Harpram Gavers

Aishe Danior's page

1,459 posts. Alias of Euan.


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Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

This was really, really well GM’d Tyranius! Thank you for making it such an enjoyable ride - all the way to the gruesome end!

Thanks to all for great role play!


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 88/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 1
Conditions = Aerial Tracks (6/11h, 210’r), Bloodhound (6/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (6/11h, +4 survival), Longstrider Greater (6/11h, +20’ base/+10’ fly), Blessings of Fervor, Song (speed), Unshakeable Zeal, Focus (whispering tyrant)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =41/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 2/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 0/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 0/1 (sw/st, 4d6)
Grit = 1/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

As a swift action, he notes the Whispering Tyrant as his enemy! With a quivering palm, he aims his crossbow at the Whispering Tyrant!

Thanks to Unshakeable Zeal (link) I have a +4 to all attacks that follow an earlier miss in the round.

Crossbow: 1d20 + 20 + 8 ⇒ (6) + 20 + 8 = 34 (BoF, Focus) Low is bad: 1d100 ⇒ 7
damage: 1d8 + 19 + 6 + 2d6 ⇒ (6) + 19 + 6 + (4, 3) = 38 (holy, Focus)

Crossbow: 1d20 + 20 + 8 ⇒ (8) + 20 + 8 = 36 (BoF, Focus) † Low is bad: 1d100 ⇒ 71
damage: 1d8 + 19 + 6 + 2d6 ⇒ (6) + 19 + 6 + (3, 1) = 35 (holy, Focus)

Crossbow: 1d20 + 15 + 8 ⇒ (12) + 15 + 8 = 35 (BoF, Focus) † Low is bad: 1d100 ⇒ 63
damage: 1d8 + 19 + 6 + 2d6 ⇒ (8) + 19 + 6 + (6, 6) = 45 (holy, Focus)

Crossbow: 1d20 + 10 + 8 ⇒ (11) + 10 + 8 = 29 (BoF, Focus) † Low is bad: 1d100 ⇒ 29
damage: 1d8 + 19 + 6 + 2d6 ⇒ (2) + 19 + 6 + (4, 1) = 32 (holy, Focus)

Ranged Touch Crossbow*: 1d20 + 5 + 8 ⇒ (17) + 5 + 8 = 30 (BoF, Focus) † Low is bad: 1d100 ⇒ 7
damage: 1d8 + 19 + 6 + 2d6 ⇒ (7) + 19 + 6 + (6, 5) = 43 (holy, Focus)
critthreat Ranged Touch Crossbow*: 1d20 + 5 + 8 ⇒ (17) + 5 + 8 = 30 (BoF, Focus) †
damage: 2d8 + 38 + 12 ⇒ (4, 3) + 38 + 12 = 57 (Focus)

Speed Crossbow: 1d20 + 20 + 8 ⇒ (13) + 20 + 8 = 41 (BoF) † Low is bad: 1d100 ⇒ 28
damage: 1d8 + 19 + 2d6 ⇒ (5) + 19 + (1, 3) = 28 (holy)

* Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.
Unshakeable Zeal: May have a +4 to attack if I missed earlier in the round.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Fort: 1d20 + 21 ⇒ (20) + 21 = 41 vs DC 30

Aishe looks down among the Paladin force and picks one of the most powerful leaders to survive. He looks for someone Abadarian if he can, but he doesn't take much time.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 88/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 0
Conditions = Aerial Tracks (6/11h, 210’r), Bloodhound (6/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (6/11h, +4 survival), Longstrider Greater (6/11h, +20’ base/+10’ fly), Blessings of Fervor, Song (speed), Unshakeable Zeal
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =41/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 2/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 1/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 2/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Smoking more than slightly, Aishe lays hands on himself (swift) to start the round.
Maximized LoH: 24 = 24

It isn’t much, but it’s all he’s got at the moment. He opens fire on the remaining demon, if it somehow survived the onslaught by Atium. Otherwise, he aims his bow, with a quiver in his hands mind you, at the Whispering Tyrant!

Thanks to Unshakeable Zeal (link) I have a +4 to all attacks that follow a miss for the round.

Crossbow: 1d20 + 20 + 2 ⇒ (13) + 20 + 2 = 35 (BoF)
damage: 1d8 + 19 + 2d6 ⇒ (7) + 19 + (3, 6) = 35 (holy)

Crossbow: 1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28 (BoF) †
damage: 1d8 + 19 + 2d6 ⇒ (5) + 19 + (4, 6) = 34 (holy)

Crossbow: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36 (BoF) †
damage: 1d8 + 19 + 2d6 ⇒ (6) + 19 + (4, 5) = 34 (holy)
critthreat Crossbow: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29 (BoF) †
damage: 2d8 + 38 ⇒ (5, 4) + 38 = 47

Crossbow: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 (BoF) †
damage: 1d8 + 19 + 2d6 ⇒ (3) + 19 + (4, 6) = 32 (holy)

Ranged Touch Crossbow*: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 (BoF) †
damage: 1d8 + 19 + 2d6 ⇒ (5) + 19 + (3, 3) = 30 (holy)

Speed Crossbow: 1d20 + 20 + 2 ⇒ (8) + 20 + 2 = 30 (BoF) †
damage: 1d8 + 19 + 2d6 ⇒ (6) + 19 + (5, 5) = 35 (holy)

* Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.
Unshakeable Zeal: May have a +4 to attack if I missed earlier in the round.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Reflex: 1d20 + 25 + 2 ⇒ (3) + 25 + 2 = 30 (BoF) vs DC 32 for 23hp
Reflex: 1d20 + 25 + 2 ⇒ (17) + 25 + 2 = 44 (BoF) vs DC 26 for 10hp

Looks like 5 bludgeoning, and 33 fire for a total of 38hp damage this round.

Aishe (70’ up) waits to see what Atium can do again before committing to a target.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 91/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 0
Conditions = Aerial Tracks (6/11h, 210’r), Bloodhound (6/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (6/11h, +4 survival), Longstrider Greater (6/11h, +20’ base/+10’ fly), Blessings of Fervor, Song (speed), Unshakeable Zeal
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =47/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 2/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 1/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 3/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

”Thanks Tess!” Aishe cries over the sounds of battle as the nasty cloud fades back into the ether from which it came. And for the Zeal!

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Aishe (70’ up) begins with a volley on green after a 5’ step in its direction. He prays to Abadar with his last regular shot (prior to the Speed attack) for greater accuracy!*

Lastly, thanks to Unshakeable Zeal (link) I have a +4 to all attacks that follow a miss for the round.

Crossbow: 1d20 + 20 + 2 ⇒ (1) + 20 + 2 = 23 (BoF)
damage: 1d8 + 19 + 2d6 ⇒ (7) + 19 + (6, 4) = 36 (holy)

Crossbow: 1d20 + 20 + 2 ⇒ (15) + 20 + 2 = 37 (BoF) †
damage: 1d8 + 19 + 2d6 ⇒ (7) + 19 + (2, 5) = 33 (holy)

Crossbow: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32 (BoF) †
damage: 1d8 + 19 + 2d6 ⇒ (2) + 19 + (1, 2) = 24 (holy)

Crossbow: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 (BoF) †
damage: 1d8 + 19 + 2d6 ⇒ (4) + 19 + (6, 3) = 32 (holy)

Ranged Touch Crossbow*: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 (BoF) †
damage: 1d8 + 19 + 2d6 ⇒ (1) + 19 + (2, 2) = 24 (holy)

Speed Crossbow: 1d20 + 20 + 2 ⇒ (1) + 20 + 2 = 23 (BoF) †
damage: 1d8 + 19 + 2d6 ⇒ (1) + 19 + (4, 3) = 27 (holy)

* Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.
Unshakeable Zeal: May have a +4 bonus if I missed earlier in the round.

Two 1’s?! Thanks dicebot!


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 91/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 0
Conditions = -1 con dam, Aerial Tracks (6/11h, 210’r), Bloodhound (6/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (6/11h, +4 survival), Longstrider Greater (6/11h, +20’ base/+10’ fly), Blessings of Fervor, Song (speed)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =47/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 2/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 1/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 4/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

GM Tyranius wrote:
Thanks Aishe. That will add in another 60 damage to the Daemon then.

Great! Thanks!

Aishe has taken some damage in most fights, but nothing like this! He grits his teeth and tries to bear it.
Reflex: 1d20 + 25 + 2 ⇒ (15) + 25 + 2 = 42 (BoF) vs DC 30 for 19hp fire
Reflex: 1d20 + 25 + 2 ⇒ (5) + 25 + 2 = 32 (BoF) vs DC 25 for 12hp fire

Fort: 1d20 + 21 ⇒ (4) + 21 = 25 vs DC 22 for 1 con damage (I assume 1 minimum)

He survives this rounds onslaught, and promises to himself that it won’t be two rounds. He delays to see if Atium finishes pink with his fury.

Delay until after Atium.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

I overcome DR silver and good (and cold iron and magic). I have it listed in my spoiler next to my weapon bonuses for future reference.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 122/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 0
Conditions = Aerial Tracks (4/11h, 210’r), Bloodhound (4/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (4/11h, +4 survival), Longstrider Greater (4/11h, +20’ base/+10’ fly), Unshakeable Zeal, Blessings of Fervor, Song (speed)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =59/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 2/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 1/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 4/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Aishe (70’ up) opens up a volley on magenta. He prays to Abadar with his last regular shot (prior to the Speed attack) for greater accuracy!*

Crossbow: 1d20 + 20 + 2 ⇒ (18) + 20 + 2 = 40 (BoF)
damage: 1d8 + 19 + 2d6 ⇒ (2) + 19 + (4, 6) = 31 (holy)
critthreat Crossbow: 1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28 (BoF)
damage: 2d8 + 38 ⇒ (1, 3) + 38 = 42

Crossbow: 1d20 + 20 + 2 ⇒ (18) + 20 + 2 = 40 (BoF)
damage: 1d8 + 19 + 2d6 ⇒ (5) + 19 + (2, 3) = 29 (holy)
critthreat Crossbow: 1d20 + 20 + 2 ⇒ (15) + 20 + 2 = 37 (BoF)
damage: 2d8 + 38 ⇒ (3, 2) + 38 = 43

Crossbow: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35 (BoF)
damage: 1d8 + 19 + 2d6 ⇒ (2) + 19 + (5, 1) = 27 (holy)
critthreat Crossbow: 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31 (BoF)
damage: 2d8 + 38 ⇒ (7, 3) + 38 = 48

Crossbow: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 (BoF)
damage: 1d8 + 19 + 2d6 ⇒ (4) + 19 + (6, 2) = 31 (holy)

Ranged Touch Crossbow*: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 (BoF)
damage: 1d8 + 19 + 2d6 ⇒ (4) + 19 + (6, 4) = 33 (holy)

Speed Crossbow: 1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28 (BoF)
damage: 1d8 + 19 + 2d6 ⇒ (5) + 19 + (4, 6) = 34 (holy)

* Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

As I see the map, we've got to climb 50' just to be level with the outside 'cause we're inside the building. So I suspect Vinus, like Aishe, is still climbing out. Obviously let me know if that is not the case.

Status:
HP: 122/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 0
Conditions = Aerial Tracks (4/11h, 210’r), Bloodhound (4/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (4/11h, +4 survival), Longstrider Greater (4/11h, +20’ base/+10’ fly), Unshakeable Zeal, Blessings of Fervor, Song (speed)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =59/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 2/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 1/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 5/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Reflex: 1d20 + 25 ⇒ (15) + 25 = 40 vs DC 20 for half, or 15hp dam

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Aishe climbs another 35’ (70’ up) and, takes a pot shot at one of the lesser monstrosities to start the fight.

Crossbow: 1d20 + 22 + 2 ⇒ (17) + 22 + 2 = 41 (BoF)
damage: 1d8 + 19 + 2d6 ⇒ (8) + 19 + (5, 4) = 36 (holy)

critthreat Crossbow: 1d20 + 22 + 2 ⇒ (6) + 22 + 2 = 30 (BoF)
damage: 2d8 + 38 ⇒ (1, 2) + 38 = 41


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 122/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead, +2 AC vs Evil (deflect)) | Bottlecap: 0
Conditions = Aerial Tracks (4/11h, 210’r), Bloodhound (4/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (4/11h, +4 survival), Longstrider Greater (4/11h, +20’ base/+10’ fly), Unshakeable Zeal, Blessings of Fervor, Song (speed)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =60/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 2/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 1/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 5/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Reflex: 1d20 + 25 ⇒ (2) + 25 = 27 vs DC 20 for half, or 15hp dam

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Aishe realizes rest is not on the menu. He quickly casts flight upon himself and flies up 35’ (70’ fly move). That should put him out of the fog, but let me know.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21
GM Tyranius wrote:
Erga points towards the 1100 Soldiers. "We will take care of the Tyrant's forces. The plan is for you to deal directly with the Tyrant himself. How do you plan to do so without being killed in an instant."

"We're gonna piss him off." Aishe nods to his allies, "We're really good at that."


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe, leaning in the doorway gnawing on a piece of crusty bread, looks back at the soldiers. "Relax. We got this. You, and us."

He looks back into the room where the planning is taking place and wonders what horrors Vanyan is going to unleash on their enemies. A slew of elementals. Cool.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

"Regroup? More to do I suppose..." he worries a little about those with more limited resources. Still, he wouldn't mind some additional arrows, and more salt for them. He hopes the regrouping includes purchases.

He goes along with the group to see what can be done.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead, +2 AC vs Evil (deflect)) | Bottlecap: 0
Conditions = Aerial Tracks (4/11h, 210’r), Bloodhound (4/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (4/11h, +4 survival), Longstrider Greater (4/11h, +20’ base/+10’ fly), Unshakeable Zeal, Protection from Evil (1/11m, +2 AC), Good Hope (+3 att/dam/abil/skill/save), Song (speed)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =37/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 1/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 2/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Pleased the dragon is down, he’s never the less a little disappointed in himself that he wasn’t the one to do it.

He strives to do better against their remaining foe. He 5’ steps closer, and volleys!
Crossbow: 1d20 + 20 + 3 ⇒ (19) + 20 + 3 = 42 (hope)
damage: 1d8 + 19 + 3 + 2d6 ⇒ (1) + 19 + 3 + (6, 2) = 31 (hope, holy)
critthreat Crossbow: 1d20 + 20 + 3 ⇒ (20) + 20 + 3 = 43 (hope)
damage: 2d8 + 38 + 6 ⇒ (3, 1) + 38 + 6 = 48 (hope)

Crossbow: 1d20 + 20 + 3 ⇒ (10) + 20 + 3 = 33 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (8) + 19 + 3 + (1, 1) = 32 (hope, holy)

Crossbow: 1d20 + 15 + 3 ⇒ (20) + 15 + 3 = 38 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (6) + 19 + 3 + (3, 6) = 37 (hope, holy)
critthreat Crossbow: 1d20 + 15 + 3 ⇒ (17) + 15 + 3 = 35 (hope) †
damage: 2d8 + 38 + 6 ⇒ (8, 6) + 38 + 6 = 58 (hope)

Crossbow: 1d20 + 10 + 3 ⇒ (2) + 10 + 3 = 15 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (5) + 19 + 3 + (5, 5) = 37 (hope, holy)

Crossbow: 1d20 + 5 + 3 ⇒ (5) + 5 + 3 = 13 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (8) + 19 + 3 + (3, 2) = 35 (hope, holy)

Speed Crossbow: 1d20 + 20 + 3 ⇒ (6) + 20 + 3 = 29 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (1) + 19 + 3 + (3, 3) = 29 (hope, holy)

† When I miss a shot, all subsequent shots have a +4 to attack thanks to Unshakeable Zeal.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead, +2 AC vs Evil (deflect)) | Bottlecap: 0
Conditions = Aerial Tracks (4/11h, 210’r), Bloodhound (4/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (4/11h, +4 survival), Longstrider Greater (4/11h, +20’ base/+10’ fly), Unshakeable Zeal, Protection from Evil (1/11m, +2 AC), Good Hope (+3 att/dam/abil/skill/save), Song (speed)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =49/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 1/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 2/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Though Vanyan is now safe, Aishe doesn’t let up on the flying dragon. He saw what it just did to Vinas, and he doesn’t want to share in that fate. Extra crispy! He takes a 5’ step closer to the battle.

As usual, he prays to his holy lord for his penultimate shot, that it hits solidly even when the others might miss. He has faith.*

Crossbow: 1d20 + 20 + 3 ⇒ (14) + 20 + 3 = 37 (hope)
damage: 1d8 + 19 + 3 + 2d6 ⇒ (1) + 19 + 3 + (6, 1) = 30 (hope, holy)

Crossbow: 1d20 + 20 + 3 ⇒ (8) + 20 + 3 = 31 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (7) + 19 + 3 + (5, 5) = 39 (hope, holy)

Crossbow: 1d20 + 15 + 3 ⇒ (5) + 15 + 3 = 23 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (3) + 19 + 3 + (4, 6) = 35 (hope, holy)

Crossbow: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 18 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (1) + 19 + 3 + (1, 2) = 26 (hope, holy)

Ranged Touch Crossbow*: 1d20 + 5 + 3 ⇒ (13) + 5 + 3 = 21 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (5) + 19 + 3 + (3, 4) = 34 (hope, holy)

Speed Crossbow: 1d20 + 20 + 3 ⇒ (4) + 20 + 3 = 27 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (5) + 19 + 3 + (5, 1) = 33 (hope, holy)

† When I miss a shot, all subsequent shots have a +4 to attack thanks to Unshakeable Zeal.

* Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead, +2 AC vs Evil (deflect)) | Bottlecap: 0
Conditions = Aerial Tracks (4/11h, 210’r), Bloodhound (4/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (4/11h, +4 survival), Longstrider Greater (4/11h, +20’ base/+10’ fly), Unshakeable Zeal, Protection from Evil (1/11m, +2 AC), Good Hope (+3 att/dam/abil/skill/save), Song (speed)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =49/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 1/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 2/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Aishe wants to focus fire on the Necrocraft. And then the dragon appears in mid-air poised to strike Vanyan, and strike him hard. He knows Vanyan is tough, after all aren’t they all? But he can’t remember the last time he was in melee. And after all, Atium and Vinas can certainly handle the Necrocraft. So he changes targets, and attacks the dragon instead.

He doesn’t give it the ol’ stink eye the way he gave the priest, but he hopes Tessenarin’s buffing helps make up some of the difference. As usual, he prays to his holy lord for his penultimate shot, that it hits solidly even when the others might miss. He has faith.*

Crossbow: 1d20 + 20 + 3 ⇒ (12) + 20 + 3 = 35 (hope)
damage: 1d8 + 19 + 3 + 2d6 ⇒ (2) + 19 + 3 + (3, 5) = 32 (hope, holy)

Crossbow: 1d20 + 20 + 3 ⇒ (19) + 20 + 3 = 42 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (3) + 19 + 3 + (6, 6) = 37 (hope, holy)
critthreat Crossbow: 1d20 + 20 + 3 ⇒ (14) + 20 + 3 = 37 (hope) †
damage: 2d8 + 38 + 6 ⇒ (2, 3) + 38 + 6 = 49 (hope)

Crossbow: 1d20 + 15 + 3 ⇒ (10) + 15 + 3 = 28 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (5) + 19 + 3 + (4, 4) = 35 (hope, holy)

Crossbow: 1d20 + 10 + 3 ⇒ (13) + 10 + 3 = 26 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (1) + 19 + 3 + (2, 5) = 30 (hope, holy)

Ranged Touch Crossbow*: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (5) + 19 + 3 + (6, 1) = 34 (hope, holy)
critthreat Ranged Touch Crossbow*: 1d20 + 5 + 3 ⇒ (3) + 5 + 3 = 11 (hope) †
damage: 2d8 + 38 + 6 ⇒ (4, 1) + 38 + 6 = 49 (hope)

Speed Crossbow: 1d20 + 20 + 3 ⇒ (15) + 20 + 3 = 38 (hope) †
damage: 1d8 + 19 + 3 + 2d6 ⇒ (8) + 19 + 3 + (3, 2) = 35 (hope, holy)

† When I miss a shot, all subsequent shots have a +4 to attack thanks to Unshakeable Zeal.

* Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.

He’l then take a 5’ step closer to the battles.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 0
Conditions = Aerial Tracks (4/11h, 210’r), Bloodhound (4/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (4/11h, +4 survival), Longstrider Greater (4/11h, +20’ base/+10’ fly), Unshakeable Zeal, Protection from Evil (1/11m)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =60/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 1/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 2/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Aishe never did like Death Priests. So he eyes this one with particular ire (ranger focus) and attacks! He also 5’ steps a tiny bit closer. As usual, he prays for the holy guidance of Abadar with his weakest shot.*

Crossbow: 1d20 + 20 + 6 ⇒ (9) + 20 + 6 = 35 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (5) + 19 + 6 + (6, 2) = 38 (focus, holy)

Crossbow: 1d20 + 20 + 6 ⇒ (9) + 20 + 6 = 35 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (8) + 19 + 6 + (3, 6) = 42 (focus, holy)

Crossbow: 1d20 + 15 + 6 ⇒ (13) + 15 + 6 = 34 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (3) + 19 + 6 + (2, 4) = 34 (focus, holy)

Crossbow: 1d20 + 10 + 6 ⇒ (15) + 10 + 6 = 31 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (5) + 19 + 6 + (2, 1) = 33 (focus, holy)

Ranged Touch Crossbow*: 1d20 + 5 + 6 ⇒ (5) + 5 + 6 = 16 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (8) + 19 + 6 + (3, 2) = 38 (focus, holy)

When I miss a shot, all subsequent shots have a +4 to attack thanks to Unshakeable Zeal.

* Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

"Ready." Aishe checks his crossbow and follows along with the others, hiding their tracks when he can so they cannot be followed.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe replenishes his arrows from his pack, ”I’ll do another today.” He nods to Erga.

As they get close to the troublesome problem, this time he’ll pop his graveyard shirt’s protection from evil ability so he’s better protected. So protected, he wades in.

I believe we have plenty of wandage left. Vanyan’s tracking ‘em.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 91/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 0
Conditions = Aerial Tracks (3/11h, 210’r), Bloodhound (3/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (3/11h, +4 survival), Longstrider Greater (3/11h, +20’ base/+10’ fly), Song (speed)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =49/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 2/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 2/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 3/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Aishe has DR covered for magic, cold iron, silver, and good, so I should avoid DR. I use Silver Weapon Blanch (link) unless that doesn’t work in your campaign or if there’s something else going on. Also, if he does manage to string two hits together, he has clustered shots so DR only applies once.

Reflex: 1d20 + 25 ⇒ (7) + 25 = 32 vs DC 21 for 29hp cold
Will: 1d20 + 18 ⇒ (18) + 18 = 36 vs DC 31 for 17hp negative

He 5’ steps a bit further back to avoid AoO’s and opens fire. He prays to Abadar with his penultimate shot for accuracy - as that seems the best way to hit.* He considers dropping deadly aim, but hangs tight for the round - hoping to do better.

Crossbow: 1d20 + 20 + 1 ⇒ (3) + 20 + 1 = 24 (PB)
damage: 1d8 + 19 + 1 + 2d6 ⇒ (2) + 19 + 1 + (6, 5) = 33 (PB, holy)

Crossbow: 1d20 + 20 + 1 ⇒ (2) + 20 + 1 = 23 (PB)
damage: 1d8 + 19 + 1 + 2d6 ⇒ (1) + 19 + 1 + (3, 4) = 28 (PB, holy)

Crossbow: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29 (PB)
damage: 1d8 + 19 + 1 + 2d6 ⇒ (3) + 19 + 1 + (2, 2) = 27 (PB, holy)

Crossbow: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 (PB)
damage: 1d8 + 19 + 1 + 2d6 ⇒ (1) + 19 + 1 + (4, 4) = 29 (PB, holy)

Ranged Touch Crossbow*: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 (PB)
damage: 1d8 + 19 + 1 + 2d6 ⇒ (6) + 19 + 1 + (4, 5) = 35 (PB, holy)

Speed Crossbow: 1d20 + 20 + 1 ⇒ (10) + 20 + 1 = 31 (PB)
damage: 1d8 + 19 + 1 + 2d6 ⇒ (3) + 19 + 1 + (3, 3) = 29 (PB, holy)

* Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.

As miss after miss piles up, he stares at his crossbow, Now is not the time to fail. He frowns to himself.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 0
Conditions = Aerial Tracks (3/11h, 210’r), Bloodhound (3/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (3/11h, +4 survival), Longstrider Greater (3/11h, +20’ base/+10’ fly)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =60/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 2/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 2/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 4/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Aishe worries over Tessenarin, but he turns to face this new threat! He 5’ steps a bit closer and opens fire. He prays to Abadar with his last shot for accuracy!*

Crossbow: 1d20 + 20 ⇒ (11) + 20 = 31
damage: 1d8 + 19 + 2d6 ⇒ (6) + 19 + (1, 4) = 30 (holy)

Crossbow: 1d20 + 20 ⇒ (9) + 20 = 29
damage: 1d8 + 19 + 2d6 ⇒ (8) + 19 + (3, 2) = 32 (holy)

Crossbow: 1d20 + 15 ⇒ (5) + 15 = 20
damage: 1d8 + 19 + 2d6 ⇒ (4) + 19 + (5, 4) = 32 (holy)

Crossbow: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d8 + 19 + 2d6 ⇒ (2) + 19 + (2, 1) = 24 (holy)
critthreat Crossbow: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 2d8 + 38 ⇒ (6, 1) + 38 = 45

ranged touch Crossbow*: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 19 + 2d6 ⇒ (8) + 19 + (2, 6) = 35 (holy)

* Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe replenishes the bolts in his quiver from his pack as the group heads back to camp to await their next target.

He's happy they found the shard, but he knows what it'll mean in the end. His destruction too. Still, there are worse things than oblivion. An eternity of pain and torture for a start.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 0
Conditions = Aerial Tracks (3/11h, 210’r), Bloodhound (3/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (3/11h, +4 survival), Longstrider Greater (3/11h, +20’ base/+10’ fly), speed & +5 spells song, Unshakeable Zeal
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =55/60
Cold Iron, Ghost Salt Bolts = 18/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 2/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 2/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 5/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Unshakeable Zeal gives me a +4 (morale) to attack after a missed shot against the same target.
Tessenarin’s song gives me a +5 damage to spell casters.

Volleying another round of ghost salted bolts, Aishe continues to hammer away at the undead beastie.

Crossbow: 1d20 + 20 ⇒ (7) + 20 = 27
damage: 1d8 + 19 + 2d6 ⇒ (2) + 19 + (2, 2) = 25 (holy)

Crossbow: 1d20 + 20 ⇒ (9) + 20 = 29
damage: 1d8 + 19 + 2d6 ⇒ (2) + 19 + (1, 3) = 25 (holy)

Crossbow: 1d20 + 15 ⇒ (11) + 15 = 26
damage: 1d8 + 19 + 2d6 ⇒ (7) + 19 + (1, 2) = 29 (holy)

Crossbow: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 1d8 + 19 + 2d6 ⇒ (3) + 19 + (4, 3) = 29 (holy)
critthreat Crossbow: 1d20 + 10 ⇒ (13) + 10 = 23
damage: 2d8 + 38 ⇒ (6, 3) + 38 = 47

Crossbow: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 19 + 2d6 ⇒ (1) + 19 + (5, 5) = 30 (holy)
critthreat Crossbow: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 2d8 + 38 ⇒ (7, 7) + 38 = 52

Speed Crossbow: 1d20 + 20 ⇒ (17) + 20 = 37
damage: 1d8 + 19 + 2d6 ⇒ (7) + 19 + (6, 6) = 38 (holy)
critthreat Crossbow: 1d20 + 20 ⇒ (17) + 20 = 37
damage: 2d8 + 38 ⇒ (4, 2) + 38 = 44

I do have clustered shot for DR so DR is only applied once per round rather than once per hit.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 0
Conditions = Aerial Tracks (3/11h, 210’r), Bloodhound (3/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (3/11h, +4 survival), Longstrider Greater (3/11h, +20’ base/+10’ fly), speed & +5 spells song, Unshakeable Zeal
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =55/60
Cold Iron, Ghost Salt Bolts = 24/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 2/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 2/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 5/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Unshakeable Zeal gives me a +4 (morale) to attack after a missed shot against the same target.
Tessenarin’s song gives me a +5 damage to spell casters.

Aishe eyes the shadowed one. Assuming it to be incorporeal, he uses his ghost salted bolts, expensive but worth it in these situations. It overcomes incorporeality as per the ghost touch special ability.

He also steps up 5'.

Crossbow: 1d20 + 20 ⇒ (15) + 20 = 35
damage: 1d8 + 19 + 2d6 ⇒ (7) + 19 + (2, 5) = 33 (holy)

Crossbow: 1d20 + 20 ⇒ (12) + 20 = 32
damage: 1d8 + 19 + 2d6 ⇒ (8) + 19 + (2, 2) = 31 (holy)

Crossbow: 1d20 + 15 ⇒ (6) + 15 = 21
damage: 1d8 + 19 + 2d6 ⇒ (2) + 19 + (2, 6) = 29 (holy)

Crossbow: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d8 + 19 + 2d6 ⇒ (1) + 19 + (1, 3) = 24 (holy)

Crossbow: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 19 + 2d6 ⇒ (6) + 19 + (4, 3) = 32 (holy)

Speed Crossbow: 1d20 + 20 ⇒ (7) + 20 = 27
damage: 1d8 + 19 + 2d6 ⇒ (3) + 19 + (3, 6) = 31 (holy)

I do have clustered shot for DR so DR is only applied once per round rather than once per hit.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 0
Conditions = Aerial Tracks (3/11h, 210’r), Bloodhound (3/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (3/11h, +4 survival), Longstrider Greater (3/11h, +20’ base/+10’ fly)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =55/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 2/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 2/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 3/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Aishe 5’ steps toward the Echorce, and unloads upon him (weapon damage is good and silver). He will use his ranger focus against this clearly superior foe. Aishe is uneasy looking down the crossbow at this opponent. No skin? Ugh.

He will pray to Abadar to guide his last shot as usual.*

Crossbow: 1d20 + 20 + 6 ⇒ (15) + 20 + 6 = 41 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (2) + 19 + 6 + (3, 4) = 34 (focus, holy)

Crossbow: 1d20 + 20 + 6 ⇒ (18) + 20 + 6 = 44 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (5) + 19 + 6 + (6, 5) = 41 (focus, holy)
critthreat Crossbow: 1d20 + 20 + 6 ⇒ (12) + 20 + 6 = 38 (focus)
damage: 2d8 + 38 + 12 ⇒ (8, 5) + 38 + 12 = 63 (focus)

Crossbow: 1d20 + 15 + 6 ⇒ (14) + 15 + 6 = 35 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (6) + 19 + 6 + (5, 1) = 37 (focus, holy)

Crossbow: 1d20 + 10 + 6 ⇒ (5) + 10 + 6 = 21 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (2) + 19 + 6 + (1, 1) = 29 (focus, holy)

Ranged Touch Crossbow*: 1d20 + 5 + 6 ⇒ (16) + 5 + 6 = 27 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (8) + 19 + 6 + (5, 5) = 43 (focus, holy)

* Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 0
Conditions = Aerial Tracks (3/11h, 210’r), Bloodhound (3/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (3/11h, +4 survival), Longstrider Greater (3/11h, +20’ base/+10’ fly)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =60/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 2/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 3/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 4/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Though Aishe feels animosity for sure, his quiet nature doesn’t lend itself to mockery. Least ways not in any way that’ll leave a mark. He suspects Atium might have something to say, and so he’ll support him, or try to.

”Yeah, what he said.”

Intimidate: 1d20 + 0 ⇒ (1) + 0 = 1 vs DC 10 to aid

Alas, he fails even in that!

When the call comes that there's another task, he grabs his crossbow and heads out immediately. "I feel this is going to be a long day." He begins to think about how to conserve his abilities a bit to last.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead, +1 haste) | Bottlecap: 0
Conditions = Aerial Tracks (1/11h, 210’r), Bloodhound (1/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (1/11h, +4 survival), Longstrider Greater (1/11h, +20’ base/+10’ fly), Haste
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =37/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 2/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 3/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 4/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Down to one swarm of paladins, he peppers their ranks with bolt after bolt.

Crossbow: 1d20 + 20 + 2 ⇒ (2) + 20 + 2 = 24 (PB, haste)
damage: 1d8 + 19 + 1 ⇒ (1) + 19 + 1 = 21 (PB)

Crossbow: 1d20 + 20 + 2 ⇒ (11) + 20 + 2 = 33 (PB, haste)
damage: 1d8 + 19 + 1 ⇒ (1) + 19 + 1 = 21 (PB)

Crossbow: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36 (PB, haste)
damage: 1d8 + 19 + 1 ⇒ (3) + 19 + 1 = 23 (PB)
critthreat Crossbow: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26 (PB, haste)
damage: 2d8 + 38 + 2 ⇒ (2, 7) + 38 + 2 = 49 (PB)

Crossbow: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 (PB, haste)
damage: 1d8 + 19 + 1 ⇒ (4) + 19 + 1 = 24 (PB)

Crossbow: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 (PB, haste)
damage: 1d8 + 19 + 1 ⇒ (5) + 19 + 1 = 25 (PB)

hasted Crossbow: 1d20 + 20 + 2 ⇒ (2) + 20 + 2 = 24 (PB, haste)
damage: 1d8 + 19 + 1 ⇒ (5) + 19 + 1 = 25 (PB)


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead, +1 haste) | Bottlecap: 0
Conditions = Aerial Tracks (1/11h, 210’r), Bloodhound (1/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (1/11h, +4 survival), Longstrider Greater (1/11h, +20’ base/+10’ fly), Haste
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =37/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 2/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 3/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 4/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Aishe dodges what he can of the incoming arrows. (I have the deflect arrows ability as an immediate action. I imagine that doesn’t help here, but just in case…)
Reflex: 1d20 + 25 ⇒ (9) + 25 = 34 vs DC 22 for -5hp

He’s very pleased with his Inspired round. It’s the first time he’s reached out to Abadar in this way and, as with all things, He did not disappoint.

Aishe takes a 5’ step to reposition slightly before starting his shots on the magenta pack where Vinas is. If they drop, he’ll switch to yellow.

Finally, he then prays to Abadar again (free action) to boost his penultimate attack!*

Crossbow: 1d20 + 20 + 2 ⇒ (5) + 20 + 2 = 27 (PB, haste)
damage: 1d8 + 19 + 1 ⇒ (5) + 19 + 1 = 25 (PB)

Crossbow: 1d20 + 20 + 2 ⇒ (15) + 20 + 2 = 37 (PB, haste)
damage: 1d8 + 19 + 1 ⇒ (8) + 19 + 1 = 28 (PB)

Crossbow: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37 (PB, haste)
damage: 1d8 + 19 + 1 ⇒ (4) + 19 + 1 = 24 (PB)
critthreat Crossbow: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27 (PB, haste)
damage: 2d8 + 38 + 2 ⇒ (7, 2) + 38 + 2 = 49 (PB)

Crossbow: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 (PB, haste)
damage: 1d8 + 19 + 1 ⇒ (2) + 19 + 1 = 22 (PB)

Ranged Touch Crossbow*: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 (PB, haste)
damage: 1d8 + 19 + 1 ⇒ (2) + 19 + 1 = 22 (PB)

hasted Crossbow: 1d20 + 20 + 2 ⇒ (15) + 20 + 2 = 37 (PB, haste)
damage: 1d8 + 19 + 1 ⇒ (5) + 19 + 1 = 25 (PB)

* Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 139/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 0
Conditions = Aerial Tracks (1/11h, 210’r), Bloodhound (1/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (1/11h, +4 survival), Longstrider Greater (1/11h, +20’ base/+10’ fly), Haste
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =49/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 3/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 4/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

I do, finally, have clustered shots for the DR. My weapon is not +6.

Aishe continues to focus fire on the monstrosity, hoping that Atium can get his right flank. He thanks Tessenarin for the haste with a nod.

He takes but the briefest moments to pray to Abadar and be Inspired (link) (free action, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)

He uses the extra move action to move up within close range for the extra bonus. He then prays to Abadar again (free action) to boost his penultimate attack!*

"For Abadar." he says severely as he finally begins shooting.

Crossbow: 1d20 + 20 + 12 ⇒ (6) + 20 + 12 = 38 (focus, inspired, PB, haste)
damage: 1d8 + 19 + 7 ⇒ (5) + 19 + 7 = 31 (focus, PB)

Crossbow: 1d20 + 20 + 12 ⇒ (10) + 20 + 12 = 42 (focus, inspired, PB, haste)
damage: 1d8 + 19 + 7 ⇒ (6) + 19 + 7 = 32 (focus, PB)

Crossbow: 1d20 + 15 + 12 ⇒ (13) + 15 + 12 = 40 (focus, inspired, PB, haste)
damage: 1d8 + 19 + 7 ⇒ (8) + 19 + 7 = 34 (focus, PB)

Crossbow: 1d20 + 10 + 12 ⇒ (14) + 10 + 12 = 36 (focus, inspired, PB, haste)
damage: 1d8 + 19 + 7 ⇒ (2) + 19 + 7 = 28 (focus, PB)

Ranged Touch Crossbow*: 1d20 + 5 + 12 ⇒ (3) + 5 + 12 = 20 (focus, inspired, PB, haste)
damage: 1d8 + 19 + 7 ⇒ (5) + 19 + 7 = 31 (focus, PB)

hasted Crossbow: 1d20 + 20 + 12 ⇒ (1) + 20 + 12 = 33 (focus, inspired, PB, haste)
damage: 1d8 + 19 + 7 ⇒ (6) + 19 + 7 = 32 (focus, PB)

* Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe waits to see what Tessenarin throws down before acting.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 139/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead, +2 AC vs evil (stacks)) | Bottlecap: 0
Conditions = Aerial Tracks (1/11h, 210’r), Bloodhound (1/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (1/11h, +4 survival), Longstrider Greater (1/11h, +20’ base/+10’ fly)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =55/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 0/1 (re-roll will save)
Inspired = 1/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 3/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 5/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Aishe delays for Vinas before 5’ stepping where he once stood. (If he doesn’t’ move, I’ll 5’ step north.) He’s got some tough shots, but thankfully cover doesn’t come into it. He’ll use his ranger’s focus (swift).

Crossbow: 1d20 + 20 + 6 ⇒ (8) + 20 + 6 = 34 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (2) + 19 + 6 + (4, 1) = 32 (focus, holy)

Crossbow: 1d20 + 20 + 6 ⇒ (20) + 20 + 6 = 46 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (8) + 19 + 6 + (4, 1) = 38 (focus, holy)
critthreat Crossbow: 1d20 + 20 + 6 ⇒ (1) + 20 + 6 = 27 (focus)
damage: 2d8 + 38 + 12 ⇒ (4, 7) + 38 + 12 = 61 (focus)

Crossbow: 1d20 + 15 + 6 ⇒ (12) + 15 + 6 = 33 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (7) + 19 + 6 + (2, 2) = 36 (focus, holy)

Crossbow: 1d20 + 10 + 6 ⇒ (3) + 10 + 6 = 19 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (1) + 19 + 6 + (3, 6) = 35 (focus, holy)

Crossbow: 1d20 + 5 + 6 ⇒ (16) + 5 + 6 = 27 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (8) + 19 + 6 + (6, 5) = 44 (focus, holy)


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe checks the action on his crossbow, weathered by time and use. He'll then look for a good line of sight, following behind Vinas and Atium no doubt.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Party Divvy!
Everyone gains 22,315gp, each. We have no group purchases at this time.

Aishe first pays back Vanyan the 5,000gp he borrowed earlier. ”Thank you for the loan.”

He’ll then pick up a few scrolls.
Find Quarry (12) x2 (2,000gp)
Inspiring Recovery (12) x2 (2,000gp)

Finally, if he can do so without too much difficulty, he’ll improve his Cloak of Resistance (to +5 (+9,000gp)). If he can’t let me know.

Inbound: 22,315gp, Outbound: 18,000gp, Remainder: 4,315gp

Happy to loan out 4kgp if anyone wants/needs it or spend it toward haste. Better to spend it now as it may be our last time.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

"Aye, there is much we could trade."

In case we can, please take a look at the treasure sheet and make sure we're not selling something you want. Also, what's the value of the fossil golem armor +2 - or is someone claiming that?


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe nods. He knows their purpose here, and it's not to make it out alive either. Good for the Pathfinders to make the same sacrifice.

He studies the map and where they're supposed to go. He asks a few questions of some of the symbols on the map so he fully understands.

He looks to the others to determine their readiness. "Camp here before we depart? Or go now?"


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Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

"You were a bit sick there. You got better. Don't worry about it. At least you didn't attack any of us."

Aishe tries to take in any maps. Something with troop concentrations on it and the like. Not that he's ever been particularly good with maps. He's better with terrain. But any help will be appreciated if they're going into the thick of an army fight.

Knowledge Geography: 1d20 + 5 ⇒ (3) + 5 = 8

He peers at the map upside down and tries to wipe the look of confusion off his face.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

"Do you have any healers? We've a curse to overcome." he glances side-eyed at the departing Atium.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe feels a little out of place, and is a bit confused by the guard presence. He watches as Atium leaves the party, and wonders what can be done about it if anything.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Once Tessenarin and Atium are answered, Aishe stands, shrugs his shoulders, and says, "Let's go."

He'll start walking through the portal.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe, quite muddled in his own personal philosophy, is torn on what to do. He very nearly shrugs and walks through the portal, but he instead looks to Vinas, and decides he'll side with his ally and do as he does.

It feels wrong to flatly kill those who have aided them. Still... the thread upon this alliance is a thin one, and Urgothoa could change her mind. In that event, these would be behind the group, and would likely attack as they depart. Frustrating. You can't trust evil.

Delay until after Vinas.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

"I don't believe you are lying, but you are the embodiment of much of what we fight. Why should we trust you at our backs?" he asks simply, still keyed up and ready for battle.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe too remains where he is, but he also refrains from attacking for now. Delay

He doesn't trust them, but he's willing to listen.

Sense Motive: 1d20 + 21 ⇒ (9) + 21 = 30


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe, crossbow ready, follows Vinas. He checks the door for traps, and generally for tracks just as a habit.

Perception: 1d20 + 24 + 4 ⇒ (8) + 24 + 4 = 36 (underground)(+8 if scent applies)
Survival, tracking: 1d20 + 30 + 8 ⇒ (3) + 30 + 8 = 41 (lore, underground)(+4 if scent applies, also aerial out to 200’)

While underground or in an urban setting, and within line of sight of Aishe, everyone gets:
+2 (untyped) initiative, perception, stealth, and survival; and leave no tracks. Aishe gets +4 to this list in underground settings.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe, not a huge thinker, tries none the less to come up with a different oath. But he fails. He considers something with Atium, but he doesn't have the tools to fix him anyway, so he doubts he'd be able to fulfill such an oath. So he joins the others.

"Ayep. I swear to destroy as many undead as deserve it, and I expect that's most all of them." He thinks a moment, "For Roslar's Coffer."


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe performs the ritual saying, ”In honor of the fallen town of Roslar's Coffer.”

He looks up at the others shrugging, "They should be memorialized somewhere."


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe nods in thanks, happy he doesn't need to shoot the helpful ghost.

He moves on to the Oathkeeper's Shrine after waiting.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

"What's your work good dwarf. Maybe we have the same goal." Aishe suggests, though he keeps his crossbow handy.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe quietly puts a ghost salted bolt in his weapon but he hopes the talkers can avoid this particular battle. He has no quarrel with these ghosts.

He worries about Atium but can do nothing.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe takes out some popcorn and starts chewing as Atium goes on his speechifying. When it comes to him, he smiles at the poor man, but says nothing.

Sense Motive: 1d20 + 21 ⇒ (14) + 21 = 35

Aishe is trying to detect if he's been charmed or the like. Dunno if that'll be enough to get a clue that Atium needs help, since he seems to refuse to ask for any even though he needs it.

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