Turn outthe lights. I gots aliases a plenty. :D
Sharoth wrote: Grue in the Attic wrote: Sharoth wrote: Grue in the Attic wrote: Sharoth wrote: ~grrrr~ Where did I put my copy of Civ III? I know it is somewhere in the house. Did I leave it in the attic? ~shudders~ If so, then let it go. The Horror! The HORROR!!! The horror that is the attic! *wave* ~points at the Grue~ YOU!!! YOU ARE TO BLAME!!! DIE!!!!! *blows out the light* ~screams in fear~ Who turned off the lights? Oh yeah... Now we're talkin.
Grue in the Attic wrote: I am the one hiding under your bed
Teeth ground sharp and eyes glowing red
Why, good brother, would you ever tell them where you are hiding?
Just not good monstering, if you ask me.
What? It was a spur of the moment kind of thing.
Brew, coffee, brew.
'Cause that rymes with Grue.
gran rey de los mono wrote: Out of curiousity, if I were inclined to cast Magic Missile in order to attack the darkness, would this be an appropriate thread to do so?
What about asking people to go and get me some bacon? What that be in keeping with the spirit of this thread? If so, would anyone be willing to go get some bacon for me?
Hey! Darkness is our friend. In fact, we prefer it to be pitch black...
Solnes wrote: A. Grue wrote: Turn the lights out already... Grues like it in the dark They are likely to eat you...
That is all.
Turn the lights out already...
Hey, know what would be fun? Let's turn the lights off and see if it gets pitch black. C'mon, turn 'em off. You know you're curious.
Too much light in here. Real monsters only come out when it's pitch black.
Was that a light switch being turned off? Is it pitch black in here?
Grue in the Attic wrote: Gary Teter wrote: Clicks again *ceiling trapdoor falls open*
!?
*peeks out* Nope. Not black enough.
Mmmm, I am a bit hungry.
lipsmack
Full Name |
Leosa Korvonthorn |
Race |
| HP 77/77| AC 27 T 17 FF 23 | CMB +13, CMD 28 | F: +11, R: +10, W: +9 | Init: +4 | Perc: +14 |
Classes/Levels |
| Speed 20ft | Trap Spotter | Gloomstorm 9/9 | Shadow Shadow Speaker +3 4/day | Shadow Jump 5ft 8/day | Silent Image 2/day | Shadow Conjuration 1/day | Active conditions: Bless, Clay, Haste, H Blessing (Harrow, Dragon), L# 14 |
Gender |
Female Wayang; Fighter (Gloomblade) 5/Shadowdancer 4 |
Size |
S |
Age |
54 |
Alignment |
LN |
Deity |
Kelinahat |
Location |
Absalom |
Languages |
Aklo, Common, Shae, Wayang |
Occupation |
Perform (dance) +5 |
Strength |
20 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
11 |
About Leosa
Leosa Shadow
Female wayang fighter (gloomblade) 5/shadowdancer 4 (Pathfinder RPG Bestiary 4 274, Planar Adventures 14)
LN Small humanoid (native, wayang)
Init +4; Senses darkvision 90 ft.; Perception +14
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Defense
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AC 27, touch 17, flat-footed 23 (+8 armor, +2 deflection, +3 Dex, +1 dodge, +2 natural, +1 size)
hp 77 (9 HD; 4d8+5d10+23)
Fort +11, Ref +10, Will +9 (+1 vs. fear)
Defensive Abilities evasion, uncanny dodge
--------------------
Offense
--------------------
Speed 20 ft.
Melee Shadow Weapon +17/+12 Damage (+5 Str, +1 Magical, +1 Weapon Training
Spell-Like Abilities (CL 9th; concentration +9)
. . 1/day—ghost sound (DC 10), pass without trace, ventriloquism (DC 11)
Shadowdancer Spell-Like Abilities (CL 4th; concentration +4)
. . 2/day—shadow illusion (DC 11)
. . 1/day—shadow call (DC 14)
--------------------
Statistics
--------------------
Str 20, Dex 16, Con 14, Int 14, Wis 10, Cha 11
Base Atk +8; CMB +13; CMD 28
Feats Combat Reflexes, Dimensional Agility[UC], Dodge, Flexible Shadow Jump, Gloomstorm, Iron Will, Mobility, Wayang Soothsayer
Traits dangerously curious, indomitable faith
Skills Acrobatics +8 (+4 to jump), Diplomacy +7, Escape Artist +7, Knowledge (planes) +14, Perception +14, Perform (dance) +5, Spellcraft +11, Stealth +20, Use Magic Device +9 (+19 to activate a scroll or spell trigger item based on Cure Light Wounds); Racial Modifiers +2 Perception, +2 Stealth
Languages Aklo, Common, Shae, Wayang
SQ hide in plain sight, rogue talent (trap spotter), scion of shadows, shadow jump, shadow speaker, shadow weapon, summon shadow
Combat Gear wand of cure light wounds, acid (3), alchemist's fire (3), alkali flask[APG] (3), holy water (2); Other Gear +2 mithral mountain pattern armor[UC], amulet of natural armor +2, belt of physical might +2 (Str, Dex), cloak of resistance +3, cracked dusty rose prism ioun stone, cracked pale green prism ioun stone (attack), cracked pale green prism ioun stone (saves), handy haversack, headband of vast intelligence +2, lenses of situational sight, ring of protection +2, wand key ring[ACG], crowbar, flint and steel, grappling hook, mess kit[UE], silk rope (50 ft.), trail rations (4), 1,658 gp, 8 sp
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Special Abilities
--------------------
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (90 feet) You can see in the dark (black and white only).
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Gloomstorm (9 rounds/day) (Su) As swift action are able to create shadow weapons as free action.
Hide in Plain Sight (Su) Can use Stealth even while observed, if there is a shadow in 10 ft.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Scion of Shadows Increase miss chance from dim light to 50%. Treated as an outsider (native) for pre-reqs.
Shadow Jump (8 5-ft inc/day) (Su) Travel between shadows as dimension door, but must start and end in dim light.
Shadow Speaker +3 (4/day) (Su) As a free action once per turn, gain listed bonus to a d20 roll.
Shadow Weapon (Su) As a move action, create shadow weapon in hand that grows in power with wielder.
Summon Shadow (Su) Summon a Shadow to serve as your companion.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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