Kellid

Aerek's page

59 posts. Alias of Blayde MacRonan.


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Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

See... I forgot to post my actions for this round.

Aerek turns his attention to the kobold that attacked him from behind, a smile forming through the grimace of pain on his face.

Aerek takes a full-round action as he uses kinetic fist to unleash an elemental flurry on the kobold leader.
Elemental Flurry: 1d20 + 0 ⇒ (6) + 0 = 61d20 + 0 ⇒ (5) + 0 = 5
Damage: 1d3 + 1d6 ⇒ (3) + (5) = 81d3 + 1d6 ⇒ (1) + (5) = 6


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Couldn't see the flank at first... I was like, 'How in the heck?' But I caught it... Man, I'm getting old.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek charges the first kobold that he can. As part of the charge, he uses kinetic fist. Ruhk flies off his shoulder and circles the battle overhead.

Kinetic Fist: 1d20 + 4 ⇒ (11) + 4 = 15; +2 to hit (already included), -2 to AC
Damage: 1d3 + 2 ⇒ (2) + 2 = 41d6 ⇒ 1; 5 damage total


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Survival: 1d20 + 9 ⇒ (11) + 9 = 20

Aerek nods in agreement with Vernonia's assessment of the situation. He has also come to the same conclusion as her from his own study.

Ruhk merely perches on the Kellid's shoulder, the raven strangely quiet in the presence of the activity taking place around it.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek is ready.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Seems promising....


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

I am considering much, but I do plan to continue. Aerek just isn't in a good place at the moment.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

On the road: It is none of our concern. Leave it be.

At the tavern:
Aerek sits in his usual spot, his demeanor thoughtful, as he ate his meal.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

I will accompany her. Aerek is quick to speak up, as does Ruhk, with a quick caw of its own. No point traveling alone when three can make for a safer journey.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek rises from where he had been kneeling next to Qalifa and glares angrily at the half-orc. You would not last a day on your own in the wilds. Recklessness such as you displayed here this day would see you dead. Assessing one's prey is a skill you develop when you learn to hunt. And that is what I find the most troubling.

He then points down to the unconscious druid. He had to know attacking that filth would be folly. He had to, being a servant of the nature spirits. And yet he did so without hesitation. One must ask why? Because he was following your lead, Hung Dong. Your insecurities not only nearly got you killed, from the looks of things, but it nearly got Qalifa killed as well.

It is obvious that Aerek wants to punch the paladin in the face, but is restraining himself from doing so. Instead he turns and walks away, heading back the way the group had come.

The sooner he was out of this place, the better.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Who will help me get Qalifa away from this place?


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek mutters under his breath an old Kellid curse as he drops to the ground beside Zorza and attempts render aid to the fallen druid.

Heal: 1d20 + 7 ⇒ (5) + 7 = 12

Frustration is beginning to settle on his features, but a call from Ruhk causes Aerek to calm down. He looks to the cat-woman, shaking his head.

He appears to be stable at the moment, but he needs to recover. We need to get him out of this place and take him to a holy one that can properly heal him.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek listens to both Hung and Garwrath's conversation. It occurs to him that the half-orc's previous treatment has him desperate to try and prove he isn't with the army. So much that he was in danger of losing his own life.

But his wasn't the only one in jeopardy. If this was allowed to continue, all of their lives were in danger.

The Kellid walks up to the half-orc and says, We have more important things to deal with than this piece of filth, Hung. You have nothing to prove to us. We know where your loyalty lies. Now, honor us by letting this Garwrath leave in peace. His time will come soon enough, but that time is not now.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Some ranged touch attack magic or even magic missile would be really helpful.... just saying.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Fortitude saves: 1d20 + 5 ⇒ (15) + 5 = 201d20 + 5 ⇒ (14) + 5 = 19

Again, the Kellid warrior tries to shake off the effects of the bites he has received and focuses on eliminating more of the vermin.

Aerek uses both kinetic fist (0 burn) and elemental flurry as part of a full-round action.

Kinetic Fist Attack of Opportunity: 1d20 + 1 ⇒ (9) + 1 = 10
Kinetic Fist damage: 1d6 + 4 ⇒ (5) + 4 = 9
Kinetic Fist flurry: 1d20 + 1 ⇒ (4) + 1 = 51d20 + 1 ⇒ (14) + 1 = 15
Kinetic Fist damage: 1d6 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (2) + 4 = 6

Ruhk continues attacking one of the centipedes.
Ruhk's Bite Attack of Opportunity: 1d20 + 4 ⇒ (17) + 4 = 21
Bite damage: 1d4 - 3 ⇒ (2) - 3 = -1
minimum of 1 damage
Ruhk's bite: 1d20 + 4 ⇒ (3) + 4 = 7
Bite damage: 1d4 - 3 ⇒ (3) - 3 = 0
minimum of 1 damage


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Ruhk, I could use your help here.

At first, the raven acts as though it doesn't hear the Kellid's grumbling plea. But it hops from Aerek's shoulder and descends to attack a nearby centipede.

Ruhk's bite: 1d20 + 4 ⇒ (4) + 4 = 8
Bite damage: 1d4 - 3 ⇒ (1) - 3 = -2minimum of 1 damage

In the meantime, the Kellid warrior tries to shake off the effects of the vermin's bite.
Fortitude save: 1d20 + 5 ⇒ (12) + 5 = 17

His head clear, Aerek resumes attacking the creatures as before.

Aerek uses both kinetic fist (0 burn) and elemental flurry as part of a full-round action.

Kinetic Fist flurry: 1d20 + 1 ⇒ (9) + 1 = 101d20 + 1 ⇒ (10) + 1 = 11
Kinetic Fist damage: 1d6 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (6) + 4 = 10


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Fortitude save: 1d20 + 5 ⇒ (11) + 5 = 16

Aerek uses both kinetic fist (0 burn) and elemental flurry as part of a full-round action.

Aerek realizes that brute force wouldn't help him here against these wriggling creatures, so he tries a different approach...

Again calling upon the Midnight Spirit, the fragments of elemental matter settle around just his fists, making them like unto things of stone. This has the side effect of making the Kellid's arms lighter.

Faster.

He aims two rapid punches at one of the centipedes that are flanking him.

Kinetic Fist flurry: 1d20 + 1 ⇒ (16) + 1 = 171d20 + 1 ⇒ (5) + 1 = 6
Kinetic Fist damage: 1d6 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (5) + 4 = 9


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Apologies... Work has been keeping me busy this week.

Stepping forward, the Kellid confronts one of the troublesome creatures and and brings down both hands in an attempt to smash it out of existence.

Whether he hits or misses and hits the floor instead, the force of impact causes the earth matter to break apart from his forearms and disappear from view.

Kinetic Blade: 1d20 + 2 ⇒ (10) + 2 = 12
Kinetic Blade damage: 1d6 + 4 ⇒ (6) + 4 = 10


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Perception check 1: 1d20 + 8 ⇒ (7) + 8 = 15
After leaving his spear with Thasitalia, Aerek heads down after the half-orc into the cellar. Looking around he can make out the sounds of many creatures moving about.

Perception check 2: 1d20 + 8 ⇒ (18) + 8 = 26
After catching a glimpse of the insects they would dealing with, the Kellid invokes the power of the Midnight Spirit and he does so, his tattoos begin to glow with an amber hue as chunks of rock begin to manifest around his arms. These bits of elemental matter then fuse with his arms, covering them down to his fists where they take on the appearance of spiked cesti. His lips form into an exultant grin as he revels in the use of his abilities.

Move action: Gather Power to mitigate the burn of using Elemental Blade to form a pair of cesti in preparation of impending attack.

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek walks over to Thasitalia. I don't know what a "cellar" is, but something tells me that I won't be able to use this effectively. Would you mind looking after it for me?

The Kellid proffers his spear.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Bugs... bandits. It matters not to me which we handle first, so long as we perform ably and with honor.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek doesn't wear armor due to his archetype having abilities that only work when not wearing any, like elemental flurry at 1st level and his AC bonus at 2nd. He only has Ruhk, the tattoos on his body, the 67 gold coins in his purse, the free explorer's outfit with reinforced scarf that he wears, and the weighted spear that he carries to show that he picked up and fled from where he lived previously (what will eventually be called Sarkoris, if any are curious) due to backstory. He has survived without any other gear in the wild until coming to Walking Man. He originally had no plans to stay, but that obviously has changed.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek nods in acknowledgement of Thasitalia's salutation, with Ruhk doing the same.

I am not adverse to us becoming tribe. Surely the Midnight Spirit guided me to this place for a purpose and it would seem that I have found it with you all.

At the mention of the Midnight Spirit, the raven caws before taking flight for the rafters.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek descends the stairs to the public eating area with his spear in one hand and Ruhk sitting calmly upon his shoulder.

After getting a meal to break his fast, the Kellid warrior begins to pay attention to what the others are discussing. At this point he has nothing to add, but continues to listen to his comrades' words.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

There is no need for us to argue. Vernonia and Hung can accomplish the task while the rest of us regather our strength. And upon your return, you can rest as well. In the meantime, we should eat a meal and be thankful that we have survived our mutual ordeal together.

He claps Hung on the back before calling out to the serving girl. Bring us food so that we may eat and spirits that we may imbibe!

We eat and drink together because we may not have the chance to do so again. We have shed blood together this day and have done so for a cause both worthwhile and noble. Let us not allow ill feelings to diminish this deed that was done.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8
Vernonia Banks wrote:

Vernonia waits for Hung to come out of the house and leads him towards the rest of the group. "You should feel better now that you have some fresh air but we have to get moving."

When she catches up to Aerek she hands him his spear. "You are going to need his if can't outrun whatever is coming this way."

As the others take off back to town Vernonia lingers inside the treeline to see what happens back at the house.

[dice=Stealth] d20 + 5

Aerek takes his spear, thrilling to the feel of its heft once again.

My thanks to you.

He glances back toward where they all had come from.

We need to regroup so that we may assess our options. This, I fear, is far from being settled.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Shift her onto me. I can carry her, but the three of you are going to have to get our companions out of the house before the mother arrives. And will one of you please grab my spear?


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Though he couldn't concentrate properly to focus his senses, Aerek didn't doubt the cat woman's warning for an instant. He begins to move slowly into the treeline so as not to draw attention to himself, lamenting the loss of his spear as he went.

Stealth: 1d20 + 8 ⇒ (19) + 8 = 27


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Hey, I'm just one hit point away from being more useful to you guys. But we should discuss this later.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

And I'm okay with that. But I was hoping that since we have the girl, we could leave and recover for the next fight to come, if the mention of Mother is any indication. If she's nearby, we may have a window of three, possibly four rounds (if that), to put some distance from this place and get the child back to her mother. I'm trying to keep the mission in mind here.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

I'm at 0 hit points, people. It's not like I have 1 hp. Any strenuous action I take will put me back at -1 hp.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

As Aerek falls, he hears Ruhk cawing in alarm as it flaps its wings frantically. Then, as he lapses into unconsciousness, the Kellid warrior's last glimpse is that of his avian companion winking out of existence.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek continues to thrust his spear, this time at the ogre unaffected by the entangling plants.
Attacking right ogre.

Spear Thrust: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Upon hearing the ogre's response, Aerek issues a low growl and speaks in the creature's tongue: Eat this!

And he attempts to stab the vile beast with his spear.

Spear Thrust: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Fortitude: 1d20 + 5 ⇒ (19) + 5 = 24

Aerek looks at the half-orc and smiles. I approve. Let us go meet this creature and see how it fares against true warriors.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Stealth: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Survival: 1d20 + 9 ⇒ (4) + 9 = 13


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

The Kellid leans on his spear, his face looking very thoughtful as his mind processed the things said by both Qalifa and Thasitalia.

Overhead, Ruhk lazily circles the field they were in before finally descending to perch upon Aerek's shoulder.

The sooner we find this ogre, the sooner we can end its threat.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek sends Ruhk up to take overwatch to keep an eye out for any possible trouble.

Peception: 1d20 + 6 ⇒ (4) + 6 = 10

If there isn't any sign of us being watched, Aerek will take twenty to examine the area as well if possible. That will make his Survival check a 29.

Aerek looks at Qalifa, impressed by his ability to read sign, and nods in agreement with his assessment. It could well be a young ogre. But why capture? Why not kill? I can't help but think that it may be... What is that word... pawn?


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek was looking at heading to the field where the elf supposedly went to seek if there is anything overlooked there that could be a clue.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Leaning upon his spear, Aerek says, Ruhk and I would like to check out this field to see if there are any signs that might have been overlooked.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Perception: 1d20 + 8 ⇒ (12) + 8 = 20 to notice axe...


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek rises from his place at the table tightly gripping his spear and strides toward the exit. As he nods in passing to the young elf maid, Ruhk swoops down from the rafters to land upon his right shoulder.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

I had a post ready but the Korean spammers caused Paizo to go down yesterday just as I hit submit. So, here's my second attempt at the same post.

Aerek eats his meal, occasionally tossing up pieces for Ruhk to swoop down and snatch away before returning to the rafters.

When the cat-creature calls out, he looks about somewhat confused before realizing that she was talking to him.

I am called Aerek, and yes, I will help you to find the missing child.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek looks more than a little skeptical at the idea that Ruhk's playmate has paid for the morning meal, but he has no reason to think that the elf maid would lie to him.

Take the coin any way. Keep it for yourself, The Kellid says with a warm smile as he gently closes her fingers about the gold piece.

Overhead, Ruhk keeps a watchful eye for the silver cat.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Upon seeing that the matter has been resolved without his direct intervention, Aerek retrieves his things before heading downstairs for breakfast.

He takes seat at the center table and asks for the tavern's breakfast special, proffering a gold coin to the young elf maid.

Rather than sit upon Aerek's shoulder, Ruhk flapped noisily to the rafters, keeping a sharp eye out for his playmate from the previous night.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Leaving his spear behind, Aerek heads to the room where the screaming came from. As he drew near, the Kellid can make out other things being said.

Enough to know that blood hadn't been spilled yet.

Will none of you do anything? he asks of those standing outside the room.


Male NG Kellid geokineticist (elemental ascetic) 1; hp 12; AC 12, T 12, FF 10; Init +2; F +5, R +4, W +4 (+1 to Fort and Will when below 1/2 hit points); Perc +8

Aerek awakes to the sound of a dwarf screaming and to the call of his raven. He immediately reaches for his spear, its heft and balance immediately causing him to regain his calm.

The Kellid dresses and opens the door to his room, then steps out to see if he can locate the source of the cry and is joined by Ruhk.

Aerek makes a Perception check to find the source of the screaming he heard earlier: Perception: 1d20 + 8 ⇒ (7) + 8 = 15