
Agent Black |
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How the hell do I justify using them? I think Paizo did this dope idea a huge disservice.
RAW, Seedpods are a ranged unarmed Strike that deals 1d4 bludgeoning damage, and critical hits additionally slow the target by 10 ft. for 1 round.
That's...it? That's all? This Strike doesn't have the Thrown trait to get Str to damage, so 1d4 is all you're ever going to get. The extra effect only applies on a critical hit, and how often does a –10 speed debuff have any kind of impact?
The official entry is missing the range too. Community consensus is 30 ft. based on the Leshy creature in the bestiary, but when asked about it, a Paizo representative said it should probably be 10 ft. If that turns out to be the case, there's no question that this ability has zero value whatsoever.
Why were they so conservative with this idea? I don't need my build to be Seedpods-only (although that's what I set out to do), but I would certainly like them to be USABLE. And in their current form, I don't believe they are.
I don't mean that they are a subpar option. I mean that 1d4 damage per Strike and an impractical critical bonus effect is genuinely a trap option.
Thoughts? Happy to be proven wrong here. And if anyone has found a way to incorporate Seedpods into a proper build, let me hear it!