Male RETIRED Garudan Aegis (BESM hybrid)
The red bioroid's energy armblades retract and it holds one arm over the one the cougar bit and the heavy dents and scratches start to soften. using my Astral Repair ability, at will as standard action repairs 2hp to objects. not sure if the cougar really damaged my bioroid or not but figured it couldnt hurt to repair damage
Male RETIRED Garudan Aegis (BESM hybrid)
Ah I see I forgot they did away with the initial attack. So does he have improved grapple? Assuming he does, here's my rebuttal attack on the next turn armblade: 1d20 + 6 ⇒ (6) + 6 = 12
armblade: 1d20 + 6 ⇒ (20) + 6 = 26
Male RETIRED Garudan Aegis (BESM hybrid)
drum gun: 1d20 + 7 ⇒ (18) + 7 = 25
the red bioroid continues to flit about the field, taking shots as it can at the crumbling enemies.
Male RETIRED Garudan Aegis (BESM hybrid)
Ajit immediately focuses on cutting a swath in the side of the Invid wave that is punching a hole in SDF-3's shields. drum gun: 1d20 + 7 ⇒ (18) + 7 = 25
Male RETIRED Garudan Aegis (BESM hybrid)
is it another turn already? what is the battlefield looking like now? drum gun: 1d20 + 7 ⇒ (20) + 7 = 27
Male RETIRED Garudan Aegis (BESM hybrid)
acrobatics: 1d20 + 10 ⇒ (2) + 10 = 12
Wary of overextending himself, the pilot of the red bioroid takes a more defensive approach to his strafing fire, and moves into a better position.
Male RETIRED Garudan Aegis (BESM hybrid)
acrobatics: 1d20 + 10 ⇒ (4) + 10 = 14
Getting overconfident, the red bioroid's pilot makes a sketchy maneuver that exposes him overmuch to enemy fire.
Male RETIRED Garudan Aegis (BESM hybrid)
acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27 drum gun: 1d20 + 7 ⇒ (16) + 7 = 23
drum gun extra attack: 1d20 + 7 ⇒ (11) + 7 = 18
extra defense action: 1d20 + 15 ⇒ (2) + 15 = 17 The red bioroid flips over the strafing fire of nearby enemies to slide into the danger zone to provide suppressing fire to take the heat off of the young REF pilots.
Male RETIRED Garudan Aegis (BESM hybrid)
Seeing the REF pilot in imminent danger, Ajit maneuvers by and fires upon the invid running Elray down. Even as it hauls a big drum gun around, the strange red bioroid moves with a fluid grace that most mecha can't match. acrobatics: 1d20 + 10 ⇒ (4) + 10 = 14 drum gun: 1d20 + 7 ⇒ (3) + 7 = 10
drum gun extra attack: 1d20 + 7 ⇒ (11) + 7 = 18
extra defense action: 1d20 + 15 ⇒ (16) + 15 = 31 is my drum gun ballistic or laser?
Male RETIRED Garudan Aegis (BESM hybrid)
alrighty. if it's fine, ill go with the slashy entrance if possible. much cooler that way, haha. I'll probably switch to the gun next round. but if the slashy entrance was highly unlikely or something, i suppose i would shoot first, in which case i will reroll damage.
Male RETIRED Garudan Aegis (BESM hybrid)
Out there in the field of combat, Ajit and his colleagues were danger close to the Invid already. Lore: Invid or Know: Engineering: 1d20 + 8 ⇒ (3) + 8 = 11 to determine where best to target on the ancient foes of his people.
extra attack: 1d20 + 6 ⇒ (7) + 6 = 13
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