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Aasif's page
66 posts. Organized Play character for Asurendra.
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AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Thanks for running! I think I'll be in, too. Surely with another character, though ;)
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
The most shining waters...
Aasif gingerly reaches out a shaking hand to touch the water.
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
I second most outspoken Mistress Song!
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif follows across, too.
Acrobatics take 10: 10 + 8 = 18
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif shoots at the nearest insect.
Maybe these wonderful creatures have most wonderful rubies in their bellies!
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Travelling next week, may not be able to post ;(
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Admirable work, Master Jostrum!
Aasif looks greedily at the box's contents.
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif walks up next to Master Jostrum and loses an arrow at the the goblin on the left.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif readies another shot.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif moves forward to try and get a better shot at the bone-rattling shaman.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Sneak Attack: 1d6 ⇒ 6 still flat-footed until they act, right? edit: and thx for the dice-luck ;)
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif tries to shoot the shaman, too.
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Sneak Attack: 1d6 ⇒ 3
not too sure about negative modifiers
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif moves in behind Jostrum aiding him with the trap-searching.
Aid Another: 1d20 + 7 ⇒ (5) + 7 = 12
+4 if succesful
Look at his most astonishing ceiling pattern, Master Jostrum!
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Sounds like a plan. I'll be in the middle then :)
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Ahhh! Aasif screams. Then, still panting, he adds: It seems the most conondry conundrum remains...
He, too takes a few moments searching the room for traps or anything unusual.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
I guess I am feeling most lucky, today. Aasif remarks and gingerly steps into the room, too.
Will Save: 1d20 ⇒ 15 +2vs fear
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
"Wonderful. The most merciful gods have seen fit to put these treasures here. And fitting my delicate hands, too! What a truly wonderful treasure! I say let's search the rest of this complex."
Aasif exclaims in high spirits. The fat halfling seems overly happy about the chance findings.
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif tries to point out unusual or intersting things to the diligently searching Jostrum.
Aid Another Perception: 1d20 + 6 ⇒ (18) + 6 = 24
+4 if successful
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif takes a quick step to try and get the bug between Slypher and himself, then tries a vicious stab.
I assume we can move into flanking position, if not just ignore the sneak attack and flanking bonus
attack: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d4 - 1 ⇒ (3) - 1 = 2
sneak attack: 1d6 ⇒ 3
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif drops his bow and draws his shortsword while moving into melee with the bug on the side opposite Jostrum.
Attack: 1d20 ⇒ 10
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif shoots another arrow at the remaining bug.
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 - 1 ⇒ (2) - 1 = 1
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Good luck Sorin! May your rage guide you wisely in med school ;)
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
As soon as the bug-people move to attack Aasif looses his nocked arrow on the NW one.
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Map works for me, but I can never see me on the maps
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif sets an arrow to his bow, but waits if the mushroom-heads act hostile before he will loose.
"I think these most funguslike creatures won't take the arrow flying their way well, best be ready."
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif will for once just hold his mouth shut and follow the party.
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
A whole package of halfling luck your way Jostrum :)
I could indeed profit from the lesser restoration.
Thank you very much.
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
"I would be most thankful if most merciful Master Jostrum's scroll could help restore some vitality to poor Aasif's utterly be-heavied muscles."
Little beads of sweat coat Aasif's face. He wobbles a bit, then sits down on the dusty floor with a soft "thump" and wipes his forehead with the back of his hand.
"Master Jostrum, maybe I could interest you in this magical oil of magic weapons? Just in case we meet another of these rude ... things. And as thanks!"
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif cries out in pain, takes a step back and hastily tries to draw one of his sunrods, reasoning that the light might disturb the shadow-thing.
five foot step and sunrod searching
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif is ready to move on.
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
The most foul things are vanquished. Hopefully at least one of them has been a rich merchant before he rose again.
Aasif looks around the room curiously.
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif slashes at the remaining zombie, too
attack: 1d20 ⇒ 13
damage: 1d4 - 1 ⇒ (3) - 1 = 2
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasid moves to and tries to distract the zombie opposite Slypher.
Aid another: 1d20 ⇒ 5
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif fires his bow at the wight, too.
Bow: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
"What a most foul-smelling happenstance!"
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif hastens forward and massages the ankles of Sorin, to give him a sure step and better aim with his weapon.
aid another: 1d20 ⇒ 11
"A most invigorating ankle-massage for you, my friend!"
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
I posted again since I wrote that. The irony is: you didn't post for some time now ;)
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif nods: [/b]"The most helpful Aasif will of course be of assistance! Searching and finding the most glittering riches!"[/b]
He will look for traps, and if he's convinced that it is save, he'll approach the dead adventurers, though wearily incase that they are some undead monstrosities.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Stealth: 1d20 + 12 ⇒ (17) + 12 = 29
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif pries the gems out and stuffs them into his pockets. Then he follows the others.
"..." he exclaims happily.
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif quickly steps toward the idol, examining it, too.
All the while silently mouthing nonsense words to Slypher.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif will examine them, too.
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
"What most glowing shards! They look exquisite and will fetch nice prices at the least!"
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif fervently tries to climb up. Again. He then tries to distract a skeleton, to give Sorin an opening.
Climb: 1d20 + 3 ⇒ (9) + 3 = 12
aid another: 1d20 ⇒ 5
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif tries again to climb to the top to distract one of the skeletons.
Climb: 1d20 + 3 ⇒ (3) + 3 = 6
aid another: 1d20 ⇒ 12
"Thrice damned ill-luck!"
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
forgot the climb check
Climb: 1d20 + 3 ⇒ (3) + 3 = 6
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif quickly moves the remaining distance, then he fiddles around with his shortsword in front of the "Sorin"-skeleton.
Aid another attack: 1d20 ⇒ 15
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif shouts:"Curses and misfortune on you! You use- and pennyless boneshamblers!"
sluggish Halfling jinx on one of the skeletons; will negates, DC 12
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif runs with the others. Wringing his hands he speaks as to himself: "Skeletons! Of course! No plunder but old bones and rusted swords!"
Before they reach the end of their run Aasif draws his shortsword.
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
"Maybe we could find customers who would pay good coin for bathing in a sparkling pool of most delicious ale!"
Aasif says rubbing his hands together happily.
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif also steps around the trap.
"Good spotting Master Finderwell! We best leave this trap. Us it can not harm, we know it is there!"
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
"Master Sarus, I will happily try to climb up this most exquisite of balconies."
climb: 1d20 + 3 ⇒ (17) + 3 = 20
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