Snowlilly |
My understanding is this adds the spells directly to the spells known by the caster taking Spell Blending.
Spell Blending wrote:
Benefit: When a magus selects this arcana, he must select one spell from the wizard spell list that is of a magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known as a magus spell of its wizard spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell he can cast.Special: A magus can select this magus arcana more than once.
Is my understanding correct or is there a RAW reason why Spell Blending would not work for:
1. A spontaneous caster/caster that does not use a spellbook.
2. A caster that is not a magus.
I ask this because
Airavata:
Airavata
Female human (Vudrani) spiritualist (phantom blade) 10/magus* (Pathfinder Player Companion: Psychic Anthology 4, Pathfinder RPG Occult Adventures 72)
N Medium humanoid (human)
Init +0; Senses Perception +23
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Defense
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AC 25, touch 11, flat-footed 25 (+9 armor, +1 deflection, +1 natural, +4 shield)
hp 88 (10d8+30)
Fort +11, Ref +5, Will +14
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Offense
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Speed 30 ft.
Melee phantom blade +17/+12 (1d6+11/18-20)
Special Attacks arcane pool (+2, 5 points), spell combat, spellstrike
Spiritualist Spell-Like Abilities (CL 10th; concentration +17)
. . At will—detect undead
. . 1/day—calm spirit[OA] (DC 11), see invisibility (10 min)
Spiritualist (Phantom Blade) Spells Known (CL 10th; concentration +17)
. . 4th (2/day)—dimension door, freedom of movement
. . 3rd (4/day)—haste, heroism, shield of darkness, vampiric touch
. . 2nd (5/day)—cure moderate wounds, false life, invisibility, resist energy, lesser restoration
. . 1st (7/day)—burst of adrenaline[OA], burst of insight[OA], chill touch (DC 16), cure light wounds, summon monster I
. . 0 (at will)—detect magic, guidance, light, mage hand, open/close (DC 15), read magic
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Statistics
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Str 22, Dex 10, Con 14, Int 12, Wis 20, Cha 9
Base Atk +7; CMB +13; CMD 24
Feats Advanced Armor Training, Power Attack, Shield Focus, Shield Proficiency, Unhindering Shield, Weapon Focus (scimitar), Weapon Specialization (scimitar)
Traits focused mind, seeker
Skills Acrobatics +2, Fly +5, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +5, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (planes) +8, Knowledge (religion) +7, Linguistics +5, Perception +23, Sense Motive +11, Spellcraft +14, Use Magic Device +12
Languages Common, First Speech, Undercommon, Vudrani
SQ etheric focus, magus arcana (spell blending [2 spells of lower level][UM]), phantom blade: alertness, phantom blade: ectoplasmic pool, phantom blade: phantom tether, phantom blade: phantom touch, phantom blade: quick manifest, phantom blade: reshape, phantom blade: telepathy, phantom blade: weapon of the mind, spirit of war
Combat Gear wand of bless weapon (50 charges), wand of cure light wounds; Other Gear +3 mithral agile breastplate[APG], +2 mithral buckler, amulet of natural armor +1, belt of giant strength +4, cloak of resistance +2, handy haversack, headband of inspired wisdom +4, ring of protection +1, 95 gp
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Special Abilities
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Arcane Pool +2 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Armored Master (Ex) Gain an armor mastery or shield mastery feat.
Etheric Focus (Swift action) (Ex) Can center self more quickly.
Phantom Blade: Alertness (Ex) Gain Alertness when wielding or harboring phantom weapon.
Phantom Blade: Ectoplasmic Pool (10/day) (Ex) Spend points to manifest/harbor weapon, att vs. touch AC 1 rd, or apply weapon powers for 1 min.
Phantom Blade: Phantom Tether (Su) As a swift action, use 1 pool, recall blade in 1 mi to hand or consciousness.
Phantom Blade: Phantom Touch (Ex) Constant ghost touch. Instead of breaking, weapon harbored in consciousness for 1 day.
Phantom Blade: Quick Manifest (Ex) Manifest phantom blade from consciousness as a swift action.
Phantom Blade: Reshape (Ex) Can choose new form for weapon when refreshing daily spells.
Phantom Blade: Telepathy (Su) The spiritualist can telepathically communicate with his phantom blade if it is worn or held.
Phantom Blade: Weapon of the Mind (Ex) 1 min store weapon in mind and gain unarmed strike enhance, full-rd to re-manifest blade.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Spirit of War (Ex) Gain several bonus feats, as though BAB were higher and full fighter levels.
Unhindering Shield Still gain buckler's AC bonus when use that hand for other purpose. Hand is considered free.
Airavata
Female human (Vudrani) spiritualist (phantom blade) 10/magus* (Pathfinder Player Companion: Psychic Anthology 4, Pathfinder RPG Occult Adventures 72)
N Medium humanoid (human)
Init +0; Senses Perception +23
--------------------
Defense
--------------------
AC 25, touch 11, flat-footed 25 (+9 armor, +1 deflection, +1 natural, +4 shield)
hp 88 (10d8+30)
Fort +11, Ref +5, Will +14
--------------------
Offense
--------------------
Speed 30 ft.
Melee phantom blade +17/+12 (1d6+11/18-20)
Special Attacks arcane pool (+2, 5 points), spell combat, spellstrike
Spiritualist Spell-Like Abilities (CL 10th; concentration +17)
. . At will—detect undead
. . 1/day—calm spirit[OA] (DC 11), see invisibility (10 min)
Spiritualist (Phantom Blade) Spells Known (CL 10th; concentration +17)
. . 4th (2/day)—dimension door, freedom of movement
. . 3rd (4/day)—haste, heroism, shield of darkness, vampiric touch
. . 2nd (5/day)—cure moderate wounds, false life, invisibility, resist energy, lesser restoration
. . 1st (7/day)—burst of adrenaline[OA], burst of insight[OA], chill touch (DC 16), cure light wounds, summon monster I
. . 0 (at will)—detect magic, guidance, light, mage hand, open/close (DC 15), read magic
--------------------
Statistics
--------------------
Str 22, Dex 10, Con 14, Int 12, Wis 20, Cha 9
Base Atk +7; CMB +13; CMD 24
Feats Advanced Armor Training, Power Attack, Shield Focus, Shield Proficiency, Unhindering Shield, Weapon Focus (scimitar), Weapon Specialization (scimitar)
Traits focused mind, seeker
Skills Acrobatics +2, Fly +5, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +5, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (planes) +8, Knowledge (religion) +7, Linguistics +5, Perception +23, Sense Motive +11, Spellcraft +14, Use Magic Device +12
Languages Common, First Speech, Undercommon, Vudrani
SQ etheric focus, magus arcana (spell blending [2 spells of lower level][UM]), phantom blade: alertness, phantom blade: ectoplasmic pool, phantom blade: phantom tether, phantom blade: phantom touch, phantom blade: quick manifest, phantom blade: reshape, phantom blade: telepathy, phantom blade: weapon of the mind, spirit of war
Combat Gear wand of bless weapon (50 charges), wand of cure light wounds; Other Gear +3 mithral agile breastplate[APG], +2 mithral buckler, amulet of natural armor +1, belt of giant strength +4, cloak of resistance +2, handy haversack, headband of inspired wisdom +4, ring of protection +1, 95 gp
--------------------
Special Abilities
--------------------
Arcane Pool +2 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Armored Master (Ex) Gain an armor mastery or shield mastery feat.
Etheric Focus (Swift action) (Ex) Can center self more quickly.
Phantom Blade: Alertness (Ex) Gain Alertness when wielding or harboring phantom weapon.
Phantom Blade: Ectoplasmic Pool (10/day) (Ex) Spend points to manifest/harbor weapon, att vs. touch AC 1 rd, or apply weapon powers for 1 min.
Phantom Blade: Phantom Tether (Su) As a swift action, use 1 pool, recall blade in 1 mi to hand or consciousness.
Phantom Blade: Phantom Touch (Ex) Constant ghost touch. Instead of breaking, weapon harbored in consciousness for 1 day.
Phantom Blade: Quick Manifest (Ex) Manifest phantom blade from consciousness as a swift action.
Phantom Blade: Reshape (Ex) Can choose new form for weapon when refreshing daily spells.
Phantom Blade: Telepathy (Su) The spiritualist can telepathically communicate with his phantom blade if it is worn or held.
Phantom Blade: Weapon of the Mind (Ex) 1 min store weapon in mind and gain unarmed strike enhance, full-rd to re-manifest blade.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Spirit of War (Ex) Gain several bonus feats, as though BAB were higher and full fighter levels.
Unhindering Shield Still gain buckler's AC bonus when use that hand for other purpose. Hand is considered free.
Was curious to see what the consensus was before I filed a bug report. Hero Lab is not only not allowing the selection of spells higher level than cantrip, but is not adding selected spells to spells known.
Touch of Fatigue is kinda important since the spiritualist does not normally have any cantrips with a range of touch.