About AjitHP: 14
COMBAT BAB +2
+1 to hit / damage (STR) in Astral Armor
Racial Traits:
+2 Dexterity, +2 Charisma, –2 Wisdom: Garudans are sociable and agile, but often lack common sense (in the comics, this isn't true. I have to revise this). Garudan: Garudans are humanoids with the garudan subtype. Medium: Garudans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Garudans have a base speed of 30 feet. Low-Light Vision: In dim light, garudans can see twice as far as humans. Psychically Talented: The garudans gain the Psionic Talent feat for free at 1st level. As a result, they may choose a class from Psionics Unleashed. Most are wilders or psychic warriors, but some are psions and soulknives. Natural Hunter: Garudans receive a +2 racial bonus on Perception, Stealth, and Survival checks. Sprinter: Garudans gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions. Languages: Garudans begin play speaking Tirolian and Garudan. Garudans with high Intelligence scores can choose to speak any Language they wish. BESM Points Expended:
32 pts Attributes Enhanced Attribute: STR Rank 4 4pts Enhanced Attribute: DEX Rank 4 4pts Enhanced Attribute: CON Rank 4 4pts Enhanced Attribute: INT Rank 4 4pts Enhanced Attribute: WIS Rank 1 1pt Attack Combat Mastery Rank 1: 3pts/rank, +1 BAB
Defects:
Class Abilities:
Power Points (Total): 5 (1 class + 2 feat + 2 INT) Astral Repair: at will as a standard action, may repair 2 HP of damage to objects. Form Astral Suit: Action depends on form, can dismiss as a free action. 3 customization points, gain customizations based on form at no cost. Modifying customizations takes 8 hrs of concentration. Can leave points free to customize on the fly, doing so takes 1 min of concentration. Favored Class: +1/4 Customization Point
Astral Suit:
Astral Suit Specifics Base Forms:
Astral Armor: Mwk Chainmail (+6 AC, +2 Max Dex, -3 ACP, 20ft). Move action to form.
Astral Juggernaut: Mwk Half-Plate (+8 AC, +0 Max Dex, -5 ACP, 20ft). Full-round action to form.
Customizations Purchased: (4 pts)
Feats and Traits:
Psionic Talent: (Racial Bonus) gain 2 power points. Extra Customization: Gain 1 extra Customization Point. May be taken one additional time after the first per 5 Aegis levels. Mecha (Bioroid) Operation Feat Fight Through the Pain: +2 trait bonus to Autohypnosis to avoid caltrop damage, stabilize, and resist poison.
Skills:
8/lvl, +4 highly skilled Acrobatics +9*=1+3 +5 DEX +1 in Astral Skin Autohypnosis +6*=1+3 +0 WIS +2T for caltrop, stabilize, resist poison Climb +8*=1+3 +4 STR +1 in Astral Armor Craft Electronics +8=1+3 +4 INT Drive +9*=1+3 +5 DEX +1 in Astral Skin Pilot +9*=1+3 +5 DEX +1 in Astral Skin Intimidate +1= +1 CHA Know: Engineering +8=1+3 +4 INT Know: Psionics +8=1+3 +4 INT Lore: Robotech Masters +8=1+3 +4 INT Lore: Invid +8=1+3 +4 INT Navigation +4=1+3 +0 WIS Profession +0= +0 WIS Spellcraft +4= +4 INT Swim +4*= +4 STR +1 in Astral Armor Use Magic Device +5=1+3 +1 CHA See Natural Hunter Racial attribute
Equipment:
Red Bioroid 2 Major Items (Light Body Armor, Hoverbike) 4 Minor Items (Combat Knife, Pistol, Officer's Sword, Complete Tool Box) 4 Minor Items (Hoverbike Upgrades: GPS, Alarm system, Improved Brakes, Turbocharger) Hoverbike: 1 Crew, 1 Passenger, 0 lb Cargo, -1 Init, +3 Maneuver, 295 Top Speed, 9 defense, 5 hardness, 22 HP, Large Red Bioroid:
RED COMMAND BIOROID IMAGE Concept: Mind Controlled Organic Robot
Sub total: Special Abilities: Comm -- Long Range Telepathic Radio [10 MP], Electromagnetic Armor [34 MP], Life Support [12 MP], Meta-Scanner [1 mile, 8 MP], Targeting Computer +3 [15 MP] Exotic Abilities: Mind-Interface System [10 MP] Sub total: 449 Defects: Hangar Queen [-10 MP], High Ground Pressure [-10 MP], Reduced Endurance (several hours) [-20], Start Up Time: 1 minute [-2 MP], Weak Point (head) [-17 MP] Grand Total: 390 Own a Big Mecha Equivalent = 1 rank (5 CP)
The Bioroid is unarmed and incapable of flight, and makes up for these deficiencies with one of two types of gun pod and the Bioroid Hoversled. The Red Bioroid is usually equipped with the "Disk" gun pod, so named because it is shaped like an upright disk. The Bioroid is controlled by a mechanism unique to all Robotech mecha. While Battloids and Battlepods use input from control sticks and pedals to translate pilot's intent to the mecha, and whereas Power Armors amplify limb movements to the mecha's own limbs, the Bioroid is completely mentally controlled. A series of biological "diodes" implanted into the pilot reroute brain signals from the pilot's motor nervous system to the Bioroid's, making the Bioroid an extention of the pilot's own body. Because of this, and because of the unique servo system, the Bioroid is extremely difficult to disable without killing or incapacitating the pilot. A side effect of the control system is that when the pilot is improperly removed from the mecha, his/her nervous system is damaged, and may become completely unresponsive. It is also probable that controllers aboard Robotech Master Assault Corvettes were capable of controlling their Bioroid pilots directly, as evidenced by the fact that hits to the control center on the Corvettes often caused the Bioroids and Corvette to make a quick retreat.
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