As someone who is very in to medieval and ancient martial arts, spears with proper animations would be awesome. Just seems difficult to do if you really want "proper" animations, as a spear is easily the most versatile weapon of any age. I will take a spear over a longsword any day, just because the sheer amount of options one has for attack and defense.
What Hobs is showing is what I truly wish to see, and the fact is that many of these things are doable in several modern MMO's. My hope is that we will build a community focused on enjoying our trip in PFO and not just a rush to get better gear to go "pernonin" noobs. What it comes down to is us, we need to be a strong community that supports each other and the events/roleplay atmosphere, even for those who do not wish to RP. We need to band up against griefers and put a stop to the bad types early on. Now, if the devs do give us more tools to create content, there are even more possibilities. If not, addons can handle part of the strain as long as they let some freedom there.
From Washington State here, been gaming since I got my first nintendo. I enjoyed reading fantasy, got into all the staples of fantasy gaming from there. Currently playing WoW (for RP primarily) and a few single player games while I await PFO and Arche Age. As for Randomwalkers mention of The Mongoliad, I would agree. I fence with one of the writers of that series. Fun stuff :D
I agree, mostly. As long as there is an alternate travel for vast distances between fixed points. I don't always have enough time to trek an hour across the globe, although it would be fun and the trip is most of the adventure. Think how boring Lord of The Rings would have been in Gandalf had summoned the eagles and just flown close....
HolmesandWatson wrote:
I RP/PvP. I manage a resteraunt and have 3 kids under 4. I haven't been a "hardcore" player in over 3 years, but I always manage to stick with WPVP and stay up on competitive PvP as well. I do PvP better with less time then PvE, which is actually how I switched from PVE to PVP was due to my inability to play as much.
Drakhan Valane wrote:
It depends on the community and game type. Most F2P games do have a large number of exploiting gamers who live for that. I find most P2P gamers are against it and are quick to call exploiters out and get them banned. Some F2P communities are solid enough where they do this as well, but they are less frequent.
Ryan Dancey wrote:
Thank you Ryan for the post. This is the one that convinced me to back the project fully now and start talking to my circle about it. @Morg, I think he was being definitive, not rude. He was clearing the misconceptions.
Yeah. I have been in roleplaying in every single game I have ever played that even remotely has the possibility of it. I guess it depends on who you played with, but yes I know both types. My circle (who are currently playing GW2/TSW/WoW and have over 200 active members across the games) are all pretty into PVP and are very into roleplaying. EDIT: As for the risk/reward, the risk for the bandits would be the large amount of time wasted if they fail, on top of the other risks. Sure, it may be a higher risk for the merchant, but honestly that excites me as a merchant. I am not saying I speak for everyone, I am just stating my view and how I feel my circle feels about these things. Honestly though, I am not feeling like we are discussing anything anymore, more of arguing our obviously different views because we can not simply agree that different people want different things. Since that seems to be the case, I won't be responding to your posts, but I do respect your viewpoints. The developers will read all viewpoints and go with what they feel is best regardless.
Robb Smith wrote:
Are you sure they would get multiple attempts? Are corpse runs for sure included or do you resurrect at a bind point? Are bind points allowed to be bandit hideouts? Too many unknowns right now to just make the assumptions you are making. If your bind point is far away, the caravan will be gone. If you are doing corpse runs, the caravan may still be gone. Do you know where they are going? Are they going to divert to a nearby settlement now to cure their critical wounds? Too many unknowns to just claim what you are claiming.
Robb Smith wrote:
I have not read of too many fantasy merchants who didn't travel with some sort of escort, unless they were into really naughty things. And yes, in most civil countries merchants are not attacked very often. Their establishments are still robbed fairly frequently, but that is beside the point. If they are not high enough to substantiate that, then why is everyone so concerned? If that cargo really isn't valuable and can be replaced in a couple days, then why the fuss about people attacking and taking it? Why would anyone but a small amount of ornery people be doing this if the reward isn't high enough to be worth losing alignment/reputation and possibly items from their own inventory if they fail?
Patrick Curtin wrote:
And that is why successful merchants will do as real merchants do, and hire protection, use routes that pass through heavily patrolled lawful good areas and not move too many expensive goods at once. Mix your loads so that only a few extremely valuable items are in with that load of basic armor. You still get a high pay off from the expensive items and you don't have too big of a risk. But then, high risk is generally a high reward, if you can manage. As someone who is really looking forward to playing a merchant/running a merchant guild, these possibilities have me excited. I want that risk, I want those choices. I want to have an excuse to hire a armed group of friends to guard my caravan.
Jameow wrote:
It sounds like those people want a themepark style game. Sandbox is about choice, and the merchants would have plenty of choice. If they want to just auto transport some goods to another city, might as well play Train Simulator. You can not and will not make every person or group happy with any game that is made. If you make a game, you identify your market and make the game for that market. Everything I have read here on this site doesn't make it sound like this game is being designed specifically for the themepark fans. The whole point of taking those goods and selling them somewhere else is to make a greater profit then selling them where you made them. Why are they worth more else where? Probably because they are harder to get there or there are more people who would use them there. Why are they harder to get? Because there must be some risk or some difficulty in getting them at that location. Otherwise, why are you moving goods? To satisfy some merchant desire to travel around? That is easily done in numerous other games.
@DarkLight What in gods name would you need a sword that heavy for? My understanding is that most claymore's aren't even over 10 lbs. Not being a jerk, was honestly curious. I feel that you should be able to customize your look without worry of abilities. It isn't really that relevant to immersion, as with proper strength training and personal build, strength can be very relevant.
As someone who has always ended up being a healer for my group of friends, I can say that I want a middle ground. Dedicated healing is very rewarding in good teams, but it can be tiresome when you are always the focus or burn target for enemies. I love PVP, and I always end up going for a healer with high survivability and large single heals. For people who play dedicated healers, there is nothing else they want to play. For people who play hybrids, they generally can't stand dedicated healing. I love both, but for different reasons. If I heal as a priest, I expect to be primarily healing and "curing" my allies while they protect me. If I play a paladin/cleric, I would like to be up there smacking things around while dropping large emergency heals and buffing/curing friends. I expect my damage to be moderate and my emergency heals to be powerful enough to turn a tide when used right, but not really a spammable thing. To prevent myself from being useless, providing some sort of buffing/curing to allies would also make me useful enough to bring along as support to the dedicated healer. I feel both types have their place in a MMO, and both have their dedicated player base.
I do love the concepts discussed, it still just remains to be seen how it will work out exactly. Most of the initial player base and veteran players may be honest, but a vast majority of people are not and I would hate to see my reputation get massacred when everyone in one settlement down votes my reputation because I got into an argument over vent with one of them.
Why is everyone so against risk? The fact that nothing you do in current MMO's matters is why many of us are attracted to PFO. Without a risk, the rewards are negligible. If I build a mighty city with walls/towers and what not, and then it never gets attacked and my settlement never has to put up a fight against bandits, then why have a town? I want to have a settlement. I want my settlement to be so popular that people are fast traveling to and from, so that bandits are then encouraged to set up hidey holes. I want to police around my town to root out those bandits to keep my lands profitable. I want my settlement to join the others that are of my alignment in a glorious alliance to crush those who made the mistake of dwelling on the other side of the damn river and pissing in my stream. How does this not sound fun? Most of the risk is negated by having sieges require siege equipment (assuming a high cost so aggressor risks something, or perhaps having to own a settlement to declare war, therefore opening yourself up to invasion) and on a personal level by having a few random items in your INVENTORY lootable rather then a full loot game. An Online world focused on social interactions, not solo play, with tangible rewards and consequences. Love the concept.
About Alfred BlackCharacter Sheet
Spoiler:
Alfred Black Male human (Chelaxian) fighter (unbreakable) 2 (Pathfinder RPG Ultimate Combat 49) CG Medium humanoid (human) Init +2; Senses Perception +1 -------------------- Defense -------------------- AC 21, touch 13, flat-footed 18 (+5 armor, +2 Dex, +1 dodge, +3 shield) hp 29 (2d10+9) Fort +5, Ref +2, Will +1 (+1 vs. mind-affecting effects, +2 Trait bonus vs. mind-affecting spells and effects from demons) Defensive Abilities unflinching +1 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee +1 morningstar +7 (1d8+5) or . . light flail +6 (1d8+4) -------------------- Statistics -------------------- Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 8 Base Atk +2; CMB +6; CMD 19 Feats Diehard, Dodge, Endurance, Shield Focus, Toughness Traits asmodean demon hunter, stolen fury, unpredictable Skills Acrobatics -4 (-8 to jump), Bluff +4, Climb +2, Knowledge (engineering) +4, Stealth -2, Survival +5 (+9 in urban and underground settings); Racial Modifiers +2 Stealth Languages Common SQ heart of the slums[ARG], unlearned Combat Gear potion of cure light wounds; Other Gear scale mail, heavy wooden shield, +1 morningstar, light flail, 35 gp -------------------- Special Abilities -------------------- Diehard You are stable and can choose how to act when at negative Hp. Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Heart of the Slums +4 Survival in underground/urban environments. Save twice vs. disease, and take the better roll. Unflinching +1 (Ex) Gain +1 bonus to Will saves vs. mind-affecting effects Unlearned (Knowledge [engineering]) You cannot attempt untrained checks with knowledge skills other than the one selected. -------------------- It was not easy being me. The nightmares that plague my sleep even now... confronting nightmares in the flesh torment me still. Only vague shadows remain of the truth of that first night, and even those I question... Still I am here because of these terrors, and perhaps here I shall find my salvation. I remember the smell of blood, and the sound of vile chanting. I remember the dancing shadows taking on grotesque shapes in the light of the sacrificial flames. I remember my mother taking up my two year old body in her arms whispering words of "comfort" as she carried me towards the cold stone alter. I remember my fear as both she and my father abandoned me on that cold stone slab. And the piercing glowing eyes of the man in black as he approached my tiny form, with the gleaming black serpentine dagger in hand. The whispering words he spoke as he neared coiling in my mind like leather clad snakes writhing against each other. Then my memories desert me. My next clear memories are of the stern rod of dicipline and the angry glances of the nuns in the orphanage. Though funded by the church of Asmodeus the generous funds mostly ended up in the pockets of the priests, instead of the pots of the orphans. I was a big kid even then, and often my temper got the best of me. I was found as often scouring cook pots or scrubbing floors as I was in my bed or in lessons. But, it was ensured that I never missed a lesson extrolling the power and glory of the church, and the superiority of the faith. I was a Chelxian and by birth superior. As I grew, and my fists hardened the bullying and name calling subsided, but by then I had learned to use force to get what I wanted before it got me first. Friendless, and bitter I took advantage of an inattentive nun, and bashied her on the head with my learning slate, and took off into the streets of Westcrown, never to cross the threshold of that church again. I craved the freedom of the streeets. As a strapping lad of 14 I thought I had all the answers, and spent much time convincing those who disagreed with me that that was not neccessarily a wise stance. But you know what they say about idle minds. Without the exhausting toil, and structure of the church, the nightmares came... frequently and with increasing strength. My eyes grew dark, along with my reputation, until I found true salvation... The bottle. With enough of it's firey contents I was able to numb my mind and hide from the images that haunted my sleep. For years I wondered the streets, stealing, mugging, working short term labor gigs... whatever I could to keep the demon rum flowing. I lost count of how many people I hurt, and learned to not really care. It was all about escaping into the sanctuary of the bottle where I could lock my mind away, at least temporarily from the demons that tormented me. At times I grew careless, almost hoping to be caught for a good meal. Countless times I tried to convince myself that "This was the last time. I've got to clean myself up". But then the nightmares would return, and Alfred the Black would once again seek out the respite of the bottle. Then I met Father Pathon. He was a priest of Cayden Cailean. Instead of pitying or fearing me, he understood me. He realized that though his god promoted ale and good times, he also understood the other side of the coin, and that for some abstinance was vital to our survival. He found a place for me in the recovery program of his church, and I found that by refocusing on removing evil and bad influences from existance I could learn to fight my personal demons, even as I fought learned to deal with the real demons that plagued our world. Crooked shopkeepers, those that hurt animals and weaker people for fun, Slaver, and those who took away our freedom to act and do as we liked. Those became replacements for my inner demons, and I was able to successfully redirect my rage. And now the untimate test. To the Woldwound. To where demons strove to take the world and make it's reality like that of my nightmares. Here was my chance to redeem myself for the pain and suffering I had spent my life projecting on others. Here was my chance to make a difference. If I died trying to alleviate the world of these problems... Well then... So be it. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Dice Rolls
Spoiler:
[dice]1d20+7[/dice] Morningstar [dice]1d8+5[/dice] Damage |