Ryan Dancey wrote:
@All - lots of points to make.
Player Loot: When you die, other characters may get part of your carried inventory. That's a hard & fast rule.
The elements of the design that are being worked on determine what of your inventory is vulnerable to being looted and how you can influence that vulnerability.
What This Means
1: You won't leave an area you consider extremely safe carrying valuable inventory. Because you'll spend a lot of time in areas that are not safe, you'll accumulate a lot of Gear that you can afford to lose. Having some of your stuff taken off your body is not the end of the world when that stuff represents a small fraction of your net worth.
2: Attacking other players has an upside in that the stuff you loot from them may be worth the effort. This will create a value in PvP and therefor people will engage in it.
3: The accumulation, loss, and replacement of Gear on a very regular basis drives the economic engine, which makes harvesting resources, processing and transporting crafting materials, and crafting items a worthwhile and interesting part of the game.
4: People will carry too much valuable stuff, get killed, loose it, and quit in anger. It's the nature of the beast. Sometimes they come back after a cooling off period, sometimes they leave forever. Pathfinder Online won't be a game everyone likes to play and we're OK with that.
Guard Contracts: Like Bounties, they'll work best when you offer them to known trustworthy individuals or groups. Offering an open contract to guard something is going to be pretty darn risky. Offering it to a Chartered Company with a great reputation for showing up and beating off interlopers, and not acting as spies for the interlopers will be the smart thing to do.
If you "cheat" on a Guard Contract and gank your employers, that will not be considered griefing. They should have done a better job vetting their employees. Your reputation will collapse quickly and your alignment will quickly shift to...
Thank you Ryan for the post. This is the one that convinced me to back the project fully now and start talking to my circle about it.
@Morg, I think he was being definitive, not rude. He was clearing the misconceptions.