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![]() Another feature that would be interesting is if the story was printed on a stack of story cards and as you found henchmen and villains, you would draw and read the next story card. That would allow the story to evolve during game-play, rather than just reading text at the start and end of a scenario. ![]()
![]() zeroth_hour2 wrote:
I can get the OP 'rewards' by playing privately at home and buying the OP scenarios to play. I'm talking about encouraging public OP by having boons you can only get by playing public OP. And i'm talking about actual printed cards (only available to people running public OP) not paper proxies slipped into a sleeve. I'm with you on chase cards, not a fan of one-time exclusives. I'm imagining decks of "loot" cards and those cards are slightly better than the cards of the same level, but are handed out sparingly (appropriate to a players' builds) to OP attendees. I'm not talking about exclusive cards that are only available at one venue, and then are never re-printed. ![]()
![]() Yewstance wrote:
Sounds promising, as long as players aren't punished for not covering other locations for temp closing. For example, it would be nice to have cards that would allow me to move to another location during an encounter, for temp-closing purposes, and then be considered to have moved back once the encounter is over. Or some other mechanic that allows us to "cover the exits" in a fight with a villain. ![]()
![]() emky wrote:
I have a somewhat different perspective on foiling, since everyone I play with (exclusively organized play) has their cards sleeved. Plus, i've been a big advocate in favor of exclusive cards for OP-only distribution, and foil loot cards as permanent rewards for OP attendance would certainly fit the bill. As for making the game more co-op, i'd be quite happy to see more cards be discarded to assist others on their turns. The balancing factor would be the narrowing of my own options on my turn. The whole structure of the ACG, which in general rewards splitting the party, has always seemed at odds with the "never-split-the-party" ethos of role-playing games. I imagine it is too late now to have that particular "bug" of the game addressed, since it does not appear on the list of core complaints. ![]()
![]() Since I'm not a Pathfinder RPG Player, I'm not really up to speed on the significance of table credit. In order to education myself, I downloaded the organized play rules. Here's what is says about table credit... "GM Stars
It will be interesting to see if they roll out an equivalent program for PACG to encourage reporting and participation. ![]()
![]() That's rich. Okay, far be it from me to expose as fraudulent whatever fantasy world uses valuable table credit as its primary currency. I just know that PACG is costing me hundreds of dollars per quarter, since in canada we dont get a free organizer box, and several hours each week, with no promo cards to hand out to participants, and apparently disdain from the rpg side that PACG players are mere card shufflers. My time and money are valuable to me. And PACG is not the only game I spend money on. So if paizo wants to find an alternate way to recognize the sacrifices of pacg organizers, that doesn't dilute those precious rpg table credits, great. ![]()
![]() I think it's a huge mistake not giving PACG organizers credit for their games. First they have to organize the game time and date. They have to arrange for promoting the game time. Second, they have to prep the box. Third, they are seen as the experts with regard to the rules and are expected to know the errata and other announcements on the paizo site. Fourth, they need to report the sessions and do the post session maintenance. Fifth, they are expected to teach newcomers, thus missing out on the sessions of the regulars group. And for many of us, we have to buy the boxed set and the expansions. Giving table credit to PACG organizers costs paizo nothing, but is a welcome nod that we are giving up our time to promote the game, something I would think paizo would appreciate enough to throw PACG organizers a table credit bone. If the rpg gms feel that PACG table credit is easier to acquire, they can certainly run some games themselves if table credit is that important to them. Frankly, having bought with my own money two SnS boxes, two character add on packs, plus all the adventure add on decks for both boxes, plus the session mats, player mats and pawns, so that I can accommodate 10 PACG players, I'm disappointed that I don't even earn table credit for the games. Paizo should rethink that decision. ![]()
![]() I sleeve. Considering the amount of play my cards get, the 4 cent per card investment is worth it. If you sleeve, the original insert quickly becomes completely impractical. I prefer the go7 insert over the BT insert, but the BT insert does have one thing going for it ... The BT insert is 27 bucks compared to 31 bucks for the go7insert ... ![]()
![]() Engaging in some Salvage Operations... You've defeated the dreaded Brine Dragon. Now its time to search for treasure, by picking through the flotsam of ships destroyed by the Dragon. Join us on Sunday, November 23, 2014 for an introductory session of the Pathfinder Adventure Card Game, Skull & Shackles Organized Play program. All existing participants are new to the PACG system, so no experience is necessary and newcomers are welcome! The game session begins at 1 pm and ends at 3 pm: games are no longer than two hours. New players should purchase a class deck (available at Mission Fun & Games), colored sleeves and bring a set of color-matched polyhedral dice. Game Rules can be downloaded for free from the Paizo website, but PACG is a cooperative game so you can learn as you play. Contact the game organizer or Mission for more details. Event # 53278
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![]() The Lone Shark has developed an interest in you... Join us on Sunday, November 9, 2014 for a session of the Pathfinder Adventure Card Game, Skull & Shackles Organized Play program. All existing participants are new to the PACG system, so no experience is necessary and newcomers are welcome. The game session begins at 1 pm and ends at 3 pm: games are no longer than two hours. New players should purchase a class deck (available at Mission Fun & Games), colored sleeves and bring a set of color-matched polyhedral dice. Game Rules can be downloaded for free from the Paizo website. PACG is a cooperative game so you can also learn as you play. Contact the game organizer or Mission for more details. Event # 52274
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![]() This coming Sunday's session has been updated to the Events section: Haunted by Ghosts of the Deep! Join us on Sunday, November 2, 2014 for session 1 of the Pathfinder Adventure Card Game, Skull & Shackles Organized Play program. All existing participants are new to the PACG system, so no experience is necessary and additional newcomers are always welcome. The game session begins at 1 pm and ends at 3 pm: games are no longer than two hours. New players should purchase a class deck (available at Mission Fun & Games), colored sleeves and bring a set of color-matched polyhedral dice. Game Rules can be downloaded for free from the Paizo website, but PACG is a cooperative game so you can also learn as you play. Contact the game organizer or Mission for more details. Hide event details Event # 51829
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![]() I'm not sure if i'm the only one experiencing this, but when, as the organizer, I report an Organized Play event, all of the characters I report are incorrectly displayed as Fighters, although their character names are displayed correctly. I can open my own character (a Bard), and correct the class, but when I report the next event, my class switches back to Fighter. Also, when I log into the Pathfinder Society character management screen, I cannot open my sessions using the sessions link next to my characters, on the "Player" tab. I have to switch to the "sessions" tab before I can see the sessions my characters participated in. Is this a global problem or is it just my access? AES ![]()
![]() Our second session was played today, October 26, 2014. We played Session 1, Ghosts Of The Deep. We will be running Session 1, again, on Sunday, November 2, at Mission Fun and Games in St. Albert. Anyone from the Edmonton and St. Albert areas is welcome to attend. We will be running a second table so there is plenty of room. ![]()
![]() We ran our first session of the PACG organized play program, On The Horizon, on Sunday, October 19, with Brad, Mark, Travis, Trevor, Joanna and Aaron. Unfortunately, with a 6-player table, we ran out of time before completing our negotiations with the Pirate Council. Therefore, we will be rerunning the first OP scenario again at 1 pm, on Sunday, October 26. Anyone who is interested in joining us from the greater Edmonton and St. Albert areas is welcome. We will be adding a second table, which will hopefully allow us to run two tables of no more than 5 players each (the store has a third base set available if we have enough players for three tables). Thanks to everyone who participated, it was a lot of fun! ![]()
![]() On The Horizon: This is the inaugural session of the St. Albert Mission Pathfinder Adventure Card Game ("ACG") Organized Play program. Get in on the ground floor! Participants will partake in the introductory session of Skull & Shackles ACG Season 0, as their characters cooperate to jointly face the villains and monsters of the Pathfinder pirate-infested seas. And after all, who doesn't like battling were-sharks while brandishing cutlasses and pistols? Game sessions are no more than 2 hours long. A demo game for first-time ACG players will be run from Noon to 1:00 pm on Sunday, October 19, 2014. The first adventure, "On The Horizon", will commence thereafter at 1:00 pm and will end no later than 3:00 pm. Participants will benefit from reading both the Skull & Shackles Adventure Card Game rules and the Organized Play rules (both available as free downloads from the Paizo website). A Pathfinder ACG Class Deck, colored card sleeves, and matching polyhedral dice are recommended. Existing enrolees and organizers are Pathfinder ACG novices, so new players without previous ACG experience are welcome. Event # 51256
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![]() Agreed. I appreciate your intervention. I hope Paizo is using their distributors to deliver the OP sets to retailers, that would seem to be the most efficient method to do so. Canadian retailers generally use the same distributors as Americans, so there should be negligible impact on shipping costs (as the OP set would simply ship with the rest of the retailer's order). ![]()
![]() So how soon does one need to get involved in PACG OP in order to play the scenarios from the beginning? Has Paizo announced a firm scenario commencement date or will this happen some time after the Player Decks hit retailer shelves? I'm interested in getting involved, and don't want to miss the roll-out. ![]()
![]() Trying to get my head around organized play for Skull & Shackles. Is one allowed to play and advance one of the starting characters from the main box and character add-on deck? In particular, the swashbucklers, gunslingers, oracles, magi, witches, alchemists, druids and warpriests, for whom no separate "class deck" is available? I would have presumed it self-evident that these characters would be allowed in Skull & Shackles organized play, but version 1.1 of the OP Guide is quite explicit that only characters from one of the class decks can be played. |