

M Human Dungeon Master / 20
It is the year 4711, and today is the day of your dear friend Professor Lorrimor's funeral. The town of Ravengro is quiet, as is typical in this gloomy region. Dark, heavy, rain clouds have settled over the town and a moderate but constant drizzle has been falling all morning.
The ground here looks as though it hasn't seen the sun in a week! The grass is heavily trodden, and the ground soaked. The muddy lanes that pass for roads, are littered with deep puddles.
You have just arrived in Ravengro after a long journey. You know you are to meet near the entrance to the burial field known as the restlands.
Please make an introductory post for your character, describing how you look, what you are wearing, and a little role-play. If you choose, you may have traveled here with another member of the party, perhaps sharing a carriage for the last portion of your journeys. If this is the case, please share your personality and what, if anything, you talked about during your travels.
M Human Dungeon Master / 20
Feel free to ask any questions regarding character creation guidelines in this thread.
Let's try and have some real flavor to the characters for this PbP.
Geriatric's group will check in, and submit characters here.

Hey, thanks for looking.
I am needing help with building an Archer Paladin. I am going to be playing in a weekend long game, where we will be level 10. The person who is GM'ing is very much an optimizer, and has stated he will be making the encounters very tough.
I was originally thinking straight Paladin, and even ignoring the Divine Hunter Archetype (I've read people saying it's a trap, and I'm inclined to agree). It will be a 25 point buy, and I will be playing an Aasimar (Azata). He is allowing the swap of the spell-like ability for the stat bonus as well.
So, as you can see, this is all a little munchkin-y.
Tentatively, My stats are:
STR - 13 (probably one of the bumps)
DEX - 18 (+2 racial mod)
CON - 12
INT - 10
WIS - 10
CHA - 20 (+4 racial mod)
I still have the bonuses to assign from lvl 4 & 8, and I could switch Dex and Cha.
Now, the main issue I'm having is that this build seems a bit feat starved. So, one thing I am considering, is going Divine Hunter, and Oath of Vengeance Archetypes, as well as adding in 2 levels of Ranger.
The Divine Hunter, gives me Point-Blank for free, which frees up a feat slot for something more fun.
The 2 levels of Ranger, do a number of things. One, since I have no Int bonus, they will provide a lot more skill points. Second, I would get a favored enemy, (evil outsider probably, meh.) and the combat style feat, probably taking Rapid shot there. Third, I get better reflex saves, (I know my saves are good already, but this helps avoid that fireball) and I would now have access to wands on the Ranger spell list. Namely, Gravity Bow. I know I could take UMD, but it'd be hard to keep it up with minimal skills through Paladin.
Oath of Vengeance allows me to use 2 LoH, to get extra smite. So, I don't really miss the extra use of smite that I would have gotten with straight Paladin, and I should have plenty of LoH since I have a very high CHA.
Feat selections so far:
lvl 1. Deadly Aim - Character 1
lvl 2. Rapid Shot - Ranger 2
lvl 3. Precise Shot - Paladin (DH)
lvl 3. Weapon Focus - Longbow
lvl 5. Weapon Specialization
lvl 7. Many Shot
Lvl 9. Point Blank Master
How is this looking?
I am also thinking of breaking down and taking Point-blank shot at 3, and manyshot @ 5, and then weapon focus @ 7, and Snapshot @ 9, but being able to take AoO's doesn't seem to make as much sense if you are going to provoke.
Also, outside of items of CHA and DEX, I don't really know what to go for with equipment.
So, sorry for being so detailed, but I wanted to get it all out there, and see what you rockstars can do with this. Thanks!
Recruitment is closed. This is a Private game.
Starting a new PbP of Carrion Crown AP.
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Hey forumites,
I'm trying to run a PbP game for my table game friends. I can't get the campaign started.I'm not sure what the issue is, but I'm unable to post in the gameplay thread.
I've had my players post in the discussion thread, and one one has posted in the recruitment thread.
I don;t know how to add players to the campaign.
Please help!
If you have been invited to this game, please check in here.
Hey guys,
here is where you will roll your profession checks, and you can ask me any questions about the campaign.
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Hello all,
I am in need of some build advice. I'm going to be running this character in a playthrough of Carrion Crown, there are fewer players than normal thus the gestalt.
I'm going Oracle of Time, with the Haunted Curse (thematic and cool spells) and Gunslinger (Mysterious Stranger for Charisma Synergy).
I'm not familiar with gunslinger builds at all really, and want to make sure that I can function well with my pistol.
25 point buy. Nothing raised above 18 , and nothing below 8 prior to racial mods. I'm not really a min/maxer, and I want to have decent intelligence for the bonus skill points.
Only Core races are available. I am primarily looking at Human, the bonus feat and skill point being very useful, and taking the Oracle favored class bonus (extra spell). But this is open to suggestion.
Your input and advice is appreciated!
Howdy folks.
I am a moderately experienced tabletop player, with very little experience in PbP.
I am currently in a S&S table game, and attempted to start a Kingmaker PbP with friends, but that didn't last long. I have also read through quite a few online campaigns, and LOVE the RP.
I am looking for a game to get involved in, but unfortunately, whenever I see an appropriate post on here, it seems I'm too late and the game is filled.
Is there anyone that would be willing to run an AP, or even homebrew campaign for some PbP nooblets? And are there any other players that would like to join a "nooby" game.
Caveat, I do not have experience with PFS play.
(I personally would like to play in a "low-magic" setting or adventure but this is not at all a game-changer)
Thanks friends!
Good afternoon Forumites,
I'm having some difficulty. Tonight my group is starting the Skull & Shackles AP.
I have decided to play a druid, and we are on a 15 point buy system. I have not been able to decide if I want to be a Human or a Dwarf.
I will be taking the Weather domain. If I go Dwarf, I would take the Saltbeard alternate racial trait, and if Human, I would probably take heart of the seas.
I really have been having a hard time deciding what I want to play as.
I would love some additional insight into my stat array as well.
For a Dwarf, my stat allocation looked like:
S 8
D 14
C 15
I 12
W 17
C 8
For human, I was thinking:
S 8
D 14
C 13
I 12
W 17
C 10
Can I get some advice? Also, I have been looking into the Shark Shaman or Storm Druid archetypes. Any input is welcome.
Thanks friends.
-Roward

Hello Forumites,
My playgroup has recently decided to play the Skull & Shackles adventure path. While looking over all of the class options, I noticed that most of the classes have a distinct "pirate" archetype like the Ranger freebooter, Fighter has the Corsair, Bard Sea Singer, Rogue Smuggler so on and so forth. However, the Cavalier did not have one that fit the bill.
I was looking for something that got rid of the mount and had a real nautical flavor to it. Something that would make that class playable within the adventure path. I will say that I saw the musketeer, but our GM intends to have firearms still be very rare, and has advised that it may not be the best fit.
So I have attempted to create an Archetype and I would like your feedback. Please let me know if this is "broken" in any way, either mechanically or power wise. I have attempted to keep this balanced, but my system mastery is not absolute.
Mariner
Appraise, Perception, and profession (sailor) are class skills for the Mariner. These replace Handle animal, Profession and Ride as class skills
Sea Worthy (Ex): You have a sailor’s instincts for moving about while aboard seagoing vessels.
A Mariner gains a +2 bonus to Climb ,Swim , and Acrobatics checks while aboard any ship. This bonus increases by +2 at 5th level and every 5 levels thereafter. This replaces the Mount class feature.
Fencing Combat Style (Ex): At 3rd level the cavalier learns to be more effective when using a “dueling” weapon from the following list: Rapier, Shortsword, Cutlass or Basket hilt broadsword. When wielding any of these weapons and wearing light or no armor the Mariner gains the benefits of the Weapon Finesse feat. In addition while fighting defensively the Mariner only takes a -2 to attack rolls.
The benefits of this style apply only when he wears light, or no armor. He loses all benefits of this style when wearing medium or heavy armor.
This ability replaces Cavalier’s charge.
Parry (Ex): At 7th level the Mariner learns to Parry incoming attacks. Whenever you are attacked by a melee weapon attack while you are fighting defensively or taking a total defense action, you may choose to make a combat maneuver check as an immediate action, which, if successful, negates the attack entirely. If you fail the check, the attack against you automatically hits, though the target still rolls an attack roll to determine if the hit is a critical hit. You can attempt to parry an attack made against an adjacent ally at a -4 penalty. The Mariner must declare the use of this ability after the attack is announced, but before the roll is made.
This ability replaces Expert Trainer.
Riposte (Ex): Starting at 11th level, a Mariner can make an attack of opportunity against any creature whose attack she successfully parries, so long as the creature she is attacking is within reach. A Mariner cannot Riposte more than once per round unless they possess the Combat Reflexes Feat.
This ability replaces Mighty Charge
Sea Swordsman(Ex): At 20th level, when a Mariner is using a “dueling” weapon from his fencing style, he is always considered to be fighting defensively gaining the +2 bonus to AC, and does not take a penalty to his attack rolls. In addition, all critical threats with dueling weapons are automatically confirmed.
This ability replaces Supreme Charge.
I will say that I have drawn some of the abilities from various places with a few changes. One in particular is the Duelist prestige class.
In addition our group will be playing with a house-ruled weapon which I referenced in the "fencing style" ability, the Basket Hilted Broadsword or Schiavona. I will include the statistics for this weapon as well.
(Martial) one handed weapon
Basket Hilted Sword (Schiavona) 30gp
Weapon Feature(s): finesse, protective
Benefit: You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a Basket Hilted sword sized for you, even though it isn't a light weapon.
Drawback: You can't wield a Basket Hilted sword in two hands in order to apply 1-1/2 times your Strength bonus to damage.
Protective: The ornate hilt on this weapon protects the wielder’s hand in combat and provides a +2 bonus to CMD against Disarm attempts.
Dmg (S) 1d6 Dmg (M)1d8 19-20x2 -- P or S
Feel free to provide feedback on the weapon entry as well.
Thanks for looking!

Hello Forumites,
First post. I've been lurking for forever, and reading all of your incredible information and conversations, so first off, Thanks!
Now to the important bit. I've been playing pathfinder for about a year and a half, and 3.5 for about a year and a half before that. I am experienced, but my "system mastery" is on the lower end. I am currently involved in one campaign, but have been invited to a one-off single day (albeit probably a very long day 10+ hrs) adventure.
As the title states, I am looking for assistance with choosing and creating a character for this adventure. I have been looking at a few character concepts, and have been unable to choose one in particular.
A bit about the adventure. We will be starting off at level 18 (wow!) and I have no experience at this level. All I know is that it will be a massive dungeon. No idea on enemy types or terrain (though typical dungeon fare like corridors and large rooms is expected).
Group composition so far (and this still needs to be nailed down)consists of a Zen Archer Monk undetermined race, a Vanara Monk, a Dwarven Vivisectionist Alchemist, one undetermined (though he's considering a Gunslinger), and myself. The GM will possibly have an Arcane NPC (he often creates a character to run with us to fill in our void) unless one of us creates a Wizard/Sorc or possibly a Healer Cleric. The Zen Archer Monk, plays much more heavily to the roleplay rather than optimization, the Alchemist optimizes heavily and is light on roleplaying. The other two characters fall somewhere in the middle. I like to be "effective" but within a strong character concept, read as "Optimization is fun but not key".
Now, for the classes I've been considering. I've partly been inspired by a miniature that I recently bought while getting a gift for a friend
http://www.reapermini.com/OnlineStore/halbarand/latest/03427 link if you're interested.
I have considered the following:
An Oracle of Lore2/Paladin 16 (probably Aasimar) Lore flavor gets me the book from the mini and sidestep secret is cool. I like the idea of Divine casters taking up the Paladin mantle. Straight Paladin is not out of the question, and I have also considered Holy Vindicator with this build.
Straight Oracle of Battle. I think I would use a polearm, but I like Sword N'Board and 2HF just fine.
A Cavalier/Paladin built on charging. Would most likely have to be small sized for this particular adventure (Gnome? the -STR hurts though). I like the flavor of Divine Charge, smite with a Lance all that stuff.
An Oracle of Heavens (mystery is flexible) for straight Casty goodness.
Most of my experience has been with Ranged characters so I am not sure how best to build some of these concepts. I will probably be starting a second campaign soon, so I'm sure more than one of these will be put into use soon. Any advice you good people can offer on which ones would be effective, that one is hamstringed terribly so on and so forth, would be GREATLY appreciated.
Holy Crap...that was seriously long-winded. I'm sorry. If you managed to stay with me the whole time, +1 internets for you.
Thanks!
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