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![]() Chris Mortika wrote: Medieval scribes knew him well: Titivillus. If anybody is familiar with AD&D MM2, read the body of my profile and compare it to Titivillus. Just saying. ![]()
![]() Now that official images of at least two psychic Iconics have been released, what can you say about choosing color schemes for characters? ![]()
![]() Wayne, I had to comment to my favorite contemporary Fantasy-Adventure artist (sorry, DAT will sit solid as first due to his long-lasting influence and Legend status) to say that some of us don’t forget your work with historic illustration (Osprey) and greatly appreciate your attention to detail, not only with little “things” that an Iconic character may have, but specifically what that particular character might have based on overarching themes and so forth. One thing that caught me off guard, though, was the Psychic Iconic’s overall color scheme. I altogether expected, for whatever reason, a saffron and gold color scheme. Is there anything in particular that inspires you as to a given commision’s overall color-scheme? ![]()
![]() Wow. Martial-caster disparity is apparently less debate/complaint/argue-worthy than opinions about sex. I probably would not have guessed. I understand all of your arguments and have enjoyed reading them (no, really). What's coolest (to me) is the (possibly forced) civility. That meme, while too rare, really does not grind my gears. I've had some pretty opinion-heavy arguments with a few of you, and really, genuinely enjoyed the experience. ![]()
![]() Darklands? My money is on Casmaron/Vudra. Expanded information on the continent was delayed to be able to build on psychic magic rather than having to go back and retroact psychic rules. No need for further delay, now! Also, I really hope for an India-flavored AP. It's removed enough from "typical" yet incredibly conducive to fantasy play. My only concern is for finding good subject matter experts, but even that is easily resolved with a quick messageboard search. ![]()
![]() NJHeart2Heart, I'm not sure about CHAT based PFS, but there is another format, the "virtual tabletop (VTT)," that you may be interested in. In VTT games, participants use some sort of software (roll20 is browser-based and popular) to share a battlemat and dice emulator. If I'm not mistaken, most VTT platforms support near-real-time chat, but most games have voice and video using Google Hangouts or Skype or something similar. I hope I've given you something to look into. VTT PFS has a lot of support on the Paizo messageboards and a few third-party websites. Same goes for PbP, if you don't decide to go the VTT route. Good luck! ![]()
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![]() Thejeff, I'm only playing PFS via PbP, myself. You're right; the short "4 hour" format of scenarios definitely helps, since all you have to do is keep playing for a couple of weeks. Also, you get continuity without having to place all the responsibility on one overworked GM. So, revision: I love PFS PbP. ![]()
![]() Having played lots of AD&D and 2nd edition prior to my 3rd, 3.5, and PFRPG times, I can say that the absolute of a battle-mat is very, very good. As a DM/GM, it can add to the "mind's eye" by giving all players a similar and realistic view of what is happening. Does it detract from the narrative? I don't think so. Does it change storytelling elements? Sure...if you let it. In the end, only what generates the most fun really matters. If you embrace it as a tool, I think you will be fine. If you grudgingly accept it as "the rules," you may have different results. I hope this helps. Abyssian ![]()
![]() Abyssian wrote:
Um, how about breastplate. Gotta cast those spells! ![]()
![]() So, according to the CORE Campaign Challenge, I'll be playing a half-elf bard. I'm thinking about a mithril full-plate, shield-bashing paladin 2 or 3/bard x, maybe with a whip, maybe buff focused... Any ideas welcome, the only hard rules are: half-elf, bard. Soft rule: utilize the multiclass abilities of the half-elf. ![]()
![]() That was a lot of "what a stupid idea," "no, it's not. You're stupid!" that I had to read through to make sure my question hasn't already been asked. I have a character who has one Chronicle, We Be Goblins. It was played before CORE. Can I turn it into a CORE character for CORE Mode? Just wondering. ![]()
![]() Fun and versatile. Not great. I don't think that the occultist is supposed to be a gish. I do think that it should be at least somewhat able to be, via implement choices or archetypes. I don't think that the occultist is supposed to be equal to rogues or investigators for skill-monkeying, either, but maybe with implements or archetypes, it could be. As is, the poor guys are about third best at everything. (If you don't count ties for first or second). I'm hoping that the class can be cleaned up a bit to allow for some best at one thing or nearly best at a couple. Maybe this cleared up a few things from my post, maybe it didn't. I'll summarize, too: the concept is unique and interesting, but the execution is rough and lacking for definite mechanical benefit. ![]()
![]() I've only gotten the chance to play an occultist for the playtest, and it's a great class...idea. Psychometry is cool and I don't remember ever having seen it in a game mechanic (actually, I think Longshot had it in Marvel). The occultist plays well with the intended overall theme of the new classes, too, and could be used to make conversions of Harry Dresden or Van Helsing without stretching very far. The class is difficult to understand with a single reading, and the implement groups aren't balanced well against one another. There are only a few that have focus powers available and worth taking at first level, for instance. The spell list, as it sits, is unimpressive and lopsided. Maybe good, maybe bad: occultists' casting is genuinely unique and eventually results in lots of high-level spells known, but few spells per day. I really like the high number of skills and good proficiencies. I keep reading that it "advertises one thing but delivers another." I disagree, but it fits with my first negative point. All in all, the occultist offers a fun, versatile "jack-of-all-trades" class. Thanks, Paizo. ![]()
![]() I definitely felt like character personality and appearance were fairly unimportant when I was playing back home, face to face. I just got into a couple of pbp scenarios, and the rp value is greatly improved. With my job taking me all over the world (Army) I think I may just make it my primary method of play. ![]()
Possibly the most awesomest guy ever!
![]() So, a heads-up to the Licktoads and Mari: I leave for a field exercise (Army) in 12 hours and will be out in nowhere until PM on the 23rd (Korean time zone). I provide internet as my job, so I should be able to continue posting....but Drive doesn't work on my Gov computers and I can't move using my phone. Assuming we have phone service where I'm going (I think we will), I should be able to view the maps, just not manipulate them. If for some miracle I stop posting, it's because Paizo.com has finally been blocked by the Department of the Army. AAAAAAaaaaaaarrrrgggghhhh!!!! Poog go play with the croakers! ![]()
Possibly the most awesomest guy ever!
![]() Poog can't fix your poison, Mog-Mog. But Poog can make bite go away. cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5 Let's go get the Scribbleface's FIREWORKS! Poog shouts excitedly before pulling a splintery wooden flute from.... somewhere. He plays (poorly) for a time and dances about. Ouch! With a small chunk of wood hanging from his lip, Poog becomes irritated at his flute. Grrrrgh! Let's go!
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