Clockwork Librarian

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Organized Play Member. 59 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.



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https://galacticgalavants.wordpress.com/2021/07/12/absalom-station-security -log/ What would you find in a Absalom Station Security blotter.


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Rovagug Buffet:For the devourer in everyone. Everything there is edible, or at least you are allowed to eat anything and everything. Though replacing the tables and furniture does get expensive.


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Aeon Stone fidget spinner.


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BigNorseWolf wrote:

There's a scenario that takes place in a mall and to make it a little harder to just walk to the right answer I added a bunch of extra stores to it

Tail ors Ysoki clothing

Starstone Jewelers

Loco Parentis (ball pit and playground)

Butterfly Stitches Desnan Temple and Medical Care

Cyber Aware (augment friendly bar)

Predator and Pray (Vesk/Skittermander fusion Restaurant). The vesk BBQ sears your tongue and the skittermander fruit juices help put the fire out.

Adamantine Coral (buffet)

All your base (vid game arena)

Four arm Bind (VERY mixed martial arts)

Deciduous Dentistry (specialize in pulling and replacing teeth. Only 50% more for vesk, most vesk dentists demand combat pay)

On the ball (Extreme Roller Derby Rink Run by a bantrid)

Dead Man's Chest (Android&SRO filing cabinet/apartments)

Up Grade (Library chips, int ability crystals, and books)

________ (Telepathy only bar)

Red Herring Fish and Chips

Forwarned and Four Armed (Ksatha Divinations and fortune telling)

These are amazing. Another one I thought of was marriages with Priests of Damoritosh. They will marry anyone who wishes but they must first do battle with each other to determine if they are worthy of each other, then the priest must determine their worthiness by engaging them both individually in honorable in combat. Then to gauge the strength of their partnership they must fight together against a group of priests. If they survive these challenges they are wed in the eyes of Damaritosh. lol. "Ah, you come to join together in holy matrimony. defend yourself!"


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I've also wanted to build a character based on Cabbage man from Avatar The Last Airbender, and an outgrowth of that is an organization of street vendors and other local business owners who are tired of heroes wrecking their stands or places of business. They could function as villains or just an annoyance for PCs to deal with.


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So again, I love the fact the all Paizo properties are filled with the strange and the bizarre. I love that Pathfinder has a Sweeny Todd gang and Starfinder has Interstellar Green Peace Druids. Or an entire planet of Dragon CEOs. I wanted to share some of my bizarre creations and in turn be entertained by your ideas.

Hellnannies- LN employing the time honored traditions of imposing order and stability from the realm of Asmodeus to child rearing. If the child survives they can the prestigious Little Hellions Armiger Prep Academy

Caybears: CG Once upon a time Cayden Calien wrestled a bear and a mercenary force of uplifted Bears was born pledged to Cayden Calien and anyone ready for a butt kicking good time. Imagine a bunch jocks (with the stereotypical thickheadness) armed to the teeth but they are bears. They can be used in both Starfinder and Pathfinder. This has actually produced really funny results, as the bears are a bit too enthusiastic, trashing a docking bay after the baddies had been dispatched and they showed up late. Lol.

I have more but will post later. Please post your ideas too.


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Ventnor wrote:
The Butter Launcher: An oddly-shaped tube that can create butter. Grants a +2 bonus when used to make food (probably a Profession: Cooking check) and can also once per day be used to cast the grease spell as you spray a giant wad of butter on an object, person, or the floor.

Incidentally, the Butter Launcher can also be configured to fire a number of other spreads: peanut butter, nutella/AbadarCorp Choconut spread, jellies, jams, ketchups, food sludges. Just plug in the appropriate canister and squeeze the trigger. Haha. Awesome idea!


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Desna's All Access Travel Ticket, go anywhere, do anything for free but you cant use it on the same thing more than once.

Updated Cayden Calien endless mug, endless drinks are tailored to any taste or biology.

Ice, Acid launching guitar


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Okay, so I couldn't resist, but what are some weird, funny item ideas. These can be homebrew, though starfinder does have of fantastically weird Items that fit the bill. I'm also interested in goofy kid friendly weapons or gadgets, but it's not restricted to that. Odd artifacts, hilariously useless weapons or spells, anything that could find a home in the Pact Worlds for better or worse. I'll probably brainstorm on here as well. Thanks as always for your wealth of good ideas and humor.


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With it being holiday season, I thought a thank you was in order to the team that developed this incredible game. It is only within the last few years that I started actively playing ttrpgs and I'll admit that I stayed away from Starfinder for a while as too much in the fantasy genre. I am a huge scifi nerd, though I do enjoy a good space opera. When I finally decided to give Starfinder a chance, I was shocked to discover an amazing setting true to both the scifi and fantasy genres and a near perfect blend of both. I love this setting and for all it's qwuirkiness feel strangely at home in it. In Starfinder, I found a place for my own weird and whimsical sense of humor. I also found artwork and characters, I wasn't ashamed to show my 5 yr old (thank you, skittermanders). I love that this universe can give us stories both serious and wacky.

I also love your supplements, the starship Ops Manual being my favorite. I am a massive starship nerd, I love my scifi to have of cool spaceships, and boy, does starfinder deliver, I mean I get to build giant ultranoughts for crying out loud, my favorite! LOL.
I also appreciate the Starfinder Community, I love the chance to talk to other scifi/fantasy and how accepting and funny everyone. I also really appreciate the developers, who actually take time to chat with their players and seem to take their feedback seriously.

I really feel like Paizo, lives up to its own ideal that rpgs are for everyone and I hope it continues to be that way.


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BigNorseWolf wrote:
Ixal wrote:

Also, religion is a bigger part in Starfinder than in Star Wars and also more diverse, so their Jedi philosophy/religion has to compete with many others.

"Ok, So I can join your organization, give up all of my emotions, live by your rules, cut off all attachments in my life, and train from the age of 3 to cast spells. [b]OR I can just join Ruby Pheonix online and get my spellcasting degree in 2 years on nights and weekends... Yeah. Uhm.. sure I'll take a pamphlet and go... " [/b]

But wait we will throw in a brown robe and laser sword.


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Garretmander wrote:
Why would jedi be solarians and not mystics with plasma swords?

I suppose because it seems like the Solarians are modeled after the Jedi, or at least he whole warrior monks archetype, but I see your point.


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malikben9 wrote:

I'm a session away from finishing up a 5e AP with my hometown friends. I was hoping to move the group to a Starfinder AP next. I've had an itch to run a sci-fi adventure for so long now. So I'm wondering what APs everyone has played and enjoyed. Or what your overall experience with the system is with homebrew adventures.

I don't think I'll be running Dead Suns mostly so I don't spoil anything for myself on A&A!

I haven't run any AP's as of yet, but it's amazing system generally, that's only getting more enjoyable and interesting as more supplements come out. I love the primary weird science fantasy setting because it not only generates countless story possibilities on it's own but also lends it's well to any other kinds of story you want to tell or create. It's crunchy and detailed enough, without bogging down play. It also is a perfect blend of everything you need for either a weird and wacky scifi campaign, or a serious good ol' fashioned scifi yarn. I can even work well, with the magic stripped away, with all of the tech options available. Honestly, the Starship Operations Manual has to be one of my favorite sci-fi oriented starship guides. It's offers amazing campaign arcs and adventure ideas as well as offering a TON of advice and rules sets for how to make starship encounters more than just combat oriented.


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So I love Star Trek and Starfinder and I wanted to build a federation and starfleet into the Starfinder setting. My utopia federation is called the Galactic Peace Initiative and is the result of a group of races lead by Shirrens, who want a more united and stable interspecies gov than the pact worlds. So they launched a massive armada to find a new world to base their federation and hopefully make friends on the journey. The starfleet is called Vanguard after the group responsible for keeping the fleet safe in transit to their new home, Planet Brezhak and this is a rough draft of the command structure.

Any thoughts or ideas, or better names would be helpful.

Vanguard Command
•includes all command functions of Vanguard including auxiliary departments.

Auxiliary Command
•Support Staff
•Corps of Engineers
•Research Division

Peacekeeper Command
•responsible for both internal and external security of Galactic Peace Initiative

Vanguard Expeditionary Command
•Exploration arm of Vanguard, includes Forerunner Corps, First Contact specialists etc.

Vanguard Expeditionary Fleet

Vanguard Forerunner Corps
Founded by a former starfinder and based on the starfinder society Forerunners.

XenoDiplomacy Division/Includes First Contact Teams, Xenodiplomacy


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Justin Norveg wrote:

Crash. PTOOOW pew pew pew pew WHOOOSH and screaming in the background.

"Hello, I'm sending you a j.peg file. Its what's left of the remote shutdown module of your decimator mark III apocalypse armor. Is there any way to get this thing working or do i need to order a new o..KIRKATH!!! Antimater is a privlidge not a right! ...and if not how much is it for your teleport delivery service... yes I have Abadar prime. "

Squeeks of delight and loud booming sounds can be heard in the background.

Also of you of your having trouble with your offspring I might reccommend the Hellnannies. They consist of a group of female former Hellknights who specialize in both child care and child discipline, with an obvious emphasis on the discipline part. Utilizing the child care tenets of The Church of Asmodeus (Yep, it's a thing) and Hellknights training methodology the Hellnannies guarantee a return to order in your household. They also have a vid channel on the Absalom Infosphere with child rearing tips. All Abadar Prime subscribers gain a steep discount on fees and you may forego the contract that indentures your child to the Hellknights for 10 years. Though, regardless, the child care they receive does provide them privileged admittance into the Junior Hellknights academy, with prime command level postings for it's graduates as they enter adulthood. I sincerely hope you resolved your anti-matter containment issues. I apologise for my late response. I have busy reorganizing the mailroom, we still have one of magical messages, Elves and Contemplatives hate using the Infosphere and it's a mess especially when messages explode if not opened fast enough. Have a splendid day.


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Ascalaphus wrote:

I've been off and on reading Stars Without Number, it's definitely valuable as a GM toolbox because it's got a lot of world generation tools. I dunno if any of the supplements also deal with holdings. The company making it (Sine Nomine) is famous for putting a lot of system-neutral GM tools in their game lines.

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I'm thinking I might also take some ideas from Egypt: Old Kingdom, a very elegant computer game about building the Old Kingdom of Egypt. It's got a very clever game design that I think could be used to get a kingmaker feel without burying the players in bookkeeping.

In short, you start with a few workers somewhere in the Memphis region and start building a settlement. You make contact with some other small tribes and assimilate or conquer them, and build your first city. At a certain critical mass, the overworld map opens up to you and you can start branching out to nearby areas for settlement. However, those outlying areas are handled at a higher level of abstraction than your capital region. You continue building stuff (lots of monuments and tombs) in your capital, while exploring the overworld map and negotiating or conquering your way to take over other cities. But the other cities are just a single point on the overworld map, they don't get local area maps of their own.

I think a similar idea could be used in Starfinder: you go into detail about the setup of your capital colony and what kind of buildings you place there, while handling other colonies at a higher level of abstraction. Outer colonies produce more than individual buildings in your capital, but not nearly as much as your capital as a whole. This can be justified because the colonies have running costs themselves, and shipping stuff all the way to your capital isn't as direct and efficient as local production.

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I might also take ideas from the Stellaris computer game, which has an economy system with a couple of resource types - energy, minerals, and food as basic goods; and special alloys, gases and crystals...

The SWN supplement Suns of Gold has a whole section om colonies and economic holdings with detailed trade rules and is designed to be system agnostic. There is also the faction syst in the core rulebook that allows to track the various factions in a campaign. I owm all the sourcebooks because I loved the system, but getting into starfinder I realized I loved the setting and artwork more.


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I have forwarded this on to our technicians, who will contact you directly. Although based on the photo you may need to replace the shutdown module completely, since I am not sure the scrap metal in the picture will be of much use. But I am not an authorized AbadarCorp Technician, so I can't say for certain.

As an Abadar Prime member we offer free teleportation delivery services inside the Pact Worlds. This includes vessels in transit within the system. Although you should know that we have been experiencing some...issues with our teleportation services. Deliveries has been appearing in strange places and there been mix-ups with package deliveries. Please fill out the delivery survey in your electronic mail box, as we are tracking deliveries to help determine the problem. For vessels outside the Pact Worlds, there might be time delays, but delivery fees are drastically reduce.

I would also like to inform that if your antimatter containment system requires replacement we are offering a special part replacement discount at all Atech Shipyards for the next 20 standard years. The discount only applies if you have one of our Atech Starship Insurance Plans, please send me your policy number and I'll get you in touch with a representative immediately. If the issue is with an antimatter missile...well, then I would pray to whatever gods you worship and stay away from an inhabited system.

As always, thanks for choosing AbadarCorp and let me know if there is anything else I can assist you with.


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Greetings, loyal AbadarCorp customers! I am AbadarCorp Service Bot #123 and it is my great pleasure to assist you with all your customer service needs. As always, AbadarCorp is 100% committed to perfect customer satisfaction. Feel free to post any questions, comments, concerns or complaints.

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Also, AbadarCorp has asked me to inform you that the issues involving the SmartCrisp, intelligent toasters becoming sentient and rebelling against their organic overlords have been resolved. A settlement has been reached which offers all newly sentient toasters the option of either staying in their former owners homes as AbadarCorp employees or being exchanged and placed in positions of their choosing. All toasters who have achieved sentient are offered legal protections and counsel in accordance with Pact Worlds laws.