Pile: Blessing of Pharasma, Sirocco, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Tomorrow is my last working day and afterwards I am on leave until the 2nd of January. I will probably be online quite a lot anyway, but the lturns will come irregurlarly during this time.
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
Box Reroll Used: No
NOTES: Available Support: Blessings are available for use.
Movement: Move me with party if my location closes.
Other: Bot me if I need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Create Mindscape, Eruption (loot), Channel the Gift, Find Traps, Blessing of Qi Zhong, Blessing of Milani, Freed Soul (Loot), Major Cure, Staff of Dark Flame, Blessing of Abadar, Blessing of Sivanah, Volcanic Storm
Recharged: Imp,
Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Divine POWERS:
When you play a card that has the Fire ([] or Poison) and Attack traits on any check, add 1d8 ([X] 2d8).
You may recharge a blessing to examine the top 2 ([] or 3) cards of any location deck ([X] and put them back in any order). You may not use this power during an encounter.
You may discard ([X]or recharge) a spell ([] or card) to banish a Curse card next to the deck of a local character.
[x] When you ([] or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 ([X] plus its adventure deck location) to any check.
[] You may evade your encounter with a bane; if you do, suffer a scourge.
Reward:
Gain a power Feat
You may discard ([X]or recharge) a spell ([] or card) to banish a Curse card next to the deck of a local character.
XP:
5.4 -> 6.0
HP:
Saved 3->4
Deck Upgrade: Blessing 5:1d1000 ⇒ 645 BoSpellbound -> Blessing of the Lady of Graves
Loot:
Hand of the Honest Man (Loot)
Eruption (loot)
Disable Mechanism (loot)
Both new cards sounds fine to me. Will take whatever nobeody else is intersted in.